Storage Hunter Simulator - AleksandraBBGames
Hello Storage Hunters,

We hope this message finds you well and you are as excited as we are for the journey that lies ahead in Storage Hunter Simulator. We've been hard at work fine-tuning and adding exciting new features to our upcoming game.

In terms of programming, our team has been fully engaged. We've been busy implementing player step sounds and bidding animations for the non-player characters. Finally, we've incorporated tricks for auction participants to keep the bidding wars intense and unpredictable!


We're thrilled to announce that the team has already presented internally the first approach to gameplay and the feedback has been overwhelmingly positive. This means we are on the right track and your storage hunting journey is coming to life! Get ready, because we will be releasing a new trailer soon.

On the design side, we've been deep in the development trenches. We're putting a great deal of work into AI NPCs and their dialogues, to ensure dynamic and engaging interactions for you. Furthermore, we're enhancing player skills and integrating a yard sale feature for all your storage treasures!

We've been working on assets for the city environment. Here, we've made three truck trailers and a dozen banners to give our city a unique and compelling character. You're going to love exploring this place!







Of course, no city is complete without its citizens. You'll meet various NPCs during your adventure, particularly while hunting through abandoned warehouses. We've done considerable work on their animations to ensure they're as lifelike as possible.









We'd like to thank you again for your continued support. We can't wait for you to step into the world of Storage Hunter Simulator, where the risk is part of the fun!

Best,
The Storage Hunter Team
Jun 28, 2023
SLUDGE LIFE 2 - terrivellmann
V230627

- Fixed DUTCH loc
- Fixed approaching sound VOL puzzle with VOL already down
- Fixed pigeon nest NEWSBEAK APP pic
- Fixed flying into ROOM 604 on ZOOMS before 100 tags
- Fixed ELEVATOR CAVE dude swapped text
- Fixed PLAYER not being killed by approaching NECROSHROOM without BUB-O
- Fixed ADDITIONAL PLAYMAKER PROGRAMMING Credits window
Miasma Chronicles - James505Games
Hey everyone.

On July 5th, both myself and Niklas Odén (Senior Brand & Marketing Manager, The Bearded Ladies) will be answering your questions on Live in the Steam Discussions.

2pm BST / 3pm CEST / 6am PDT - July 5th
Mark those calendars

It's been a few weeks since the launch of Miasma Chronicles and we know ALOT of you have question or theories that you'd like to put to the team - SO NOW is your chance.

Be creative - think outside of the box.

This is an exciting opportunity to get your questions answered by those in the know - Does Elvis actually break through the wall? Why is Diggs a Robot? Is that head REALLY in a jar?! Think of this like a spoiler cast.

To put your questions to the team, do one of the following.

- Drop your question on this form - 505.games/MiasmaChroniclesCommunityQA

- Alternatively, let us know your question in the comments below or in the Miasma Chronicles - Community Q&A discussion thread pinned in the Community Hub.

- We will also be hosting an additional Q&A simultaneously over on Reddit - r/MiasmaChronicles

Then join myself and Niklas on July 5th as we get through as many questions as we can :)

See you there.

- James, 505 Games & The Bearded Ladies team.
Jun 28, 2023
Freestyle 2: Street Basketball - [GM] Winter


Win prizes that's decided by none other than you!

Participate now in our new My Pick Event.

Get to choose from a variety of prizes and pick those you truly desire.

Event Period:
2023/06/28 00:00 ~ 7/12 23:59 (PDT)



Event Mechanics:
1. From the PICK! PICK! are on the right, pick you reward.
2. Once you select the rewards that you want, you can begin the gacha.
3. If you are having a hard time picking what you want, click the "Auto Select"
4. The selected rewards can be canceled and re-selected at anytime
5. The obtained items will be sent to your gift box. You cannot use the
purchased currency when the event period ends.

Event Prizes:



Let me guide you on how this thing works. First, pick your desire items
from your right.

These are your choices and take note that every ball type has a limited
number of items.

Better think it carefully before placing those items.
Before you can play the Gacha Machine you need buy first the Pick Coin.

See the prices below:



There are two types of placing your desired items on the Gacha Machine:

Manual Selecting



Auto Selecting

(Take note that you must wait for 5 seconds before you can click the
auto select button again)



Luck will play a big role on this so better make every coin counts.

Dark Boss Outfit Selection Box:





Point Painting Outfit Selection Box:





Gray Painting Outfit Selection Box:





Black Dragon Outfit Selection Box:





- FreeStyle 2 Team
Evergreen - Mountain Life Simulator - somnambulistgames
Many thanks to all the players who took the time to test the demo and leave their feedback.

The purpose of the demo was to introduce the game to more players during the Steam Next Fest.
Now that the Steam Next Fest is over the demo will be disabled so there is no confusion between the demo and the prologue.

The prologue will remain active and you will be able to play it whenever you want.

GAME STATUS
Evergreen is almost completed and I hope you will be able to try it very soon. Right now we are checking demo feedback and polishing some bugs but soon you will have a concrete release date!

Stay tuned for more information about Evergreen!

Jun 28, 2023
God Of Weapons - Fantasize Games Studio

Hello everyone,

Here are the patch notes for version 0.5.5:
  • Tower Entrance Area Update Design.
  • The Armory: Does not requires a key to unlock.
  • Tooltip: Display actual stat's of the weapon (combined with hero's stats), along with original stats.
  • Fix: Correct Damage Calculation When Attack Speed too high.
  • Fix: Bolt's Mastery Quest Progress Calculation
  • Other bug fixes.






Jun 28, 2023
BOOK OF HOURS - Arabella Dusk
"Marksman, detective, renegade. He has always been a quiet man, but since he left the Suppression Bureau, he has grown even quieter, and terribly still - except for his fingers and for his eyes, always in restless motion."
It's June the 28th, once again. So we have presents to share! Shiny animated presents. Here's a fresh new atmospheric trailer for BOOK OF HOURS, introducing how it feels to play this melancholic, bittersweet CRPG. I hope it tugs at your heartstrings like a kitten alone in the rain.

Click to watch the 'COME HOME' trailer!

I can also now tell you useful launch info. BOOK OF HOURS will cost £19.99 / $24.99 when it releases at 6PM BST / 10AM PDT on Thursday 17th August. (It's double the size of Cultist Sim at launch, with 120,000 words to Cultist's mere 60,0000.) We're also offering the same Perpetual Edition deal we did when Cultist Simulator released: anyone buying the game in the first week of sale will get BOOK OF HOURS: Perpetual Edition and receive all future DLC for free, for life! (This means we're committed to releasing DLC, in case anyone's worried we'll scam 'em.)

Now, let's get to the GAME. AK's written 99 101 different endings - I am not making that up, that is not a typo, there are 99 101 different endings. [AK says: I apologise to my wife for adding content even while she's writing this blog post.] Some of them are variant endings rather than totally unique ones (my favourite is an extremely lovely homage to a famous ending of Cultist Simulator's) but I feel even our most enigmatic players still have quite enough to get on with within that vast array. With some of AK's most weird and wonderful prose, too:

"I crouch beneath like the scavenger I am, but the bloody gods favour me - I feast on furry shadows..."
We're also implementing a record system which tracks players' endings over multiple playthroughs, so you can see all your different characters' ends:



And in case you feel that's setting the bar too low, I'm working to implement 77 achievements with names like 'A Knowledge In The Look Of Things' and 'The Bells of Ys'. One of these is a total troll-y condition and I will not apologise for it. You'll know it when you achieve it. >:)

All major content is now in-game. AK's finished the core of the writing, including the Visitor stories - hence the enigmatic quote at the top of this blog. Any guesses who the quiet ex-Bureau gentleman is? We now have a month and a half of fixing and tweaking time before launch. That means we have a final round of card art, aspect art, new books, text tweaks, bug fixing and UI love before launch in August. AK will be spending a lot of time playing the game and making sure there are helpful breadcrumbs just the right side of esoteric to lead players enjoyably through the game, while I'll be desperately polishing assets, taking screenshots for our Steam page (finally!) and adding all the little extras that should make the game sing, like custom cursors...



... and fixing crabbed old fossils like this. 😅



This is what the save menu looks like currently. It will not be what the save menu looks like in August. [sez you. - AK]

Finally, all Cucurbit Gaol and underground Dawn rooms are now in-game and functional. Some took a lot more effort than others (the Night Gallery with all its shadowy swathed-paintings was particularly complicated) but that means the game can really be properly fully played and all of Hush House unlocked. So our last beta - the NOCTURNAL beta - launches on Monday 17th July and runs until Friday 28th July. It will include all rooms up to the end of the Cucurbit Gaol, a bunch (if not all) our endings, and probably achievements. It will be our last beta before launch - we want to save the true horror/wonder of DAWN for the full game.



Look how pretty it looks in winter.

Hope you felt the love and loss in the new trailer, and are as excited as I am for release! That is: terrified and determined, like a storm-wracked sailor at dawn. Stay tuned.
S.E.C.U. - mentally ill
Overhaul Part : II Major Update!












Changelog :
- ACT 1 "Ancient Ruins"
- The Entrance Redesigned
- HUD Redesigned
- Reworked Melee
- Reworked Invocations
- New Melee Weapon Crate
- New Bare Hands Melee
- New Melee Weapon "Bloodflay"
- New Melee Weapon "Relentless Wrath"
- New Melee Weapon "Flesh Breaker"
- New Melee Weapon "Divine Decree"
- New Melee Weapon "Terminus Forge"
- New Melee Weapon "Revenant's Fury"
- New Melee Weapon "Reaper's Bloodlust"
- New HUD Loot Gain Indicator
- New BASR.243 Animations
- New ANH.9X19 Animations
- New DF.50 Animations
- New ILAH.48 Animations
- New HK45 Animations
- New HK5 Animations
- New SAS12 Animations
- New SPS12 Animations
- New CM14 Animations
- B82.50 Reanimated
- New Keyjars
- Updated DF.50 Grip
- Improved Bullet Tracers
- Updated ANH.9x.19 Grip
- Reworked Footstep Sounds
- Optimization Improvements
- Loot Crate Gives More Cash
- New Russian Language (WIP)
- Increased Max Stamina By 50
- Redesigned HUD Interact Prompt
- Reworked Blood Crystals Reward
- Weapon Shoot Sound Louder If ADS
- Directional Crosshairs Now Disappear When Sprinting
- Fixed Bug Where If FPS Uncapped Weapon Sway Is Exaggerated


Future major updates will be focusing on adding more acts and polishing
the current Rougelite game mode, may include more Arenas maps,
new weapons/weapon remasters and more reworks to certain aspects of the game.


Join Discord : https://discord.gg/rJVueVf8Fb

Battle Fleet 2 - MythicalCity
All hands on deck!

We hope you've been enjoying your time at the helm in "Battle Fleet 2". Your strategic prowess and commanding control over every weapon on every ship in your fleet have impressed us.

Now, how about a new course on the sea of game development?

We're thrilled to announce the launch of the Mythical City Games Expeditions Guild on Patreon. This exclusive platform is your gateway to becoming an integral part of our game development process, charting the course of exciting new games and prototypes.



As an Expeditions Guild member, you'll gain exclusive early access to new game prototypes. Your insights, your tactics, and your experiences will have the power to influence the development of our future games. Imagine the thrill of shaping new games, new worlds, and new gaming experiences!

To embark on this epic voyage head over to our Patreon page: https://patreon.com/ExpeditionsGuild

Thank you for being an important part of the Mythical City Games voyage. We can't wait to sail into uncharted waters and create future gaming experiences with you!
Jun 28, 2023
彗星战团 - 彗星战团
Fixed bug that prevented achievement!

There is currently a problem with the map interface. Saving it in the map interface and reading it later may result in the game not running smoothly!

The program is working hard to repair, and we hope all players who encounter problems will be patient and wait.

Thank you very much for your support!

Our team encountered many small problems when releasing the game for the first time, but we will definitely solve them seriously!

Thanks!
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