ARRIVAL: ZERO EARTH - jounitus
Changes in 0.16.2

  • Fixed a bug affecting unlocks in the unlocks dialog
  • Updated the audio SDK to a newer version
  • Refactored how the game is built (should have no effect for the player)
  • [Community Feedback] Increased the Units' collect radius to compensate enemies now spawning XP and Unlock Points further
  • [Community Feedback] Show Units as green overlay behind the bigger enemies (Dragon / Air Ship / Boss) to help with the visibility of the units

- jounitus
Jun 26, 2023
Hero Siege Playtest - illuminati
- Increased Boss chance of dropping Satanic+ items
- Fixed a town water bug
- Fixed a potential stuck bug in mercenary
- Fixed rare items turning to "gray" when dropped to the ground
- Fixed Absolute Mayhem not dealing damage
- Fixed Plague Master skill on PD
- Fixed Volatile Shot on marksman following cursor.
Jun 26, 2023
Wordsearch Attack - bsagames
  • Added option to turn on/off using "free rotate" mode by default.
  • Reinstate old "rotate" mode into mode sequence.
  • Changed it so starting mode for a board is based on the type of board, unless above option is turned on. 2D boards use "twist", cylinders and 3D boards with bases use "rotate", other shapes use "free rotate".
  • Fixed issue that it wasn't loading the setting to show the board controller or not. If you save the settings with the board controller shown then it should show again next time a board is shown. Showing the board controller is icon in drop down menu.
Jun 26, 2023
Dating Simulator - CheesecakeDev
Fixes:
Fixed a bug in the character creation screen that prevented the "CONFIRM" button from appearing or prevented the "ENTER" button from working after entering your character's name.
Fixed a bug when quitting a job.
Fixed a bug that caused you to do two jobs at the same time.
Fixed a bug where you would pick up the phone while shopping for clothes.
Fixed a bug where the house purchase screen always stays on the screen.
Fixed a bug when you get in the car with the Wiki page open.
Fixed the issue where the phone conversation stays on the screen.
Fixed the problem with buttons not being clicked during dialog.
Fixed translation errors.

Updates:
Added "Fix" button to the pause menu. You can use this button if you think you've encountered a bug. (Don't forget to tell us about bugs on Steam or Discord).
Lowered the minimum hunger, energy and libido required for Date.
You can now sleep again if 240 seconds have passed since you last slept.
Added information about Matching.
Limited the number of dishes to be washed to a maximum of 40.

Discord: https://discord.gg/Fue8XtE

V1.4
Missing translations corrected.

V1.5
Fixed an issue where high level charisma matches would get stuck on the "That's enough for today" screen.
Fixed the inability to interact with furniture thrown into a villa-type house.

V1.6
Fixed a bug where your fishing rod would disappear when you loaded the game.
Fixed a bug that prevented characters from appearing in bed.

The mini-game of putting on a condom is now easier.
Sons of Valhalla - Hooded Horse
Sons of Valhalla will be streaming for the Games Germany event!

Sons of Valhalla is a combat and base-building game set in the Viking Age. Build fortresses and lay siege to enemy strongholds, gather warriors and board longboats, and engage in personal combat as you raid and conquer across England.

Discord: https://discord.com/invite/9GhFAXcn8a

Jun 26, 2023
Zombiepede - Oktopal
  • highscores and medals are stored on each player now. progress is reset. In multiplayer you can see each medal and the lowest highscore is shown in the overview. in the sidebars you can see the individual highscores. necessary medals to play a level depend on the player amount now.
  • a permadeath mode was added which can only be played with an Internet connection.
  • rescue highscore bonus bug fixed and increased to 30%
  • new design for highscore
  • credits added
  • some windows game icons added
Out of the Woods - Wi1dD0G
Steam Next Fest is coming to an end. Thank you to everyone who has tried the technical demo of the game, provided feedback, or added the game to wishlist.

As this is my first game, all the feedback has been incredibly valuable and will help in creating a truly high-quality game.

The main issues that I have taken note of and will prioritize addressing are:

1. Fixing the head bobbing and overall player camera settings.
2. Improving the locomotion system, including the idle state and running.
3. Adding more interactivity to the demo. In reality, there are many mechanics in the game, but they are either incomplete or not functioning correctly. I didn't have enough time to complete everything before the start of the festival.
4. Working on the controls (specifically finishing the gamepad support).
5. Enhancing the points of interest.
Additionally, I will continue to learn Unreal Engine, Blender, and Substance Painter.

Don't forget to follow us on social media to stay updated on the game's development progress.
Twitter
YouTube
TikTok
VK
Steam
Sengoku Dynasty - SwordsOfTheSouth


Youkoso!

Delve deeper into the world of Sengoku Dynasty with Part 3 of our Developer Q&A series! From exploring the rich customization options to uncovering the inspirations behind the choice of the Sengoku era as the game's setting, we're giving you a closer look at what makes our game stand out. Also, discover our commitment to historical accuracy, the possibility of exciting future additions like dojos, and more. Whether you're a fan of Dynasty games or simply intrigued by our unique take on this historical period, this Q&A has something for everyone. Enjoy this insightful behind-the-scenes journey into the creation of Sengoku Dynasty.


18. Is it possible for us to personalize objects and residential structures?

Yes, there are plenty of customization options in the game. First of all, you will have a lot of freedom when choosing locations of your villages. Then you can place a lot of buildings and small architecture in any spatial arrangement that can fit the landscape. All buildings can have their exteriors customized almost freely - so you can choose where to place a door, or a window, and change the wood type of the wall. And finally, you have furniture and decorative items like lamps, wall banners, and other elements that you can use to adorn your living and workspaces. There will be a lot of objects available right from the start, and we plan to add more customization options on the roadmap - like different building foundations and walls, more decorative items, and such.

19. What specifically made you choose the Sengoku period as the focus of the game?

The Sengoku-era, being a time of social upheaval, makes for a great setting for the rags-to-riches premise of a Dynasty game. The later Edo era had much stricter class divides, which would make a rags-to-riches story of a peasant claiming land and rising to legendary status seem rather implausible. However, the Sengoku-era already featured nascent forms of some of the traditions we now associate with Japan, like tea ceremonies or an early form of haiku. It’s a world both familiar and strange – providing a wealth of inspiration for an interesting setting to the game.

20. Can we open a dojo and establish a Ryuha of Samuraidou?

That will not be possible at the early access launch, but dojos are a possible addition in later stages of development.

21. Will it be possible to select Japanese as the language for the game's audio?

We're giving serious thought to adding Japanese audio. Please remember that adding voice acting is very costly and time consuming (and requires all quests and dialogues to be finalized) and we most probably won’t be able to add them before leaving the Early Access phase.

22. Can we name our characters?

Yes, you'll be able to name your characters and villages. We have planned for village naming first, and player character naming later.

23. Will there be a Photomode?

It’s on our Roadmap.

24. With respect to the user interface and gameplay mechanics, will there be similarities to Medieval Dynasty? Could you detail the parallels or differences, particularly in relation to the game settings, options, and construction mechanics, when compared to Medieval Dynasty?

Since it is a game from the Dynasty series, there are some obvious similarities between Medieval Dynasty and Sengoku Dynasty in terms of interface and character control for example. We suspect that a lot of Medieval Dynasty fans are going to be interested in our game, so we wanted the basics to feel familiar. There are some important differences though, mostly because of our unique spin on some popular features and some completely new features. Sengoku Dynasty allows for more building customization and handles dynasty production significantly differently – mostly because the production is seasonal. We have also included features and quality of life improvements most requested by fans, like both first-person perspective and third-person perspective camera options right from the start.


25. Will the game feature an option to establish a family, similar to what we see in Medieval Dynasty? If such an option exists, will it also include the possibility of adopting orphaned children?

Dynasty features, including marriages and having children, are on our development roadmap. We planned them to be integral features of the game, but since they affect almost all other systems, we need more time to test them. For instance, we want to include the aging of all members of the dynasty, including player characters, where each age group will provide you with different challenges. Adoption of children is certainly something to consider, but first, we need to focus on implementing children at all.

26. Could you provide some insights into the combat mechanics of the game? How frequently will players be expected to engage in battle?

From the beginning, our objective was to craft a gaming experience that allows for the possibility of a pacifist run, where you could feasibly avoid combat and complete the majority, if not all, of the game without resorting to fighting. As such, while there will indeed be opportunities for conflict against both human and animal adversaries, evasion is a viable strategy.

The combat system in our game is designed to incorporate a variety of melee and ranged weapons. Players can choose between swift or powerful attacks, providing a broad range of tactics to consider when engaging with opponents. Initially, even skirmishes with small bands of bandits could be lethal, but through clever utilization of the game's features and mechanics, you'll find ways to tip the scales in your favor.

It's crucial to mention that, at launch, the game is not heavily combat-focused but instead leans more towards building, management, and exploration aspects. There will be some degree of fighting, but a more substantial combat system, encompassing additional enemies, weapons, and systems, is planned for inclusion in our future roadmap.

This structure is intimately tied to the game's narrative progression. Players will enjoy a relatively relaxed early game, with increasing challenges and threats emerging as they progress through the story.

Dance Loop - shonkrisp
Dance loop update — v1.2

Hi there, dancers 😎

v1.2 is out! We listened to your reviews and made a number of fixes:
• Improved height calibration — now it will be easier to reach the nodes, because we made the size of the node circle smaller;
• Fixed issue with incorrect hands offset — now the game hands match the real ones;
• Added How to play menu with some hints — go to the settings section in the main menu to open it (section to the right of song selection);
• Improved hit detection — it will be easier to hit the node, but try hard to get more points: aim at the center of the node and hit it hard.

Thank you for improving Dance loop with us. We hope that with the update you will enjoy the game even more
Jun 26, 2023
Cartel Tycoon - Under Andr
Hola Capos!

Our June Update is coming this week, and it brings new gameplay mechanics, Balance and UI changes, and bug fixes! We’ve also made some adjustments after our Steam Weekend Playtest, so stick around even if you played it!

First off, Gang Alliances!

Alliance is a powerful tool that can be used for protection and for strategic advancement. After our Combat Update, we’ve heard you loud and clear that Enemy Gangs could become unreasonably annoying in early and mid-game, so we’ve not only made balance changes but are introducing Gang Alliances that should help with that matter.

Gang Alliance means that your Allied Gang will stop attacking you, their buildings (including Smuggling Points!) will become available to you, and they even will help you out during Combat! There’s a list of things you need to achieve before being able to strike an Alliance, and you’ll need to keep a close eye on your new friends because, in the world of Cartel Tycoon, they can become enemies really fast.

After the playtest, we’ve adjusted some things to make achieving an Alliance a bit harder but also made Alliend Gang convoys faster to redeploy.

Second, Enforcers vs. Enemy Gangs!

Now Terror affects not only your Cartel but Enemy Gangs too! Enforcers have a chance to attack your enemies instead of you on each trigger of an Attention Star! You can use that to your advantage and capture Enemy buildings while they’re busy with the officials!

And if the enforcers win the fight - Enemy Gangs will lose power, making it easier for you to make an Alliance or destroy them!

After the playtest, we’ve made some adjustments to this mechanic and Enemy Gang’s behavior in general!

Third, New Gang Agreement UI!

Gang Agreements are no longer a dialogue - it’s an easy-to-read menu!

After the playtest, we’ve made some small adjustments to the menu, so it will be more clear when a new level of Agreement opens to you!

Other Changes
We’ve reworked how you can attack with weapons! Now, if your lieutenant is in a building that has weapons inside, the game will automatically offer to take weapons if you send them to attack an enemy! It works even when you select multiple LTs!


We’ve also expanded the Tutorial! Get ready for more missions that will explain combat and Enemy Gang relations better!


Global Unlocks Menu is now easier to navigate! Your unlocks will now be in different categories, so you don’t always have to scroll the full list if you want to change a skin for your character! And now you can watch unlocked cinematics again!


We’ve made smaller adjustments to new mechanics and squished some nasty bugs! The update is coming soon, and we’ll provide the patch notes with all the changes, as usual!

Thank you for participating in the playtest and providing your feedback! ːcartel_loveː

See you soon, Capos!
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