June 2023 update brings the ability to choose HEVC hardware encoder (if available) for video encoding. It also adds a "Window" capture mode to simplify capturing window areas as you can now choose application windows from a list. Area presets are also available to save frequently used areas in Area capture mode and easily restore them at any time.
In addition to these features this update includes other improvements and bug fixes. If you are interested in the details, check out the release notes on Screenbits website.
Items for the game have become available to us! And for you, we have added backgrounds, stickers and cards to the game (taking into account the fact that they should be suitable for a rating of 0+)!
And we will be able to see the cards already after playing the game for more than 5 minutes! Thank you for staying with us all this time and supporting us!
Night has fallen, transforming the battlefield into a whole different place, sparsely lit by the pale moon. Who’s out there, lurking menacingly in the dark? Who’s attacking from deep in the shadows and then disappearing without a trace? Well, it could be you—in the new Darkness of the Night Arcade Cabinet mode running from June 30 to July 2 and from July 7 to July 9, accessible via the mode selector!
Teased in our roadmap video from the beginning of 2023, Darkness of the Night not only changes some basic gameplay parameters but also adds different lighting effects and nocturnal ambient sounds. All this creates a whole new sensation to awaken your tactical imagination. With spotting range down by more than a third, radio range halved, a shorter vehicle rendering range, and more, night fighting is stealth-based and happens at closer distances than usual.
The Maps
The pale moon is glowing above three transformed locations with few other sources of light.
Lakeville
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Sand River
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Glacier
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On Lakeville, the moon is waning but there are some residual fires in town. Miraculously, some street lanterns are still working.
On Sand River, there’s a pre-dawn gleam in the sky as well as the moonlight, but don‘t expect much: this place is as shadowy as the others.
On Glacier, the glimmer of Earth’s natural satellite is accompanied by the aurora borealis, also known as the northern lights, while the lighthouse also adds some much-needed photons to the scene.
The Rules
You can play in any Tier VIII or Tier X vehicle.
Battles are 15v15 and single-tiered.
Platoons are available, and all Platoon bonuses apply.
You cannot complete missions except those created specifically for the mode.
Credits and XP can be earned.
Battle Pass Points and bonds cannot be earned.
All types of Reserves (Personal and Clan) can be used.
XP multipliers for the first victory of the day do apply.
Credits are added to the Credit Reserve.
Gold is not added to the Gold Reserve.
Battle Modifiers
Vehicles are easier to spot after firing in the dark, so don’t forget about muzzle flash!
The Rewards
While playing as an armored night stalker is a reward in itself, you can also complete a short chain of battle missions during each Darkness of the Night launch and score some bonds.
Executor, Stage I
Win two battles and be among the top 12 on your team by base XP earned each time.
Reward: 100 bonds
Executor, Stage II
Win five battles and be among the top 12 on your team by base XP earned each time.
Reward: 100 bonds
Executor, Stage III
Win ten battles and be among the top 12 on your team by base XP earned each time.
Reward: 200 bonds
Roll out quietly in your sneakiest vehicles and prevail subtly, Commanders!
Double Dragon Gaiden: Rise Of The Dragons - dochoa
Hello fighters,
We’re less than a month away from launch on July 27 and to celebrate, we’ve released a new gameplay overview trailer! Get the lowdown on how core gameplay features work, including tag-team mechanics, the token system, purchasable upgrades and more.
If you haven’t already, please WISHLIST and FOLLOW Double Dragon Gaiden on Steam - it helps us a ton and keeps you updated on major happenings. You can also follow Modus on Twitter or Instagram to be kept updated on all things Double Dragon Gaiden.
Hi everyone, Alex here! We wanted to give you all an update on Mythwrecked: Ambrosia island and reveal a new launch window of Summer 2024. You’ll be able to embark on a non-violent adventure that invites you to escape to a beautiful Mediterranean island, explore its gorgeous sandy beaches, awe-inspiring ruins, and vibrant vegetation as you uncover its magic and secrets and befriend the gods.
EXTRA TIME
This is later than we’d previously announced, so we wanted to explain why we’d come to that decision.
We put a lot of ourselves into our games, and Mythwrecked is very close to our hearts. We want to make sure the game lives up to its potential, and we put the best possible version of the game into the hands of players
We’ve been thrilled to showcase Mythwrecked at prestigious events like LudoNarraCon and The Future Games Show and the response has been amazing, from both players and press. People are always surprised how tiny the team at Polygon Treehouse is, and by moving the release to next year we can make sure that we put the best possible version of the game into the hands of players, and also enjoy the journey ourselves. We’re stoked to have the support and belief of the awesome folks from Whitethorn Games backing us and can’t wait to show more of the game in the coming months.
FOLLOW THE ADVENTURE
That’s all for now, but don’t forget you can keep up to date on Mythwrecked: Ambrosia Island by following our Twitter, joining our Discord or subscribing to the Polygon Treehouse Newsletter.
We’ve heard you’re next in line to defeat the rogue AI. If that’s true, you’re going to need to know what you’re doing. Let’s figure that out.
In Go Mecha Ball, you can pick up abilities to change your loadout and playstyle throughout runs. You might find these in shops or as a reward for clearing a room filled with enemies.
These abilities include (but are not limited to) 👇
The Disc
Chuck a pair of discs that tear through everything in their path
The Grenade
A powerful explosive that deals damage to all enemies caught in its range
Smash!
Pound the ground in front of you, damaging and launching stunned enemies into the air
Abilities can help you adapt to different kinds of enemies throughout Go Mecha Ball. We hope you find what works for you.
“Zyxls are known to strand their own ships when they don't feel like setting up camp.”
Deep within the shadows, the Zyxl Hideout looms as a testament to thievery, piracy, and daring exploits. These vile and surprisingly cunning creatures, once the wealthiest race in all of Issilith, fell from grace when their gold was stolen and used as catalysts for unimaginable magic. Stripped of their wealth and driven by an insatiable hunger for redemption, the Zyxl now seek to reclaim their lost riches. Within the confines of their hideout, a mighty ship, they hatch audacious plans, plotting daring raids, and defying all odds in their quest to restore their former glory. With their competitive nature and unwavering determination, the Zyxl Hideout becomes a symbol of defiance and an embodiment of their relentless pursuit to reclaim their fortune.
With no power of its own to directly engage in combat and a sturdy health of 3, the Hideout stands as a resilient stronghold, firmly anchored in the battleground, unable to attack or relocate. However, its strategic significance lies in its ability to deploy Hideout Scouts at the end of each turn. These scouts, with their modest yet agile stats of 1 power, 1 health, and 1 cost, venture forth to explore and dominate for their Zyxl brethren, embodying the relentless pursuit of riches and territorial dominance. In their quest for fortune and glory, the Zyxl Hideout becomes an integral part of any strategy.
Join the mighty and ragtag crew of the Zyxl’s and plunder your way to victory! Share your favourites and if you haven’t already, join our Discord channel and exchange your favourites with other Residents of Issilith!
We now have a station communications panel, where you can control space station docking for friendly spaceships and trade / repair them!
It's taken a bit of time to get this update out, as there are quite a few changes. The station computer (which previously was fixed and ended the game when destroyed) now behaves like any other item. If you don't have it, you just wont be able to trade or repair spaceships.
With the station computer working, it now allows you to bring up the communications panel (a new button in main controls). Here you can see any ships nearby or due and give them docking permission. Once docked and with the correct permission, you can trade or repair them from here.
Yes, the repair bay has been expanded so as well as fixing your mining droids they can now repair friendly ships and earn some credits. Clicking on the repair bay will show the repair range, so make sure you have enough docking areas around it.
Previously the game only ever spawned one trader if your navigation beacon was enabled, but now many more are supported. Also note:- ships can dock at an airlock, a repair bay or a docking connect. So make sure your station has enough docking facilities! Spaceships currently all require a free 3x3 tile size space.