Towers of Thana - Bishop Games
Hello there! Thanks to everyone who tried the demo during the Steam Next Fest, it was great to get all of your feedback and reactions! Today, we are releasing a new build update with a few minor fixes and tweaks and, while we’re at it, we might as well update you about the different changes that occurred over the last two weeks.

June 19th – 0.3.1
Of course we had to start things off a bit rough! Some of you were stuck on the loading screen when the game started. Luckily, we were able to identify the source of the problem rather quickly and deployed a fix the same day.

June 20th – 0.3.2
For a while now we’ve been wanting to improve this menu, but never got around to it. With this quick update, we take a couple steps in the right direction by adding a Wishlist and a Support button.


June 22nd – 0.3.3
Have you ever changed something and thought “Hey, that’s such an improvement!” then realized that you screwed up? That’s what happened with that menu. It had 2 issues:

  • Arrows and Enter keys were not an option to navigate (which we addressed with this update) and some people got stuck there, unable to start the game. When you’ve been using the WASD/Space bar combo for years, sometimes you overlook the simpler things.
  • It was not possible to use the mouse to navigate either, so we fixed that.
June 27 – 0.3.4
And to finish it off, here’s a list of all the little things we’re fixing in today’s update:
  • Various fixes to mouse navigation.
  • When exiting a mission from the pause menu, you will now see new nodes on the World Map.
  • The “Combo Ready” tooltip message on towers will now only be displayed on the tower that you currently have selected (usually the closest one to you).
  • When you complete a mission, you will now see the population gains you got as a reward in the Rewards Screen.
  • When you kill an enemy with the Spirit Drain Attack, you gain a shield to absorb damage. This shield effect is shown on top of the health bar. This bar was not displaying as properly filled even when the protection was maxed out.
  • Reduced camera shake in some situations.
  • Some items were blocking the path of the player and enemies in an Egyptian biome; this is now fixed.
  • Balancing changes to population gains and game objective.
Grab The Goblins! - nobones
I'm really excited to have the game out there and in people's hands! ːsteamhappyː

If you find any bugs feel free to reply here or email me at jackharnett99@gmail.com

Also if you could positively review the game that'd help out immensely! I'm really proud of what I have made and reviewing and sharing help other people see it and hopefully have some fun.

If there is at least a few people who enjoy the game then I'd love to add a free stage or two in the future, but for now I am nervously awaiting any bug reports.

Happy goblin grabbing!

Jun 27, 2023
Tyrion Cuthbert: Attorney of the Arcane - Diamondhenge
Changelog
-Fixed several typos present throughout the game.
-Thoughts seen through the Eye of Horus are now present in the Text Log
-"OBJECTION!" messages are now present in the Text Log
-The colour hue for most spells has been changed to match their school of magic
-Icon for Celeste's Sword now matches its appearance in the CGs and location art.

Bug fixes
-Save files created during the "Evidence Obtained" message used to be corrupted. This would throw an Exception whenever the Save File is loaded. This has been fixed.
Jun 27, 2023
X8 - Melopod
Thank you for playing X8! A quick hotfix coming your way to fix some issues.

If you have been enjoying the game, please consider leaving us a review on the Steam store page, we'd really appreciate it!

    Balance
  • Decreased the maximum Shinya's Jolt instances from 3 to 2
  • Increased cost of Shinya's Jolt from 100 to 150

    Bug fixes
  • Fixed occasional crash at the match end
**Please be advised that players on an older version of the game will no longer have access to the online servers until you update your game.

Thank you for your patience while we build a better game with your help!

Download X8 here!
📌 Meta: https://www.oculus.com/experiences/quest/4518172508241377/

📌 Steam: https://store.steampowered.com/app/1763510/X8/
Jun 27, 2023
Swords 'n Magic and Stuff - Kindred
Hey guys.

Just a small patch to address most of the issues from the update. Any other issues you've reported either aren't a priority at this time or we simply didn't have time to fit them into this patch and wanted to get the big stuff out of the way.

Thanks for your patience! Here are the patch notes:

1.6.1 Patch

Improved:
  • Blizzard and other slow effects can never entirely freeze enemies
  • Drop rates tweaked across the board
  • Improved how loot rolls are handled
  • Lightning Strike tome sound effect improved
  • Augmented tools now give more crit chance
  • Circlet of Trueshot now grants 5 crit chance in addition to previous effects
  • Can now double jump and hold to glide, no longer requiring a third jump to trigger your glider
  • Commanding your companion is now more precise, preventing accidentally commanding them to guard allies in combat when you intend to send them to attack
  • Life Drain effect from shades and Drune nerfed to be more forgiving
  • Empowered Frostshard trinket now affects Willpower instead of Focus
  • Potion of Forestry and Mining both increased from 4 to 8 in their respective stats

Fixed:
  • Magic tomes in shops now receive the proper textures when refreshing on a new day
  • Enemy status effects will no longer be applied when the attack is blocked
  • Crit chance stat removed from the focus tooltip when looking at weapons in shops
  • Watering can should no longer apply wet status to all players in multiplayer
  • Arrow focus tooltip now shows appropriate stats
  • Healing companions, allies and yourself grant XP (if they’re not full health!)
  • Several staves and wands fixed to be the right damage type and skill/class
  • Conjure Feast tome now scales with caster level appropriately in multiplayer
  • Dropped cosmetic items can now be stored in collections again
  • Black horse mount completed rehabilitation and is walking great once again!
  • Job board quests shown on the world map will now show correct titles and not gibberish
  • The vandal who stole the “Dance” from the “Dance Lessons” sign was apprehended and the sign has been restored to its former glory
  • Lute, Earthshard Dagger and Mage Shield items no longer grant Aura bonuses
  • Mayor Bill’s wife in Hope Harbor finally taught him how to close the door when he leaves his house
  • Gorgum Snail lantern no longer floating
  • Hovering over required materials in crafting and in stockpile containers now shows the name of the item needed
  • Spell tomes now display their class in their tooltip
  • Removed the empty buff from Conjure Feast
  • Players who have previously reached certain class levels now earn their titles on login (check your title dropdown. There is no pop up for this)
  • Potentially fixed or reduced the tendency of being kicked back to the title screen when trying to join multiplayer servers. If you encounter this bug, please let us know! We need more data to better diagnose it.
Age of Empires II: Definitive Edition - Lady Eridani


Come dive into another update for Age of Empires II: Definitive Edition! This is a large one with balance changes, bug fixes, and more, including Romans added to Ranked Play! Plus, Piglins and Creepers have entered through a strange portal in an all-new Minecraft Legends Event!

While there are plenty of notable fixes and features to look forward to in today’s build, here’s some of the big highlights coming with this month’s update:
  • Romans enabled for Ranked Play!
  • Minecraft Legends event!
  • Bug fixes based on your feedback!
  • Balance changes!
Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team


◆ UPDATE 87863◆


BUILD SPOTLIGHT

Minecraft Legends Event
🤍June 27th – July 11th🤍
Hello and welcome to the monthly Age of Empires II: Definitive Edition Event!

This month we have some strange invaders coming from another game: Minecraft Legends!

A portal has been opened and hordes of Piglins and Creepers are already attacking our poor villagers, it’s time to fight back!

We hope you enjoy this particular event, good luck have fun.

New Rewards!
TODAY through July 11th, complete the in-game tasks within the time limit to unlock exclusive rewards!


Event F.A.Q.

🢂 Q: Do I have to complete the challenges on consecutive days?
[expand type=details]While challenges don’t have to be completed on consecutive days, only one challenge can be completed per day.

This means that you will need to play at least five different days to complete all of the challenges.[/expand]
🢂 Q: When is the last day I can complete the daily challenges?
[expand type=details]The Minecraft Legends Event concludes July 11th.[/expand]
🢂 Q: What do I do if I accidentally unsubscribe from a special mod?
[expand type=details]No problem! All you need to do is click your Profile Icon on the main menu, select Event Mods (under Collection), and then check the unlocked event mod you want to enable![/expand]
🢂 Q: How do I change my profile icon?
[expand type=details]You can update your profile icon in your profile:
  1. On the main menu, click the Profile Icon next to your name.
  2. You should now be in the Profile Icons tab under Collections.
  3. Select your favorite icon, then click the Select Icon button to lock in your choice.
  4. You’re done!
[/expand]
🢂 Q: How do I download and enable mods?
[expand type=details]For information about how to subscribe to and prioritize your mods, visit this article.[/expand]
Message from the Dev Team
After last months brief May/June overview from the development team, we wanted to follow up with a quick message from them about some great new additions coming to our game on the server side. These will be live TODAY. Our dev team will have more to share in the coming months about new features that are work in-progress, server-side updates, and more!

API Match History Privacy
We’ve made a small, but significant, change to our match history API. This makes it so games that are marked as non-observable (no spectators allowed) cannot be found through third-party services. This helps tournament contestants train privately to ensure their strategies don’t leak and so they don’t get spied upon before a tournament.

In order to hide your match, simply set your multiplayer lobby’s visibility to private, or uncheck the ‘Allow Spectators’ box.

Matchmaking Speed
We’ve heard your complaints about long queue times and have taken action to shorten them! This change will affect everyone whose queue times are shorter than 7 minutes. On average, you’ll notice a queue time reduction of around 20 to 30 seconds (20 seconds around the 1000 ELO mark, 30 seconds for the higher and lower ELOs).

After evaluating our initial results, we may tweak this a little further to shorten it by 45 seconds to a minute!
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
Jun 27, 2023
Tuttle: Star Flower Harvest - Ismael Rodriguez
Hello! I've been working hard on Tuttle:SFH since release, digesting all the feedback and bug reports. I've address many critical issues and bugs, and even added some new features! Take a look at the patch notes! "Never Stop Growing"!

= New Features =
- Perma-Death Mode.
- Endless Mode.
- Spawn Rate Modifier.
- Added new enemy type "Flipper".
- Added new enemy type "Hard Snatcher".
- Buffed Traps against "Hardfaced Hog" enemy.
- Buffed Traps against "Hardfaced Worm" enemy.
- Scythe button can be held down for rapid fire.
- Added Tutorial messages regarding purple coins and garden size.
- Changed description for Scythe skill to include button prompt.
- Changed some enemy spawn rates.
- Changed some enemy waves.
- Modified some UI sound effects.
- Modified Title Screen.

= Bug Fixes =
- Fixed critical bug regarding E-mails failing to send.
- Fixed Task "Grow 2000 Flowers" incorrectly looking for 99,999 flowers.
- Fixed Task "Grow 1000" incorrectly appearing to be "Grow 2000 Flowers".
-Fixed glitch where only one 1 sprinkler could be deployed at a time. (Requires Cooldown Skill)
- Fixed visual bug related to loading icon.
- Changed how "Grow Flower to Level x" is reported to correct issues with tasks.
- Added UI to flowers grown from Special Box. This box indicates these flower's level growth is not reported to Task List, but still counts towards Garden Score.
- Changed how plants are generated to prevent "floating flower" bug.
- Fixed Starting Box on the Back of the truck incorrectly counting as opening 2 boxes.
- Addressed various UI-QOL issues.

= Possible Future Updates =
- Improved button prompts for different controller types.
- More E-mails, especially for games continued after ending.
- More rewards in E-mails.
- Disposable items given as E-mail attachments.
- General polish and refinements!
Jun 27, 2023
Milfvania Ep. 1 - ag.negrea00
Like I did with Ep. 2...
I will add a gallery that allows full replay of a scene including dialogue, sounds and music.
Also some Steam achievements because why not. Expect this update to come in the next few days.

Even though I'll focus on Ep. 3 (final) for the moment it struck me the idea of releasing a free DLC for this for winter holidays maybe. Like an extra scene or something.

It is a good option to comment down below which of the characters of Ep. 1 you would like to be featured in a special scene (mini story + animation).
Sun Haven - Pixel Sprout Studios
Hey Everyone!

It’s Bruce, the Director of Sun Haven.

We hope you’ve been enjoying Patch 1.2 this weekend - it’s been awesome seeing all the love to our new Romanceable characters and seeing all the new screenshots of your farms with the new Sheds and House Customization!

We’ve been getting asked the question though, where is the new DLC mentioned in the 1.2 Patch Notes? We’re excited to share that the new DLC Packs (including a free Snaccoon costume!!!) are finally here!) To celebrate their release, they are also all 10% off!



Just look at all of these cosmetics!

There are 4 new DLC packs releasing today, one of them being a brand new Free Snaccoon Costume! These 3 other DLC cosmetic packs contain brand-new items to Sun Haven including clothes, furniture sets, pets, and mounts!


Free Snaccoon Costume DLC Pack Includes:
  • To get this pack, make sure you download it from Steam!
  • Snaccoon Hat
  • Snaccoon Shirt
  • Snaccoon Pants
  • Snaccoon Gloves
  • Snaccoon Tail

Set Sail Pack Includes:
  • Parrot Mount Whistle
  • Crab Mount Whistle
  • Scuttles the Crab Pet
  • Sam the Toucan Pet
  • Mips the Monkey Pet
  • Red Matey Bandana
  • Matey Shirt
  • Matey Pants
  • Pirate Captain Hat
  • Pirate Coat
  • Pirate Pants
  • Shanty Hat
  • Shanty Top
  • Shanty Boots
  • Swashbuckler Headband
  • Swashbuckler Top
  • Swashbuckler Bottoms
  • Tall Captain Hat
  • Captain Coat
  • Captain Shoes
  • Blue Matey Bandana
  • Peasant Sailor Shirt
  • Peasant Sailor Pants
  • First Mate Hat
  • First Mate Dress
  • Cabin Boy Hat
  • Cabin Boy Shirt
  • Cabin Boy Shorts
  • Pirate Chest
  • Pirate Table
  • Pirate Chair
  • Pirate Wardrobe
  • Pirate Bed
  • Pirate Hammock
  • Pirate Treasure Map
  • Pirate Anchor
  • Pirate Wood Post
  • Pirate Cannon

Mushy Pack Includes:
  • Mushroom Froggy Mount Whistle
  • Booshroom the Mushroom Ghost Pet
  • Mush Hat
  • Mushroom Witch Hat
  • Mushette Hat
  • Mushroom Sweater
  • Mushroom Baggy Pants
  • Mushroom Dress
  • Striped Button Up Shirt
  • Brown Slacks
  • Striped Dress
  • Mushroom Coat
  • Mushroom Slacks
  • Mushroom Dress Coat
  • Mushroom Vest
  • Light Brown Slacks
  • Mushroom Vest Dress
  • Froggy Overall Top
  • Froggy Overall Bottoms
  • Froggy Dress
  • Sheer Green Sweater
  • Brown Baggy Pants
  • Sheer Green Crop Sweater
  • Long Green Striped Sweater
  • Long Sleeve Crop Striped Sweater
  • Fashionably Oversized Shirt
  • Mushroom Bed
  • Light Brown Mushroom Decoration
  • Red Mushroom Decoration
  • Mushroom Table
  • Mushroom Coffee Table
  • Mushroom Bookshelf
  • Mushroom Carpet
  • Mushroom Coat Rack


Ocean Shores Pack Includes:
  • Manatee Mount Whistle
  • Seaside Lamp
  • Seaside Dress
  • Anemone Dress
  • Beach Shorts
  • Ribbon Hat
  • Floral Shirt
  • Floral Beach Dress
  • Skipper Shirt
  • Skipper Pants
  • Skipper Dress
  • Octopus Dress
  • Diver Helmet
  • Diver Top
  • Diver Gloves
  • Diver Bottoms
  • Seaside End Table
  • Seaside Bed
  • Seaside Chair
  • Seaside Table
  • Pink Seaside Shell Rug
  • Blue Seaside Shell Rug
  • Pink Seaside Starfish Rug
  • Blue Seaside Starfish Rug
  • Seaside Wardrobe
  • Seaside Chest

After adding the DLC to your account, just log in on any character (new, or old) and check your farm mailbox to pick up your new content!



This outfit goes with everything!

That’s all for now, we hope you enjoy!


https://store.steampowered.com/app/2488153/Sun_Haven_Free_Snaccoon_Costume/
https://store.steampowered.com/app/2488151/Sun_Haven_Set_Sail_Pack/
https://store.steampowered.com/app/2488152/Sun_Haven_Mushy_Pack/
https://store.steampowered.com/app/2488150/Sun_Haven_Ocean_Shores_Pack/

Bruce, Director
Pixel Sprout Studios


Steam: https://store.steampowered.com/app/1432860/Sun_Haven

Discord: https://discord.gg/HvMPETUJcK

Twitter: https://twitter.com/SunHavenRPG

Instagram: https://www.instagram.com/sunhavenrpg

Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643
Cyberfrags '69 - Dayeed
TL;DR: I am still updating the game, I'm just really bad about including the patch notes on Steam. I'm active on our community discord: https://discord.gg/3CwzCD2C69 and all patch notes are posted there immediately! I've added a bunch of stuff since my last post on here; guns, maps and more besides!





@everyone New update!

New map!

-Asteroid Rig is a wall-running playground; available in FFA, TDM, CTF, GG, and OB.


Dayeed — 01/28/2022 9:59 PM
@everyone New Update!

New gun, and QoL

-Added a "Shuffle Teams" button to the host menu in team-based matches.
-New gun, the Retro Void, is a suppressed, slow-firing SMG. Alternate puts you in the "retro-void", a black and white, pixelated reality for 3 seconds (10 second cooldown). While in the Void you are invisible. You can still be shot by other players, but you can't be seen. Melee, grenades, or weapon-fire will end the effect early.
Dayeed — 01/29/2022 2:26 PM
Quick Hotfix

Fixed issue where "shuffle teams" button would cause teams to shuffle repeatedly.


Dayeed — 01/29/2022 6:30 PM
@everyone Quick Update!

Fixes and QoL

-Added button "Auto start next level" under single-player menu
-Fixed visual bug where dummy projectiles could hit invisible player model
-Fixed issue where players could shoot from the Retro Void if they started shooting before activating alternate.
-Added music to Verdant Bluffs and Asteroid Rig


Dayeed — 02/02/2022 4:08 PM
@everyone New update!

Sorry for the radio silence over the past couple days, it's been a busy weekend.

New Map!

-"Colony" is a medium-size map available in TDM, FFA, CTF, GG and OB.


Dayeed — 02/03/2022 5:36 PM
@everyoneQuick update!

Balance tweaks

-Increased Singularity rate of fire
-Increased damage radius of Tri-Hard and Sickness & Health.

edit: I also removed the map "Quad" because it was a bad map that was incompatible with all the new movement changes


Dayeed — 02/07/2022 8:22 PM
@everyone Quick Update!

Slight tweaks

-Adjusted wall-run to better handle convex curved walls.
-Adjusted slide to better handle deceleration on flat, or nearly flat, surfaces.


Dayeed — 02/07/2022 10:18 PM
@everyone Quick content Update!

Added a map, removed a map. Like an MTG card with extra steps.

-"Industrial Zone" is a new map in the O'Neill Cylinder (Like Hills and Colony). Medium sized and available in FFA, TDM, CTF, GG, and OB.
-Removed "Ceres" map. It was too small and too cluttered with things that hindered the movement kit.
Dayeed — 02/10/2022 2:25 PM
Hotfix:

Fixed CTF on Industrial Zone


Dayeed — 02/11/2022 5:29 PM
@everyone hotfix:

Fixed issue where players could spawn underneath the map in Industrial Zone


Dayeed — 02/12/2022 9:28 PM
@everyone New Update!

Level 4 (First-draft) is here!

I'm very indecisive when making single-player levels, thus why it's taken so long to expand the single-player experience. I'm calling this a "first draft" since I'm sure it will change as I get feedback, so be sure to let me know what you think!


Dayeed — 02/12/2022 11:30 PM
Hotfix!

fixed some nasty UI bugs with the new level.


Dayeed — 02/13/2022 3:11 PM
Hotfix! Ditto previous hotfix ^^^


Dayeed — 02/15/2022 5:09 PM
@everyone Update!

Level 4 tweaks.

-Added doors on most of the areas.
-Adjusted enemy composition in the final area.


Dayeed — 02/16/2022 6:46 PM
@everyone Update!

Tweaks and improvements

-Modified unequipped temp drain: When gun is supercooled and unequipped it will stay supercooled (unless player grabs a new weapon).
-Fixed issue where gun wouldn't display correctly on HUD in Gun Game (and other specific scenarios).
-Slightly increased size of Capt-Hook view model. It just felt like it needed more junk in the trunk.
-Slightly increased M6a9 Carbine body-shot damage.

I had forgotten the original purpose of the Big Fuck-Off Gun. It was originally meant as a set-piece for Level 4 (before I restarted making the level from scratch).

So, I've added it to Level 4, just before the last room. I've also reworked the enemy composition (again) to make that last room more fun with the B.F.O.G..


Dayeed — 02/17/2022 12:28 AM
Hotfix:

Disabled slide animations for B.F.O.G.


Dayeed — 02/24/2022 6:12 AM
@everyone New Update!

Damn I hate being sick, I can't get any work done. Well, I'm back in the chair and chugging away!

New weapon and some minor fixes.

-Improved Slide animation while firing, that was a weird one.
-New weapon! The G-String is a Cyber-Bow with 3 fire-modes:
1. Str8-Shot: a slow-moving arrow with no drop, and no heat build-up. Can be fired full-auto, with a very slow fire-rate (it is a bow after all). Does MASSIVE damage.
2. ClusterShot: Arrow separates into 7 explosive charges with a wide spread. 3 shots before overheat, and yes, you can rocket jump with it.
3. SnagShot: Slow-moving arrow that, when it hits, pulls the player with a single impulse in the direction of the hit. Strong damage output.


Dayeed — 02/24/2022 4:07 PM
@everyone Quick Update!

G-String fix and tweaks

-Fixed third person model positioning.
-Reduced explosive count on Clustershot mode from 7 to 6
-Slightly increased velocity of Str8-Shot


Dayeed — 02/28/2022 6:50 PM
@everyone Update!

New map!

-"Skyscraper" is a medium/large map with a lot of verticality. Available in TDM, FFA, CTF, GG, and OB.


Dayeed — 03/01/2022 10:14 PM
@everyone New Update!

Got a new feckin' gun for yas.

-The "Gonk Launcher" is an assault rifle with a fairly fast bullet velocity and rate-of-fire. Alternate is a super-jump that will launch your gonk-ass over twice as high as a normal jump.


Dayeed — 03/04/2022 6:53 PM
@everyone New update!

Tri-Hard rework and a bug fix

-Tri-Hard alternate replaced, and updated art:
1. Instead of a knockback, it now places a platform wherever you shoot. Platform lasts for 10 seconds, can fire 2 before overheat.
2. Reworked art (again) to reduce screen coverage and improve visibility.

-Fixed issue where Gonk-Launcher couldn't be selected in multiplayer match.


Dayeed — 03/08/2022 1:55 AM
@everyone New Update!

New map!

-"Astral Tower" is a medium map available in TDM, FFA, CTF, GG, and OB.


Dayeed — 03/09/2022 12:16 AM
@everyone New update!

UI changes

-Added a radar in the bottom-left of the screen, showing enemy and friendly locations relative to the player.

-Changed the function of the "Gun Info" button in the main menu:
1. Like before, when hovered it displays a short blurb describing the gun.
2. When pressed, the camera focuses on the gun and pulls up an additional window that shows the stats of the primary fire-mode. The stat-sliders shown are:
-Body Damage
-Headshot Damage
-Heat per shot
-Rate of fire
-Temperature rate of fire change
-Recoil
-Spread
-Vent time
-Hit type (Projectile/Hit-scan, no slider)


Dayeed — 03/11/2022 4:52 PM
Hotfix!

Fixed issue where players would show in blue on the radar in FFA and Gun Game.


Dayeed — 03/15/2022 6:14 PM
@everyone Update!

New gun!

-the Burninator is a flamethrower with a glide alternate.


Dayeed — 03/19/2022 7:15 PM
@everyone New update!

Tweaks and improvements

-Guns that aren't equipped now lose temperature gradually, instead of all at once. (Time to completely cool unchanged)
-List of held guns now shows temperature of unequipped weapons. The color shows the temperature, white being room-temp. Equipped gun now appears green to avoid confusion with supercooled guns (light-blue).
-hopefully fixed issue where player's radar dot would appear red in FFA (instead of orange).
-halved damage tick-rate on incendiary ammunition (The Law, Sammy, and The Burninator). Damage has been doubled, so TTK is barely changed. This should reduce performance-hits due to excessive blood, and reduce audio distortion.
-changed hit sounds to be a bit "punchier"


Dayeed — 03/21/2022 6:48 PM
Quick update!

Added map size indicators in the multiplayer map selection menu, in parenthesis after the map name. Sizes: Tiny, Small, Medium, Large.


Dayeed — 03/21/2022 9:59 PM
Hotfix!

A fix for the thing that was broken by the fix

-Fixed issue where radar dots wouldn't always disappear in multiplayer.


Dayeed — 03/24/2022 11:49 PM
@everyone Quick Update!

Tweaks and stuff

-Reduced heat buildup on Mini-Gat's shield.
-Bullet penetration has returned! Railer primary and The Law AP rounds can now penetrate up to two walls.


Dayeed — 03/26/2022 12:18 AM
@everyone Update!

Tweaks and art changes.

-Added a one second respawn delay to FFA, TDM, OB, and GG, to prevent accidental respawns for those who want to switch weapons.
-Added a vertical indicator to the radar.
-Changed the art for the Bad Motherfucker. The M249-look was a bit stale next to some of the wackier guns, and now it's just as wacky!


Dayeed — 03/26/2022 4:33 PM
@everyoneUpdate!

New art

-Replaced art on Typewriter to be more "sci-fi"
-I think I accidentally left an unfinished prototype weapon in the main menu weapon selector (whoops). It's gone now.


Dayeed — 03/28/2022 11:56 PM
Art update!

M6a9 Carbine was feeling a little boring, so I reworked it!


Dayeed — 03/30/2022 7:05 PM
@everyone Update!

New art and some improvements.

-Muzzle flashes are now colored according to weapon temp, rather than purple.
-Slightly increased body-shot damage for M6a9 Carbine
-New art for multiple guns:
1. Sharpshot-420
2. Eastwood
3. Jackhammer

More art reworks coming soon.


Dayeed — 04/02/2022 12:56 AM
@everyone Update!

Art and fixes.

-New art for two more guns: the Nerd Cannon and the Mini-Gat
-Fixed issue where player would spawn with the wrong weapon after dropping first gun and respawning in Single-player
-Fixed issue where player could survive stepping on a kill plane in Level 1.


Dayeed — 04/03/2022 2:01 AM
@everyone Update!

Capt-Hook overhaul

-New art!
-Primary fire is now a full-auto plasma pistol.
-Adjusted the material of the grapple-laser so the end now correctly attaches to the gun.


Dayeed — 04/05/2022 1:59 AM
Update!

More art, likely the last for now.

-Sickness-N-Health and Retro-Void affected.


Dayeed — 04/07/2022 11:31 PM
Update!

-New model for the Big Fuckin' Shotty
-fixed rotation for Capt-hook in third person


Dayeed — 04/13/2022 12:12 AM
@everyoneUpdate!

UI improvements and tweaks

-New UI Objective indicators in CTF and OB, replacing the "wall-hack" effect.
-Capn' Hook grapple range and acceleration slightly increased.


Dayeed — 04/13/2022 10:30 PM
Hotfix!

Fixed issue where I forgot to take out a weapon prototype from the lists, causing UI bugs


Dayeed — 04/15/2022 5:54 PM
Hotfix!
Fixed some buggy behavior with the Capt' Hook


Dayeed — 04/16/2022 11:13 PM
@everyoneUpdate!

Balance changes and weapon tweaks.

-Tri-Launcher alt: Platform is now a jump platform
-Gonk-Launcher: Slightly reduced body-shot damage.
-Burninator: Reduced on-hit damage, increased damage of lingering flames.
-Cyber-Deagle, Dick Reckard, and Eastwood: slightly increased body-shot damage.
-Big Fuckin Shotty: slightly increased pellet velocity.
-G-string: added particle effect to arrow.


-Gun-Game: When on the last gun, melee can now win the gam\e. Time to Icarus-Slapp!


Dayeed — 04/23/2022 10:09 PM
@everyone Update!

Apologies for the wait, this "gun" took took more figuring-out than usual.

-Introducing: the Hyper-Spear! It has a plasma beam primary and a spear-charge alternate.


Dayeed — 05/01/2022 1:17 AM
Update!

Fixes and tweaks

-Slightly adjusted art for Dick Reckard
-Increased velocity of Hyper-Spear's beam
-Fixed issue where aim-down-sight animation wouldn't play on Sharpshot-420 and M6a9 Carbine


Dayeed — 05/10/2022 12:07 AM
@everyone Quick Update!

Art and stuff

-New art for the Singularity!
-Slightly increased radius of pickup colliders.

...and whatever else I forgot to write down, it's been a weird week.


Dayeed — 05/17/2022 2:49 AM
Little update

G-String changes.

-Fixed typo in description
-Removed second mode, "Cluster". It didn't feel quite right with the rest of the kit, and its removal helps with handling the weapon when swapping to Snag-Shot.


Dayeed — 05/18/2022 5:43 PM
@everyone Quick balance update!

Hyper-Spear was feeling a hair too strong, spear-dash has been nerfed.

-Reduced dash velocity from 100m/s to 75m/s, reducing the distance per dash.


Dayeed — 05/20/2022 10:12 PM
@everyone Update!

New map!

-Refinery is a medium-sized map available in TDM, FFA, CTF, GG, and OB.


Also fixed a typo.


Dayeed — 05/25/2022 1:29 AM
@everyone Update!

New weapon!

-Use The Worthy to summon the power of two Chrisses with this Cyberfrags take on Mjolnir. Throw the hammer to a set distance and it returns on its own dealing damage both ways. Or, throw the hammer to a set distance and you return to the hammer (damage only one-way).


Dayeed — 06/27/2022 4:57 PM
@everyone Update!

Apologies for the relatively long time since my last update, but I have a new map for you!

-Diplomatic Quarter is a medium map available in TDM, FFA, CTF, GG, and OB.


Dayeed — 06/28/2022 1:31 PM
Quick update.

Teleporting sniper in PvE now waits 2.5 seconds before teleporting, instead of 1.


Dayeed — 06/30/2022 10:54 PM
@everyone Quick update!

Accessibility and visual stuff

-Added color vision deficiency settings (under "Gameplay" look for Color Vision Mode/Strength settings)
-Increased the amount weapons rotate in response to player-rotation. It should make it feel a bit more dynamic and snappy.


Dayeed — 07/02/2022 1:43 AM
@everyone Update!

New multiplayer map!

-Cloud City is a medium map available in TDM, FFA, CTF, GG, and OB. Try not to fall off...


Dayeed — 07/04/2022 8:46 PM
Quick Hotfix

-Fixed broken collisions in Cloud City
-Adjusted gunfire attenuation settings so it sound should be easier to discern directions.


Dayeed — 07/06/2022 5:54 PM
Quick hotfix:

Fixed minor UI issue with Ultrawide aspect ratios.


Dayeed — 07/11/2022 3:59 AM
@everyone Update!

Art, tweaks, and a new pickup!

-New art for Gonk-Launcher, and a slight reduction in body-shot damage
-Alt-fire for M6a9 Carbine is now hit-scan
-Fixed issue where explosive projectiles could penetrate enemies and subsequently explode twice.
-New Speed-Boost pickup boosts speed of slide and wall-run. Added to rotation in all maps/modes.


Dayeed — 07/19/2022 8:11 PM
@everyone Update!

This is a juicy one... New art, animations, and mechanics!

-New art for the Railer, and reduced brightness of electricity effect.
-New animations! The high-fidelity, mo-cap animations were just too... real for Cyberfrags. So I made my own! They are goofy as all hell, and more than a bit janky, but I think it's more fun this way.
-First person body! You can now see your body when looking down. If you don't like it, you can turn it off in the settings menu.

TWO new buttons! It's not often I add those...

AKIMBO:

-You can now dual-wield any gun except the B.F.O.G.
-Activate by pressing the Akimbo button (default mapping: Z). Press again or swap weapons to cancel.
-20 second cooldown, though the gun lasts until cancelled.
-While active certain actions are unavailable or changed:
1. Cannot melee
2. Cannot grenade
3. Alt-fire is replaced with firing duplicate weapon.

SHART BOUNCE:

-Rapidly drop and slam the ground with your ass, applying AOE damage in a cloud of weaponized shart. You bounce off the ground on impact.
-Must be more than 10m off the ground to activate (default mapping: X).

DISCLAIMER: This update involved overhauls of multiple systems. Specifically the shooting, temperature, and animation systems. I've spent several days migrating, iterating, testing, and fixing. Though I think I caught it all, it is very likely I missed something. If you find any bugs or issues please let me know in ⁠bugs!

These new mechanics have had very little balance-testing outside of PvE. I'm sure I'll need to iterate further, so if you think something isn't working from a balance or mechanical perspective I'm happy to hear about it in ⁠suggestions!


Dayeed — 07/27/2022 5:05 PM
@everyone Update!

Balance tweaks, UI improvements, art, and some other shit.

-Adjusted position of G-String (Bow) in first person so it looks less dumb while akimbo
-Changed look of UI status bars (Health, Heat, and K-Shield)
-New art for Tri-Launcher and Flatliner
-Tri-Launcher rockets now accelerate.
-Tri-Launcher Bounce-pad now aligns to the surface hit.
-Increased Big Fuckin' Shotty rate of fire.

New Akimbo functionality:
1) Cannot be activated until meter is full.
2) Fill meter by moving. The faster you move the faster it's filled.
3) While active, meter drains. The faster you move the slower it drains. Once fully drained Akimbo ends.

This should allow for plenty of Akimbo chaos without undermining other mechanics.



Dayeed — 08/06/2022 1:09 AM
Quick Hotfix:

Fixed issue where private multiplayer lobbies couldn't be joined by friends. Or, well, anyone. It was basically glorified singleplayer. All I had to do was change a seemingly unrelated true/false statement. Why? I don't know. But it works now!
Dayeed — 08/19/2022 10:59 PM
Minor Update!

Fixes and tweaks:

-Fixed issue where weapon alternates could be activated while reloading
-Smoothed mouse-input based weapon animations.
-Increased Akimbo fill-rate


Dayeed — 08/26/2022 7:54 PM
Quick UI Update!

Added background for clarity on the shield indicator, making it easier to see player speed at a glance.
Dayeed — 08/28/2022 11:53 PM
Quick update!

Fixes

-Fixed issue where selecting a new gun between lives didn't work until player died again.
-Fixed bug where player model would phase in and out during multiplayer countdown.


Dayeed — 09/13/2022 1:23 AM
@everyone Update!

New tutorial and stuff

-New and improved tutorial level with a movement course and a target range with moving targets
-Fixed issue where Shart-Bounce wouldn't actually bounce when playing as a client in multiplayer (This was a fucker of a bug. Still don't know what the problem was/is, and the fix was... messier than I'd like.)
-Fixed sound attenuation of Gonk Launcher alt-fire


Dayeed — 10/28/2022 4:57 AM
Update @everyone!

It's been a little while, but here ya fuckin' go! Tweaks, fixes, changes, and a new gun!

Fixes:

-Burst-fire ADS on M6a9 now works correctly every time.
-Recoil values on multiple guns now functioning correctly. (I made a bigly dumb mistake that took me far, far too long to notice.)
-Swapping away from The Worthy while flying to hammer no longer lets you yeet yourself at 75m/s.
-Probably other stuff. I've been doing a little here, a little there, so I probably missed one or two things. I suppose all that really matters is that the game should be working better than ever!

Tweaks:

-Added second temp-gauge that appears while Dual-Wielding so you can keep track of both weapons.
-Animated hit-markers for more oomph to your hits!
-Substantially increased wall-run acceleration.

Weapon Changes/Tweaks:

-Icarus: Increased flight acceleration.
-Sharpshot-420: Increased recoil.
-Zip-Gun: Now fires a 2-shot burst. Reduced recoil.
-Hyper-Spear: Reduced speed of the Dash.

New fuckin' gun!

The AK-ZRG

-Primary: Guided bullets. While in-flight, bullets will attempt to correct trajectory to hit where cursor is aimed.
-Alternate: Target-lock. Aim a targeting laser to paint an enemy (or friend!) with a fire-and-forget marker for one second. During that time all bullets will attempt to directly hit the marked location/body-part. Homing effect strong enough to hit targets behind player. (Straight from Zorg for all you Fifth-Element fans!)
-DPS is lower than any gun in the game. Even so, there is a good chance it is still too strong for multiplayer. Expect balance changes as we do more testing during Friday Night Frags! (8PM EST on Friday nights)
-Unlike all other new-additions, it has been inserted as the fourth unlock, after the Sharpshot-420. Hopefully this gun can help new players compensate when facing more experienced opponents.

I'll keep the updates coming when and where I can! Thanks again for playing!


Dayeed — 10/28/2022 8:16 PM
@here HOTFIX!!!


I fucked up my directories when uploading the last build and caused Steam to have an aneurism. If you try and launch the game and it fails due to a missing EXE, just update to correct it.


Dayeed — 10/30/2022 6:38 AM
Update!

Soooooooooooo the AK-ZRG was broke as fuck.

-Fixed issue where you could target yourself.
-Targeting now targets ONE bullet at a time (Max of 10). This should hopefully increase the skill component so it's not just instant death.


Dayeed — 11/28/2022 11:20 PM
@everyone Quick Update!

Balance tweaks and bug fixes.

-Fixed issue with Da Burninator where the low-G would persist after swapping weapons.
-Slightly reduced distance and speed of The Worthy's alternate. (when player is pulled to hammer.)
-Dramatically reduced length of bullet trails to improve visual clarity.
-Slightly increased body damage of Bad Motherfucker.
-Slightly decreased heat buildup on Icarus alternate. (jet-boost)
-Slightly increased projectile speed of Snag-Shot on the G-String. (Bow)
-Slightly reduced heat buildup on Mini-Gat's shield alternate.
Dayeed — 12/03/2022 4:50 PM
Hotfix:

Fixed some UI bugs in non-standard resolutions


Dayeed — 01/20/2023 7:09 PM
@everyone Update!

Sorry it's been so long! I'm chugging along wherever I can.

Weapon skins and stuff

-Weapon skins can now be unlocked in Co-Op and PvP
-Not all have skins yet, and only some of those have more than one. The limits being my creativity and artistic ability. More will come!
-Skins are unlocked every 500xp earned. A new line in the Gun Info panel (main menu) shows how much weapon XP has been accumulated.
-The following guns have skins:
1. M6a9 Carbine (x2)
2. Big Fuckin Shotty (x3)
3. Cyber Deagle (x1)
4. Sharpshot-420 (x1)
5. Eastwood (x2)
6. Jackhammer (x1)
7. Bad Motherfucker (x1)
8. Mini-Gat (x1)
9. Typewriter (x1)
10. Capt-Hook (x1)
11. Peeper (x1)
12. Sammy (x2)
13. Blazer (x1)
14. Icarus (x1)
15. The Worthy (x2)

-Changed hit-markers to better differentiate between headshot and bodyshot damage.


(P.S. there is a secret phrase that will unlock 5000 weapon xp when typed into MP chat. Hint: it's a quote from a 20 year old movie)


Dayeed — 02/27/2023 8:07 PM
@everyone Update!!

New map and skins!

-Cyber-Deagle: Made the Royal skin look less dumb

Added skins to the following weapons:
-Sickness & Health (x1)
-Retro-Void (x1)
-Gonk-Launcher (x1)


New Map!
Market is an urban map available in FFA, TDM, CTF, GG, and OB.

I'm not very good at environment art, but this has been good practice making a satisfying play-space without looking like complete shit. Feel free to give me any feedback you have! We'll be sure to play a few rounds there in upcoming Friday Night Frags!


Dayeed — 02/28/2023 6:40 PM
Baby update:

The start-of-match countdown timer can now be customized in the multiplayer level-select menu.
...