- Pausing the game when pausing - Vaporia T2 require kill enemy room post input item now has requirement with input item to prevent softlock in room
[Medium] - Defaulting terminal to having the "Homeworld" area select selected to make escape from Aion Station during the beginning escape sequence more obvious
Thank you to everyone that tried out our Bellwright demo during Next Fest!
It was an exciting week for our team, especially seeing just how many of you decided to try our demo. We were blown away to learn that Bellwright ended up being the 4th on the list of Daily Active Demo Players on the Fest (shoutout to Warhaven, Lies of P, and Norland!), and we can’t wait for you to see more!
We’re still going through all of your feedback and encourage anyone who has more to say to please leave it for us to read on the forums! We’d love to hear what else you’d like to see in the game, what you particularly did or did not enjoy, and any kind of suggestions you might have.
Getting to watch your streams and videos was very special to us, as it's our first time seeing anyone outside the dev team walk through Karvenia, and we especially appreciate everyone that took the time to share their thoughts on the game while playing. Special shoutout to tkm_Ferdnand for spending almost 3 in-game months in the Lowlands, while building the absolute biggest camp we’ve ever seen and ending up with such a massive army that poor brigands were squirming when it marched.
There’s quite a bit of work ahead of us, and plenty of things to add, improve, and fix. Truth be told, we hadn’t initially planned on making a demo before the release, so the version of the game you’ve played was more of a spontaneous beta test than an extremely polished slice of the full game. It goes without saying that you should expect huge improvements in every aspect of the game by the time Bellwright is out, including general stability, variety of localization options, professional voice over, intuitive UI, and improved performance to name a few things you've mentioned.
There’s also a massive amount of content you haven’t seen yet that we’re working on for release: full-fledged warfare and rebellion, allowing you to march your armies against the oppressive kingdom, liberating villages and protecting your territories by building fortified town defenses or even whole fortresses, new massive regions with their own unique looks and feel, full of exciting places to explore and fight over, town progression going all the way from a small camp to a prosperous medieval city, and much more. Not to mention all the ideas we’ve collected so far from your feedback that we’ve already discussed and planned out.
It’s been wonderful to see so many of you enjoy the game, even in such an early state that it’s in. We can’t wait to share more about our plans with you, so if you'd like to stay up to date with the news about Bellwright, make sure to wishlist and keep an eye on the Steam announcements for what’s coming next!
We extended the Dad by the Sword Public Demo because we wanted to get some changes in! The demo will now end some time Wednesday Night (or early Thursday if I'm too sleepy)
Here's a short list of changes, I may be missing some:
Parries no longer require a directional input, just proper timing of letting go of Block right before an enemy hits
New Perfect Parries use the old directional input system, and reward you with bonus sword energy each time you do it. This also restores Sword Flaccid State
The stronger Parry Perks require Perfect Parry, with their descriptions updated to indicate if they require this or any parry works
Hotdog Dadcessory now properly applies a running speed buff to the player
Tutorial revamped to explain the new parries, now with smalls videos to show exactly how the parrying works
Slightly updated the reticle to show center-parrying
More gamepad support for tutorial menus
Easier projectile reflection in tutorial (slightly), with some other cosmetic tweaks
Some SFX updates
Fix for sword jump cancellation bug when looking upward
Bug fix for an error that could happen on the boss floor
Possible selection bug fixed with pillars and the Garage Door Opener
As always, send Feedback here, or on our Twitter (link below) or our Discord (link in-game). I'm particularly interested to hear what you think about the Parry changes!
Do you love inviting your friends into games of Trivia Tricks for free? Then you're sure to love bringing them into the chaotic multiplayer showdown Last Train Outta' Wormtown which also features Friend Pass!
Best of all, owners of Trivia Tricks can now get a 15% discount on Last Train Outta' Wormtown through the new Friend Pass Party Bundle!
Last Train Outta' Wormtown is a chaotic Sandworm vs. Cowboy showdown, where the man-eating Worm player can only detect human players when they're standing on the ground.
Meanwhile the human team must fuel up the train and make a getaway without being eaten. Like Trivia Tricks, Wormtown supports up to 8 players and Friend Pass, enabling massive multiplayer fun with just one purchase!
Check out Last Train Outta' Wormtown by following this link to the Friend Pass Party Bundle, and let us know if you'd be interested in more bundles in the future! Thanks again for following Trivia Tricks!
On July 14th 2023, the geese are coming! Gas Lantern games is excited to announce the release date for our latest title Goosey Guess. Get ready to immerse yourself into this goose themed world. The realistic scenes, items and containers are all true to life to give you a virtual platform for this guessing game. We can't wait for you to experience Goosey Guess on Steam. Be sure to wishlist this title or share the game to compete with a friend on the leaderboard!
Join Community Manager Arciellia as she continues onward to Generation 10 quests! Join us on our Twitch.tv channel, Wednesday, June 28th at 4:00 PM PDT (7:00 PM EDT). As always, there will be giveaways throughout the stream.
The Sea Legs update is swimming - er, walking its way closer every day, so to help you finish off those last few reps for the Super Healthy Pass, we’re hosting a Double XP event this weekend!
From Friday, June 30th, through Sunday, July 2nd, XP will be doubled from playing matches and completing daily/weekly challenges.
Double XP also applies to account level and any pass from the Archive that you have activated on your second Animal Pass track. So even if you’ve already completed Season 7’s Animal Pass, don’t miss the opportunity for you and your squadmates to make some gains!
Did You Catch It? Super Fish are Coming in the Sea Legs Update!
On Tuesday, July 11th, the Sea Legs update will be making a splash with the debut of the first aquatic Super Animals: Super Fish.
You can look forward to unlocking these six breeds of Super Fish when the update drops:
Super Fish
Super Goldfish
Super Black Goldfish
Super Perch
Super Catfish
Super Cat Fish (no, that’s not a typo)
Superite Laser Teaser
pewpewpewpewpewpewpewpewpewpew
Thomas’ newest invention, the Superite Laser, is also arriving in the Sea Legs update! It’s a light machine gun with a bit of windup, but its devastating rate of fire can seriously shred through the competition once it gets going.
Season 8 is a big update, and there’s a lot more we have left to reveal in the coming weeks! We hope you’ve enjoyed these early teasers, and are looking forward to this weekend’s Double XP event and new update on July 11th!