Yomi 2 - Leontes


Hello everyone! Leontes here. We hope you enjoyed playing our Demo over the week of Next Fest!

We're excited to finally launch Yomi 2 in Early Access!

The game is available now with 9 playable characters (with 6 gems to augment them!) online play, friend challenge, spectator mode, a single player campaign (with more locations to come!), combo practice and more.

Be sure to join us on Discord to find opponents, keep up with news and just hang out and chat about the game.

See you on the server!
Remnants of the Rift - Player Two
One of the greatest joys of working on games is bringing all sorts of ideas to life, creating all kinds of worlds, characters, etc.

Creating a diverse cast of characters is something we wished to do, as our team comes from all sorts of backgrounds. All of us at Bromio feel it's a disservice to deliver a homogeneous cast when there are so many options out there to choose from.

Since the Remnants of the Rift’s early days, we envisioned Morgan as a non-binary character simply for the reason we felt it would be a fun thing to do. Why should we necessarily do the usual brand of main character? Nothing stops us from doing something different, and it shouldn't stop anyone reading this to do so, either.

We felt the best way we could represent a non-binary character was to have them use any set of pronouns; that way, no matter what language the game is translated to, we can keep that aspect of Morgan clear.

We hope everyone enjoys and appreciates our small effort to represent a natural aspect of life.

Happy Pride, Everyone!

Bromio



Twitter: @BromioDev
TikTok: @BromioDev
Instagram: @BromioDev
Castle Of Alchemists - Hal0Badger
CONTROLLER SUPPORT
  • Controller support has been added.

    Controller support buttons only show XBox Controller buttons as shortcuts right now, we will add PS Controller buttons in the future as an option.

    Some of the localization for the controller is not complete yet, so they will not change to your chosen language. We will fix this as soon as possible.

    With Controller support, while not officially verified yet, Castle of Alchemists became more Steam Deck friendly than ever.

    If you are playing with a controller or on deck, don't forget to change your controller layout to Gamepad from Steam settings.


GAMEPLAY CHANGES
  • You can now farm previously finished levels at any level.

    This means that regardless of your victory degree, you can replay a level and get some farm out of it, depending on your success level.

    Matching your previous level success or below, grants the half of the farm of that degree. Getting a better result gives you the full amount for the next degree of victories.

    Previously, you needed to finish the level at Flawless to be able to farm it.

  • Challenges now provide extra resources when finished (8 / 2 / 1).

  • Vial skills now ignore barricade collision.

  • Almost all the levels have gone through balancing with the current enemies.

    We are aware of the issue while earlier levels being way too hard for the new players, which do not allow a proper muscle memory build for the game, later stages ( especially 3rd scroll ) becomes way too easy.

    We made the first couple of levels easier with waves, especially till you open the crafting mechanics, and adjusted the waves for further levels at 3rd scroll to be more challenging.

    This balance change aims to improve the quality of the levels by the existing factors for now and we are aware some of these maps require fundamental changes, with map updates.

    We are working on those map updates, bringing balance changes to existing traps, items and enemies, as well as bringing new content.

BACKEND CHANGES

  • We deployed a possible fix for screen blur on high hz monitors (such as 144hz).

    Situation seems to be fixed in our initial testing, but please notify us if the issue continues.

  • CRT options have been added to the main menu.



Next Stop, Endless Maps and more ways to farm resources!
Attack on Toys - N7T-GAMES

Attack on Toys 4.5 - NOW AVAILABLE! - 30% OFF!
Attack on Toys (Classic, 2019) DLC STEAM® Edition - NOW AVAILABLE! - 50% OFF!
Attack on Toys STEAM® Workshop Mod Supports - NOW AVAILABLE! MOD GUIDE HERE!
https://steamcommunity.com/sharedfiles/filedetails/?id=2876744518
★ MAJOR UPDATE ★
  • Blocks Man - COMPLETE TOYS PACK
  • Papercraft & Origami Mods - NOW AVAILABLE to Subscribe

  • Summer Daycare - Dual HQ Invasion / Terror / Toy-Box / Conquest / PvP
  • Summer Daycare - Dual HQ Invasion: Green Blocks Man & Army Man working together as one to defend the HQ's from Tan INVASION!!! Also some few Action Soldier Man provided some support as well!
[/h3]
[/list]
⚑ NEW & IMPROVED FEATURES
    1. Discord Member's & YouTuber's Appreciation on Summer Daycare
    2. Summer Daycare STEAM® Achievements
    3. Cowboy and Mod Builder and tester v4.5
    4. Toy-Box Pro Mode
    5. New Deploy Command
    6. Bullet - Mortar Trail Effect Improved

    7. Settings - Post Exposure (EV)
    8. Settings - contrast
    9. Settings - Saturation
    10. Settings - Player FOV: FPS & TPS
    11. Settings - Texture Quality

    12. PROP - Bounce House
    13. PROP - Forest tree
    14. PROP - Glow Stick
    15. PROP - Night Lamp & Glow Sticks
    16. PROP - Wood Blocks Stars
    17. PROP - Magnifying Glass
    18. PROP - Scaleable Box Toys
    19. PROP - Diorama Dead Army Man
    20. PROP - Blocks Toys Starter Pack
    21. PROP - Rug Puzzle Colorfull Updated
    22. PROP - Block Toys Storage
    23. PROP - Manage Pathfinding

    24. SPAWNER - Blocks Man Army Spawner 3D Models Updated
    25. SPAWNER - Insect Nest 3D Models Updated

    26. Driveable - Jeep & Car Driveable Handling & Speed Improved
    27. Driveable - Vehicle water physic improved
    28. Driveable - Tower Infinite Dying Glitch Fix

    29. Player Recoil Kickback Animation Improved & Optimized
    30. Smaller Toy-Box Scalable minimum scale
    31. Mod Workshop Guide Shortcut Button
    32. Confirm Exit Button

  • Thank you so much for all the Feedbacks and Support from STEAM® Community & Discord Community
  • STEAM® Community Appreciation UPDATE is in planning...
  • Stay tune for the next BIG UPDATE ༼ つ ◕_◕ ༽つ THANK YOU!




















































⚑ Attack on Toys 4.5 logs
    1. LandMine Decal Fix
    2. Helicopter & Plane Driveable Sound Fix
    3. Ship AA Collider Fix
    4. Plane Dead Part Physic Fix
    5. Pillbox Collider Fix
    6. Photo Mode Bug while driving fix
    7. Player HP Buff
    8. Buff Tower Anti Tank Radius Increased
    9. Terrain Hugging Ship & Boat Fix
    10. Vehicle Driveable water physic improved
    11. Buff Starting Player Plastic
    12. Car Race Track LOD Fix
    13. Pool Chalk LOD Fix
    14. Hero HUD Pool Fix
    15. Plant Bush Default Rotation Fix
    16. Tower Army Collider Fix
    17. Prop Plant Bush Default Rotation Fix
    18. Prop volcano glow effect glitch fix
    19. Pole Lamp Pathfinding Fix
    20. Workshop Subscribe Achievment fix
    21. Button Map Mode Attack, Stay, Follow commands HUD Fix
    22. Ragdoll Death Optimized
    23. Disable auto un-seat Squad when Player exit driveable vehicle
    24. Adjust Height Toybox Joystick Button Fix
    25. Optimized Builder AI
    26. Army M4 Tank Recoil fixed
    27. Toy-Box Search Function Fix
    28. Plastic Coin Ship spawn buggy position Fix
    29. Ghost price air support Fix
    30. Xylophone Collider Fix
    31. Hook Weapon Clipping Fix
    32. Hitpoint Spider & Cockroach Fix
    33. Spawn Point Dead Physic Fix
    34. Spawner Blancing Medic
    35. Music Volume Fix
    36. HQ Seats reduced and slight HP Buff
    37. Other fix that might not listed in this post
Farmer Toon - thetechinox
Patch MaJ 57: XP bugfix
Jun 27, 2023
Starsiege: Deadzone - Pioter
Thank you all for supporting Starsiege: Deadzone over the last few months!

We hope you're as excited as we are for the upcoming release of the game. Over the past few weeks, our team has been hard at work to ensure that the game you've been eagerly waiting for exceeds your expectations.

That being said, we firmly believe in delivering a top-notch gaming experience, and part of that commitment involves ensuring that we test some new features and address any bugs that might impact your enjoyment of the game. We want to confidently provide you with the flawless experience you deserve. Given these circumstances, we will extend testing and resume playtesting on the Alpha Playtest Client. If you do not have access to that client, please click request access on the store page under the playtest title.

While we understand that this news may come as a bit of a surprise, we want to assure you that this extra time will be used to perfect the game and create an even better product for you all. We can't thank you enough for your support and understanding. Your enthusiasm for our game has been the driving force behind our development. We confidently expect to have Starsiege: Deadzone in your libraries before the end of July.

- Prophecy Games
Choo Choo Survivor - Gamer To Game Developer
Thank you to everyone sending through feedback and bug reports. Here are some launch day corrections I've made to the game.

  1. Changed mouse cursor to a custom cursor that is hopefully more visible. Let me know what you think of the new cursor.
  2. I think I've corrected being able to reset zombie attacks by rapidly pausing and unpausing the game by bringing up the upgrade menu.
  3. Increased pallet speed by 10%. Quite a few of you mentioned they are just too slow even with max upgrades. Let's see how 10% increase goes.
  4. Increased survivor speed by 30%. They were a bit too slow.
  5. Reduced damage to survivors by half in hard mode (it was too difficult). 20% damage reduction in normal mode.
  6. Corrected champion locomotive achievement unlocking when losing a game.


Over the next few days I'll be trying to design a cruise control feature so perhaps you can set a speed for the locomotive and it will try to maintain that. If you press a button to move the locomotive then cruise control will stop and control will revert back to you. I have to put more thought into this one.
Roots of Yggdrasil - Alexis_Manavoid
Thanks for playing the June Playtest!
Thanks to everyone who reported bugs on our discord, it helps a lot! We've made a patch specifically with changes from the community!



Patch Notes

New Features
  • Added quests to track tutorial progress.
  • Storms can now be used as Draugr for requirements.
  • Integrated visual for Scout Camp.
  • Added Feedback when destroying buildings
  • Rebalanced a few buildings

Bug Fixes
  • Fixed a bug with Heroes housing research unlocking Great Hall housing
  • Fixed a bug with the Ginnungagap spawning in tutorial maps
  • Fixed a bug with conversations not closing when pressing left click
  • Fixed a bug that would cause less options to appear in artifact reward screen.
  • Added Feedback when destroying buildings
  • Fixed Many typos (there's still more!).

As always, let us know what you think on Discord or using the Steam Forums!
Thanks again for playing! See you soon!

Star Control®: Origins - Yarlen
  • Small crash fix caused by async save game loading.
School of Magic: Deck & Slash - KeySam
In this prerecorded session I go over the gameplay of School of Magic, how the game came to be and some basic strategy.
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