Dick Ranger - mateusz
Hi,
Dick Ranger is now available at a discounted price on Steam during the Summer Sale!

Check out the bundle where you can buy our bundle even cheaper:

https://store.steampowered.com/bundle/20477/Polyslash_Bundle/


#Summersalesteam #sale #summersale #summersale2023 #steam #game
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Citywars Tower Defense - Giarpy

โ—ˆ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ โ—ˆ



We have a new arcade game: Bomb Dodger.

The goal of this game is very simple, you have to avoid explosions and survive the longest you can.

During the game you will have to avoid many dangers, such as:
-Grenades from mortars, which will increase in quantity over time,
-Mini Tanks, which will follow you and shoot you,
-Airstrikes and mines called from players who already lost or aren't in the game.

Climb at the top of the leaderboard by staying alive the longest!

Make sure you go see the hidden Witch to get to the new parkour map.

โ—ˆ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ โ—ˆ



Out newest parkour map: Artillery Parkour, is short yet difficult. While trying to get to the top, you will have to avoid grenades, mines and airstrikes.

When completed, this parkour map gives you our new tower: The Grenade Tower.

To access this parkour map, you must find the hidden Witch in the Bomb Dodger arcade game.

โ—ˆ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ โ—ˆ



We released the new Grenade Tower. Which shoots damage dealing projectiles while leaving grenades on the ground that will explode in a big radius.

To unlock it, you must complete the new parkour map hidden in the Bomb Dodger arcade game.

โ—ˆ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ โ—ˆ



We have a new emote: /grenade, which makes you activate a grenade in your hand and explode. To unlock it, you need to have at least 57 stars in the Star Milestones.

โ—ˆ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ ๐…’ ๐…“ โ—ˆ



Finally, our Weekly Challenge need you to catch some grenades before they explode. When the Weekly Challenge Table is placed, a mortal will appear nearby, shooting grenades everywhere. Interact with the grenades before they explode to get XP and progress on the challenge.

How it works:
Unlock the Weekly Challenge table in the Star Milestone.
Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record.
Watch your numbers grow and make sure to complete the target before Friday.
ๆฑŸๆน–ๅฎขๆ ˆ-The Jianghu - ไธœๅŽ‚ไธถๅคงๅซ
202300630Hotfix็ปดๆŠคๅ†…ๅฎน๏ผˆ0.23.27.2.9๏ผ‰
ไผ˜ๅŒ–ๅ†…ๅฎน๏ผš
ๅธธ่ง„
1ใ€ๆ‰€ๆœ‰ๅฅ‘ไนฆ่Žทๅ–ๆ็คบๅขžๅŠ ๏ผ›
2ใ€็ฆ„ๅญ˜็ฎฑ็ณปๅˆ—ๅฎนๅ™จ็Žฐๅœจๆ— ๆณ•ไฝฟ็”จDeleteๅˆ ้™ค๏ผ›
3ใ€่ฑช่ตŒๆˆฟ็ณปๅˆ—้’ฅๅŒ™ไธๅ†่ƒฝ่ขซๆ”พๅ…ฅ้’ฅๅŒ™่ข‹๏ผ›
4ใ€ไธป็บฟไปปๅŠกๆต็จ‹ๆ•ดไฝ“่ฐƒๆ•ดไผ˜ๅŒ–๏ผ›
5ใ€้‚ฎไปถๅ†…ๆœ‰ไธๅฏๅˆ ้™ค้“ๅ…ทๆ—ถๆ— ๆณ•ๅˆ ้™ค้‚ฎไปถ๏ผ›
6ใ€ๆ–ฐๅขžๆ–ฐๆ‰‹ๆผ”ๅ‡บ่ทณ่ฟ‡ๅŠŸ่ƒฝ๏ผŒๅ„้˜ถๆฎตๅŠจ็”ปๅฏไปฅ้€‰ๆ‹ฉๆŒ‰ไฝ่ทณ่ฟ‡๏ผ›
7ใ€็Žฐๅœจๅœจๅˆๅง‹ๅŠ ่ฝฝไธญ็•Œ้ขไธญ่ฟžๆŽฅๅคฑ่ดฅไผšๅผนๅ‡บๅฏนๅบ”ๅคฑ่ดฅ็š„็ช—ๅฃๆ็คบ๏ผŒไปฅไพฟๅŒบๅˆ†ๅŠ ่ฝฝๆ˜ฏๅฆๆˆๅŠŸ๏ผ›
8ใ€ไฟฎๆ”นไบ†ๅ…ณๅก้€‰ๆ‹ฉ็•Œ้ขไธŽ่ฏฆๆƒ…็•Œ้ข็š„ๅ…ณๅก่ง†้ข‘ๆ˜พ็คบๆ–นๅผ๏ผŒไปฅ่งฃๅ†ณ้ƒจๅˆ†win7็”ต่„‘ๅ› ๆญคๅดฉๆบƒ้—ฎ้ข˜๏ผ›
9ใ€ๆ–ฐๅขžๅˆ†่พจ็Ž‡้™ๅˆถ๏ผŒไธ่ฎฉ็Žฉๅฎถ่ฎพ็ฝฎ่ถ…ๅ‡บๆœฌๆœบๅฑๅน•็š„ๅˆ†่พจ็Ž‡๏ผ›
10ใ€ไผ˜ๅŒ–ไบ†้ป‘ๅฑๅˆ‡ๆขๅŠŸ่ƒฝ็š„้€ป่พ‘๏ผŒ้˜ฒๆญขๅ‡บ็Žฐๅกๆญป็š„ๆƒ…ๅ†ต๏ผ›
11ใ€็Žฐๅœจๅผ€ๅฏๆธธๆˆๅŽ้ผ ๆ ‡้™ๅˆถๅœจๅฑๅน•ๅ†…๏ผ›
12ใ€ๅธ‚้›†็งปๅŠจ้€ป่พ‘ไผ˜ๅŒ–๏ผŒ้™ไฝŽๅก้กฟ๏ผ›
13ใ€ๆธธๆˆๅ†…ๆ–ฐๅขž็ฆ่จ€ๅŠŸ่ƒฝ๏ผŒๅ‘ๅธƒRMTไฟกๆฏๅฐ†ไผš็ฆ่จ€๏ผ›

็•Œ้ข
1ใ€็Žฐๅœจ่ต›ๅญฃ็•Œ้ขๅฏ้€š่ฟ‡ๆŒ‰ไธ‹็ฉบๆ ผๅ’Œๅ›ž่ฝฆ่ฟ›ๅ…ฅ๏ผ›
2ใ€ๅ…ณ้—ญ่ต›ๅญฃ็•Œ้ข็š„็”ปๆŠผ็•Œ้ข๏ผ›
3ใ€็Žฐๅœจ่Šๅคฉ็ช—ๅฃ้ป˜่ฎคๆœ€ๅฐๅŒ–๏ผ›
4ใ€็Žฐๅœจ่ฟ›ๅ…ฅๅฎขๆ ˆไธไผš่‡ชๅŠจๆ‰“ๅผ€ๅ…ฌๅ‘Š็•Œ้ข๏ผ›
5ใ€ๅธ‚้›†ๆ‚ฌ่ตๆฆœUI่กจ็Žฐไผ˜ๅŒ–๏ผ›
6ใ€ๆŽ’่กŒๆฆœๆ–‡ๆœฌๆ˜พ็คบๆŽ’็‰ˆไผ˜ๅŒ–๏ผŒไผ˜ๅŒ–ๅฏ่ง†ๆ€ง๏ผ›
7ใ€ๆ–ฐๅขžไปปๅŠกๅฅ–ๅŠฑ้“ๅ…ทๆ‚ฌๆตฎๆ˜พ็คบ๏ผŒๅขžๅŠ ๆ็คบไฟกๆฏ๏ผ›
8ใ€้“้”…ไนฑ็‚–็š„ๅ…ฅๅฃๆทปๅŠ ้ผ ๆ ‡ๅทฆ้”ฎ็‚นๅ‡ปๆ็คบ็‰นๆ•ˆ๏ผŒไฝฟๅ…ถๆ›ดๆ˜Žๆ˜พ๏ผ›
9ใ€ไผ˜ๅŒ–ๆ‘ธ้ชจ็•Œ้ข็š„UIๆ˜พ็คบๅธƒๅฑ€๏ผ›

ๅทฅๅŠ
1ใ€้“้”…ไนฑ็‚–ๆฏ็บงๆ ผๅญๆ•ฐ้‡ๆ้ซ˜5/10/15/20/20๏ผ›
2ใ€ๅŽๅŽจใ€้“้”…ไนฑ็‚–ๆฏ็บง่Žทๅพ—็š„่‡ชๅŠจไบงๅ‡บๆ•ฐๅ€ผๅคงๅน…ๅบฆๆ้ซ˜๏ผ›
3ใ€ๅŽๅŽจๆฏ็บงๆๅ‡็š„้ฃŸ็‰ฉไธŽๆฐดๅˆ†ๅฎน้‡ไธŠ้™ๅคงๅน…ๅบฆๆ้ซ˜๏ผ›
4ใ€ๅ„ๅ“่ดจๆœจๆๅŠˆๆŸด่Žทๅพ—็š„ๆŸด็ซๆ•ฐ้‡ๆžๅคงๅน…ๅบฆๆ้ซ˜๏ผ›
5ใ€่œ่‚ดใ€้…’ๆฐดใ€้ฃŸๆ้€š่ฟ‡้“้”…ไนฑ็‚–่ฝฌๅŒ–ไธบ้ฃŸ็‰ฉไธŽๆฐดๅˆ†็š„ๆ•ฐ้‡ๆ้ซ˜1ๅ€๏ผ›
6ใ€้“้”…ไนฑ็‚–ๆฏ็บง็š„ๅทฅไฝœๆ•ˆ็Ž‡่ฐƒๆ•ดไธบ20%/30%/40%/50%/50%๏ผ›
7ใ€ๆ‰€ๆœ‰ๅทฅๅŠ้…ๆ–น็š„ๅˆถ้€ ๆ—ถ้—ดไธ‹่ฐƒ30%๏ผ›
8ใ€็”Ÿไบง็•Œ้ข้“ๅ…ทๆ–ฐๅขžๆ‚ฌๆตฎ็ช—ๅฃ่ฟ›่กŒ้“ๅ…ทไฟกๆฏๆ˜พ็คบ๏ผ›

ๅธ‚้›†
1ใ€้ฌผๅธ‚ๆ‘†ๆ‘Š็š„่ง’่‰ฒๅ“่ดจ่ฐƒๆ•ดไธบๅ…จๅ“่ดจๅฏไธŠๆžถ๏ผ›
2ใ€้ฌผๅธ‚ไบคๆ˜“ๆ‰€ๅฏ„ๅ”ฎๅ‰็ฝฎ่ดน้™ไฝŽไธบ1%๏ผ›
3ใ€็Žฐๅœจๅฏๅœจไบคๆ˜“ๆ‰€ไธญ้€š่ฟ‡้ฉปๅฎขๅคดๅƒๆ—่พน็š„โ€œ่ฏฆๆƒ…โ€ๆŒ‰้’ฎๆŸฅ็œ‹่ฏฆ็ป†ไฟกๆฏ๏ผ›
4ใ€้ฌผๅธ‚ๆ‘Šไฝๅผ€ๆ”พ้“ๅ…ทไบคๆ˜“๏ผŒ้ป˜่ฎคๅฏไธŠๆžถ้“ๅ…ทๆ•ฐ้‡ไธบ4ไธช,ๅ•†่ดพไน‹ๆœฏๅฏไธŠๆžถ็š„้“ๅ…ทๆ•ฐ้‡ไธบ๏ผš5/6/7/8/9/10/11/12/13/15๏ผ›
5ใ€้™ไฝŽๆ‰€ๆœ‰ๆ…•็ซๆ–‡็‰’ๅ‡บๅ”ฎไปทๆ ผใ€้™ไฝŽ้ฌผๅธ‚ๆ‘†ๆ‘Šๆ‰€้œ€็š„้ฃŸ็‰ฉๅ’Œๆฐดใ€้“ถๅธใ€ๅฏฟๅ…ƒ๏ผ›
6ใ€ๆ–ฐๅขžๆ‘ŠไฝไธŠๆžถ่ง’่‰ฒๆ—ถ็š„็จŽ็Ž‡ๆ˜พ็คบ๏ผ›

ๅ…ณๅกๆˆ˜ๆ–—
1ใ€้œธ้“ๅ…ณๅกใ€้ฅฟ้ฌผ่ฏ•็‚ผใ€‘ใ€ไฟฎ็ฝ—่ฏ•็‚ผใ€‘็š„NPCๅผบๅบฆไธ‹่ฐƒ๏ผ›
2ใ€็Žฐๅœจๅ…ณๅกไธญๅœจๆฐดๆฝญ้ฅฎๆฐดไผšๅขžๅŠ ไบ†ไธ€ไธชbuff๏ผš20็ง’ๅ†…็งป้€Ÿ15%ๆๅ‡๏ผŒๆขๅค25็‚นๅ†…ๅŠ›๏ผ›
3ใ€ๅ–ๆถˆๅƒๆ–ค็ฌฆ๏ผŒ้™„่บซ็ฌฆ็š„ไฝฟ็”จๆ—ถ้—ด๏ผŒๆ”นไธบ็›ดๆŽฅ้‡Šๆ”พ๏ผ›
4ใ€Bossๆ‹“ๆ‹”่™Žๅœฐๅ—็š„้˜ป็ขๆ ผ่ฐƒๆ•ดไผ˜ๅŒ–๏ผ›
5ใ€่ง†้‡Žๅค–็š„่ง’่‰ฒไธๅ†ๆ˜พ็คบ่ง’่‰ฒๅ็งฐ๏ผŒไธ”็•ฅๅพฎ่ฐƒๆ•ด่ง†้‡Žๅคงๅฐ๏ผ›

็‰นๆ€ง
1ใ€ไฟฎๅคไบ†ๅŒ้—จไน‹ๆƒ…็š„่ง’่‰ฒๆฅๅ›ž็งปๅŠจๅŽขๆˆฟๆ—ถ๏ผŒไผšๅฏผ่‡ดๅ‡็บงๆ‰€้œ€็š„ๆญฆๅญฆ็ป้ชŒไธๆ–ญๆๅ‡็š„้—ฎ้ข˜๏ผ›
2ใ€ๅฎž่ฃ…ไบ†่›ฐ้พ™ๅŠŸ็‰นๆ€ง็š„ๅŠŸ่ƒฝๅ’Œๆ•ˆๆžœ,ๅนถ้…็ฝฎไบ†ๆ–‡ๆœฌ๏ผ›

็ผบ้™ทไฟฎๅค๏ผš
1ใ€ไฟฎๅคไบ†ๅ…ณๅกๅ†…ไบคไบ’้€ๆ˜Žๅฐธไฝ“ๅฏผ่‡ด่ฃ…ๅค‡ไธขๅคฑ็š„้—ฎ้ข˜๏ผ›
2ใ€ไฟฎๅคไบ†้œธ้“ไธ€ๆ‹“่ท‹่™Žๅœฐๅ—ไผ ้€ๅกๆญป็š„้—ฎ้ข˜
3ใ€ไฟฎๅคไบ†่ต›ๅญฃไปปๅŠกๅฎŒๆˆๆ—ถ๏ผŒๅฎขๆ ˆๅง”ๆ‰˜UIไธŠ้—ฎๅทๅบ•ๆฟไธขๅคฑ็š„้—ฎ้ข˜๏ผ›
4ใ€ไฟฎๅคไบ†ๆ–ฐๆ‰‹ๆผ”ๅ‡บBGM่ฟ‡ไบŽๅ˜ˆๆ‚็š„้—ฎ้ข˜๏ผ›
5ใ€ไฟฎๅคไบ†ESCๆ‰“ๅผ€่ฎพ็ฝฎ็•Œ้ขๆ—ถ่ฟ›ๅ…ฅๆผ”ๅ‡บไผšๅฏผ่‡ดๆผ”ๅ‡บๆ— ๆณ•่ทณ่ฟ‡็š„้—ฎ้ข˜๏ผ›
6ใ€ไฟฎๅคไบ†NPCไฝฟ็”จๆŠ€่ƒฝ้œžๅ…‰ไน็Žฐๆ—ถๆญปไบก๏ผŒๆŠ€่ƒฝๆฐธไน…ๅญ˜ๅœจ็š„้—ฎ้ข˜๏ผ›
7ใ€ไฟฎๅคไบ†้ฃŽๆฒ™็‰นๆ•ˆไผš็ช็„ถๅ‡บ็Žฐๅœจ้•œๅคดๅ†…็š„้—ฎ้ข˜๏ผ›
8ใ€ไฟฎๅคไบ†้ƒจๅˆ†็‰นๆ•ˆๅฑ‚็บงๆ˜พ็คบๅผ‚ๅธธ็š„้—ฎ้ข˜๏ผ›
9ใ€ไฟฎๅคไบ†ไบบ็‰ฉ้€ƒ็ฆปๆ—ถ่ฟ˜ไผšๆญปไบก็š„้—ฎ้ข˜๏ผ›
10ใ€ไฟฎๅคไบ†้ƒจๅˆ†็ฉฟๆˆด่ฃ…ๅค‡ๅฏผ่‡ดไธๅŒๆญฅ็š„้—ฎ้ข˜๏ผ›
11ใ€ไฟฎๅคไบ†ๆฆ‚็Ž‡ๆƒ…ๅ†ตไธ‹ๆ–ฐๆ‰‹ๆผ”ๅ‡บไผšๅกไฝ็š„้—ฎ้ข˜๏ผ›
12ใ€ไฟฎๅคไบ†่ท‘้ฉฌ็ฏๅ…ฌๅ‘Šๆ˜พ็คบๅผ‚ๅธธ็š„้—ฎ้ข˜๏ผ›
13ใ€ไฟฎๅคไบ†็‰นๆ€งๅ›พ้‰ด-ๅ…จ้ƒจๅ“็บงๆŒ‰้’ฎๆ–‡ๅญ—ๆ˜พ็คบไธๅ…จ็š„้—ฎ้ข˜๏ผ›
14ใ€ไฟฎๅคไบ†ๅทฅๅŠไป…ๅฏๅˆถ้€ ็ญ›้€‰ๆ˜พ็คบๅผ‚ๅธธ็š„้—ฎ้ข˜๏ผ›
15ใ€ไฟฎๅคไบ†ๅ‡ปๆ€ๆฃ€ๆต‹ๅผ‚ๅธธ็š„้—ฎ้ข˜๏ผ›
16ใ€ไฟฎๅคไบ†ๅŽขๆˆฟไบบ็‰ฉๅคดๅƒไธไผš้™ๆ€ๅฏผ่‡ดUIๆ•ˆ็Ž‡้™ไฝŽ็š„้—ฎ้ข˜๏ผ›
17ใ€ไฟฎๅคไบ†ๆœช่งฃ้”็š„ๅทฅๅŠๅปบ็ญ‘ๆ‚ฌๆตฎๆ–‡ๆœฌๆ˜พ็คบ้”™่ฏฏ็š„้—ฎ้ข˜๏ผ›
18ใ€ไฟฎๅคไบ†ๅƒๅถๆญฅๆณ•ๆ•ˆๆžœๅผ‚ๅธธ็š„้—ฎ้ข˜๏ผ›
19ใ€ไฟฎๅคไบ†ๆต่ก€buffๆ•ˆๆžœๅผ‚ๅธธ็š„้—ฎ้ข˜๏ผ›
20ใ€ไฟฎๅคไบ†่‡ญๅ‘ณ็›ธๆŠ•ไผš่ขซ็ปˆ็”Ÿไธๆด—ๅฝฑๅ“็š„้—ฎ้ข˜๏ผ›
21ใ€ไฟฎๅคไบ†้ƒจๅˆ†ไธป/ๆ”ฏไปปๅŠกๆ–‡ๆœฌๆ˜พ็คบๅผ‚ๅธธ็š„้—ฎ้ข˜๏ผ›
22ใ€ไฟฎๅคไบ†ๅ‡บๆˆ˜็•Œ้ข่ทณ่ฝฌๅˆซ็š„็•Œ้ขๅ›žๆฅๆ—ถไผšไธๆ˜พ็คบ่ง’่‰ฒ็š„้—ฎ้ข˜๏ผ›
23ใ€ไฟฎๅคไบ†้ชฐๅญ็•Œ้ข้ป˜่ฎคๅฝข่ฑกไธๆ˜พ็คบ็š„้—ฎ้ข˜๏ผ›
Jun 29, 2023
Femdom Waifu - Zee Vital


It's that time of year when the temperatures rise, the sun's shining bright and every public space is full of people. Great reason to stay indoors, isn't it?

But there's one upside: The Steam Summer Sale! This year, we're also participating!

Forget about sun, sea and sand. Instead, get some great deals on our Femdom games. And yes, there's still gonna be a monthly Community update about our upcoming game and it's gonna be a big one, so keep an eye out this week.
Golfing in Aether - Vetron
This update looks into another performance improvement idea for low end hardware as well as improving the visual quality of some meshes, including notably distance island wall meshes.


Wall LODs improvements
The lower LOD (level of detail) levels of walls, noticably when used on other islands in the distance had three areas I felt could be improved. First, the blocky-low-poly appearance is not nice to look at. Second, I felt even with this amount of poly the poly could still come down. And finally, the shadows / ambient occlusion didnโ€™t react well to low poly mesh causing weird artifacts on occasion when the sun hits at a low angle.

So, to approach solving all three I began experimenting with baking the high poly mesh onto essentially jig-saw shaped layered planes. The idea is that when far enough from the camera the walls can transition to a mix of height and normal detail on 2D surfaces and blend it convincingly together so not only do you not notice it, but it looks way better than the low poly 3D. Specifically look at the second row of images and notice how the lighting artifact is no longer present.

There will be performance improvements for very low-end devices when playing with other islands enabled specifically. This is achieved through the triangle count reduction between the two techniques of wall LODs. Playing on individual levels such as in practice mode will make little difference however because of the distances involved before you'd see these far LODs.

When testing on a Ryzen 3200G APU (with no dedicated GPU) at medium settings 90fps was mostly achieved with smaller levels exceeding a hundred fps. A few levels still dropped to mid 70s, and they may need specific tweaks over time. Having a buffer from 60fps is especially helpful when playing with lots of players, including split-screen so the performance does hold up.

For comparison testing on a 3060TI typically gives 200-300 fps, sometimes more and there isn't really any particular performance issues to speak of when it comes to reasonably recent dedicated GPUs that I'm aware of.


Wall shadow casting improvements
Another quality change with this update is slightly better shadow detail relating to walls as a result of the better LOD models used. Essentially the LOD models get used for shadow casting simply because the poly involved would make shadows pretty costly, so improvements here does result in slightly better casting, especially for smaller details. A couple other elements such as pipes have improved shading as well.

Due to the randomness of levels and lighting it was very hard to get two exact images, but other than the pipes the most noticable improvement will be the gaps between stones give small shadow detail when at certain angles to the sun where previously they'd come off more flatter in shadow appearence. Other meshes and overall scene brightness will be down to just the random dynamic lighting, which could include something like varying cloud shadows etc.

Various bug fixes
I've also gone through every level quite extensively as a result of the changes made to lower wall LOD levels so I've fixed a bunch of minor visual issues. If you are aware of any issues I haven't fixed then please let me know so I can quickly hotfix them. You can find full patch notes below.

https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
Environment
  • Added improvements to wall shadow casting.
  • Fixed various minor wall gaps across several levels.
  • Fixed a shading issue relating to the cup LOD.
  • Added a couple of new wall meshes to better help joining in places.
  • Fixed a tiny pipe alignment issue to a pipe in Tee Time.
  • Added improved LOD models for fences.
  • Added new LOD models for walls.
  • Added new LODs for level LODs.
  • Added improved shading for pipes.
  • Fixed an issue with the snow on downhill from here.
  • Added improved LOD models for rocks at low foliage quality settings.
  • Added improved models for ground petals at low foliage quality settings.
Interface
  • Fixed a behaviour issue with navigation in the choose players menu when pressing 'back' and rejecting the prompt.

Discord Server
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.
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