Sky Base Venus Playtest - Rara Avis Interactive
- Added functionality to allow changing shipment quantities 10 or 1000 at a time (you could already change them 100 at a time). Holding down Shift moves 10 every time you click the up or down button, holding down Ctrl moves 100, and holding down Alt moves 1000.
- Fixed an issue where the game would "forget" that Ctrl was held down if you clicked on a UI element (including text labels in the UI).
Jun 28, 2023
SLUDGE LIFE 2 - terrivellmann
V230628
- Fixed taking NEWSBEAK APP pics when target is right below you
- Fixed STUCK SPOT in starting room near DEAD FISH
- Fixed DOUBLE JUMP right after using GLIDER bug
- Tweaked CREDITS
Jun 28, 2023
Legacy Of The Pact - Phantom
Quest system
QOL Improvements
New dash and jump effects
New level up effects with new sounds
Added magnet for gem and coin pickup
Jun 28, 2023
The Mortuary Assistant - Poco




Patch Notes

Major Additions:
  • Added more lore-based content to the game


  • A new ending has been added to the game. What new secrets will you uncover at River Fields Mortuary?


  • Added new haunt events
  • Added 3 new bodies to ebalm
  • Haunt aggressiveness slider that changes how frequent the player experiences haunt events has been added
Miscellaneous:
  • Improved portions of the haunt system to better work with the new slider
Bug Fixes:
  • Fixed an issue where players could still moisturize with the quick inventory open
  • Adjusted some lighting issues
  • A number of fixes to the finale system that were causing various soft lock issues early in a shift.
  • Fixed a bug in the tutorial sequence where the door note did not display the correct initial interact icon
  • Fixed a long standing performance issue with the endless hall event
  • Fixed an issue where it was sometimes difficult to open the basement doors due to interact distance
  • Adjusted some lighting issues



Note From the Dev:

Thank you everyone for continuing to support and play The Mortuary Assistant! As I’ve stated in other posts, this update will be the last major update for the foreseeable future. That doesn’t mean there won't be any updates but I have been supporting MA exclusively for almost a year now and it is time for me to focus on new projects and content. Keep an eye out for random things like new bodies, haunts, etc. but the updates will slow dramatically from here. Thank you all again so much for being here to enjoy The Mortuary Assistant!

-Brian

And as always, please post any issues you come across or feedback you may have in the The Mortuary Assistant Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.
Jun 28, 2023
Pekoe - Kitten Cup Studio
Got another Day 1 Patch for you!

Thanks for more reports, we've been able to make a couple more fixes which we've got up now. KEEP THOSE REPORTS COMING!!

Improvements
  • Adding reminder to save at least once before quitting or exiting to main menu
  • Setting max frame rate
Bugs
  • Fixed “Decorate” button incorrectly showing in Player Teashop
As a reminder to receive the update you need to close and reopen Steam.

In case of any confusion to do a manual save you can access it in the journal in the rightmost, red tab with the gear icon on it. If you have never made a save click an empty save file to use. We will work to make this clearer to new players in a future update!

Thanks for all of your support and help in getting through launch day,

-Kitten Cup Studio
Jun 28, 2023
Scaper Dash - ★斯坦zoro斯会★
After a long time, I decided to share with you the news regarding Scaper Dash.

Initially, this project was supposed to be a new format in the Backrooms universe, but I stopped at the fact that I made an incomprehensible puzzle, after which, in my plans, I wanted to send the player to the Backrooms world. I had big and ambitious plans, but when I got into a creative crisis, I got tired of everything. I really apologize for waiting so long. I wanted to make a game unlike other Backrooms style games, but it didn't work out. And so, having completely rethought what I want to do, I want to make AN IMPORTANT ANNOUNCEMENT!

I'm currently developing a game about Backrooms. Having completely discarded everything superfluous, I decided to focus on the levels and the narrative of lore. My plans are to make a game where there will be ALL the LEVELS FROM the BACKROOMS (Well, or most of them). I can't say for sure yet whether they will be procedurally generated or not, but they will definitely be huge. I also don't know if this game will be released as a separate product on Steam or will remain on the Scaper Dash page. If it becomes a separate game, then everyone who has Scaper Dash in the library will receive it for FREE.

Also, I want to show you how approximately, I repeat, approximately the game will look like.

Regarding the release of the game, the beta version of the game will be released when it has at least 15 levels. Follow the news and see you again! :)
Munchkin Digital - Dire Wolf CS

Unnatural things are coming to Munchkin! Today’s patch introduces Munchkin’s first DLC pack - the Unnatural Axe expansion. It also contains numerous improvements to improve the clarity of game sequences and UI screens, and squashes some pesky bugs.

As always, if you encounter anything in game that seems like it’s not supposed to be that way, please drop us a line using the in-game feedback option, or via email to Support@DireWolfDigital.com.


Thanks for playing Munchkin!
Unnatural Axe Expansion
  • Unnatural Axe expansion is now available to purchase!
  • 111 new cards to sling!
  • 14 new achievements to strive for!
  • 6 dastardly challenges to conquer!
Improvements
Action Log
  • New turn line item now displays in larger font.
  • Action log no longer auto-scrolls while open. If new messages appear while open, an indicator will appear.
Combat
  • Player avatars will now remain on screen after combat until rewards have been received.
  • One-shot items and monster enhancers played during combat now linger on screen longer.
Action Clarity
  • Most game actions now display a stinger animation which displays the card used for the  action, the action’s name, and the portrait of the player who used the action. This includes any action involving moving or playing a card or using a class ability.
  • Cards that are actually being played from hand or used from the carried pile now display on screen longer.
  • AI now briefly pause at the start of combat before taking actions to give players time to read the monster card.
  • Look for Trouble and Loot the Room have new animations that play when selected.
  • Added new animation when a monster is discarded from combat.
Mobile
  • Increased the displayed size of played cards on mobile.
  • Increased size of action buttons for class/race abilities and carried items on mobile.
Pacing
  • Cards which are discarded without being used will now move off-screen quicker.
AI
  • AI’s ask for help logic improved so it should no longer accept help from players who won’t increase its strength enough to win the fight. They’re learning!
HUD
  • The hand fan in the opponent panels in the HUD now displays different card backs depending on how many Door vs Treasure cards they are holding.
  • Added the ability to swap between players’ inventory screens from within the inventory itself. Press the shiny new arrow buttons to swap whose items you’re looking at!
Bug Fixes
  • Killing Squidzilla no longer erroneously award the Dragon Slayer achievement. Real dragon slayers only!
  • The AI to now equips race and class cards if it had none equipped already to avoid donating them to charity.
  • Two Thieves can now backstab the same player, as intended.
  • Fixed an issue where Curse! Lose 2 Cards, when targeting a player with only 1 card in hand, would give that card to the wrong player.
  • Prior to patch, Curse! Chicken On Your Head would be removed if your helmet was discarded by any means. Now it is only removed if your helmet is taken by a curse or bad stuff, as intended.
  • Help Me Out Here can no longer be used to steal non-armor items while the user is cursed with Malign Mirror.
  • The game now immediately ends if Divine Intervention was used to gain the winning level during combat.
  • Players can now choose to lose levels to Platycore’s bad stuff while they are level 2.
  • If a player times out while using Wand of Dowsing, the AI will now properly pick a card for them.
  • Mate monsters now they pay out the same treasure as the original monster, as intended. You know, the whole point of a monster.
  • Invisibility Potion now works properly when used to escape the second monster in a combat.
  • Players can no longer use Doppelganger (and other one-shot items) twice in one combat by re-drawing them with Wand of Dowsing, as intended.
  • Flask of Glue is now playable after an opponent used Invisibility Potion.
  • Help Me Out Here can now steal Kneepads of Allure.
  • Fixed an issue where stealing a card attached to Cheat! would also steal Cheat!. Cheat! is now correctly discarded.
  • The AI no longer accept trades for big items when they’re already carrying a big item.
  • The player can no longer trick the AI into giving them a free big item.
  • Removed a softlock that could occur when a player needed to give away a big item but all players were at their big item max.
  • Addressed a mobile-specific softlock where the go up a level prompt could not be un-minimized.
  • Online timers no longer end before they should in games where all other players have dropped and been replaced with AI.
  • The game will no longer prompt players to change their class to Cleric when Divine Intervention is played outside of setup, as intended.
  • Halflings can no longer use their reroll ability infinite times if they had automatically escaped another monster in the combat.
  • Halflings can now use their reroll ability against multiple monsters.
  • Instant Wall now automatically escapes all monsters, instead of just one monster.
  • The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse.
  • The chat box was displaying smaller than intended. Its size has been increased to address this.
  • Horny Helmet’s bonus no longer displays improperly for Elf players. Note that this was only a visual issue, the player’s strength was being correctly updated on the backend.
  • The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse

Additionally, we’re investigating the following issues:
  • Rare softlock where the kick open the door prompt does not appear
  • Rare softlock where the AI can get stuck after combat in timer-enabled games

Digital Diamond Baseball V11 - DDBBAdmin
This version contains the following enhancements and bug fixes:

  • Support for Statis Pro Advanced: Starting in Version 11.1.8 users can purchase digital Statis Pro Advanced cards and import them into Digital Diamond Baseball. The digital cards work just like the Statis Pro Basic cards that are included as part of Version 11. I am really excited about this new feature. Statis Pro Advanced is an amazing Baseball Card and Dice game! A huge improvement of the basic version. Details can be found in the following Video: https://youtu.be/12nPpkaTavo
  • Added better error messages when importing players from another library.
  • Added the BBRefID, RetroID, and Year next to player names when the user is drafting.
  • The Board Game Companion now recognizes that the R2H is not required in the command G23R3HR2H because the runner on third will hold. This allows the user to omit the R2H if they want.
  • Fixed a bug that resulted in an "infield hit and error" play with play by play that does not acknowledge the error.
  • Fixed a bug with the PICKC command (pickoff by the catcher).
  • Fixed a "Null Pointer Error" with this command 3B F9 RELAY4 R0X1 when there is a runner on first.
Shutdown Steam and Digital Diamond Baseball and then restart Steam in order to get the update.
Battle Support - MrALG_141/陈总
Summer Season 1 update content:

• New mode:
regional warfare


• Task:
challenge task


• New scene graph:
beach


• New assets:
Material factory


• New defenses:
barbed wire

machine gun tower


• New support cards:
sniper

armored car

mechanical dog


• New Pass:
season 1


• New parts:
Mythic parts can only be obtained through regional battles


• New rank system:
23 different military ranks

• Store additions:
Asset purchase interface

Defense Purchase Interface


• New additions to the Armory:
Upgrade project interface


• Support card upgrade changes:
Changed from 4 levels in the old version to 15 levels, now each support card level is divided into 5 common levels, 4 rare levels, 3 epic levels, 2 legendary levels and 1 final level mythical level.

Thank you for your support, I wish you a happy summer and we are also preparing for the next update.
Alpacapaca Dash - Keeroh
Hello, It's been a while! Due to personal problems I had to stop developing games for a while, but now I'm back with a new release called Magical Girl Dash!

Magical Girl Dash is a runner and shooter game very alike to our previous game, Alpacapaca Dash. If you enjoyed the game please visit the steam store page and make sure to add to wishlist and follow. Doing so will support us immensely!



I plan to increase the pace and release several games I been working on, so make sure to follow me on Twitter and Instagram to see the news and devlogs about all the new games.

Thank you again for your support during all these years and I hope you're looking forward to the release of Magical Girl Dash as mush as I do!



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