Soccer Online: Ball 3D - Unusualsoft
4.07
- Graphical improvements
- Physics improvements
- New tutorial
- Many other small changes
VEILED EXPERTS - Nexon
Hello, agents from around the world.

Outfits, Guns, Banners, and Charms! What more could an agent need?
We’ve planted a SEED Event for you to enjoy on the 28th of June (PDT).

You’ll be given 1 V POINT every 30 min. while logged on to the game.
Trade in these V POINTS for the latest skin of your choice!

<Event Period>
PDT: Jun. 28th Maintenance - Jul. 26th Aug. 2nd Maintenance (Pacific Daylight Time)
EDT: Jun. 28th Maintenance - Jul. 26th Aug. 2nd Maintenance (Eastern Daylight Time)
BRT: Jun. 28th Maintenance - Jul. 26th Aug. 2nd Maintenance (Brasilia Time)
UTC: Jun. 29th Maintenance - Jul. 26th Aug. 3rd Maintenance
BST: Jun. 29th Maintenance - Jul. 26th Aug. 3rd Maintenance (British Summer Time)
CEST: Jun. 29th Maintenance - Jul. 26th Aug. 3rd Maintenance (Central European Summer Time)
CST: Jun. 29th Maintenance - Jul. 26th Aug. 3rd Maintenance (China Standard Time)
KST: Jun. 29th Maintenance - Jul. 26th Aug. 3rd Maintenance (Korea Standard Time)
AEST: Jun. 29th Maintenance - Jul. 26th Aug. 3rd Maintenance (Australian Eastern Standard Time)


Reward ① : “Lumberjack” Skin


Reward ② : “Love to Kill” Weapon Skin


Reward ③ : “Wound” Weapon Skin


Reward ④ : “SEED” Weapon Charm


Reward ⑤ : “I Can Do Both” Banner


Reward ⑥ : “EASY” Banner


<How V POINT works>
V POINT x1 is given every 30 min. while you stay logged on to the game. Use the acquired V POINTS to trade in for some great in-game goodies! See the list below for the specifics.
Rewards
Exchange point
“Lumberjack” Skin (Luna)
V POINT x8
“Lumberjack” Skin (Lily Rose)
V POINT x8
“Lumberjack” Skin (Jack)
V POINT x8
“Lumberjack” Skin (Soy)
V POINT x8
“Lumberjack” Skin (Young-Sik)
V POINT x8
“Lumberjack” Skin (Simon)
V POINT x8
“Lumberjack” Skin (Dmitri)
V POINT x8
“Lumberjack” Skin (Rita)
V POINT x8
“Lumberjack” Skin (Nicki)
V POINT x8
“Lumberjack” Skin (Kyle)
V POINT x8
“Love to Kill” Weapon Skin
V POINT x8
“Wound” Weapon Skin
V POINT x8
“SEED” Charm
V POINT x8
“I Can Do Both” Banner
V POINT x4
“Easy” Banner
V POINT x4
💡 ※ Note: These in-game rewards are permanent to your account.





<Event FAQ>
1. What’s the SEED Event?

SEED Event is a skin collection event where you can earn unique in-game items just by staying logged on to the game. Don’t miss out on this opportunity to collect skins!

2. How can you get V POINTS?

V POINTS are given every 30 min. while logged on to the game. Tracked time includes finding matches or customizing your character in the lobby menu as well as actual gameplay during matches.

3. Where can I check my earned V POINTS?

Visit the [SEED Event Page] and log in to your account. This event page will show you how many points you’ve earned and how much time you have left.

Don’t worry about having to visit the website every time to check progress! The in-game chat window will also display a message every time you earn a V POINT. It’ll show you how many points you have in your inventory and how much time is left.

4. Is there a limit to how many V POINTS I can earn?

You can earn 8 V POINTS every day. Daily max limits are reset every day.

💡 ※ Daily Reset Time for each time zone:
PDT (Pacific Daylight Time): 08:00
EDT (Eastern Daylight Time): 11:00
BRT (Brasilia Time): 12:00
UTC: 15:00
BST (British Summer Time): 16:00
CEST (Central European Summer Time): 17:00
CST (China Standard Time): 23:00
KST (Korea Standard Time): 00:00
AEST (Australian Eastern Standard Time): 01:00


5. How do I obtain rewards with V POINTS?

Visit the [SEED Event Page] and log in to your account. Press the orange button underneath the rewards to exchange V POINTS for in-game items. These items can be acquired only once, and they will become permanent in your account.

6. Where can I check my rewards?

Rewards will be sent to your in-game message box once you’ve acquired them. If you want to see the list of items you’ve earned during the event, visit the [SEED Event Page] and click on the record tab to see details on how you’ve used your V POINTS.

7. Is there an end date for V POINTS? How long do I have before they expire?

V POINTS can be earned and used during the event period, starting from June 28th maintenance (PDT) to July 27th August 2nd maintenance (PDT). Make sure to use all your V POINTS before the event ends!


We hope you enjoy the SEED Event.
Happy hunting!
Dawnfolk - Darenn Keller

Hey everyone!
Thanks for the huge amount of feedback, I improved the demo a lot (UX, bugs, visuals, balancing...).
Feel free to play again and beat those challenges!
Brigador: Up-Armored Edition - dudeglove

The latest addition to our merchandise store is three pewter minis of vehicles from Brigador: the Canmore, the Broadsword and the signature Touro at 1:144 scale. They were made by one of our community members, who makes minis as part of their day job at Mindworm Games, and ran us through the creation process that you can read below.

As this is a first run, the miniatures are being sold at introductory prices, which are:

Introductory price
Price after introduction period
22.50 USD
27.50 USD
20.00 USD
25.00 USD
27.50 USD
32.50 USD
Prices are not the same for all three miniatures due to the different amounts of pewter required. In addition, if you add all three to your cart, you'll get the whole set for 55.00 USD.

Please note that this introductory period will last until Monday July 31st, after which they will go up to their intended value. The sums indicated above also do not account for shipping.
===
UPDATE 12/07/2023: PLEASE READ THIS POST IN THE COMMENTS

UPDATE 30/06/2023: DUE TO HIGH DEMAND RECENT ORDERS FOR PEWTER MINIATURES WILL BE DELAYED BY AT LEAST A WEEK. PLEASE GET IN TOUCH WITH US VIA TEAM(AT)STELLARJOCKEYS(DOT)COM IF YOU HAVE ANY CONCERNS ABOUT YOUR ORDER. WE THANK YOU ALL IN ADVANCE FOR YOUR PATIENCE AND UNDERSTANDING. SORRY ABOUT THE ALL CAPS.


UPDATE 11/08/2023: Delays over miniature orders should no longer be an issue and the store should be operating normally now - please get in touch via our team email if you have any concerns about your order.
===

If you’d like to buy a pewter mini right now - head on over to our store. Otherwise, please enjoy the rest of the article.

FROM 3D MODEL TO 3D PRINT
[Editor’s note: Our community member was provided with the original 3D vehicle model files from Brigador - they did not reproduce the entire original model themselves from scratch. In other words - what you see in these minis is pretty much what they should look like in game, no longer bound to a fixed isometric perspective. We say “pretty much” because there are things we can get away with in a video game where the laws of physics don’t apply so some alterations have been made in order to be printed. Mostly this is filling in gaps inside the model the player would never see in-game.]

When I first get the model it's made of a bunch of individual overlapping parts. Here’s the Canmore turret split in half.”

[Ed: This screenshot is from Blender.]


As you can see, it’s not in one solid piece. I have to take all this and boolean join everything in Blender into a single mesh so that print software will slice it correctly instead of making internal voids where parts overlap. After I join everything together and add the cutouts and tabs and stuff it looks like this.


The turret is now one continuous mesh instead of a bunch of separate pieces. After that all the parts get printed out on the 3D printer into masters, which are put into a black rubber mold.”

[Ed: We’re not going to show a boring timelapse of the 3D print process - if you’ve never seen one in action, here’s that scene from [url=https://www.youtube.com/watch?v=cD6r3h_n8QQ]season 4 episode 5 of Mr. Robot where Darlene and Elliot create a 3D print of a security guard’s fingerprint[/url].]

VULCANIZATION

The mold comes in two halves. I position everything in the can like in the image above, then put the second half of the mold on top, and put it in the vulcanizer. The vulcanizer heats it up to the appropriate temp while it's under pressure to make the rubber soften and flow all around the masters to make impressions of the small details. The uncured rubber has a texture similar to bubble gum, but once it's vulcanized it's like a new tire. Here's that same mold can in the vulcanizer. ”


This is the small one I have at home in my shop that doesn't apply pressure to the mold can, so I have to screw it down instead. It's basically just a fancy hot plate that draws a lot of power and has a timer. The vulcanizer at the minis shop below is a press type so I can more precisely control the pressure if I needed to, but it also weighs over 500lbs so it’s not portable.


The Broadsword mold was put in this one at the shop. It also has the advantage of heating up the top and bottom plates so it doesn't take as long to get up to temperature and takes about an hour less to run. The molds are held at vulcanizing temperatures of 350F (approx. 176 C) at about 2000 psi for two hours. Then they cool down and I take them out.”

This is the Canmore mold immediately after coming out of the vulcanizer.”


I then have to pull the mold apart and remove the 3D-printed masters from it, leaving hollow cavities where they were.”

SEPARATING THE MOLD & SPINCASTING PREP

Above is the top half, and the ring in the middle is the sprue that metal will flow into. Below is the bottom half of the mold, and gates have to be cut into it with a hobby knife so the metal can get from the sprue to the actual mold cavities.”


If you look closely you can see I also have to cut thin vents on the sides of the molds so that air can escape the cavity as it's being filled with metal. They are angled inwards so that metal doesn't go through them and get slung out of the mold all over the inside of the spincaster.”

To cast it I dust it in talc powder for mold release and to help the metal flow, and run it in the spincaster. Here's the first run.”


You can see the track isn't filled in all the way. This means that the vents need to be adjusted.”

The spincaster clamps the mold shut and spins it. As you pour metal in, centrifugal force pushes the liquid metal into the cavities more effectively than just gravity casting would. The fine details would otherwise be lost without the additional force.”

The Canmore tank mini takes almost a full ladle of pewter metal to cast.”

[Ed: The pouring temperature from the crucible is around 620 F/ 327 C.]


After I tweak the molds to get everything casting right, I'll run them a couple of times to get sprues with attached parts.”


I pull the parts off the sprue, inspect them to make sure everything has cast correctly and sort them.”





Overall this run used about 20lbs (or over 9kg) of metal.

[Ed: Here’s the final weights for each vehicle that were made in this initial run of 50 vehicles each.]


Imperial
Metric
Canmore
4.4oz
124.7g
Broadsword
1.6oz
45.3g
Touro
2.2oz
62.1g

BUT WE'RE NOT DONE YET

[Ed: With all spincasted vehicles sorted, they are then placed into clear blister boxes with a foam insert. Two stickers are then applied to the packaging - one indicating the vehicle loadout, the other a foil Stellar Jockeys sticker - which are then all put into a box to be sent on to our fulfillment center.]


[Upon reaching the fulfillment center, they get barcoded, added to our inventory and are ready to be sold and processed into packages... and that's it! Thank you for reading, and many thanks to our community member for running us through the spincasting process.]

[14/08/2023 Edit: We've noticed a few people are newcomers to miniature assembly, so we put together an assembly guide for the Touro for folks like you - enjoy.]

https://steamcommunity.com/sharedfiles/filedetails/?id=3018909970




Jun 29, 2023
Unionatic - MaSiEnZ
e1.0.0



UI

  • Mini story added
  • How to play panel changed
  • Strategy mode panel changed
  • TPS mode panel changed
  • Main menu changed
  • Loading screen changed
  • Settings screen changed
[/b]
[/list]

Graphics

  • Updated models and textures of all buildings
  • Updated models and textures of all villagers
  • Updated models and textures of main character
  • Updated models and textures of enemy
  • Updated and models and textures of animals
  • Updated world textures
  • Updated world design
[/b]
[/list]

Animation

  • Updated and added animations of all villagers
  • Updated and added animations of enemy
  • Updated and added animations of animal
  • Updated and added animations of main character
[/b]
[/list]

Effects

  • Removed old effects
  • Changed build effect
  • Added build finish effect
  • Added build fire effect
  • Added highlight effect
  • Added build demolish effect
  • Added mining effect
  • Added leaf effect
[/b]
[/list]

Game Mechanics

  • Buildings daily reduce wood
  • Villagers daily reduce food
  • Added day cycle
  • Added seasons
  • We can now build, wood cutting, mining, hunting works with the main character.
  • The dock has been added and the villagers come from there.
  • Added trade system.
  • Removed technology system and converted to rune system
  • Character stats added
  • Characters will do the job more efficiently according to their stats.
  • Removed gold digging and now gold can only be obtained by trading.
  • Miners get the mine by digging the stones outside.
[/b]
[/list]

Adjustments

  • Melee attack of the main character
  • Ranged attack of the main character
[/b]
[/list]

Optimization

  • Improved optimization of all objects and environment.
[/b]
[/list]

Localization

  • All languages have been improved and words have been added.
[/b]
[/list]
The Curse of Feldar Vale - ian.pook
Hi Folks.

You're not going to believe this but.....

....we have a release date for Mystery at Morgoth!

Thursday August 17 2023 8am EST

It's been a hard slog but we are almost there. Apologies for the many delays and thank you all for your support and patience.

The following is an abbreviated list of the new rules/improvements from The Curse of Feldar Vale:

  • New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.
  • New rule: Chance of Critical Miss - no matter how easy the target.
  • New rule: Combat Accuracy - sometimes fighting units are just going to miss!
  • New rule: Static Encounters - improved AI gang-rushes if turned off.
  • New rule: Death Blow - characters have a chance to become Unconscious and/or Bleed Out instead of being killed outright.
  • New movement: Jump Move - the party can immediately move to any point on the map it has previously visited.
  • New movement: Swap Positions - characters can change position (marching order) when in confined spaces.
  • High definition maps throughout.
  • Improved Character Generation (change all stats) for new characters.
  • Variable starting stats for new characters.
  • Items with Abilities (Sword of Healing, Antivenom Necklace, etc.)
  • Improved AI spell casting (with updated Trained and Veteran AI personalities).
  • Improved AI combat (with updated Trained and Veteran AI personalities). For example, AI units may follow when the party attempts to hide or run away.

There are several additional minor improvements and we will try to publish a full list nearer to the release.

We will update the demo in the next week or two, so you can try out the new features in advance if you want.

All the Best.

Ian & Jann


Jun 29, 2023
Sexy Airlines - Captain Kink
The girls are up for some sizzling BBQ action in the land of the free for Independence Day!! Help them free their puppies to celebrate the occasion!

**Event Content**
- 2 new threads for Raveena and Joanne with recurring ones too (Poppy, Francesca and Naomi).
- New Event Unlock Scene featuring Madlenka and recurring 4th of July BBQ CU!
- Our 4th of July Outfit Collection returns!
- To unlock event content, collect **Burgers** from Germany, Italy, New York, Mexico, Japan, South Africa, Dubai and Brazil and **Uncle Sam hats** from Czechia, India, Cyprus, Thailand and Los Angeles
- A new Event mission titled "Independence Day Parade"
-Event lasts until **6th July at 7 AM UTC"**
Jun 29, 2023
Project: Nightlight - Fringe Realities
A small patch is now live for Project: Nightlight which includes:

  • Starting screen not rotating with player
  • Pause menu not rotating with player
  • Credits not rotating with player
  • Fixes to a few repeating audio sources

Thank you for your continued support and we hope you're enjoying yourself in The Department.
Soul Survivor: Trials of the Goddess - Runelight Owl
Greetings, worthy Souls!

The full Soul Survivor: Trials of the Goddess experience is finally here - 3 chapters full of exciting battles, clever secrets, and of course tons of choices to be made at every turn.

Features
  • 21 total areas, including 3 hidden areas
  • Deep character customization
  • Tons of enemies, loot, and secrets to discover
  • Sixteen Achievements to collect
  • A unique experience on each run
  • Choices matter: enemies and resources are both limited

And due to a slight delay in publishing this announcement (...oops!) I am happy to report we've already hit the 10 Positive review milestone!

If you haven't already accepted the challenge, drop by and check out our demo!


Will your Soul survive?
On the Dragon Wings - Birth of a Hero - akyzsenanur
Hi Dear Dragon Lovers! This is Queen Developer. I am pleased to announce that On the Dragon Wings is updated! We have lots of new improvements, game mechanics and Challenges on the Sivashills Island. You can find the details listed below:

Improved Fighting System with New Animations and Particles!


Our Heroes have got better fighting skills now. New smashing and swinging particles are added. Enemy soldiers have got lots of new dying animations. Enemy archers' AI system is changed! Archers can shoot better and predict where will our Dragon fly. It is more challenging now ;)

New Challenges on the Map!
We have got lots of new challenges on the map now. While you are running in the forest or flying with your dragon above the forest, you might face with Neutral Dragons who want to protect its area. Or you can face with Enemy Camps, Enemy War Ships or Watch Towers.


We have got Enemy Watch Towers are around all the forest and mountains with this new version!



There are lots of Neutral Dragons who want to protect its area against you in this new version!



You can face with lots of Enemy War Ships. They petrol around the island and docks.


Performance Optimizations!
I am happy to say that I have made lots of Performance optimizations on Objects, Shadows and Meshes and I have used my own Performance Optimization Asset for this. You can use it for your own games as well: https://assetstore.unity.com/packages/tools/utilities/4-optimization-tools-in-1-mesh-combiner-baker-mesh-optimizer-obj-236754


I hope you like the new version. I am working on the project and planning to bring new suprises for you in the next update.

Kind Regards,
Queen Developer <3
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