Added Fist weapons for the new Spirit Stat to loot tables and crafting. Added Spirit Skill Gems
[Events and Quests]
The Treasure of Billy Braithwait quest chain is now able to be started in Rogue Town by taking to Sharla.
Added a new event to the Fire Iron Mines Defend the three mining drills, whilst active each drill regularly scores points, rewards are based on how long the drills successfully operate. Added a new Boss Monster to the Fire Iron Mines which is summoned if the event is completed with 80% or more score.
Added T3 weapon crafting stations and a variety of optional components to improve them.
[Equipment and Items]
There are now some gathering focused affixes
Enabled treasure hunting for sites around Genmire
Once found using a treasure map will point in the direction of buried treasure and give an estimated distance. Upon using the map whilst at very close range the map will be consumed and the treasure location made visible. Equip your shovel and use its right click ability to dig up your treasure.
T1 maps treasure sites are rarely defended and provide a entry level soloable experience into the system.
The first black powder weapon (Marksmen) is now in game.
All Ice Kingdom weapon drops can now be dismantled. Unidentified items now have a weight.
Keystones and Keystone dust can now be used to craft items with affixes. Rare Magic Weapons can now roll additional Affix properties, they are also assigned a random name.
[Mounts, Ships and MiniPets]
The Smuggler's Sloop is now available in game. Added a new mount drop in Ice Kingdom. Added a mini pet drop.
Dwarf Snow Piercers collision has been updated and should get them through tighter spaces Female characters animations should be more stable on mounts.
Rogue Town now has a race track for minipets, its not currently interactable.
Yokai Art: Night Parade of One Hundred Demons - 🌟StarTail🌟
We are happy to announce that our partner’s new DLC Hero by Chance II: Romance & Reprisal has finally released. It’s time to gather your sexy…gorgeous Heroines and prepare for epic battles. Meet new stunning ladies and immerse yourself in unforgettable moments with them. ♡( •ॢ◡-ॢ)✧˖° ♡
We are live with a Ask Us Anything session or Reddit! Over the next 24 hours (or more, if need be), the whole dev will be answering your questions. LET'S GO!
We're looking for Test Subjects for our Eternal Return 1.0 Official Launch Experiment!
Test Subjects can join the experiment until Monday, July 17th at 7:59 AM (PT). Those who participate on the experiment will receive a special gift after Official Launch!
Check out the Official Launch Experiment Website to see all of our on-going events! You can also find the details to participate on our Eternal Return goods raffle. What are you waiting for? Don't miss this opportunity and participate on the experiment!
[Eternal Return 1.0 Official Launch Experiment]
1. Recruiting Period
Until Monday, July 17th, 2023, 7:59 AM (PT)
▶▶ Eternal Return 1.0 Official Launch Experiment [See More]
2. Official Launch
Weds, July 19th, 10:00 PM (PT)
[Maintenance Period Information before Official Launch]
Starting on Monday, July 17th at 7 PM and until Wednesday, July 19th 10 PM (PT), an Eternal Return 1.0 Countdown will be held to prepare for Official Launch.
During this time, Eternal Return will not be available, so please keep this in mind to avoid any inconveniences.
* All products with a defined period of use applied to the above period will be extended by 3 days.
Shroud of the Avatar: Forsaken Virtues - Catnip Games
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 115 (R115), we offer more words, floating beacons of menace, and birthday cake.
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.
News Announcements
* Lord British Birthday Bash: R115 Livestream * The Great New Britannia Mapping Project Update * Release 115 Patch Notes * Latest News, Q&A, and Birthday Livestream * Sales and Bonus Events * Release 115 Subscriber Login Rewards * July Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streamer Program * Upcoming Release Dates
We are incredibly excited to let you know that the free Jungle Update is out for Stranded: Alien Dawn! Break out the mosquito net, pack your sunscreen and watch out for Swarm Fever, because the tropical Saltu region is now available. This new environment is teeming with unique wildlife, flora, and challenges for both you and your survivors. There are also new gameplay features coming in this update, as well as several quality of life changes and bug fixes.
Saltu's distinctive weather and climate requires a different strategic approach to ensure the group's survival, so remember to keep a close eye on your resources and plan accordingly! New hazards like diseases and Xenoflora Blight will test your capabilities to their limit, while the heat and humidity will have an adverse effect on the shelf life of your food and crafting ingredients. The new region's divided into wet and dry seasons, each of which will have an impact on the weather you'll experience. Heavy rains will be a common sight during the wet season, while the dry season can become unbearably hot. You'll need to work your hardest to keep your survivors cool under the scorching sun.
To combat Saltu's dangerous diseases, we recommend bringing along Melody Adeyemi, the new survivor added to the game in this update. Her astounding healing skill will keep the rest of the group in tip top shape.
Area Flags and Work Areas Using the new Area Flags and Work Areas, you'll now have greater control over where your survivors live and work. After completing the Camp Management Research, you'll be able to place down special flags to designate work zones for the survivors. All resources, work objects, and devices within the range of an Area Flag are assigned to the flag's Work Area. Survivors assigned to a specific area will only interact with things found inside their zone. They won't eat, relax, or execute tasks outside it.
The new Work Areas mechanic lets you effectively set up and manage multiple outposts across the map. You can also restrict your survivors to remain indoors during dangerous events like Toxic Ash or thunderstorms.
Survivor Tools With the Jungle Update we're also adding an exciting new addition called Survivor Tools. These special pieces of equipment can aid your survivors in carrying out specific tasks, or aid them on their journey. All Tools are available in all regions and scenarios, and can be crafted at Workbenches. You can even use them for trade in the Trading Outpost scenario!
Let's take a look at some of the new Survivor Tools and the different ways they will aid your survivors:
Survival Kit: A small bundle with a bedroll and a pack of emergency rations that will ease the burden of long journeys. The Survival Kit will allow your survivors to sleep relatively comfortably outside of your base, and also enjoy a quick meal if they get hungry
Harvesting Tools: This set of tools will reduce the amount of time it takes to harvest crops, cut down trees, and mine stone
Respirator Mask: Sometimes your survivors need to venture outside during Toxic Ash events or Dust Storms. The new Respirator Masks will make that less of a burden on their bodies as it helps them breathe a little easier
Signal Flares: It's difficult to see at night, so these new signal flares will light up the area of impact, making it easier for your survivors to hit enemies during the night. There may also be other ways to help your survivors see better at night, but we'll let you discover that on your own
Meet Melody Adeyemi As with previous updates, there is a new survivor coming to Stranded: Alien Dawn with this free update. This former expert in naturopathic medicine has suddenly found herself completely cut off from any means to contact with her home planet.
Her impeccable healing skills will come in handy in the new Saltu region, as she'll never fail a healing task. Definitely helpful if your entire group is infected with Swarm Fever! Melody also has the Natural Leader trait, which will help others improve their Manipulation efficiency.
Quality of Life Additions Your survivors can now use some leisure items to not only improve their moods, but also level up specific skills and abilities! The Bench Press will help them gain physical strength, while the brand new VR Set will boost skills based on which game they decide to play on it. This is definitely one for the survivors who are in it for the long haul, but it's the perfect tool to fill in any skill gaps they might have.
Last, but certainly not least, we're adding Super Sampling Support for NVIDIA, AMD and Intel graphics cards to Stranded: Alien Dawn. The new Photo Mode will allow you to take breathtaking screenshots, with several tweakable settings to get that one perfect shot. Adjust motion blur, exposure, depth of field and more, and unleash your inner photographer!
All console versions are v1.10.230626 PC/Steam and PC/Epic are v1.10.230627
Key new features & content
Saltu region - A new jungle-inspired biome, featuring new plants, animals, swamps, rivers and beaches
A new survivor, Melody Adeyemi, a talented healer and natural leader
New expeditions and adversity, including crop disease, tropical diseases and extreme heat/humidity which makes perishable resources decompose faster while cooling devices will consume more power
New core gameplay features include Area flags, Tools, new relaxation devices and more
New photo mode
New Super Sampling support for PC versions of the game
Additional music
Three new achievements/trophies
Bug fixes and more
Camp management & Area flags Researching camp management unlocks the ability to construct, place and name an area flag. Survivors can then be assigned to, and will reside and work within, the area of the flag.
The survivor that constructs an area flag is automatically assigned to that flag after the construction is complete
Each survivor's assigned area is displayed in their info panel, which also provides buttons for "Go to flag" and "Change area"
When applicable, survivor portraits are now colour-coded, and sorted by assigned areas
Survivors are also sorted by area in the activities menu and in the schedule menu
A direct order to "Assign to Area X" is available when interacting with a device that is located within an area that the applicable survivor is not assigned to
Tools Each survivor's inventory now includes a dedicated tool slot, allowing for one tool to be equipped and used automatically in most cases when needed. Research toolsmithing to unlock the ability to craft basic tools, and in turn reveal research topics necessary to unlock the ability to craft advanced tools.
Basic tools
Survival kits contain a bedroll and emergency rations, enabling survivors to venture further afield without needing to return to base to eat and sleep
Harvesting tools reduce the time taken to harvest, cut, and mine
Good luck charms area small trinket that grants their carrier a happiness boost
Advanced tools
Respiratory mask allows survivors to breathe easier during dust storms and toxic ash
Electromagnetic umbrella, a personal force field that prevents its carrier from getting soaked by rain and/or being struck by lightning
Night goggles improve the survivor's vision and aim in the dark
Signal flares* can be thrown to illuminate the area of impact, making it easier to aim and hit a target in the dark
Grenades* can be thrown by survivors to deal damage to the area of impact, stun, and potentially take out multiple enemies with each Grenade
*When equipped, the Signal flare and Grenade tools, have a specific button to throw them
New adversity that survivors can encounter in the Saltu region
Monsoon rains and violent thunderstorms make it very likely for survivors to be soaked when outside, and/or for lightning to strike survivors, animals, and devices
Heat and humidity cause perishable resources to decompose faster, and cooling devices to consume more power than they will in other regions
Xenoflora blight is an airborne silent assassin that kills healthy plants and spreads like wildfire if the diseased plants are not cut down to keep it under control
Swarm fever is a new disease unique to the Saltu region, which can only be cured with antibiotics
Gut worms are a new disease that survivors might encounter after eating raw foods, which can only be cured with antibiotics
Blood infection - Bleeding survivors can develop a blood infection, which causes pain and increases their rest loss. Left untreated, blood infections can become mild anaemia or worst of all, chronic anaemia
Insect nests - The Saltu region features huge mantis/scissorhands nesting areas that yield Silicon and are unique to this territory
Players that are used to acquiring carbon nanotubes from Shrieker nests, may find it more challenging to acquire this resource in Saltu, but valid strategies include using the 3D printer or taming a Broodmother Shrieker
For more information see the 'Help' section within the user interface, which includes new entries for Areas and Tools.
Photo mode
When pausing the game, you will now be able to select 'Photo Mode', where it is possible to freely place the camera control and set a variety of graphic settings and photo filters to take beautiful screenshots. Be sure to take note of all the controls that are noted in order to get to grips with them
Super Sampling Support
For PC versions of the game, popular Super Sampling algorithms; FSR 2, DLSS 2 and XeSS are now supported. See Options > Video > Antialiasing
If electing to enable Super Sampling, please ensure you have the most recent video card drivers and if you are using older drivers be aware that the option for DLSS 2 might not be unlocked
In addition to enabling Super Sampling, it is also possible to adjust the render scale to balance visual quality and performance. See Options > Video > Resolution Percent
Improvements & revisions to existing features & content Survivors
Adjusted looping animations and cooldowns when survivors are shooting a firearm
Survivors can now shoot through force field barriers
Adjusted animation when survivors are aiming upwards or downwards
Survivors no longer get the "Slept next to my love +9" happiness bonus when the two beds are separated by a wall
Research, crafting, construction & devices
Reduced research time for solar panels, wind turbines, diesel generators, refrigerators and energy storage
Brick fence is now unlocked after acquiring bricks, instead of after researching "Brick rooms", making it consistent with the way that other fence types are unlocked
Emergency rations can now be made using any cooked meals, instead of requiring tasty meals
Adjusted consistency of placement for hydroponic racks and fortifications, so they are less likely to penetrate the ground and cannot be placed on top of spaceship debris
Improved consistency of obstruction logic when placing wall lights
A landing spot can no longer be placed on a weak-support floor that is marked for reconstruction with a strong-support material
When placing the food fabricator and material fabricator, the direction they are oriented towards is now indicated
The 'Repair' logic for buildings now factors in doors and windows that might also be destroyed when a wall is damaged
Energy crystals can now be grown in hydroponic racks
After a survivor has been assigned to a mech, the applicable survivor's info panel now features a "Board Mech" button
Various improvements on mechs' behaviour when leaping
Survivors no longer get "Soaked Wet" after they have boarded a mech
A mech operator's health is now indicated via a red coloured health bar in their info panel, and a blue-coloured health bar is shown below the applicable survivor's portrait and over the mech, indicating the health of the mech
For PC versions of the game, the construction buttons for 'Move", "Copy", "Reconstruct", and "Deconstruct" have been moved from the right side of the info panel to the bottom of the info panel
Animals
When possible, tamed animals will run when they are drafted, just as survivors do
Broodmother shriekers remain pacified for a little longer, providing more time for survivors to attempt to tame them
Female Tecatli now interact correctly with and eat from feeders
After taming a Juno demolisher, they now receive a health bonus for being tamed, which is consistent with other animals being tamed
Fixed logic that occasionally resulted in some animals sleeping instead of attacking
Expeditions
Survivors that travel to discover the "Burning cruise vessel", "Security signal" and "Distress signal" expeditions only have the possibility to find other survivors if taking place in the crash landing scenario
Fixed an issue that caused a missing outcome in the "Loud bang" expedition, after electing to "Search the place thoroughly"
Expedition notifications no longer remain active after the survivor returns with the balloon
User Interface
If a tutorial is invoked from within a scenario that is being played out after electing to Pause, a new "Return to scenario" button has been added to the Pause menu
Within activities, switching from advanced priorities to simple priorities now resets the priorities to 3 for everyone
Adjusted the consistency of the icons displayed when a survivor is planting crops
All resources that are reserved to be picked up by a survivor are now correctly indicated as "Reserved by"
Loading screens are now specific to the applicable region
Other minor UI fixes
Trading outpost scenario
Added electronics to the starting resources
The trading GUI now provides the ability "Buy all" and "Sell all"
When resources are no longer available to complete a trade, a "Can't trade" notification is shown
Adjusted the crafting cost of the pulse rifle and pulse rifle 2.0
Miscellaneous
Fixed rare issue that caused save files to become corrupted and unable to load
Additional optimisations to improve performance & stability
Adjusted consistency of unlocking the achievements/trophies named "True Solo", "Four walls, a floor and a roof", "Getting the hang of it" and "Millionaire in the making"
Fixed a rare blocking issue in the "Rooms" tutorial
Adjusted FOV to better fit 21:9 and 4:3 screen resolutions.
Minor improvements to various art, animation audio and text
PC/Steam Mods, ModTools & Steam Workshop
Revised entities blending to improve overall performance for players using mods
Cheat overlays now close automatically after quitting the modding test map, or after starting a new game
Author name now uses the creator's Steam username, instead of displaying as "unknown"
Localisation IDs no longer change when mods are updated
Mod items with reciprocal properties (character relationships, traits and health condition incompatibility) are now automatically set
Improved the function for copying from original presets in the mod items
Mod preview images are now required to be in .png format, ensuring the source image is correctly displayed
Fixed issues with mods sorting order and sorting persistency
Added a cheat on the modding test map: cheatLightRange, to enable the light overlay
Added a cheat on the modding test map: Template (in the object's info panel). When selected, the editor is invoked and the original game values for the desired preset will open
Added new mod items named 'ModItemFont' and 'ModItemTextStyle' that enable the ability to add new fonts and replace existing ones
Implemented improved error handling for the blender exporter
Adjustments on SearchLight preset to add custom light FX
Fixed the "Sing" relaxation activity sample mod
Uploading mods to the Steam Workshop does not edit the mod visibility in the Steam Workshop
Added star feature: Tidal locking. Some planets will have this characteristic, and only the Morning and Evening Circle is livable. The temperatures on both sides of the Morning and Evening Circle gradually increase or decrease to the point where creature cannot survive.
Temperature, gravity, and air pressure will prevent plants from growing that cannot adapt.
After zooming out the map, the higher the zoom out factor, the faster the map moves.