The Caligula Effect 2 - historia.cm

The Steam Summer Sale has started up!
Duration: (Thu) 06/29 10AM (PDT) - (Thu) 07/13 10AM (PDT)

The Caligula Effect 2 is on sale for 50% off for the first time!

For anyone who hasn't gotten their hands on it yet, don't "Regret" this perfect opportunity ♪
Tower Walker: MMO Grind Simulator - Raptor Claw Games
Today we bring you a new update that adds HARDCORE achievements, ASCENSION rewards and CHALLENGE milestones for boss encounters (just to confirm again, every completed milestone will be tied to Steam Achievements in the near future). We also added 4 new pets to collect and new textures for superior weapons. Enjoy!

Here are the patch notes (1.0061.449):
NEW CONTENT
  • ADDED 9 new S-GRADE WEAPONS
  • ADDED 15 new milestones with rewards
  • ADDED 8 new Boss challenge milestones
  • ADDED 4 new Hardcore achievements with special rewards
  • ADDED 5 new Ascension milestones with special rewards
  • ADDED new exotic rare Pet(Summon) "Rhino"
  • ADDED new exotic rare Pet(Summon) "Lystro"
  • ADDED new exotic rare Pet(Summon) "Dodo"
  • ADDED new exotic rare Pet(Summon) "Ant"
  • ADDED new textures for Superior no-grade weapons
MILESTONES
  • "HARDCORE (All classes)" Challenge milestone"(new)
  • "HARDCORE (Mystic)" Challenge milestone"(new)
  • "HARDCORE (Rogue)" Challenge milestone"(new)
  • "HARDCORE (Warrior)" Challenge milestone"(new)
  • "DEFEAT EODAS (SOLO)" - "Challenge milestone"(new)
  • "DEFEAT EMERON (SOLO)" - "Challenge milestone"(new)
  • "DEFEAT GODRIN (SOLO)" - "Challenge milestone"(new)
  • "DEFEAT ELDER DRAGON (SOLO)" - "Challenge milestone"(new)
  • "DEFEAT GORECLAW (SOLO)" - "Challenge milestone"(new)
  • "DEFEAT WOLFGRIN (SOLO)" - "Challenge milestone"(new)
  • "DEFEAT FUNGUS (SOLO)" - "Challenge milestone"(new)
  • "DEFEAT ELDER PLANT (SOLO)" - "Challenge milestone"(new)
  • "ASCENSION (1)" character - "Ascension milestone"(new)
  • "ASCENSION (2)" character - "Ascension milestone"(new)
  • "ASCENSION (3)" character - "Ascension milestone"(new)
  • "ASCENSION (4)" character - "Ascension milestone"(new)
  • "ASCENSION (5)" character - "Ascension milestone"(new)
  • "ASCENSION (5)" basecamp - "Ascension milestone"(new)
  • "ASCENSION (10)" basecamp - "Ascension milestone"(new)
  • "DEFEAT GORECLAW" now gives correct reward
  • "LEVEL UP ALL CLASSES" now requires 9 instead of 7
ITEMS
  • ADDED "MOORTUS BOOK" - Legendary S-grade Weapon
  • ADDED "MOORTUS STAFF" - Legendary S-grade Weapon
  • ADDED "MOORTUS GREATMACE" - Legendary S-grade Weapon
  • ADDED "MOORTUS MACE / MOORTUS SHIELD" - Legendary S-grade Weapon
  • ADDED "MOORTUS CLAWS" - Legendary S-grade Weapon
  • ADDED "MOORTUS BLADES" - Legendary S-grade Weapon
  • ADDED "MOORTUS DAGGER" - Legendary S-grade Weapon
  • ADDED "MOORTUS BOW" - Legendary S-grade Weapon
  • ADDED "MOORTUS DARK ORB" - Legendary S-grade Weapon
  • ADDED new texture for "SUPERIOR WAND" - No-grade Weapon
  • ADDED new texture for "SUPERIOR CLUB" - No-grade Weapon
  • ADDED new texture for "SUPERIOR KNIFE" - No-grade Weapon
TOWER
  • Fixed a number of visual errors tower top UI
  • Ruby shard now always drop on Floor 82 and 85 (replaces towerdust)
  • Runestone now always drop on Floor 74 and 77 (replaces holywater)
PETS
  • Added Pet(Summon) Rhino Legendary exotic pet (new)
  • Added Pet(Summon) Lystro Legendary exotic pet (new)
  • Added Pet(Summon) Dodo rare exotic pet (new)
  • Added Pet(Summon) Ant rare exotic pet (new)
  • Adjusted pet fader trigger radius
  • Fixed issue with pets still gain exp when max level
  • Added drop source hovers to pet menu in milestones
MISC
  • Added new "Ascension rewards" UI in Milestones
  • Fixed issue with DLC not loading correctly
  • Fixed issues with milestones not working correctly
  • Added some preparation work for "Abyss realm"
  • Added some preparation work for "Gardens of Riana"
  • Added some preparation work for "Forests of Aldera"
  • Added some preparation work for "Steam Achievements"
  • Many improvements to inventory and shared stash systems
  • Many improvements to crafting and equipment systems
  • Performance improvements in all areas of the game
  • Numerous minor bug/grammar/graphics fixes
  • Savefiles from previous version are compatible
Thanks for your support!
Bless Unleashed - GM_Valofe1


Greetings Adventurer

The servers are now up and running. You can now log in to the game normally.

Content:

  • Fixed the problem with dimensional dungeons not showing up

Thank you for your love and support for Bless Unleashed. If you have suggestions for our game please feel free to contact us.

Bless Unleashed VALOFE Team
Shadowbane - A-loveshadowbane
Dear players, everyone:


In order to ensure the stability of the game operation and improve the game experience, Shadowbane's server [Gram] will perform routine maintenance on June 29 17:00-19:00 Pacific Time (8:00-10:00, June 30 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.


[Wonderful Activity]
From 21:00 on June 29 to 21:00 on July 2, Pacific Time (from 12:00 on June 30 to 12:00 on July 3 Beijing Time), this week's limited-time event will be opened. For specific content, please follow the in-game mall!


Shadowbane game project team June 29, 2023
Community Announcements - 284964062
Zombie Tower Defense Summer party! A hearty feast of achievement!



1. New fashion "black arms", which can be unlocked in the training room using the corresponding materials and replaced by heroes



2. Equipment screening and one-click sales are added to the battle scene

Equipment selection: Display the equipment in the backpack according to the selected quality

One-click sale: Automatically sells the currently selected equipment



3. New relics "Lucky Sash"

Lucky Ribbon: Fixed 10% increase in critical strike rate for all heroes in the theater



4. Add steam Achievements

Achievements:

Is it over? - Beat Standard Mode (60 waves) and clear all zombies on the field

Kill 10,000 monsters in one session

Kill crazy - Kill 100,000 monsters in total

BOSS Killer - Kill a total of 100 BOSS monsters

Demolition Master - A single bureau will be the demolition of the bond raised

Thousands of miles away - a single bureau will be the sharpshooter fetters raised

In the shadows - a single bureau will collect the secret raid

Hunter's sense of smell - a single bureau will gather the hunter's bonds

The strongest fighter - a single bureau will be strong attack fighters fetters raised

Take the money and leave - a single bureau will be bounty hunters fettered to raise all

The first agent - collects all the agents' bonds in a single bureau

Doomsday Mob - Raise all the mob bonds in a single bureau

Violent up - a single bureau will be violent fetters raised

Calm down - Calm bonds will be collected within the single bureau

Are you a jerk, too? -- Raising reckless ties within a single bureau

Selfless dedication - a single bureau will raise selfless bonds

Equipment Merchant - Gain a total of 300 pieces of gold equipment through equipment synthesis

Excavating relics - Acquired a total of 500 relics

Stronghold to city - 1000 building upgrades in total

You won't get it or not - 3000 card pool refreshes in total

Repeated Shock Screen - Gain a total of 200 5-star heroes through Hero Rise

Full of red - Red heroes stand in the battle and preparation areas of a single bureau (18, repeatable)

Note: New players can earn achievements normally, veteran players need to re-complete achievement conditions to unlock achievements.
Jun 29, 2023
Night of the Dead - jacktoQA
Ver. 2.1.3.16

*If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Due to continuous updates, there have been numerous additions and deletions in the game's settings. However, for some users, it has been observed that these changes are not being correctly reflected in their previously set preferences, greatly impacting game performance. As such, we kindly request you to reset all settings (particularly the graphics settings), and reconfigure them as per your needs.

[Bug Fixed]
- The issue that doors placed on the Worldmap were regenerated even after being destroyed has been fixed.
- The issue that male characters couldn't properly render Armor when wearing Cloth Armor has been fixed.
- The issue that the helmet costume couldn't properly express the color of the hair has been fixed.
- The issue that it was impossible to build a Drone Station next to a Wall has been fixed.
- The issue that it was possible to disassemble Gold Bars has been fixed.
- The issue that the price information of the Kiosk would intermittently change when loading saved games on a dedicated server has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
The Durka: You will (not) die - Xrisofor
Greetings all, Crucial Experiment returns from its cosy greenhouse to the world!

That day has come, the whole team is back together, which means it's time to get down to making the game, and we even have a story to tell you.

First we'd like to tell you a bit about the return of the game itself on Steam. Valve recently hid the game's page on June 25 due to the long absence of the main bundle, we talked to support and got the game back on Steam, but with the bundle itself. The game is now available for purchase, but we do not ask you to buy it now for full price, better wait for discounts, where we will make them from 70-90% (just in case there is a special section on the page itself with a warning), and yes who already has the game in the library should not buy it again.

Begin
A lot had to be reworked or rewritten, but we assure you it's worth it!
We decided to start creating the first demo of the game, removing everything unnecessary and adding what was needed.



This is roughly the schedule we have at the moment, the plan is to try to finish this part before the end of the summer, but it looks like we won't be able to do it all that quickly.

Scenario
Well, the game's scenario has changed a bit again, which was understandable, the game hasn't been touched or changed all year, but now, after a long hibernation, the story has even started to take on some of the outlines of a demo. Now every user who has the game can see what we're doing with the game itself, we try to update the game with every change in the story, giving players a chance to feel and tweak some things.

The scenario may be reworked a bunch of times, but most importantly, it will never change - the same train Mickey rode for a year across the fields, the same Veronica and Lera waiting for him at the station, or his father.

Design
We can talk about the game's design, new backgrounds, character sprites and more before the demo is even released.

A few examples of the new character designs we're trying to stick to (they're slightly different in the game due to size)



Also some concept backgrounds and locations that are under development


Alexander leaves his son and goes away


Draft version of the new menu


Draft version of the new station

As you can see, work on the design continues, which means the game is alive too!

Sound
The most stable item that has continued to develop all year, thanks to our compatriot for continuing to work with us! Since the post there have been many new tracks and new ideas for future tracks that are currently in development, here are some of them: title theme and main menu theme (for the demo)

The End
A huge thank you to everyone who continues to wait, follow and believe in us! We're very excited to be back in development and releasing new updates for you. We also recently brought back Durka Simulator to Steam, and it's now available for download too! They say there are even some updates coming out, maybe they'll finally release a second chapter?

We'd also appreciate it if you add the game to your wishlist and recommend it to your friends (or subscribe to the Crucial Experiment page on Steam).

That's all for now, you can find new concepts and some other news on our VK or Discord. Have a great summer holiday and the biggest discounts!
KeeperRL - miki
When I launched the Indiegogo campaign to fund KeeperRL nine years ago, I promised a 1.0 release by the end of 2014. This kinda didn't happen, but I've always been committed to hitting that milestone some day. It's just that I never felt it was the right time for it. Well that time is finally coming, and I will explain the reasoning behind my decision.

The way I see KeeperRL is, first and foremost, as my job, as it has been my main source of income for the last eight years. Even though there have been swings in the sales, they've mostly been stable over the years, affording me a comfortable life. Looking at things financially, it was just a wise decision to keep working on it instead of moving on to something else.

On the other hand working on the same thing for so many years is very tiring, and can hinder your personal growth. I've been yearning to start fresh for a long time, and I envy other creative fields, where projects take months instead of years to finish. As some of you may know, I actually have started quite a few projects on the side, but they've been much smaller in scope and not really intended to make money.

The financial and creative components have more or less cancelled each other out, leading me to the deciding reason for KeeperRL's long development time, which is that I've always felt it has a lot of unrealized potential. I've heard similar comments from many people over the years. Because I'm a very stubborn person with big dreams, I've kept going back to the drawing board looking for ways to improve the game and make it more enticing and replayable, aspiring to make it as good as some popular games in the genre, such as Dwarf Fortress and Rimworld.

In the last few months I've had some breakthrough ideas on how to improve KeeperRL, and their initial implementation has been very promising. With this in mind I've decided that the time to leave Early Access is now or never. There are two reasons for this. The first is that I need to put an end to my "one more feature" mindset and finally reach the goal or admit defeat. The second is that releasing major features in the 1.0 update is important for the game's promotion, as it brings back old players, and catches the attention of press and influencers, hopefully leading to decent sales on launch day. And it's unlikely that I'll ever be able to put out as meaningful an update as this one.

With the big announcement out of the way, I'd like to add some caveats. First of all, I don't intend to make the 1.0 update final, and it's very likely that I'll keep working on KeeperRL to some extent. Of course these won't be big updates, because I will finally start maintaining save and mod compatibility. I'll also be 100% committed to fixing bugs, performance, and other issues. The second caveat is that I still have no idea how long releasing the coming update will take, so there is no release date yet. Besides working on new gameplay, I also have to cross off things like proper sound effects, Steam achievements, hiring a marketing specialist, etc. It will very likely be 2024 before everything is done. It may be disappointing that there won't be any (major) official patches out before then, but this is the way it has to be.

I'm going to write another post soon revealing all of really cool stuff that I have been working on. If you're impatient, and would like to get more involved, I recommend popping in on Discord, where I often post updates and share development builds.
Jun 29, 2023
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
*New Features*
- Formation Hall has been unlocked!
-- Choose from 3 active formations
-- 5 additional (passive) bonus formations can be discovered
-- Find a new formation by winning a game with a certain setup
-- HINT: Try winning a battle with at least 3 thieves

*Changes*
- Reduced damage and mana regen of 'Orb of Mana'
- Incrased Stamina for normal Orcs in the later battles
- Increased Thunder Resistance for Troll and Dragon to 75%
- Harvest now deals 25% of current HP damage to self on activation
-- This damage bypasses any mitigation
- Overkill damage will no longer be taken into account in the statistics
- Changed resistances to a resistance value instead of a percentage
-- Resistance percentage = 1 - (100/(100 + value))
-- Changed all items and skills that provided resistance percentages
-- Added resistances to stat modifiers
- Changed button locations
- Optimizations

*Bug Fixes*
- Fixed a bug where advanced items could not be bought if inventory was above 20/22
- Fixed a bug where critical hits were not displayed
- Fixed a bug where basic heal could not crit
- Fixed a bug where items could be duplicated in the Storage
- Fixed a bug where 'Overcharged' was not applied to all ranged attacks
- Fixed some bugs that appeared after 3 minutes of battle
- Fixed a bug where 'Harvest' would deal too much damage
Invasion: Neo Earth - iao_dev
  • Icons in mission select screen changed to better meet the needs of colour blind players

  • Mission type key replaced with text that changes to indicate if a story mission or a alternate mission is selected so as not to rely on colour coding
...