Atomoyansk is a sun-drenched city of the future, which has become the new epicenter of the action of the second part of the game Pnevmo-Capsula. It represents a collective image of Soviet cities of the past and future and fascinates with its unique design.
And now I want to tell you a little about the romance of this fascinating rail platformer, where you will become an inconspicuous cog in a huge car, penetrating into any houses, remaining unnoticed.
Atomoyansk style — Space design!
When the USSR launched the first satellite of the Earth, and the space race began, the era of space design, or Space Age, began with it, this is the 1960s. Cosmodesign formed the basis of the aesthetics of that time. The engineers' dreams of what the cosmonauts' everyday life would be like, spending their day on Mars, were reflected in everything: from the shape of the lamp to the design of the kitchen. The Atompunk era depicts a time when radiant optimism about the future prevailed in society.
According to my idea, the level design should inherit exactly these modular-rounded and simple shapes. The game will feature bomb houses, shelters with thick curved walls floating in the air.
Atompunk is an homage to the era of the future that did not come, which reigned in the 50s and 60s, when everything was bright, new and brilliant. That is why block houses - bomb shelters in the corporate style appeared in the game. There is also a certain doll-like visual inspired by the design of isometric rooms, which has become popular in the field of CGI.
The atmosphere of the game of the first and second parts are similar in their desire to admire. But if the first part of the game Pnevmo-Capsula is admiring the rusty two-hundred-year-old steampunk (which was the goal of the game at that time), then Atomoyansk is admiring the century of the shining novelty of the world in excellent condition. He should relate to the carefree past, and take the imagination to such directions as Solarpunk.
Russian flavor
It would be wrong if the game hails from Russia in every possible way would not refer to the cultural code of its place of origin. As it is not difficult to guess from the name of the game, the action of the Pneumatic Capsule 2 takes place in Russia of the future in the city of Atomoyansk. The atompunk era simply could not do without robots. I decided to fantasize about what would happen if housing and communal services art penetrated into spontaneous instrumentation, and what such a future would look like.
Automatons and animatronics opponents will appear in the game in a well-recognized style. This is a kind of tribute to the cultural peculiarity of the landscaping of house territories and the initiative construction of facilities, called "Housing and communal services-art".
Collectively creepy faces from Soviet cartoons, originally created in a rush to create something kind, but it turned out what happened :)
Summer mood
The name of the game evokes memories of a summer vacation with my grandmother in the village. Atomoyansk is a joyful, familiar and native journey that is absolutely suitable for the whole family. From the first minutes of the game, you will immerse yourself in a pleasant memory with an exciting phantasmagoric action!
Well, while the game is just being prepared and actively filled with content, I invite you to add it to the wish list so as not to miss anything important. Thanks for your attention!
- Polished all summon and mercenary AI for a better experience, summons no longer stutter or act weirdly. - Fixed Honey Bee relic - Fixed Unstable Rift Portal - Inventory Fixes - Added Void blocks to Act 4 town for better minimap view - Renamed some long common items so they fit better
We want to tell you about the progress we are making on Stay With Me! Alien Abduction Story so that they are as excited as we are with the growth it has had!
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I've listened to the feedback and you no longer slow down while shooting! The jalapeno upgrade has now been replaced with something that affects your dash. Further, enemies can now be killed in one hit from the get-go; game will still get more difficult as time goes on!
A flight not following the approach path in certain circumstances.
Minor UI bugs.
Thank you all for your support, feedback, and bug report. If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
Just a couple of bug fixes to get your week started miners… Now get back to work!
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Typo fixes - Fixed Incorrect mission control voiceline on salvage with lithophage warning - Fixed Driller Platinum paintjob inconsistent with other classes - Fixed sandshark teleporting to mission start when it turns vulnerable - Fixed Septic Spreader not having arched line of sight checks - Fixed cases where double boss healthbar could appear - Fixed pickaxe copy/paste changed weapon loadout - Fixed issue with small beard and armours - Fixed mission control repeating the progress shouts for the meteor multiple times - Fixed Incorrect displaying rate of fire of minigun - Reverted some changes to wave manager that was causing problems - Fixed subata explosive rounds only working on caretaker vents when more than one of them were alive - Randoweisser will now correctly randomize pickaxe again