Join us for the second stream of Mega City Police during the Steam Next Fest and get ready to experience retrowave world of law enforcement in Mega City.
You will need to use your wits and skills to take down criminals and restore order to the streets.
Retrowave Skill-Based Action Roguelike about tough cops fighting crime and keeping peace the old-fashioned way. Choose your cop and dive into hardcore action against enemies and bosses using a huge arsenal and special abilities that will define your play style. The law will make crime bleed.
Visuals for Zero Gravity Zones: bullet marks and particle effects.
Unique first-person hands for each character corresponding to their third-person model.
Skins are now applied correctly to all attachments.
3 new scopes: APK-8, APOG 4X, Mini Blue Dot.
Depth of field effect when aiming.
Plane flyby on Oasis as part of background immersion.
Fixed
Ragdolls are now more stable, dead character no longer 'freeze' in air.
Unique first-person hands for each character corresponding to their third-person model.
3 new scopes: APK-8, APOG 4X, Mini Blue Dot.
Depth of field effect when aiming.
Reduced aimpunch (aim offset when getting shot).
Reduced blood screen intensity when injured.
Changed time to kill for all weapons to be 50% less (this is related to the next update where we'll introduce increased damage in Zero Gravity Fields).
Our second livestream on Steam Next Fest!is near the time has come for us to showcase the top-notch demo version of our software Heretic's Fork yet again for one last time during this event, in an exclusive livestream on 25.06 at 11 am PDT/8 pm CEST
Join us, or else you’ll face a never-ending abyss of regret, where your gaming soul shall forever suffer from eternal boredom.
This is an update on the current status of Arcfall. As you know, we have been working on migrating Arcfall from the Unity Engine to the Unreal Engine. As we wanted to wait for certain software options to be developed before we could start the transition process, it has taken us a bit longer than expected. We are happy to announce that we have all the needed software updates required to fully start the production process now.
Unreal Engine 5.2 has been released which brings a multitude of options for developing a MMO in Unreal Engine. We have also decided which back-end software setup we intend to use for the MMO server setup which will allow thousands of players to play the game. With all of these updates, we finally have a solid direction developing Arcfall to the MMO game we intend it to be.
In the next few months we will start with small progress updates to keep you informed; ramping up to a test version released early next year. The first test version will only include the starter area with one or two extra zones and will max players at level 20. This will mostly be open test runs over a weekend, after which the servers will be closed till the next test run. We want to test combat and basic crafting alongside Server stability compared to population in the first few tests. As most of the tech used will still be in early stages, expect many bugs during this time frame. First Live servers which are continuously open will commence mid next year if all goes well. At that stage, most basic tests would have been concluded and more in-depth testing of systems will be commencing.
A new road map outlining the time frames mentioned above will be posted shortly. We hope to see you all in our testing phase as your feedback is needed to make Arcfall a great game. Please make sure to join our Discord to stay up to date on the progress.
Our second livestream on Steam Next Fest!is near the time has come for us to showcase the top-notch demo version of our software Heretic's Fork yet again for one last time during this event, in an exclusive livestream on 25.06 at 11 am PDT/8 pm CEST
Join us, or else you’ll face a never-ending abyss of regret, where your gaming soul shall forever suffer from eternal boredom.
Developer playthrough and Q&A session will be held. Feel free to ask any questions you have about Corrupted and participate in our development.
Live Schedule
June 26th, 2023 (Monday) 04:00 AM to June 26th, 2023 (Monday) 05:00 AM (KST) June 25th, 2023 (Sunday) 12:00 PM to June 26th, 2023 (Monday) 01:00 PM (PST)
Join our Discord channel to receive the latest updates on the game! Link to Discord
You still have 24 hours to check Medieval Machines Builder demoo!
We strongly advise you to take a moment to fill out our survey in the game. You can tell us what you've like or disliked in the demo and share your ideas.
Hey Maze Runners! I'm going to be doing some changes with the socket system, for a few reasons, because it's really bad right now, complicated and difficult to use and because having guns with multiple networked mags can lag the server. Instead I'll try to set something up such as the Nightmare Reaper or Boneworks game. The player will be able to collect pistol, rifle and slugs ammo boxes, and the player will have an UI showing how much on each ammo the player has. And if the player is holding the gun with the right hand, that means that somewhere on his left side he will be able to grab a magazine from a pouch, and if the player has per example a simple 9mm glock and pulls a magazine with 20 rounds, it will cost 20 pistol ammo points, if the player instead has a 357 revolver and pulls a six rounder moonclip, it will cost around 18 pistol ammo points per example, being the cost of each 357 round = 3 pistol ammo points. Or it could be that there will be only be one type of ammo point and each type of bullet will have a certain cost. Will see.
Anyway, small update:
Increased range for the secondary grip of guns to not accidentally let go.
Fixed opponents being dismembered for non hosts without the blood setting enabled if the Host has the blood settings enabled.
Fixed sockets being sometimes to the left and difficult to grab, now it will be more in the center.
Also, tomorrow is training day, let's goooo! 💪💪💪😤😤😤
I was back from travelling and finally home for work. In the past 2 weeks I was busy polishing stages and characters. This is a short update of what I was done: a more creepy castle, a scary ghost, a better fireball. Kindly compare with my eariler updates in 2023-05-30. Hope you like it.
My next step is to build the last 3 stages + 2 BOSS fights. I'm not sure whether I can really catch up with planned August release date, but will try my best.