This is a huge update and game revamp aligning with its original vision. I appreciate everyone that has and continues to support this game. Thank you for being patient with me! So much has changed in this update that I lost track of what was exactly changed so below I will highlight some key notes.
Game Wipe - All accounts and creatures deleted to prepare for game release. Early access players get a head start and claim their Heirloom EXP items. You must make a new account
Game Balance - All items, skills, stats and attributes have been scaled down and revamped, Max level is now 100. The game is also less grindy. The balancing is not perfect and its going to take some more work and feedback to get it right.
Quests have been removed to align the game to more of a survival aspect.
Map is new and much smaller to encourage pvp and easier to find monsters/harvests.
Regular monsters drop gear no weapons - Elite monsters drop weapons - Boss monsters drop rare weapons, gems and cosmetics.
Non-Equip items drop on death(items wearing don't drop)
Failing a mutate on an item will drop its level by -1
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Other Changes:
Fixed a server issue so players in Russia and Asia can enjoy the game.
Changed max level in the beta version from 32k to 100.
Changed skills to level every level instead of every 100
Fixed Roo Rat Jump
Fixed Camera positioning on Roo Rat
Lowered Roo Rat Quick Hide skill movement speed
Lowered Tri Crystal Pack from 5 slots per level to 2
Monsters now drop less items.
Increased the % of gear having random stats
Increased material rewards from breaking gear from 1 to 5
Increased gold rewards from breaking gear from 1 to 25
Improved hit detection performance.
Improved Server Performance in general.
Added smoother character turning.
Refined WASD controls to be smoother.
More stuff I didn't write down (sorry)
Bug Fixes:
Fixed storage condition issues.
Fixed mail rewards data serialize issues.
Fixed projectile not hitting entity properly.
Fixed wrong animations.
Fixed wrong storage item's random seed type which is caused item loss.
Fixed stackable creature buff not being saved to database.
Fixed duplicating item bug when moving item inventory.
Fixed animation freezing while using jump or a skill.
Fixed entity movement freezing after teleporting.
Fixed server position not being updated after teleport.
Fixed sql wrong syntax.
Fixed Pick Up Button can't find objects.
Fixed movement animation speed not being updated properly.
Fixed buff/item/skill cooldown bugs.
Fixed wrong teleport position while it has a bad network ping.
Fixed wrong damage number visual bugs.
Fixed wrong price sorting.
Fixed null uiContainer data error.
Fixed fall damage being applied when walking up from water.
Fixed character not rotating properly while the game has low framerate
Fixed character not moving properly while the game has low framerate.
Fixed wrong aim positions.
Fixed area buff and area damage entities applies its effects to characters at wrong position.
Fixed move speed not affects playable character model's animations speed.
Fixed status effect that caused game freezing when character dead.
Fixed creature input state not being sent to server.
Moved camera slightly up and adjusted creature cameras to scale with creature size.
Fixed Spirit Wulves and Wurm Spawn summons to scale with 1-100 levels (it was old values) also checked all summons.
Fixed Wulv Howl to scale with new values (was on old values).
Fixed Wulv Pounce to scale with new values (was on old values).
Fixed wrong amount of HP per level for Wulv to scale with new values.
Removed Stones and Rocks from Crystal Harvests.
Skeletons always drop 2-10 Bones now.
Spors always drop 2-10 Meat now.
Adjusted some items to scale with new values.
Adjusted some creature passives to match current values.
Adjusted some items to match current values.
Buffed worms and leaves.
Buffed Gore and Meat added a cooldown on those items 60 seconds.
Added UI for required trophies for mutations of trophy weapons.
Fixed wrong storage item's random seed type which is cause of item loss on server restart.
Fixed stackable character buff not being saved to database.
Fixed character try to teleport while it is dead.
Fixed monster spawns not to spawn in safezone.
Fixed harvestables not spawning.
Fixed item non equip items drop on death.
Fixed Roo Rat Love Skin.
Fixed an issue not being able to pickup harvests or items.
Increased auto loot range.
Increased stack limit from 100 to 500
Increased meat drop % from regular monsters.
Increased difficulty on all monsters.
Increased item pickup range.
Lowered harvestable material gain.
Rebalanced random bonus stats.
Rebalanced monster EXP and drop rates.
Rebalanced monster damage and defense.
Rebalanced some items especially the tails and trophy weapons.
Rebalanced leveling.
Adjusted some of the mutate requirements.
Adjusted stats of all spawns.
Adjusted harvestable spawn tables.
Adjusted Growth sizes of all creatures slightly.
Adjusted Safezone and replaced UI.
Reduced creature passives by 1/2.
Reduced hold able speed on adding skill/stat points.
Removed effects from tails until they're fixed. I was unable to resolve issues with tail effects so instead of leaving something overpowered I'll remove it for now.
Removed trophy weapon drops from elite monsters.
Removed auto walk.
Removed some floating grass.
Added Skeleton to common monster.
Added UI warning when mutating items that it will reduce the level by -1.
Made Fiber plant bigger to clarify that its harvestable.
This small hotfix build addresses a particular issue that users saw when playing the YELLOW CORE boss. If you need further technical assistance, please consider filing a support ticket.
BUG FIXES AND IMPROVEMENTS
[STEAM] Fixed an issue that caused the game to crash on some PCs when playing the YELLOW CORE stage in Story Mode.
We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam.
GENERAL
General - Fixed an issue that caused the game to become stuck on a black screen when launched while Steam was in "Offline Mode."
UI - Fixed an issue that caused the Stamina Bar to appear persistently on the HUD.
UI - Fixed an issue that caused items to stack incorrectly, resulting in all items reflecting the Condition of the base stack regardless of the condition of each item.
UI - Fixed an issue that prevented players from placing food items from the Radial Menu.
UI - Added a message on the HUD to indicate when a player attempts to harvest a ravaged Carcass.
UI - Fixed an issue where, when accessing the Menu while using a controller, the Sort icon overlapped with other Menu items.
UI - Added text for the "Ptarmigan Carcass" and "Ptarmigan Nest" in the Map Details.
UI - Fixed an issue that caused Improvised Insulation to use the wrong icon in the Crafting menu.
UI - Fixed missing UI elements when selecting the Tip-Up from the Ice Fishing Menu.
UI - Fixed an issue where some players could not Exit or Select items from the Tales Journal Tab when using a controller.
UI - Fixed overlapping text when crafting the Improvised Bed Roll.
Environment - Airfield - Fixed an issue where the Forge was missing from the Airfield Hangar Basement.
Gameplay - Fixed an issue where animals appeared to switch back and forth between living and dead states after being killed.
Gameplay - Fixed an issue that allowed players to craft Tip Ups under Wolf corpses.
Gameplay - Fixed an issue where the weight of a stack of items was incorrectly based on a single item's weight, and not the combined weight of the items.
Gameplay - Fixed an issue that caused Stamina to decrease at an accelerated rate when climbing a rope.
Gameplay - Fixed an issue that prevented players from catching Fish while utilizing any Lure.
Gameplay - Fixed an issue that caused players to receive the error message “Failed to Restore the game from a previous Save” when trying to exit an interior to any Region, preventing the player from exiting.
Gameplay - Fixed an issue that caused meat to revert to an uncooked state when dragged from a Cooking Slot to the ground.
Gameplay - Fixed an issue that caused Baked Potatoes to float when placed.
Gameplay - Fixed an issue that caused Cooked Potatoes to revert to raw if the player transitioned to a new area.
Gameplay - Decreased the decay time for Cooking Oil, Salt, and Flour.
Gameplay - Fixed an issue where the Canned Corn was not being lit correctly by light sources when placed.
To check current releases on each platform, please visit our new Build Status Page.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
After an extended beta period we're proud to announce that Update 5 is now available, here are the highlights:
Mod Support You can now modify the stats of every ship and weapon in the game, we will be expanding mod functionality in future updates but our hope is that many of you will take the opportunity to help shape the gameplay of Lost Fleet as we continue through Early Access.
To use mods there are 2 new buttons in the lobby menu, 'Generate Mod Files' will create text files in your Lost Fleet\Lost Fleet_Data\mods directory, 'Load Mods' will load any changes you make to those files into your current game session. if you're playing multiplayer make sure you both load the same mod files to ensure compatibility.
A complete AI overhaul: Strikecraft are much more effective individually and behave more like humans when in groups. Bomber spam should be less effective now, and much more easily countered.
Expanded Campaign Stages 2-7 now have random alternate worlds with new side objectives. We'll be expanding on these in the future with the goal of making each campaign playthrough a unique experience.
Computer Player Slot Control: We've added the ability to add and remove computer players, income is split between players (AI or human) and the Mothership will auto balance team size with extra miners.
UI Updates: We've added help text for each Ship, Weapon and Ability in the game. Background work has also been done for mission scripting and in game dialogue that will enable us to do a proper tutorial and make it much more clear where to put your attention during battle.
Flight Improvements: Another iteration of the flight model for ships as well as weapon improvements to make fighters much more responsive.
Performance Improvements and more: Detailed update notes are over in the beta discussion thread
Once again we'd like to thank everyone that has supported us and provided feedback throughout Early Access, moving forward we'll be continuing the weekly back and forth format from the beta in the Feedback Megathread, enjoy!
Hello wonderful buns! I've been hard at work on a few things but wanted to return to the Bunhouse community and give ya'll a free update for summer :) What better way to celebrate than grilling?!
Lots of changes which I'll post below, but for now just know this update comes with new furniture, upgrades, fish, plants, and a new hat in addition to some slight gameplay changes and bug fixes. Of note for those gameplay changes, all plants now take 50% more time to grow. Simply put, the gameplay loop was much too quick and it was hard managing more than 10 plants at a time with how quickly some would grow. Of course, the game still wants to encourage you to keep lots of plants around but overall this should smooth things out a bit.
Console and Porting News
As far as porting news, the Switch port released and was very successful! Although there are a couple things people noticed that need some fixing. Still no release date for Xbox or Playstation but after the porting team is done with those two ports, they'll return to Switch to fix those issues. Additionally, the console ports will be a bit behind PC so you all get the newest and latest :)
Full Changelog
ADDED: Fruit is now throwable
By pressing the action button while holding a piece of fruit (grown from fruit trees), you can launch that sucker straight ahead
Hitting other buns causes an impact similar to hopping into them
Thrown fruit is destroyed and can no longer be sold
Perhaps you could create a paintball-like course outside your greenhouse and fight buno-e-buno.
Perhaps you can annoy your fellow bun who is doing yoga. Anything is possible now that your bun can throw a peach
ADDED: New item - Auto Propagator
Costs 1000 carrots
The Auto Propagator is a mechanical arm that will automatically propagate plants in a certain area
Any applicable plant will be propagated indefinitely and its seeds will be stored within the propagator itself
The base of the propagator will turn green when it is storing at least one seed and will be red
otherwise
Pressing the ‘Use’ button on the propagator will pull one of its gathered seeds
The area of effect is about the size of a large sprinkler
Can be combined with the new upgrade to propagate shiny plants and store their shiny seeds
Unlocked by purchasing the Pocket Clippers upgrade
ADDED: New item - Carrot Dog
Created at the new grill item
Can be consumed
Makes buns sluggish
Sluggish status effect lasts for thirty seconds
ADDED: New item - Grill
Costs 250 carrots
Allows buns to grill Carrot Dogs (ya know, like hot dogs only they’re carrots)
After interacting with the grill once, a bun will spend one carrot and place it on the grill, causing smoke to rise
Interacting with the grill again will take the carrot
A carrot can be undercooked, cooked perfectly, or overcooked. Only if a carrot is cooked perfectly will the bun produce a carrot dog
Keep an eye on subtle changes in the smoke to determine if your carrot is cooked
Unlocked by catching a Salmon
ADDED: New hat - Chef
Unlocked by grilling a perfect carrot
ADDED: New plant - String Of Pearls
Unlocked by growing a Common Lady Fern to its maximum level
Can grow to its maximum size in a small hanging pot (was visually designed for the smaller pot as well so some clipping may occur if you put it in a medium hanging pot)
Shares many stats with a Ceratostema Rauhii, making it quite valuable
Has a slower in-game recuperation rate than other plants because mine always seem to struggle in real life
Can produce a shiny
ADDED: New plant - Foxglove
Unlocked by growing an orchid to its maximum level
Similar stats to a Purple Lupine Flower
Only produces flowers at its final stage
Can be desired by bees
Can produce a shiny
ADDED: New fish - Salmon
Potentially biggest fish in the game (minus the secret fish, of course)
ADDED: New fish - Rainbow Trout
Usually bigger than bass but not as big as pike
ADDED: New upgrade - More Land
Costs 5000 carrots
Automatically unlocked
Increase your plot of useable land by expanding more toward the river
ADDED: New upgrade - Shiny parents
Costs 25,000 carrots
Unlocked by purchasing the Pocket clippers upgrade
After purchasing this upgrade, any time you propagate a shiny plant, the seed will be guaranteed to be shiny as well
ADDED: Sound effect for picking up watering can ADDED: Additional watering sound effect for when you’re actually watering a plant (vs. just dumping water on the ground) ADDED: Sound effect for saving game
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CHANGED: All plants take 50% longer to grow CHANGED: Increased base bunny movement speed by 10% CHANGED: Lowered sound of crate opening noise (to be more consistent with the rest of the audio mix) CHANGED: Increased volume of sound for setting down objects CHANGED: Slightly lowered the max time between background music songs CHANGED: Sound effect for using watering can CHANGED: Other random audio balancing CHANGED: Altered foliage texture to get more even lighting (will be more apparent in console builds) CHANGED: Adjusted some collisions near the river CHANGED: Reformatted ivy texture for more realistic deviations of color CHANGED: Miscellaneous optimizations to reduce draw calls CHANGED: Made bunnies cuter
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FIXED BUG: Using the mini plantipedia while using the watering can causes the watering can to continually output water even after being set down FIXED BUG: Bun can propagate a plant while picking it up, causing the new seed to be permanently attached to bun until reloading the game FIXED BUG: Switching from fishing to rowing while having a fish you caught doesn’t remove the prompt “send fish to aquarium” FIXED BUG: Misspelled ‘propagate’ in Pocket Clippers upgrade description FIXED BUG: Ivy color glitch at top of greenhouse FIXED BUG: Rare bug where trash can couldn’t be utilized properly FIXED BUG: Removed Herobrine
We're excited to announce another big content update and feature release for June! Since we released animals early this month, we've been hard at work tweaking the performance of RivenWorld and adding additional content for all of you!
Immproved Optimization
We spent countless hours working on optimizing RivenWorld and the environment, we can successfully report we raised FPS by 200% during our testing.
The Undead
We want to add a particular fear of night to RivenWorld, and with this, we started working on the Undead. They rise out of shrines around the map at night and gradually worsen as the nights continue. Right now, they guard the shrines, but in the future, we plan to make them more aggressive and seek players at night to help enforce the need for shelter!
World Overhaul
With the new optimizations, we also found a need to replace our trees. This is the first game we've ever built, and none of us our game developers. Though watching videos and trial and error, we found the trees were the cause of a significant amount of lag and optimization issues. So now the world has a new layer of trees we like a lot more.
RivenWorld Demo
We know the player base for our little game is not as big as some would hope, and we're a new studio (a group of friends making a game). With this, we decided to release a demo to let people try out RivenWorld before they purchase.
The demo will allow you 24 Hours to play RivenWorld; you have access to the full game during the demo, and once the 24-hour clock is out, you will need to purchase RivenWorld on Steam.
Change Notes
Added
New world design with more tree variations and more of a "Europe" feel
Sound effects at night near shrines
New building blocks
Hotbar scroll wheel support with key bind to enable
New keybind system
In-game map & mini-map
In-game map waypoint system
Tree cutting system w/ animation and sound effects