Filthy Animals | Heist Simulator - Theoban
ey youse buncha Filthy Animals,

Stealin’ stuff can be hard work so it’s time tuh take some time off. That’s why yer uncle Tony is giving you a break - I’ve opened up my island so youse can get some well-earned rest.

Welcome to the Last Resort


Take a load off and hang out at The Last Resort, the best kept vacation spot with only a little bit of radioactive waste, traffic noise, and snakes.

Play ball, go ziplining, and uncover some buried ‘treasure’. Take the time to try on some different outfits while you relax somewhere where there’s no timers or objectives to worry about for once.



The Last Resort is accessible via the level select menu, and is available now to everyone in both single and multiplayer modes right…now!

Get 25% off Filthy Animals
Right now you can save 25% when you pick up Filthy Animals on Steam.

We’ve also updated the game with a load of quality of life improvements recently, so if you've been waiting - now's the time to pick up the game and get ready for CHAOS!

https://store.steampowered.com/app/1195420/Filthy_Animals__Heist_Simulator/

Keep in Touch
Puzzle Wizards - MDABA
- Added a preview of your wizard wearing the hat or robe when crafting a new hat or robe. Drag palette potions onto the ingredient list to try different colors before you mix.
- Added your current Spark Streak status to your Wizard popup.
- Added the ability to use Revive potions in Battle.
- Added the ability to use Dazzle to revive in Mixing and Battle.
- Added a graphical indication that pieces can only slide horizontally to Battle.
- Many other small tweaks, fixes and improvements.
Jun 27, 2023
Journey Into Darkness - Star Seeker Studio
1. Fix the bug that the character will fall out of the map at the edge of some scenes
2. Optimize some functions
3. Adjusted the AI of some monsters at the first forest level
4. At the beginning of the first level, add a simple tutorial tips

Jun 27, 2023
Merchant of the Six Kingdoms - Cory Long
After 3 years of hard work, including several incredibly talented people who contributed from art to voice acting to testing, Merchant of the Six Kingdoms has finally been released. A massive thanks to Splattercat and the many other Youtubers who covered my game, as well as everyone who played the Next Fest Demo.

I’m thrilled to finally share the full game. You’ll now have access to all 20 markets full of characters to barter with and quests to challenge you with moral and fiscal decisions. You can now build your fortune, your allies, and contest the title of King of Coin.

Best of luck in your travels, fellow merchants.

Minor updates since the demo:

  • New feature: Uncollected items will be indicated with a tag
  • New feature: Simple notes in Journal
  • UI: Tab now toggles Journal
  • UI: Add shortcuts listing to Journal
  • UI: Add debounce to prevent double click from accepting deals and other actions
  • Fix: Momentary bright white screen on bootup
  • Fix Music volume issues when changing master volume
  • Fix: Rare bug where players get softlocked after myth games
  • Fix: Typos
  • Gameplay: Extremely minor gameplay balance tweaks

Short Term Plans:

  • Improved optimization for massive inventories
  • Re-attempt Steam integration for possible Steam Deck support, Achievements, etc
  • Bug fixing as bugs get reported
Jun 27, 2023
Bear No Grudge - zeroevade
Mostly quality of life tweaks. Nothing major but can now skip the cutscene and better integration of speed run mode. Enjoy.
ACHERON - BARBA YAGA
Hey there, there have been many delays and Acheron has changed a lot since i first started it but this is the final iteration, so be sure to give it a try and let me know what you think, i will be updating the demo but it will be the last demo expect the full game late 2023, thank you for sticking around.
Jun 27, 2023
One Military Camp - Miguel García (Abylight Studios
- Improvements on the leveling
Jun 27, 2023
Forge Industry - BiteMe Games
Hello there fellow blacksmiths!

Unfortunately, we've decided to delay the release by Forge Industry three weeks, to 21/07.

During Steam Next Fest, we've received an immense amount of support and feedback, but we feel uncomfortable releasing the game in its current state. There were too many issues coming up, and, whilst we are working as hard as possible to get all the kinks ironed out, sometimes you just need more time.

Why "only" 3 weeks of delay? We are actually feature complete, meaning everything we want you to be able to do in the full game does "work", just not at the level of quality we are expecting.

Because of that, we're going to let Forge Industry cook just that little bit longer, so that the experience will be amazing once it comes out.

Thank you all for the patience and continued support you have been showing us over the last few months! We truly wish to give you guys an amazing experience.

Yours, The entire BiteMe Games team
Space Mechanic Simulator: Prologue - Atomic Jelly
Hello Space Mechanics!

Welcome to the next Space Mechanic Simulator Developer Insights. Today we will touch on the topic of blueprints.


Why do I need blueprints?
Diagrams are now essential - you may get a mission where they tell you a pump stopped working, and you will have to figure out why. Maybe it's the electric motor in the pump that failed. Maybe it's the PLC controller that has the wrong program or is damaged. Or maybe a battery has failed and nothing has power? This makes diagnostics an actual part of the game.


Palmtop is fun
Palm has received new features that allow you to check, for example, the installed program. In addition, you will be able to correct erroneous programs and install correct ones to PLCs. This is not the end of the changes. Visually, we've also made quite a few improvements and, of course, device animations. They no longer just stand in one fixed position, but gently wobble from side to side.


As always, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Stay tuned for more!

Add Space Mechanic Simulator to your wishlist!
https://store.steampowered.com/app/429380/Space_Mechanic_Simulator/

Join our community on Discord! 🫵



That is it for today.
See you soon!
Space Mechanic Simulator - Atomic Jelly
Hello Space Mechanics!

Welcome to the next Space Mechanic Simulator Developer Insights. Today we will touch on the topic of blueprints.


Why do I need blueprints?
Diagrams are now essential - you may get a mission where they tell you a pump stopped working, and you will have to figure out why. Maybe it's the electric motor in the pump that failed. Maybe it's the PLC controller that has the wrong program or is damaged. Or maybe a battery has failed and nothing has power? This makes diagnostics an actual part of the game.


Palmtop is fun
Palm has received new features that allow you to check, for example, the installed program. In addition, you will be able to correct erroneous programs and install correct ones to PLCs. This is not the end of the changes. Visually, we've also made quite a few improvements and, of course, device animations. They no longer just stand in one fixed position, but gently wobble from side to side.


As always, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Stay tuned for more!

Add Space Mechanic Simulator to your wishlist!
https://store.steampowered.com/app/429380/Space_Mechanic_Simulator/

Join our community on Discord! 🫵



That is it for today.
See you soon!
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