Jun 29, 2023
Miners Settlement Playtest - marian.mazurek.cambini
DEV - 4.13.14
Pit People® - Behemoth Amanda
We hope you enjoyed playing the Alien Hominid Invasion Demo during Steam's Next Fest last week!

Now for something completely different: getting stuff for less monetary stuff than that stuff normally goes for!

Yes, you maybe read that sentence right: It's Steam Summer Sale Time! While it isn’t an official holiday yet, we won't tell if you suddenly come down with a cold for a long summer weekend of gaming…

Enjoy the following discounts for your summertime gaming leisure:

Enjoy the game deals until July 13th, and Have A Good Summer (HAGS)! Meanwhile, we'll be hard at work finishing up Alien Hominid Invasion for you to enjoy later this year. :)
Jun 29, 2023
Coffee Shop Tycoon - riffstudiosllc
Hello everyone, we hope you are enjoying Summer in the northern hemisphere! To compliment your ice creams and cold brews, we are releasing update v1.2 Full Crew.
Towards the end of last year, we celebrated the full launch of Coffee Shop Tycoon, a game that started from a simple idea while I was beginning my journey as a game developer. Along the way, I was able to partner with great people to bring this idea to you. A couple of years ago, we founded Riff Studios, and now we are glad to announce a new member, Gaby, just joined the team! While we are working on cool new concepts and games, we still care deeply about Coffee Shop Tycoon, and we wanted to delight you with this new update.

Full Crew
If you have played Coffee Shop Tycoon, you might be familiar with the two faces behind the counter of your shop. We felt it was time to see some new faces, so we added four new character models for your employees. So without further due, say hello to your new crew!




We also updated the hiring screen to show icons for all the employees you are recruiting.



To the Moon
If you have already reached the Moon, congratulations! If not, you will have very disappointed interplanetary customers waiting for that mesmerizing aroma of fresh ground coffee. But even with that new cool moon base, you might have realized that there aren't any space-themed decorations. We are certainly aware of this so we decided to fix it. With v1.2, we are releasing several new items, including a new counter, condiment station, two new tables, four new chairs, and ten new decorations.



Finally, Coffee Shop Tycoon is 40% off! Take advantage of this opportunity, and start building your coffee empire one cup at a time.

As always, we are very grateful for the support you have given us over the years, and we are looking forward to building new experiences that you will love. Please share your feedback and any bugs that you encounter.

Enjoy your coffee.
Beyond the Mountains - VerdLife Games
Hello! We're running a small promo for the Steam Summer Sale. You can temporarily grab Beyond the Mountains for 20% off during this sale. It's already a cheap game, but hopefully this will incentivize you to give it a shot!

I'm still working on the sequel. More information will be released in the coming months!

-Eric
Start Over - EY-Studio
We would like to express our sincere gratitude for your invaluable feedback and unwavering support. We also extend a warm welcome to all the new players joining our game. Your enthusiasm is truly appreciated.

We want you to know that we have been diligently listening to your suggestions and concerns. While we couldn't address everything in this update, rest assured that we are committed to addressing any pending issues in the next update.


Bug fixes and changes
  • Fixed an ATV bug that prevented the handlebars from moving.
  • Addressed the bug causing the RXR to have poor handling.
  • Resolved the issue where NPCs in certain areas dealt 3x damage to the player.
  • Mining Drill no longer mines oil shales but instead mines sulfur.
  • Decreased the amount of fuel the RXR burns.
  • Increased the accuracy of aiming down sights on all weapons.
  • Improved the RXR unstuck option.
  • The RXR now carries more weight, providing a more realistic experience.

New content and features

Added the ability to craft an oil pump in the tier 4 workbench, expanding your resource gathering possibilities.



Introduced a basic implementation for Steam achievements, allowing you to showcase your in-game accomplishments.



Thank you again for your invaluable feedback and support. We can't wait to share more exciting updates with you in the future!
Jun 29, 2023
Forest Ranger Simulator - Muaddib
Hello Rangers! 🤠




It's the start of the Steam Summer Sale so we thought we can prepare something in Forest Ranger Simulator in addition to the game discount.




WHAT WE HAVE ADDED:

  • A new panel in the ForestWiki handy menu. Contains information on game mechanics and is a guide to the forest
  • New Player Notification System - in case of a bridge damage event. Information about the event appears and is displayed as an icon until the event is repaired and completed.
  • Additional highlighting of a nail-type item



WHAT WE HAVE CHANGED THIS TIME:


  • Bug with collapsing objects at the Production Table
  • Bug with not being able to purchase the hammer item again
  • Bug with flag quest - saving the target position of the flag after loading the game.NOTE! in the case of saving the older version of the game during the flag quest, a new position will be drawn and saved
  • Bug missing icon for a car repair tire item
  • Bug additional containers during loading and new gameplay in one session

Have a great time playing,
Forest Ranger Simulator team.
Lords of Ravage - Synthetic_Domain
We are incredibly excited to share some thrilling news with you all! Our team has been diligently working behind the scenes, and now we are ready to unveil our revamped developer website as well as a brand new landing page dedicated solely to the Lords of Ravage game! 🚀🌐

Firstly, our developer website has received a total makeover. It's now sleeker, more intuitive, and filled with fresh content, making it your one-stop hub for all the updates about our studio. Explore it now at studio website.


In addition, we're also launching the brand new Lords of Ravage game landing page! It's the ultimate destination for everything you want to know about the game – features, development updates, and more. Be one of the first to check it out at landing page.





However, our work doesn't stop at launching these websites; we need YOUR feedback! 🎙️👂 Your insights and suggestions are integral to our growth and improvement. So, we warmly invite you to take a tour of both websites and share your thoughts, ideas, and suggestions with us. Whether it's about the design, content, usability, or anything else - we're eager to hear it all!

Let's continue this exciting journey of creating the Lords of Ravage universe together. Check out our new websites, and join the conversation!

Legendary Tales - urbanwolfgames
Hello! once again old friends. It’s been a really long time since we’ve had an update for you. I know it probably seems like we just disappeared considering how frequent our updates were originally but… hoof… it’s been a long year.

First off, we want to apologize for how out of sync our new world update release date was with… well reality. Legendary Tales is a project that has been mired by a ridiculous amount of engine related troubles in its time. Those of you who have been with us a long while know this isn’t the first time it’s happened, but we had to switch our project, once again, to another engine version.


Engine Changed : UE5 -> UE4

Unreal Engine 5 looked very promising, and we were very excited to use it, however, despite all our best efforts at optimizing Chaos physics engine there were still going to be players who would have ended up left behind. We were able to save 25% of the CPU cost, but it was still 35% higher than UE4 in multi-play, which would have meant many of our fans would have had performance problems.

We really felt it wasn’t worth abandoning the majority of our players for this (Obviously) so we had to move back to Unreal Engine 4. This ended up sucking up at least 3-5 months.
During last year’s announcement I had mentioned that this was a potential risk, and unfortunately it didn't end the way we had hoped. We're really sorry that things ended up this way, but we're back and situated in UE4 now.

There is a possibility to upgrade the engine sometime in the future after release, but we don't want to waste any more time on trying to make it happen now, especially when our fans have been so patient already.

We also wanted to let you know, despite us not appearing very active on Steam we have been seeing things. We know a lot of people think the game is dead, that's understandable. We can all think of a game where we got burned by developers just abandoning their ideas.

But I want to assure you it’s not dead, our lack of communication is partly because we were spending so much time and energy on moving engines and due to some health issues.

I know some of you are aware I had been needing to go to the hospital for a while, well I finally did, and I ended up having to stay and recover for a lot longer than anticipated, while work continued here at the office it was harder to communicate with you and the team.

We can’t promise that the next few months will include a lot of communication, but we hope you can believe us that the game is not dead, and development is absolutely ongoing.

So, because of all of this we were not able to release or update earlier this year, however the next update will in fact be the full release. Legendary Tales 1.0.

Also, to inform you, there will be no early access test this time as we have been doing closed Beta tests for quite a while now. The feedback from that has been great and has been helping us immensely. However, it's possible we might ask more people to be a part of the closed beta testing before full release under NDA.

“So, is that all there is to it?” I hear you cry. “A year of technical difficulties?” Well, no actually, we have been working and reworking a lot of other things at the same time. Switching engines also gave us the opportunity to update a lot of things and tweak some other things to make them look and run better (Like magic effects for a start).

I can get into some of the details with you all at a later point but for now let’s go over some highlights.

Game change list

Armor
First off, we have made some changes based on things all of you have been asking for or giving us feedback on. We have added armor! Haha well we already had that, but now every armor you can wear in game will will be reflected in your character model. A small thing but you’ve wanted it for a while, and we’d always wanted to bring it to you. It involved a lot of work on the part of our graphics team but they managed it.



Monsters
We’ve also added new monsters (I know we say that every time) including a necromancer, barbarian and paladins. But that also includes Named monsters. Monsters in the world that have unique fighting styles, so they won’t be like the hordes that you usually fight. No, you’ll have to change things up for them, they’re not only a cut above the rest they’re also different from each other! We know you’re all going to love learning how to take these guys down. According to our closed beta testers, this feels like the next level of VR fighting, almost like Legendary Tales 2.





Dungeons
One thing we wanted to clear up, though we have toyed with procedural generation on and off since… well since the beginning of Legendary Tales. In the end we have moved to predesigned dungeons, they are very large, but we think this really gave us the ability to control difficulty, exploration, progression and honestly, just making the scene look cool. This would be one of the other things we’ve been working on all this time.






Skill Tree
There’re some little things we’ve added, extra magic skills, extra passive skills. We’ve added a lot to the skill tree, and we hope you’ll enjoy working your way through it all once again.
There’re 17 different passive skills 6 new magics and 6 new magic passive skills.




Way points
There are also way points to move around the world and dungeons now.

Crafting
There have been a few changes to the crafting mechanism, things like the ability to scrap your items for parts, and the way items are put together is a bit more intuitive now.





on top of that we’ve also added alchemy. So, you can finally make your own Potions. Also, it’s a small thing, you have to actually drink the potions now, no absorbing them by pressing a button.




Eat, drink and be merry!
We’ve also added other ways to heal, you can sit by the campfire to restore health, and you can even cook meat on the fire! Meat and beer have been added as another way to restore small amounts of HP and MP.

Weapons
5 new spears and 1 legendary spear have been added.




Sound and Musics
We also think sound and music are important to a game, so we have been working on producing original musics for Legendary Tales beyond our main theme music and background, environmental musics... there are 10+ new musics are on the way. We hope this gives us our own unique feeling.

There’s more but for now we just wanted to let you know that we’ve added some end content too in the form of honor points. You can use these honor points to buy certain items in game. It’s going to be great. we know you’re going to love it.

So here we are once again. It’s been a long road and forgive us if we’re hesitant to give a solid release date yet, best laid plans of mice and men and all that. But if you take nothing away from today’s update, we hope you can take away this; the game is not dead, we’re working really hard, and we’re really coming to the end. We have an internal targeted release date, but we can't share that at this time. But one thing I can tell you is that this game is going to be amazing and, we hope, worth the wait.

Finally, we want to say thank you to all of you, those who have provided feedback, those who have kept active in the community, those who have supported us all this time. Those who have played quietly in the shadows. And even the people who ask if the game is dead, it’s great to know that people care so much about this game. We know people wouldn’t be asking if they didn’t really want this game to be released.

So, thank you to all of you, we’ll try to be a bit more active in the chat. We are taking care of every aspect of this game because it is our passion, and we are burning all the resources we have to make it happen. We hope you have a wonderful day and this update could bring you out of the dark a bit.
We got this.


Warm Regards,

BJ and all Urban Wolf Games Team.
The Moonflower (Alpha) - Nocc
Hey there fans!

Today we are so sorry to announce that The Moonflower will be postponed to July 3rd...

this was caused by some problems related to servers and other online services..

We are so sorry to disappoint you so much at the last :(,

To make it up to you, we've decided that everyone who logs in the first week of release (July 3 to July 10) will receive a free bundle. (It's a surprise ;D).
Out of the Park Baseball 24 - Portal2Player


The fifth version of our all-new "Spotlight Packs" are LIVE in Perfect Team! This week's Spotlight Packs are available for just 24 hours - from now until Friday June 30 at 1 PM ET only and include 1 card guaranteed from the three Topps content sets!

Each Spotlight Pack is set up where one card is fixed, pulled from a selection of recent content cards. The other 5 cards in the pack will be drawn from any non-live players, using the standard ratio of card tiers and odds. The fixed card in the spotlight pack will be guaranteed to be at least a silver card.

The cards from the selected content set(s) will be weighted to be pulled at the following ratios:
Silver cards: 4x
Gold cards: 3x
Diamond cards: 2x
Perfect cards: 1x

All the details on each card available and its pull rates are here: https://forums.ootpdevelopments.com/showthread.php?p=5019878#post5019878

Enjoy!
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