Perhaps you’ve recently marched from Tenebris, the Stronghold of the Prince of Lies, or you narrowly escaped the maw of the terrifying Titan, The Devourer…
Regardless, you find yourself here -- a witness to another Archfiend ready to reveal themselves.
In the depths of this infernal realm, where souls are eternally tormented and the fallen endure the chaos of the abyssal, we find ourselves in the presence of a strange, alluring figure…
Here, every whim, every impulse is indulged without remorse or restraint. Through her alluring presence and insatiable desires, she entices both mortals and demons alike, weaving a web of temptation that fuels her insidious agenda to claim the Throne of Hell.
Her name is called out in both agony and yearning.
She is known as…
Erzsebet
The Thrice Veiled
The Thrice Veiled will be a favourite for those who enjoy conquering.
While many might dismiss Erzsebet as a threat due to her proclivities, she very carefully formulates her schemes; have the other Archfiends writhing at her feet, utterly and hopelessly broken and bound to her by their pathetic desires.
Erzsebet's Starting Stats
Insatiable Above All
Erzsebet revels in the pursuit of power, and the manipulation of desires and ambitions that increases her power. Offering infernal gifts that are hard to refuse, Erzsebet is easily able to seed chaos and revel in the suffering she causes. Her focus is to control the theatre of war, engage openly in diplomacy and push her own agenda.
Enslaved of Erzsebet: Erzsebet’s Personal Legion
'Luxuria', Erzsebet's Stronghold
Summoning Erzsebet
Erzsebet represents the negative aspects of Lust - manipulative, mocking, and unquenchable. We didn’t want her read as a victim, or as a passive courtesan type. Erzsebet had to be a real hell-boss lady. A vamp!
Erzsebet went through a number of iterations to reach this vision. Early versions were too soft - alluring, for sure, but lacking the frightening energy of a blood-drinking bad girl, who was definitely in charge.
To push the boss angle, and to avoid falling into stereotypes of beauty, we fell upon the wicked nosferatu look. We played with the idea of what a power suit in hell might look like - Adam pushing towards the pre-history vibes, with an ingeniously designed collar feature reminiscent of a Venus flytrap (which for many reasons was perfect for Erzsebet).
The Thrice Veiled will delight the conquerors out there. Those who know what they want and take it. The battlefield will be at your mercy, especially when you employ Erzsebet’s Unique Ability… (More to come on this in the future.. But, as usual, we’re taking guesses.)
If you've made it this far, thanks for following along. I intend to share more posts like this, detailing the development process as it unfolds and exploring the unique challenges the privilege of re-imagining a cult classic like Solium Infernum for new (and old!) audiences holds.
We're actively entering into our Playtesting era for Solium Infernum, so if you wanted to be part of that, we definitely encourage you to hop in the Discord. More information will come soon there!
P.S. You can support us and our re-imagining of Vic's "diamond in the dark" by Wishlisting Solium Infernum on Steam, if you haven't already. Wishlisting tells the all-great Steam algorithm that people like what they’re seeing and gets us in front of more eyes.
It's been a huge 3 weeks since launch, and while the launch definitely did not go as planned, they've been one of the more amazing learning experiences I've had on this journey. Exhausting but immensely valuable. The first order of business is to thank everyone who stuck around, provided feedback, and helped lift the game to where it is now. It could not have happened without you. Thank you.
The controls have been reworked to provide a smooth, consistent experience for mouse and gamepad users and the UI has been lifted to a higher standard.
Many of the physics related glitches from the cart to the movement of metals have been either corrected or outright replaced with the new inventory system.
The mini-games have had the rough edge cases largely weeded out, and the game has shifted from bug correction to feature addition.
The NPC AI has been, and will continue to be, refined.
The original world level just no longer matched what I feel the game can become. It was drab, and it was too large. Too much wasted time moving from place to place, to much empty space leaving the game feeling lifeless and unfinished. To that end, it's been replaced with a newer, more colorful, more efficient version. I can only hope you like it.
Along with the visual improvement, the level has been upgraded to the new world-partitioned schema brought in with Unreal Engine 5, meaning less of the world should be loaded in at any given time, improving performance. I'm continuing to work to move load off people's GPU's where I can. The lighting now uses the new Lumen model, so should also be more efficient.
Obviously this huge a shift in the game may cause one or two teething issues. I've triple checked if you load an old game you'll keep your cart, mine picks, weapons, and quartermaster. All inventories stay intact. If anything does go wrong, please just let me know.
I expect the game to go back on sale in the next day or so, hopefully to a better reception. Whatever happens, thank you again for everything. I can only hope you got your $4 worth.
[Updated June 30 at 3:15 PM PDT] Monster Life is now accessible again and should no longer crash upon entry.
[Updated June 29 at 11:09 AM PDT] The maintenance has been completed and we have extended Cash Shop items for 6 hours. Please restart your Nexon Launcher or Steam to make sure that you get the latest client! Thank you for your patience.
[Updated 10:07 AM PT] We are currently looking into an issue found during the maintenance. At this time, maintenance has been extended until further notice.
We will be performing a scheduled minor patch on Thursday, June 29, 2023 at 5:00 AM PDT (8:00 AM EDT / 2:00 PM CEST / 10:00 PM AEST). We anticipate the maintenance to last approximately 6 hours, concluding around 11:00 AM PDT (2:00 PM EDT / 8:00 PM CEST / 4:00 AM AEST June 30). Thanks for your patience!
Times:
Thursday, June 29, 2023 PDT (UTC -7): 5:00 AM - 11:00 AM EDT (UTC -4): 8:00 AM - 2:00 PM CEST (UTC +2): 2:00 PM - 8:00 PM AEST (UTC +10): 10:00 PM - 4:00 AM (June 30)
What will be unavailable:
All MapleStory game servers.
Changes and Updates (Additional Changes TBA):
Monthly windows update.
MapleStory will be updated to v.242.2.0
The skill from Breath of Divinity will now continue to work in the case that the player dies at the same time of activating the skill.
The Chu Chu Island Set now correctly gives Male and Female sets to Zero characters.
Ayame's skills can now be properly used when bound to a key during the Hieizan Temple questline.
Kaiser's summoned Nova Guardians no longer spawn too far from stationary bosses to attack.
The scrolling announcement will now only be present for the first two minutes of log-in time during the Miracle Time event duration.
[Updated June 29] The captcha when entering the Wongstaurant Mini-Games is no longer present.
Patch Note: v1.1.1 Hotfix addresses a critical bug causing email delivery failures. Players should now reliably receive all essential emails. Previously, there was a chance that certain emails, such as the one titled 'A Constant Challenge' containing key items like the Crop Duster, would not reach players, resulting in significant obstacles to progression. This issue should be resolved.
Your support and understanding have been immensely valuable as I work to fix these types of issues. I apologize for any inconvenience and genuinely appreciate your ongoing support!
preparation for Book Three to make it playable immediately upon release later this year
a few typo fixes
an error with one of Lana's CGs not showing up in the gallery has been fixed; if it still doesn't show up for you, the scene may need to be viewed again unfortunately! Sorry for the inconvenience!
Thank you all for your diligent bug & typo reports. I'm always doing my best to improve and keep the game bug-free. Sorry it has been a while since the last batch of typo reports were fixed. I have been very busy lately and I'm doing my best to keep on top of things, but this time around, things got piled up longer than I would have liked. My apologies, and I appreciate everyone's patience!
This week we have a few bug fixes and gameplay tweaks based on player feedback.
This update is smaller compared to prior updates as our development focus has shifted primarily toward the next major update we outlined in our Early Access roadmap. We are targeting a late August release for that update with a new Class, a new Book, Daily Challenges, and a lot more.
We hope you are enjoying the game!
Release Timing
This patch will be released at approximately 10 am PT (UTC-7) on June 28th, 2023.
Fixed bug with Stunning Ghostquills quest not working. Changed to Dazed.
The Splinter Blotter enemy should again correctly apply 'Amplification' to the player, causing increased incoming damage.
Added some missing tooltips to a few binding augments.
Obelisk
Updated Ironclap epic augment Heavy Ironclap to be consistent with other 'inflict' augments. Inflicts Crush directly instead of on hit. Can now inflict if enemy dodges.
Updated Seismic Slam common augment Dense Seismic Slam to be consistent with other 'inflict' augments. Inflicts Crush directly instead of on hit. Can now inflict if enemy dodges.
Clairvoyant
Fixed Spirit bomb rare augment Surging Spirit Bomb showing up as common instead of rare.