HOT WHEELS UNLEASHED™ 2 - Turbocharged - Milestone Community Manager
It's time to give you a sneak peek of what awaits you! New possibilities to unleash your Hot Wheels passion come with new vehicles, environments, surfaces, abilities, and more. Hot Wheels Unleashed 2 - Turbocharged™. October 19: mark your calendar!
Let's go again! Dear Blobs, the last two Betas were an absolute joy and we appreciate your feedback. It's time to get the adorable character of your choice and jump back into the Loop with us. If you already have a key and/or participated last time you are good to go. If not, please sign up with the form above and join our Discord to grab a Beta role.
If you haven't seen it yet - Here's more info about the game:
Share the love and die trying!
This platformer is joyful, altruisitc and it has cooperation at its core. Start your way through the Loop with up to 10 random players. Help each other, work together and find bliss in cooperation — especially when things go wrong.
Doing good earns Karma!
Every good thing you do, one way or another, earns you the sweet Karma you can use to unlock characters and their abilities for future Loops. Even some cheeky self-sacrificing because dying isn't the end here.
No run is ever quite the same
The size of your team, the characters and perks you choose will all determine your next level. Every character comes with their own ability, wanna play as an Umbrella to protect your team? Or be a super strong elephant paving the way for others? It's up to you!
-fixed an issue with server and lobby browsers scroll views being unscrollable -fixed an issue where if sliding was set to 'use slide input' it would not work -fixed an issue where an invisible collider would keep the weapon charm hanging in air on the Blazer -attempted improvement on loading times even more with potential slight runtime performance degradation
ooh als when switching between towers the ground floor will be default selected or the previously selected floor . So if you skip between different command towers the previous height should stay selected.
This update brings further improvements to the extra controls introduced in version 1.4.2.
Now, the piece-movement and camera-movement functions are controlled by different mouse buttons. This should stop the frustrating situation of trying to move a piece, and instead moving the camera. The left mouse button controls piece movement, as it always did. The camera movement is now controlled by the right mouse button. There are in-game reminders about these controls.
I have also moved the corner markers to the top of the z-axis, so that they can always be seen over the puzzle pieces.
Thankyou to the members of the community who discussed these changes with me. If you have any other suggestions or comments to share, I'm happy to hear them!
Hey guys! We are here with a bunch of fixes and improvements:
- Next part of English grammar and overall quality improvements (I would say almost all game proofread) - Puzzle game improvements (now it should be comfortable to play in it) - Some game bugs and game logic fixes - Minor sounds and other fixes
Thanks for staying with us!
We always read your comments and try to improve every aspect of our game :)
I’ve patched the latest build with minor changes not including the upcoming graphics update. This build features the architecture snap feature that makes aligning similar construction parts to each other much easier.
In addition this patch is a preparation for the upcoming graphics update and War System. A lot of the code has been cleaned up with many functions prepared to be compatible with the DirectX 11 changes. These changes should not have any noticeable effects on the game.
If you do notice any issues with this patch, please report them on the Xsyon forums in the Developer Zone.