After a long time, I decided to share with you the news regarding Scaper Dash.
Initially, this project was supposed to be a new format in the Backrooms universe, but I stopped at the fact that I made an incomprehensible puzzle, after which, in my plans, I wanted to send the player to the Backrooms world. I had big and ambitious plans, but when I got into a creative crisis, I got tired of everything. I really apologize for waiting so long. I wanted to make a game unlike other Backrooms style games, but it didn't work out. And so, having completely rethought what I want to do, I want to make AN IMPORTANT ANNOUNCEMENT!
I'm currently developing a game about Backrooms. Having completely discarded everything superfluous, I decided to focus on the levels and the narrative of lore. My plans are to make a game where there will be ALL the LEVELS FROM the BACKROOMS (Well, or most of them). I can't say for sure yet whether they will be procedurally generated or not, but they will definitely be huge. I also don't know if this game will be released as a separate product on Steam or will remain on the Scaper Dash page. If it becomes a separate game, then everyone who has Scaper Dash in the library will receive it for FREE.
Also, I want to show you how approximately, I repeat, approximately the game will look like.
Regarding the release of the game, the beta version of the game will be released when it has at least 15 levels. Follow the news and see you again! :)
Unnatural things are coming to Munchkin! Today’s patch introduces Munchkin’s first DLC pack - the Unnatural Axe expansion. It also contains numerous improvements to improve the clarity of game sequences and UI screens, and squashes some pesky bugs.
As always, if you encounter anything in game that seems like it’s not supposed to be that way, please drop us a line using the in-game feedback option, or via email to Support@DireWolfDigital.com.
Thanks for playing Munchkin!
Unnatural Axe Expansion
Unnatural Axe expansion is now available to purchase!
111 new cards to sling!
14 new achievements to strive for!
6 dastardly challenges to conquer!
Improvements
Action Log
New turn line item now displays in larger font.
Action log no longer auto-scrolls while open. If new messages appear while open, an indicator will appear.
Combat
Player avatars will now remain on screen after combat until rewards have been received.
One-shot items and monster enhancers played during combat now linger on screen longer.
Action Clarity
Most game actions now display a stinger animation which displays the card used for the action, the action’s name, and the portrait of the player who used the action. This includes any action involving moving or playing a card or using a class ability.
Cards that are actually being played from hand or used from the carried pile now display on screen longer.
AI now briefly pause at the start of combat before taking actions to give players time to read the monster card.
Look for Trouble and Loot the Room have new animations that play when selected.
Added new animation when a monster is discarded from combat.
Mobile
Increased the displayed size of played cards on mobile.
Increased size of action buttons for class/race abilities and carried items on mobile.
Pacing
Cards which are discarded without being used will now move off-screen quicker.
AI
AI’s ask for help logic improved so it should no longer accept help from players who won’t increase its strength enough to win the fight. They’re learning!
HUD
The hand fan in the opponent panels in the HUD now displays different card backs depending on how many Door vs Treasure cards they are holding.
Added the ability to swap between players’ inventory screens from within the inventory itself. Press the shiny new arrow buttons to swap whose items you’re looking at!
Bug Fixes
Killing Squidzilla no longer erroneously award the Dragon Slayer achievement. Real dragon slayers only!
The AI to now equips race and class cards if it had none equipped already to avoid donating them to charity.
Two Thieves can now backstab the same player, as intended.
Fixed an issue where Curse! Lose 2 Cards, when targeting a player with only 1 card in hand, would give that card to the wrong player.
Prior to patch, Curse! Chicken On Your Head would be removed if your helmet was discarded by any means. Now it is only removed if your helmet is taken by a curse or bad stuff, as intended.
Help Me Out Here can no longer be used to steal non-armor items while the user is cursed with Malign Mirror.
The game now immediately ends if Divine Intervention was used to gain the winning level during combat.
Players can now choose to lose levels to Platycore’s bad stuff while they are level 2.
If a player times out while using Wand of Dowsing, the AI will now properly pick a card for them.
Mate monsters now they pay out the same treasure as the original monster, as intended. You know, the whole point of a monster.
Invisibility Potion now works properly when used to escape the second monster in a combat.
Players can no longer use Doppelganger (and other one-shot items) twice in one combat by re-drawing them with Wand of Dowsing, as intended.
Flask of Glue is now playable after an opponent used Invisibility Potion.
Help Me Out Here can now steal Kneepads of Allure.
Fixed an issue where stealing a card attached to Cheat! would also steal Cheat!. Cheat! is now correctly discarded.
The AI no longer accept trades for big items when they’re already carrying a big item.
The player can no longer trick the AI into giving them a free big item.
Removed a softlock that could occur when a player needed to give away a big item but all players were at their big item max.
Addressed a mobile-specific softlock where the go up a level prompt could not be un-minimized.
Online timers no longer end before they should in games where all other players have dropped and been replaced with AI.
The game will no longer prompt players to change their class to Cleric when Divine Intervention is played outside of setup, as intended.
Halflings can no longer use their reroll ability infinite times if they had automatically escaped another monster in the combat.
Halflings can now use their reroll ability against multiple monsters.
Instant Wall now automatically escapes all monsters, instead of just one monster.
The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse.
The chat box was displaying smaller than intended. Its size has been increased to address this.
Horny Helmet’s bonus no longer displays improperly for Elf players. Note that this was only a visual issue, the player’s strength was being correctly updated on the backend.
The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse
Additionally, we’re investigating the following issues:
Rare softlock where the kick open the door prompt does not appear
Rare softlock where the AI can get stuck after combat in timer-enabled games
This version contains the following enhancements and bug fixes:
Support for Statis Pro Advanced: Starting in Version 11.1.8 users can purchase digital Statis Pro Advanced cards and import them into Digital Diamond Baseball. The digital cards work just like the Statis Pro Basic cards that are included as part of Version 11. I am really excited about this new feature. Statis Pro Advanced is an amazing Baseball Card and Dice game! A huge improvement of the basic version. Details can be found in the following Video: https://youtu.be/12nPpkaTavo
Added better error messages when importing players from another library.
Added the BBRefID, RetroID, and Year next to player names when the user is drafting.
The Board Game Companion now recognizes that the R2H is not required in the command G23R3HR2H because the runner on third will hold. This allows the user to omit the R2H if they want.
Fixed a bug that resulted in an "infield hit and error" play with play by play that does not acknowledge the error.
Fixed a bug with the PICKC command (pickoff by the catcher).
Fixed a "Null Pointer Error" with this command 3B F9 RELAY4 R0X1 when there is a runner on first.
Shutdown Steam and Digital Diamond Baseball and then restart Steam in order to get the update.
• New support cards: sniper armored car mechanical dog
• New Pass: season 1
• New parts: Mythic parts can only be obtained through regional battles
• New rank system: 23 different military ranks
• Store additions: Asset purchase interface Defense Purchase Interface
• New additions to the Armory: Upgrade project interface
• Support card upgrade changes: Changed from 4 levels in the old version to 15 levels, now each support card level is divided into 5 common levels, 4 rare levels, 3 epic levels, 2 legendary levels and 1 final level mythical level.
Thank you for your support, I wish you a happy summer and we are also preparing for the next update.
Hello, It's been a while! Due to personal problems I had to stop developing games for a while, but now I'm back with a new release called Magical Girl Dash!
Magical Girl Dash is a runner and shooter game very alike to our previous game, Alpacapaca Dash. If you enjoyed the game please visit the steam store page and make sure to add to wishlist and follow. Doing so will support us immensely!
I plan to increase the pace and release several games I been working on, so make sure to follow me on Twitter and Instagram to see the news and devlogs about all the new games.
Thank you again for your support during all these years and I hope you're looking forward to the release of Magical Girl Dash as mush as I do!
We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!
Here is what changed since b317:
A21 b323 Changelog
Added
Dew collector creates activity heat when filling
Workbench and cement mixer makes activity heat when crafting
Workstations reset activity heat delay when moving back in time
House_modern_27 TIER3
Wilderness_filler_08
Wilderness_filler_11
Wilderness_filler_07
Wilderness_filler_09
Wilderness_filler_10
Diner_07 for roadside
Cave_07 wilderness cave
House_modern_28 TIER3
Wilderness_filler_04
House_construction_05
Added block triggers being destroyed activates it
Trader gate custom locked door audio
FPS cap so we don't hit extreme rates
Changed
Ask user for confirmation before opening URLs in the browser
Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
Increased vehicle transition time between max speeds
Increased bicycle, minibike, motorcycle and 4x4 coasting
Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
Disabled bicycle and minibike reverse turbo
Batteries now scale the crafting resources per tier to prevent exploits
Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
Updated Journal Tips for Traders and Vending Machines due to recent changes
Updated localization for Repair Kits
Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
Updated party game stage documentation in gamestages.xml due to recent changes
Updated Journal Tips for On Fire due to recent changes
Localization.txt updated for missed Twitch commands
Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
Reworked various issues with quest reward probabilities that resulted in poor reward offerings
Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used
Fixed
Excessive SS reflections on blue selection zblock
Black block destroy particle effects
Block trigger issue in downtown_filler_13
POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
Downtown_filler_13 floating sleeper Vulture
Heavy lag for the host when a P2P client starts downloading the world
Pressing ESC in console closes the currently opened window in addition to the console
Hotkeys typed in console commands bleed to game
Downtown_filler_13 sleeper can be seen spawning in
Excessive Player spawn distance from trader
UI freeze when generating highways
Default Difficulty settings are different for SP/P2P and Dedicated servers
For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
All left knuckle turns white when modded
Zombie attack can break after receiving fall damage
POIs overlapping in Navezgane
Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
Changing prefab properties in Prefab Editor does not add save indication asterisk
Arrows stick in water when atttempting to shoot submerged sleepers
Advanced rotation on garage doors while placing causes errors
Unable to dump bucket of water if any item is removed from toolbelt
Triggered sleeper volumes would not respawn zombies on player return
Prison_02 sleeper pop-in inside lobby bathroom within player's view
Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
Zombies would not eat dead snakes
B324 Hotfix
Fixed
NullReferenceException thrown on server when logging into integration without extension installed and active
The gallery can be accessed by Installing Valencia in your room and talking to her about the gallery option.
You will also notice an option to enter a code. These are for members of my patreon who want to access a full unlocked gallery and godmode options. You can join here if you want to get those cheats - https://www.patreon.com/posts/85270573
That said, you do NOT need to join the patreon. Nothing is locked for non patreon members, you are able to unlock everything yourself in the game.
For those still struggling to access the steam manual, here is a direct link to the steam walkthrough:
Tracey Brakes joins the Hyperhell roster as our first post release new character! Armed with a comically large scythe and a grapple hook, she can be unlocked by getting a 20x combo during a run, or with cheats by Pressing 1 and 9 at the same time on the main menu (this unlocks everything!)
-New character: Tracey Brakes 4 HP, 4SPD = ability: grappling hook - hold rmb to pull yourself towards walls or to pull enemies towards you + start with giant scythe, scythe is slow but instantly recharges swing when you kill an enemy with it - no gun pickups
-Added new FPS minigame in satan's megamansion, with a cameo from Lillith Walker/Bunlith, the lead developer of Bloodborne PSX/Bloodborne Kart! She was super fun to work with, shoutout to her, go play her games they're also free >:)
-Two new starter weapons, DJ Re:Code now starts with a deagle and Folie now starts with an Uzi
-Some slight boss nerfs, mostly notably made reagan periodically lower his speed to rest which should make him easier to hit
-Multiple possible boss arena spawns per stage, should hopefully lead to more varied boss fights
-Two new minibosses, Booster Bruce and Fallen Angel
-Various QOL, such as: Grungo buff (base heat lowered to 0) Way more spawn points, Abyss arena is a bit bigger, Takes longer to pick up common guns while holding a rare gun, More im forgetting, probably
Hey Gamers! We're doing another survey to assess how the community is enjoying the Battlepass. Since last survey there have been some changes, and this time around we're looking for more ways to improve the experience for the community, as well as check up on the changes we've implemented and see how you enjoy them!
This survey should take up to 5 minutes, we'll reward you with 2000tc for your time!
What are you waiting for?! Simply click the link down below. Unless you want to go in-game, there you'll find the survey in the news section!