Strange Seed - chronicle
Hi there! We’re a team of 3 indie devs — Chris (me), Jhulian and Felix — that believes the idea of creature evolution has never gotten the respect it deserves.

For me, the best game ever in the genre is E.V.O.: Search for Eden, an old SNES game. I highly recommend that everyone who enjoys classic games go play it. But the name that most people recognize is Spore.

Unfortunately, Spore bombed hard on release and that was mostly the end of the genre.

So indies need to save the day! Can we? Well, we’re trying. Here’s a FAQ about us.

Why build it?
Because creature evolution could be f%#ing amazing...

...but post-Spore, every other big company has avoided it like the plague.

What is it?
Strange Seed is an RPG, not a simulator! We want evolves to actually do something. Both make numbers bigger (an RPG classic) and function uniquely in the game world, adding a Metroidvania-style component to world traversal. For instance:
  • Wings give you real flight abilities
  • Tiny creatures can crawl into holes
  • A big head with horns can break down barriers
  • Predator eyes can see in the dark or infrared
  • Chunky claws can dig
  • A long neck or tongue can reach things
But I want a simulation game!
Great! There are some amazing evolution simulator games either in development or out already. Adapt and Elysian Eclipse are in the works. Thrive, Niche and The Sapling are out on Steam. If you’re developing or know another feel free to do some self-promo and comment it, or say hi.

Uh, can we go back to talking about Strange Seed now?

Fine… if it’s an RPG, what game is it most like?
Tough question, and it’s something we think about constantly! Based on these points:
  • An inventory and treasure collection mechanics
  • Mostly melee-range combat
  • Some, but not a lot, of dialogue
The answer would be… Dark Souls? But there aren’t a ton of melee 3D RPGs, of which vanishingly few use non-humanoid characters, so it’s a really imperfect comparison. We’re also FFXIV enjoyers over here, and you’ll see hints of that in the combat system.

What about the creature customization, can I build anything I want?
We chose a different system that we think has its own unique strengths.

Spore and most 3D evolution simulators make use of parts that are sometimes called “metaballs”. This is basically like a blob of Play-Doh that needs to be stretched and shaped. Then fully procedural animations (i.e. just based on math) take care of stuff like walking and attacking. It’s an amazing innovation that results in interestingly weird looking creatures. BUT, there are a few drawbacks. For instance, it usually takes an expert or really dedicated user to make a Spore creature look like a real-world creature. (To see what it takes, you can find some interesting, but long, videos on YouTube about creating a dragon or Pokemon from Spore parts.)

We’re starting from a very different direction: our game is full of real world creatures like pigs, seagulls, weasels, etc, and things like long-extinct giant insects and dinosaurs… plus our starting blob of DNA (the Seed from the title). In short, mostly real creatures with very defined shapes. We think the results of using these parts are really satisfying in a way that’s quickly difficult to achieve with metaballs or similar systems. (Fans of E.V.O. will know what we’re talking about here.)



Animation is also a strength of our system. Like Spore we use inverse kinematic animations, but we do ours in a more traditional hand-animated way that results in an animation set PER creature, which can then be freely used on any other creature in the game (e.g. making a deer hop like a frog). Ultimately Spore had relatively few full animation sets; we’ll have dozens.

Hey, didn’t you guys make an evolution game before?
Yup. We made a 2D platformer called Miscreation that’s here on Steam. A lot of people really liked it. Unfortunately it was an early effort for our team and plagued by bugs.

Our big mistake with Miscreation was developing the entire game and dropping it on Steam with only internal bug testing and feedback.

With Strange Seed we’re going to release a demo as early as possible, and get as much of the game into people’s hands to play with and test as possible, a LONG time before release. If you want to help as a front-line tester please drop us a message!

When will Strange Seed be out?
Not for a while! We began in Jan-Feb 2023 and spent a while just nailing down the evolve system. Then we started on combat, UIs, some world building… but even a lot of what is currently on our Steam page is not final.

We’ll probably be able to release around mid-2024. As for an initial demo, we’re aiming for Fall 2023.

Got a roadmap?
Here’s a summary of what we’re working on in the next 2 months:
  • Combat system improvements and polish
  • Aesthetics: live-swapping skins and animation sets
  • Part upgrade mini-game (the lab mechanic)
  • Creature construction polish

We’ll keep posting updates on at least a monthly basis with where we are on the roadmap and what’s next.

This was too long!
I know, I’m sorry, this game is my life right now so I’m a bit obsessive. Thanks for making it to the end!
Jun 25, 2023
Dark Light - Dark Hunter
Hi All,

We have just released a new patch and fixed below issues:

-Resolved an issue where keybindings for skills would reset before the final boss fight.

-Addressed the issue where the cinematic might skip in some situation after defeating the final boss

-Fixed the issue where the final faction quest could not be completed in some specific situations.

-Fixed the issue that Butcher boss occasionally gets stuck during battle.

-Addressed the bug where the exclamation mark is missing when the wolf boss gives you quest.

If you are new to Dark Light, we recommend to explore our articles as they can assist you in getting a smooth start in the game.

Level Up System and Stats Explained:

https://www.darklight-game.com/post/dark-light-level-up-system-and-stats-explained


Dark Light: A Comprehensive Walkthrough to Obtain Permanent Skills:

https://www.darklight-game.com/post/dark-light-a-comprehensive-walkthrough-to-obtain-permanent-skills

Follow us on Twitter for more.

Best,
Mirari Team
Roomvas - jawslouis
Changes
  • Upgraded the game engine to Unreal Engine 5.2
    • Big patch download due to this
    • The program should now be more stable for DirectX 12.
  • Simplify FBX exported materials for roof. All roof sections now share the same material.
  • Updated links for Tutorial mode
Bug Fixes
  • Color bar in the Furniture List was disappearing
  • Could not go through doors in Walk mode
Girl's Way to Survive 2: Bloody Museum - shenshi
1. Open Yangguan Room 2f - Hell
2. Add a new interactive NPC - Miss Bee
3. New Animation - Spring Medicine Beverage
4. New Animation - With Bee Mother Lily H
5. New mini game - making milk tea
6. A new Combination lock needs to be decrypted.
Jun 25, 2023
Something's Out There - Informal Tech Games
New:
- option to show player names added to settings
- radio item added

Updated
- Aposta map major changes
- Rake AI improvements
Jun 25, 2023
Idle Taoist Mage Warrior - 迟到摄影师
1. Fixed bug in ability control
2. Modify some error descriptions
Jun 25, 2023
Farewell - taarobravo
Hey there!

I'm Taaro, the solodev of Farewell.

I leave you the links where you can find me for anything you need!

My personal email: taarobravo@gmail.com

@TaaroBravo on Twitter
Discord of Farewell
Farewell Website
Farewell TikTok

In case you haven't done so, remember to Wishlist Farewell on Steam!

Thank you for your support as always :)

Taaro.
Jun 25, 2023
Farewell - taarobravo
Hey there!

I wanted to let you know that after a lot of work and hours dedicated today the Farewell demo is out.

Thank you very much to everyone for the support you constantly give because this could not have reached this point.

Here is the trailer of the demo!





To inform how the game is going to continue, my idea is to make fixes to the current demo (especially combat) while at the same time I continue with the rest of the game, and hopefully have a second demo by the end of this year or early next year.

In the meantime, the next updates to come are:
-1.1. Dynamic Interactions (July 3)
-1.2. Accessibility and Assist Mode (July 10)
-1.3. Combat Update (July 17)

See you soon and thank you very much again.

Taaro.
Jun 25, 2023
Story Of Infinity: Xia - chongqingyougu
Optimized some text display,
Added the in-game frame limit
Scare Girl - Carl Wheezer
I was putting props on the bottom floor and rooms I still need to put more props and the upstairs. I work this Monday through Thursday or Friday but July 4 and the third and Saturday and Sunday I don't work Maby July 4 and 3 I might not work. So yeah I still need to put more props to level 7 and level 7 might have two killers kind of like level 2. Level 10 might be a Christmas map or a Halloween map it depends if i can make them in time. But level 10 will be a Santa Claus killer and there will be snow and a house but i still need to make level 7 and level 10 but I'm still working on level 7 and putting more props and more stuff Have a good day.
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