Robo Maestro - Joost
Update 1.3 is LIVE NOW! This free update to Robo Maestro adds 4 new instruments to bring out those eighties and EDM vibes, and adds Twitch integration for fun streaming possibilities!


Using these features a musician streamer can do a duet with their audience! The audience controls Robo Maestro through chat, while the musician jams along to Robo Maestro. Through the green screen option, you can even put yourself next to Robo Maestro on screen!


Full patch notes

  • Added 4 new electronic drums instruments:
    • Dancehall
    • Linndrum
    • Simmons
    • Tape 909
  • Added a new "Streaming & Jamming" menu that lets you set up Twitch integration as well as control some options to make the music easier to jam along to.
  • Streaming/Twitch options:
    • Set the name of your Twitch channel (the chat from this channel controls the music in Maestro Mode)
    • Greenscreen option (so you van place a webcam video of yourself next to the robot when streaming)
    • Set a Twitch account to let Robo Maestro post to chat (optional)
  • Jamming options:
    • Option to make chords simpler (when enabled, all chords in a loop fit on the starting chord of that loop)
    • Option to disable mid-song speed changes in Maestro Mode
    • Option to let a song automatically end after a certain amount of time
Transformice - Noisette
Ahoy, landlubbers and cheese-chasers! Hold onto your whiskers, 'cause it's time for our summer belly-flop: The Fishing Event!

It all begins with a tale most intriguing, where Indiana Mouse, our beloved archaeologist, has successfully recovered Cancoillotte's ship, which was lost in a terrible storm.

Indiana Mouse has an uncanny knack for finding the lost and forgotten. But his latest discovery reveals a new challenge: during the shipwreck, precious relics were lost, shattered into pieces, and scattered all over. This is where we need your help, brave mice!

Cancoillotte and Indiana Mouse are calling on every mouse to aid in reassembling these relics. It won't be easy, but we trust in your determination and team spirit.

Here's the cherry on top: there are rumors that Cancoillotte found a way to harness the powerful abilities of the Shamans as a simple mouse. Could this mean that her treasures are imbued with the same powers? There's only one way to find out!

Join us this summer, put on your swimming trunks, grab your fishing rods, and dive into the sea of cheese-filled adventures with the summer's Fishing Event! 🎣
Jun 29, 2023
Rhythm Any Music - Lucas Games
Hey Everyone,

- Long note issue fixed.
- Minor bug fixes.
War Islands: A Co-op Adventure - Biduba Version
Hey everyone!

I know this small update came out of nowhere but it's just some minor improvements to the game to make it more enjoyable!

  • Improvements to the initial game tutorial: The game now explains Almika's possess ability, points Jonathan to the Fort lever and saves tutorial state if you quit the game during the tutorial.
  • Fixed game being too dark on low graphics settings: It now uses the correct lighting setup even in low settings, it's a small cost to performance to ensure accurate brightness/color levels.

That's it really, a quick one :)

Cheers,
Lucas
Marauders - Greg_Team17
Attention all Marauders!

The Excavation Update is coming July 4th! Check out the Trailer HERE!



Board the Mining Frigate, a breach only location known for its riches to be found at the bottom of the mine! But be warned, the fight for this loot will be deadly and you may not make it out alive.

The Mining Frigate is not the only location you will want to loot! Return to the Penal Colony to hunt the Warden, our newest Raid Boss. The prisoners locked away their captors in their revolt, but now it’s time to release them! But beware, the Warden will not discriminate you from the Prisoners that locked him away.






Before we get into the “Pre-Patch Notes” we have a few statements we would like to make.

“We know we teased a ‘Solo Queue’ system last time we spoke, but we have had to delay that feature. We are sorry for anyone looking forward to it, but we are focused on establishing a more robust matchmaker before making a big adjustment like this. It is currently still on the development path, so once we are happier with Matchmaking overall, we will introduce Solo queue options.

We also took some time to look at the original vision of Marauders and realised we were stumbling into too much of a “Movement Shooter”, making it much less hardcore than we originally wanted. We are looking to make changes to combat and engagements to make things more tense and far more tactical. You’ll see the beginning of these changes in the Excavation update, coming July 4th.

To wrap this up, we have some big updates to announce regarding our Development process! We’ve heard you when you let us know that the longer gaps between updates can feel a bit too spaced out. So we are switching things up. From here on out we will be releasing smaller updates every 2 weeks, with our major beats still happening every 8 weeks. This means a couple of things will be changing. More balancing, bug fixing, small adjustments to features and weapons will be coming more often in the smaller updates, with larger features and maps etc. coming in the major beats. More on this to come!” - Mac









Below is a list of some of the features and changes coming to Marauders in the Excavation Update!

  • Mini Mine/Mining Frigate - Breach only map location.
  • Region Select & Matchmaking refactor (solving those cursed long search times!)
  • Warden Penal Colony Boss and Unlock-able cosmetic.
  • 2 Additional airlocks for Colony Cruiser.
  • Jump Gate Spawning (Gates are delayed until later into the match however can be called in any time inside raid locations).
  • Slot Machine (Spaceport Bar Area, risk your silver coins for gold!)
  • New Healing system (more hardcore).
  • Healing Replication (see and hear others healing).
  • Bleeding (shotguns and dart weapons cause it the most).
  • Zero to Hero re-balance (less missions require specific raids, less context sensitive, navy majors are needed no more for example).
  • 15+ New Weapon Attachments.
  • Chance of single central POIs. For example, just the Navy Outpost, but still has chances for breaching raids around it.
  • Attachments have chance to spawn on Weapons in the Vault.
  • Vault Buff.
  • ADS movement balancing (lighter weapons allow faster aim walking, larger weapons are slower).
  • More Unique Actors/Puzzles/Hidden locations.
  • SPP-1 Pistol using the new dart ammo (pistol spawns).
  • MAS-44 7.62 Semi Automatic rifle (U.A. Marines and Vault drops).
  • Thompson Special (integrated suppressor).









We will see you on July 4th for the Excavation Update and the full Patch Notes!

Dash or Die, Marauders!

- The SIG Team
Chronicles of Vaeltaja: In Search of the Great Wanderer - Vaeltaja
Welcome, traveler!

It's now been a month since the Chronicles of Vaeltaja: In Search of the Great Wanderer's demo version was released and the reception has been much better than I thought it would be! I've gotten some great feedback through various channels, such as Discord, that has helped me to adjust the balance of the difficulty, fix bugs and fine tune other things.

Couple of days ago I updated the demo with new battle sprites for bats and wolves, and now it's a time for another update, which brings more balance to the combat and increases experience points and coins gained from the battles.

Patch notes:

- Decreased some stats of the enemies to make them a little bit weaker
- Increased the amount of EXP and coins gained from the battles
- Resting at the farmer's house will now restore hit and energy points to the fallen party members
- Added description to weapon skills

But that's not all! I've also made a tutorial video for the demo, which should help to get things started. It will show how to spend 'stat and skill' points, change equipment and how to use auto-battle feature, among other things.

I'm also happy to announce that I'm currently working on side and back sprites for NPC's and enemies, so the demo might get at least one update once I've finished with them.

Thank You for all the support and feedback!

Write 'n' Fight - steam.write.n.fight
The previous day I had tramped without hope. Today the word “hope” had grown meaningless. Today we were tramping simply because we were tramping. Probably oxen work for the same reason. Yesterday I had dreamed of a paradise of orange-trees. Today I would not give a button for paradise; I did not believe oranges existed (The Wind, Sand and Stars, tr. by L. Galantiere)

Cool, isn't it? In the gameplay of the magical arena of de Saint-Exupery, we wanted to express our respect for these lines, and for de Saint-Exupery.

De Saint-Exupery`s Magic Arena
Moonshine Inc. - Błażej_Klabater
Hello Friends.

You can now distill your success... full console-style!
This a significant tidbit for all players who wished to build their moonshining facility on Xbox and PlayStation.

And what's important, all the features, DLCs, and updates are also implemented into the console version.

You can now also get Moonshine Inc. in:
Microsoft Store
PlayStation Store






Jun 29, 2023
Duel Corp. - DREAMEFFECT ENTERTAINMENT
TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 65%
▻ Prepared path generation for procedural world generation

Multiplayer
▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added networking of teammate as enemy
▻ Added networking of teammate's initial state after connecting
▻ Added networking of destroying crates as client
▻ Added saving / loading state of non-generated crates
▻ Replaced object pooler for better performance
▻ Added networking of impact aoe VFX for 3D characters
▻ Added the ability to backstab / ripost enemy players

[...] 20 more major bug fixes

New Content
▰▰▰▰▰▱▱▱▱▱ 55%


[WIP] Youtube Short

Jun 29, 2023
To my forever Love - amay2tan
Hot fixes
1. Fixed a log leading to the menu that was interfering with play.
2. The color of objects was wrong in some stages.
...