Community Announcements - 阿阮
各位仙家弟子:

《古剑奇谭网络版 海外版》将于2023年6月29日05:30进行例行停机维护。

“长携手”大区全服预计10:00开启。在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次维护更新内容如下:

心渊梦境·蕾妮来信

心渊梦境在6月30将更新免费DLC,蕾妮为仙家弟子们发送了神秘来信,上线即可领取独家首发奖励——心渊梦境系列表情包,记得查收附件哦。



☆秘境更新

团队秘境周常开启。

泉底巫祝、忘忧谷之战·神一的【挑战】难度,以及对应区域的剧情线、区域事件,将在2023年6月29日中午12时开启,【冒险】难度将在2023年7月2日中午12时开启。



“天门终开”版本秘境预告

忘忧谷之战·角蛇村:

相柳之祸平息后,神一道天与天玄教就如何处置寄身相、和天玄总坛中的上古遗物七曜古镜屡有争执。直至五年前,两教终于在忘忧谷爆发大战,彻底决裂。你在各方知情人的引导下,逐渐了解那惊心动魄的一战……

忘忧谷之战·角蛇村的【挑战】难度,以及对应区域的剧情线,区域事件,将在2023年7月20日中午12时开启,【冒险】难度将在2023年7月23日中午12时开启,【豪侠】难度将在2023年7月30日中午12时开启。探寻神秘的秘境,挑战强大的敌人,了解天玄教与神一道天结怨的始末。全新的传奇等着各位仙家弟子书写。

忘忧谷之战·天玄教的【豪侠】难度,将在2023年7月9日中午12时开启。

忘忧谷之战·神一道天的【豪侠】难度,将在2023年7月23日中午12时开启。



请各位仙家弟子互相转告,合理安排游戏时间,提前做好下线准备,维护期间给您带来的不便,敬请谅解。祝大家游戏愉快!

《古剑奇谭网络版 海外版》项目组

2023年6月28日
Jun 28, 2023
Touhou: Lost Branch of Legend - Alice
6月29日 v1.3.6 小型更新

我换了一台PC,导致更新包较大,并非实际有那么多资源需要更新,以后的更新不会再有此问题。

游戏性

大部分角色的初始卡组现在都是10张牌。(减少了一张2费的攻击和防御)
「使魔的射击」伤害5/8→7/10。
「使魔的红雨」伤害10/14→12/16。

「毛绒玩具」现在只会在玩家牌库中有同伴牌时出现。

表现

十六夜咲夜角色动画更新。
卡图更新。

6月30日

新蓝绿中立卡牌:「延长手臂」、「全景拍摄」。
它们在昨日的版本中被错误的放出了,本次更新修正了实现逻辑、调整了数值。
To the Moon - Reives
The official To the Moon series tabletop card game featuring all 3 episodes: To the Moon, Finding Paradise, and Impostor Factory!

Play as Dr. Watts, Dr. Rosalene & colleagues to capture the memories of a lifetime:



Campaign begins August 15th. The team's been working super hard and we're excited to share this soon!

Sign up now for notification & a bonus at launch c:

@ Freebird: https://freebirdgames.com/kickstarter/

and:
@ Kickstarter: https://www.kickstarter.com/projects/freebirdgames/to-the-moon-bestest-memories


https://www.youtube.com/watch?v=ix3aWO_Koks


Hope y'all like it, and please help spread the word!
In the meantime, here's a preview from the To the Moon set~

Sailist - KOY
Overview
I'd like to thank everyone who played the demo at the Steam Next Fest event, and a huge thank you to those who added the game to their wishlist!
In this post, I'm going to talk about the systems and content that will be added to the game between now and launch.
The current demo of the game includes all of the content that has been implemented to date, and I hope to continue to update the demo in the future to see what players think.
Please feel free to play around with the demo and let me know what you think!


Sail Rework


First up is reworking the sails.
This work will allow the sails to better represent the direction and strength of the wind, fold and unfold smoothly, change colors, and add emblems.




Firing Muskets

I plan to add a sailor who shoots a musket to give the ship the flexibility to take on different types of enemies, and to keep the battle going even when the ship's cannons are low on ammo.
I'm looking forward to making the game even more scalable with this update.


Pirate Fortress

The pirate fortress will be a challenging fixed objective. Destroying it will require a powerful fleet and skillful command from the player.


Creature

The creature will be an unexpected threat on your voyage, or you can take your fleet and invade the dragon's nest to slay the dragon and take its treasure.


Add Biomes


Different biomes will change the look of the city and the goods that can be purchased, and I'm hoping this will make exploration more fun for players.


And... More Ships!




These are some of the ships that will be added. My goal is to have at least 10 unique ships available when the game launches. All ships will be configured to allow the player to move around inside.


Conclusion
In addition to the above, I plan to add many other elements to make the game world dynamic, such as different weather, fish, birds, and different types of quests.
Thanks for reading and stay tuned for more.

Thank you!
Jun 28, 2023
Miners Settlement Playtest - marian.mazurek.cambini
Build Dev - 4.13.7
EFGH Escape from Garbage House 【ゴミ屋敷脱出ゲーム】 - tobimasusasuke
Fixed Itada sometimes walks too fast
Fixed to make it easier to communicate with up to 3 youtube players in all stages.
Fixed that the song doesn't play at the ending
Sky Base Venus Playtest - Rara Avis Interactive
- Added functionality to allow changing shipment quantities 10 or 1000 at a time (you could already change them 100 at a time). Holding down Shift moves 10 every time you click the up or down button, holding down Ctrl moves 100, and holding down Alt moves 1000.
- Fixed an issue where the game would "forget" that Ctrl was held down if you clicked on a UI element (including text labels in the UI).
Jun 28, 2023
SLUDGE LIFE 2 - terrivellmann
V230628
- Fixed taking NEWSBEAK APP pics when target is right below you
- Fixed STUCK SPOT in starting room near DEAD FISH
- Fixed DOUBLE JUMP right after using GLIDER bug
- Tweaked CREDITS
Jun 28, 2023
Legacy Of The Pact - Phantom
Quest system
QOL Improvements
New dash and jump effects
New level up effects with new sounds
Added magnet for gem and coin pickup
Jun 28, 2023
The Mortuary Assistant - Poco




Patch Notes

Major Additions:
  • Added more lore-based content to the game


  • A new ending has been added to the game. What new secrets will you uncover at River Fields Mortuary?


  • Added new haunt events
  • Added 3 new bodies to ebalm
  • Haunt aggressiveness slider that changes how frequent the player experiences haunt events has been added
Miscellaneous:
  • Improved portions of the haunt system to better work with the new slider
Bug Fixes:
  • Fixed an issue where players could still moisturize with the quick inventory open
  • Adjusted some lighting issues
  • A number of fixes to the finale system that were causing various soft lock issues early in a shift.
  • Fixed a bug in the tutorial sequence where the door note did not display the correct initial interact icon
  • Fixed a long standing performance issue with the endless hall event
  • Fixed an issue where it was sometimes difficult to open the basement doors due to interact distance
  • Adjusted some lighting issues



Note From the Dev:

Thank you everyone for continuing to support and play The Mortuary Assistant! As I’ve stated in other posts, this update will be the last major update for the foreseeable future. That doesn’t mean there won't be any updates but I have been supporting MA exclusively for almost a year now and it is time for me to focus on new projects and content. Keep an eye out for random things like new bodies, haunts, etc. but the updates will slow dramatically from here. Thank you all again so much for being here to enjoy The Mortuary Assistant!

-Brian

And as always, please post any issues you come across or feedback you may have in the The Mortuary Assistant Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.
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