Jun 27, 2023
Karos - Julia K.

June 28, planned technical work will be carried out on the servers of the Karos game. In this regard, the game may not be available from 8:00 to 8:40 Moscow time.

Please note that the time of the work is indicative and is subject to change. We apologize for any inconvenience.
Warhammer The Horus Heresy: Legions - CrisGV


"Sanguis Extremis!"
– Kargos 'the Bloodspitter'

Only a few days left of the World Eaters' Battle Pass! Complete your daily and seasonal missions and reach the end of your reward tracks to earn the exclusive cosmetics. There's still time to complete the reward track, don't miss out!

If you complete the Premium Pass' reward track, you will unlock an alternate art for Kargos 'the Bloodspitter', depicting him in the bloody fighting pits of the World Eaters as he carves his red legend in enemies and comrades alike.Get the Premium Pass to earn the most out of your reward tracks, there's still time to reach the end!
Remnant: From the Ashes - Gearbox Publishing
Riders Republic - UbiFaveRED
Hey Riders, the patch for Season 7 has been deployed this morning. So, let’s chill and get some details about Riders Republic going.
As usual, some content is already available, and some must wait until tomorrow. So, before we dive in, let’s clear the air on what is available!

Today:
• New Introduction
• New Career Progression
• New seasonal Hub

Tomorrow:
• New feature: Live area
• New items in the shop
• New season progression
• New seasonal content

Now, let's spill the deets!

New Introduction
Same sense of déjà-vu if you read the updates.
Since the launch, we also observed some of our new players had difficulty getting through the game introduction due to its duration and linear aspect, preventing them from enjoying the unique social open world promise in Riders Republic.

With Season 7, we’ll bring a completely revamped introduction, to create a shorter and more spectacular experience to join the community of the Republic way, way, faster!
We take this opportunity to refresh the dialogs and cinematics to be more in line with the evolutions of the game since launch.

Once the introduction is over, the new players will now see a few icons on the world map to start their careers. This is another big change coming with this update, now all sports and their careers are unlocked from the get-go. Giving players the option to start with whichever career they like or freeride the map with all sports available in the sports wheel.

To replace the former careers unlock steps in the progress trackers, riders will also be rewarded with brand-new helmets at 30, 65 and 90 stars. Players who already passed these thresholds will receive them retroactively.



New Career Progression
If you read our community update, you might have been spoiled!
We observed our players tend to lose track of the progression of their careers after a while. As so many events keep getting unlocked, whatever they do. With season 7, we reworked that aspect to help players flow easily through the various careers.

The new flow to unlock events for a specific career will be more linear. To access the next event in a career, you must complete the previous one by reaching the finish line. Sport XP remains, of course, but no longer unlocks new events as you level up. Players will still get new gear or money upon leveling up.
This way, it's easier to track the new events you unlock and the ones you need to do. Just like the BMX career or like the Ultimate Ridge events.

If you have unlocked the boss event of a career, you won’t see any change to your experience. If you are still progressing in a career, don’t worry, your progress is kept, and all the events you unlocked will still show. Then the new unlock rule will apply to the next step in the career.

Live Area and Live Events
Starting with season 5, we introduced Live Events. It is a way for us to highlight some events weekly and can revisit familiar events with unique twists.

With season 6, we took it further, with 2 Live Events every week. Sometimes used for competitions and sometimes to create twisted experiences. Such as the F.0.R. group hacking events to let you experience them with their vision to push the boundaries. Or to follow the strict discipline of the Shogun riders.

With season 7, we go even further. Not only are we bringing more Live Events, we bring new modifiers to create unique experience when revisiting familiar events! Look for the #CHILLIN ones for relaxing rides, expect plenty of surprises and re-discover many of your beloved events with other gear, toys, or cool twists. The Republic isn't done yet with the F.0.R group and the shogun riders...
LIVE EVENTS come with exclusive weekly challenges to complete, so playing each of them will help you reach the master reward!

We’re also adding Live Areas, open-ended play zones where a scoring objective must be reached within a time limit. As weekly Live Events, they are tagged from the mountain view as “Live” and you can use the “Live” Tab to find them easily.

So we hope you’ll love coming back every week to look for this rich program of LIVE activities and complete your weekly challenges for new customization items and gear during the season.

New Seasonal Content
On the menu for this seasonal progression is an awesome emote, finally allowing you to show off your dance skills; a new outfit to be ready for anything this summer. A relic of the Republic: an ancient Egypt inspired elite BMX; a pair of elite Faction signature skis and a unique outfit from a new collaboration with the brand Nineyard. And shoes. Yes, shoes! From a famous VANS model we added to the game!



Really exciting top tiers item for you to collect. So, what are you waiting for? You have 3 months to play and collect stars to get them.
As usual with the season progression, don’t forget to claim it before a season switch!

Per usual, the shop is about to be filled with new items to fit this season. Meet Lava, Prism & Mercury in the shop right now! The collection of "Elementals" outfits coming with unique visual effects and animated patterns!



See you tomorrow, for the beginning of the Riders Republic Chillin’ season!
Jun 27, 2023
Hero Siege Playtest - illuminati
- Improved Whirlwind hitbox
- Act bosses now roll for 8 items instead of 5
- Fixed disabled drops from dropping
- Added another layer of satanic+ drops for act bosses on top of the 8 rolls which now drops satanics 1/60 on normal, 1/40 on nightmare and 1/20 on normal. The max tier possible is on hell and its Tier A.
- Fixed Possessed Bullet not critting, added packId so it doesnt shotgun and added an impact sound for it
- Companions now gather keys and ores/materials for the player
- Added prefix text for Enchanted or "superior" items
- Fixed mercenary swapping direction between attacks
- Changed Serrated Chains to only scale from attack damage and made the chain to deal 100% of the attacks damage.
- Polished player life and mana bar on top left
- Fixed Summons pathing out of bounds
- Fixed Temporal Hero crash
- Fixed Summon Frenzy crash
- Fixed Mercenary crash in anubis
- Fixed Mercenary Damage Return crash
- Fixed Amazon Thunder Fury not scaling from lightning
- Fixed Game End crash when pressing the X button
Iron Order 1919 - Grayshine


Commander, the latest Situation Report has just arrived!

New balancing changes that we announced previously on our Discord are live! Thanks to your feedback we were able to assess all pros and cons and now you can see the final version. We made drastic improvements to the in-game economy, unit movement speed, and the number of starting units. We hope you like these updates and are looking forward to your constructive feedback on our Discord server!

In addition to that, we addressed adviser tasks. The adviser now only shows tasks related to promoting units if the player has already researched them. Also we fixed a bug with adviser rewards, enabling players to claim them instantly instead of experiencing delays.

Finally, we fixed some bugs with error messages on mobile devices and improved the time adjustments in our speed maps.


To get a complete overview of all changes in today's update, please check the detailed list that we prepared for you.

If you'd like to share your thoughts on today's update or are looking for a great place to discuss strategy with skilled commanders from all around the globe, make sure to check out the Iron Order Community Discord!

Your Bytro Team



Supremacy: 1914 - Grayshine


Attention, General!

We are excited to announce a new mobile feature in Supremacy 1914 - the Offerwall! This new feature is a great way for you to earn gold and enhance your gaming experience. With the Offerwall you can complete various tasks and offers from our advertising partners to earn free Goldmarks. Starting tomorrow, the Offerwall feature can be found under the shop and rewards icon in the app.

This update introduces highly requested adjustments to the speed maps you've been asking for. Previously, certain in-game features within speed maps remained unaltered, giving the impression that the map was at a regular speed. However, we have thoroughly reviewed and improved these features to accurately reflect the speed of each map going forward.

In addition to that, we addressed adviser tasks. Advisers now only show tasks related to promoting units if the player has already researched them. Also we fixed a bug with adviser rewards, enabling players to claim them instantly instead of experiencing delays.

Last but not least, we got rid of that annoying bug that made infantry units that are about to spawn teleport anywhere in the map. This caused some confusion and units suddenly appearing where they should not. Luckily, this bug is not in the game anymore.


For a closer look at the changes please check out the detailed list of updates and share your feedback with us on the forums and our Discord server.

Best of luck General,
Your Bytro Team

Jun 27, 2023
Caverns of Evil - blackjar72
Some changes:

  • The final bosses actually spawn
  • The victory screen will not advance the level or do other normal intermission stuff
  • Difficulty in NG+ is now asymptotic, with 16=16 and infinity=32
Supremacy: Call of War 1942 - Grayshine


Attention, General!

Following up on the changes from the end of May, we are making further changes to the game’s balance. Thank you to all our players for the great feedback! It made us rethink our buffs to Railroad Guns. It also sparked follow-up changes to buff the Allied and Comintern doctrines.
We reverted the buffs to Railroad gun production. Now a Secret Lab at level 4 is again required to ensure efficient production.
Further, we increased the damage of Commandos, Anti-Tanks as well as Tactical and Attack Bombers. We want to strengthen units that profit from Allied and Comintern doctrine buffs to make those doctrines more competitive with their Pan-Asian and Axis counterparts.
We also buffed the movement speed of SP Anti-Air. That way motorized offensives no longer have to compromise on either speed or anti-air.

And with that, we come to the bug fixes for this week. Enjoyers of sub-surface warfare rejoice! Submarines are no longer visible even when undetected. We also fixed a bug that caused stealth units to become visible when stacked with non-stealth units.

For a closer look at the changes please check out the detailed Release Notes and share your feedback with us on the Forums and on our Discord Server.

Best of luck General!

Your Bytro Team
Total Factory - Total Craft
Hi all guys! There hasn't been any news for a long time and I agree with that, I'm so bad, a-ya-yay!

I want to share what is happening in the project now, quite a lot has already been done, but there is still a lot to be done, this, of course, upsets me too, but every day, as a true hero of my project, I continue to program co-op logic and redo what what needed to be redone (or better done immediately) as needed!

Now the COOP mode has a pretty good foundation already, there is a full synchronization of the movement of the players (Honestly! I tested it with my friend!).
The characters are people, you can choose the gender between a man and a woman, there is no customization of appearance and is not planned because the game is not about that + in symmetry where each object is a 2D sprite it is difficult to come up with an adequate customization system, so forgive me :)

Synchronized:
-Player spawn and despawn
-Full movement of the player, wherever he is, whether it's walking in water or on ice or running
-All currently available animations of the main character of the player
-Generation of landscape and resources, their number
-Extraction of any resource, yes, yes! You can already hammer stones or pieces of wood together, grass, uh.. it took me.. The server will remember these changes (so far only in the current session, because our super-duper-programmer has not yet implemented saving)
-Construction
-Planting and growing plants from seeds
-Player Inventory
-The container of the object (in this case, the chest), only one player can use the chest at the same time, this is necessary to avoid unpleasant moments with desynchronization of the contents and all kinds of "dups" of things.
-Conveyor belt and underground conveyor

What I have already changed in COOP mode from the normal game:
-All items now have rarity, there are 5 types of them.
-There will no longer be a mass upgrade of machines, now the appearance and characteristics of the machine depend on the rarity of the item.
-The interface of the game is completely new as well as the inventory with the container.
-Underground conveyor is now placed much easier, and most importantly - you can adjust how long it will stretch, however, the length itself (its maximum) depends on the rarity of the underground conveyor.


-The world has become completely open in this mode, it is no longer divided into regions! To do this, I had to redo the pathfinding system completely.

About the regular version of the game:
During the development of the new mode, I find places where I wrote the code, apparently "tired", and such places are fixed, but now I can not release any fixes for the normal version of the game, because in fact the project is very "broken", and these fixes (and maybe a bunch of new bugs) will be released along with the first major update that will bring you a new game mode (actually, I would call it the second part of the game, actually).
By the way, I added animated water and vegetation to both modes, now they move!

The work continues, it all works both through the usual local network and through the Steam lobby system. I do a lot of testing on Steam too, with my imaginary friends ;D

I'll attach a couple of pictures, and like in the good old days - GIF!

Write your questions in the comments and I will answer them as soon as possible!

Thank you for your invaluable support!
Total Craft Games
...