Jun 24, 2023
Skitt - Ricachonas
- Better graphics, sounds and animations. More cleanliness and clarity in animations, sounds and graphics.

- You no longer run slower when you have low energy, you consume less energy when running backwards, energy recovers more slowly. These changes were made for more consistency in player movement.

-By aiming at an enemy you can see his health. Added this feature to be more aware of the damage you do with weapons and abilities.

- Now the probability of an incubator spawning is 50%. There is a new carrier available. This change was made to further highlight the impact of carriers in the game, with them being more plentiful one more carrier was added for more diversity. All this increases the difficulty of the game.


- Change of gameplay in all characters:
  • Alex: Flashbang has more range. Now recovers energy twice as fast as other characters. Due to the change in movement in the characters, these changes give Alex a unique characteristic that sets him apart from the other characters.
  • Carter: Weapon damage increased from 10 to 11 per bullet. Reload time increased from 1.5 seconds to 1.7. The charge for the Ultimate gained by the ax reduced from 8% to 4%. The charge of the ax is increased from 8 to 9 seconds. Now the Ultimate instead of using fists you use the ax to attack enemies doing much more damage. Some perks have been changed. All these changes are made to make Carter a more aggressive character, especially with his Ultimate, which before was only effective to escape from a difficult situation, can now be used to kill some enemies.
  • Einar: When you have the rifle equipped the healing is 2 per second and when you switch to a pistol that healing increases to 4 per second. The model of the pistol has been changed. Now when using the Ultimate you can switch between pistol and rifle but you no longer have infinite bullets. All these changes are made to make Einar a more dynamic and balanced character with his damage and healing.
  • Frame: You shoot faster when using your ability. Max charges faster, machine gun damage is lower, and its rate of fire is reduced, but its accuracy has been greatly increased. Marco was a very offensive character but his damage was lower compared to other characters, these changes are made to enhance that.
  • Phillip: The shield lasts a second longer, the duration of the Ultimate has been reduced to only four seconds, and the accuracy when you are using the Ultimate has been reduced but the movement speed has also been increased. Phillip was a very offensive character and also very resistant, to balance that his durability was increased but his attack was reduced with his Ultimate.
  • Tony: Changed Tony's ability and passive to constant damage reduction. Tony has always had a confusing or boring ability, with this change Tony is expected to be on par with the other characters.
  • Richard: Increased damage per shot from 20 to 26 but reduced ammo from 30 to 20. Missile damage increased from 120 to 160 but launch animation is slower, radius of explosions is less. This is done to boost Richard's damage and make him more useful for removing Incubators.
  • Rilley: Ability charge time reduced from 12 to 10 seconds. Now the effect of concentration and precision is more constant. These changes are given to enhance healing because due to the changes in the carriers, the damage and danger is more constant, so more healing is required to mitigate it.

- The difficulty of some missions has changed. There were very easy missions and very difficult ones.

- Some cinemas and dialogues of the story have been changed.

- Correction of various errors.
Jun 24, 2023
Plague of Yamorn - t3h3l
One of the updates of all time!
Thank you -J-O-N-B-E-T-O-N-, Deputy, Ok-Experience-667 & Pooge

Changelog
  • Keyboard prompts are no longer unreadable ancient hieroglyphics!

  • Lockpicking minigame tweaked
  • Teleports visually improved
  • Bug where coyote time jump always triggered double jump too fixed
  • Bug where players would sometimes get the achievement for collecting all rings while still missing one and breaking the Blessed Ring fixed
  • Bug where Crafting Station candle fire appeared on the wrong layer fixed
Jun 24, 2023
Mobmania - copun
What's NEW in Version a.2.9.0

General
  • The furniture catalogue in the Market has been updated.
  • More furniture has been added (additional features such as filtering will be added as more sets are added.)
  • Mirror equip now prevents critical hits.
  • Co-op lobbies are now Public by default (previously Private).
  • Added victory fanfare.
  • Damage number visuals are now Large by default (previously Small).
  • Shelly's projectiles have been visually updated.
NEW! Stage - The Dump




  • Co-op rewards changed from 1 Challenge Coin per player to 5 Challenge Coins per player.
  • Tanky Minions jinx HP modifier changed from 200% >>> 120%.

  • The Deep has been added to map pool (Now consists of Forest, Darkwood, and The Deep).
  • Co-op rewards changed from 1 Challenge Coin per player to 5 Challenge Coins per player.
  • Curses have been removed. These will eventually return to the game in a different fashion.
  • Tanky Bosses jinx HP modifier changed from 150% >>> 120%.
  • Bigger Bosses jinx size modifier changed from 150% >>> 120%.
Bugs/Misc
  • Fixed a rare bug where players could match into Private lobbies.
  • Fixed a bug where the HUD arrow would disappear.
  • Fixed a rare bug with enemy collision not behaving properly.
  • Clown now removes summons on death.
  • Shelly now removes projectiles on death.
  • Octopus now removes debuffs, summons, and projectiles on death.
  • Various fixes/visual tweaks.
Special thanks to the Discord community!

Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Arms Evolution: ZOMBIE DESTROYER - LP Game
Tranquil Midday Livestream: Join us during your lunch break on weekdays for a peaceful and relaxing time as we take on hordes of overwhelming and smashing zombies.

Jun 24, 2023
Majo Mail - Stagfoo
đź”® Introducing Majo Mail Version 1: Embark on a Whimsical Journey as a Witch! đź”®

I am thrilled to announce the official launch of Majo Mail Version 1!

In Majo Mail, you'll don the magical hat and broomstick of a talented witch, ready to soar through the skies and spread joy to the inhabitants of floating villages. Your mission is to connect with the villagers, listen to their stories, and assist them in delivering their messages to loved ones near and far.

The game's cozy ambiance will wrap you in a warm embrace, creating a tranquil escape from the everyday hustle and bustle. Immerse yourself in the stunning hand-painted visuals, accompanied by a captivating soundtrack that evokes a sense of wonder and magic.

We would like to extend our gratitude to all our dedicated players who have eagerly awaited the launch of Majo Mail. Your support and enthusiasm have been instrumental in bringing this magical experience to life.

If you have any feedback please let me know! I will be updated Majo Mail over time from feedback.
The first thing I will be doing is finalizing controller support!
Vosphia - imbatman
Vosphia Major Update 0.1.0

Features:
- Expanded world size (around 2x the original world)
- New major city and 3 minor towns
- 3 new major dungeons
- New quests for the main storyline & side quests
- Revamped main storyline for clarity & balance
- New enemies and enemy types (ranged)
- Basic wandering NPC system & procedural quest system for NPCs
- Guild ranking system (for procedural quests)
- Implemented luck and stealth into the game
- Added backpacks for additional inventory storage
- New QOL options added in settings
- Option for turning on inventory’s mini menu whilst hovering
- Added timestamps for saves
- Rocks added into cliffs
- 80+ new items & 30+ new recipes
- Armor system fully implemented
- Rewards added to quests
- Additional music within the environment
- Optimization work for lower-ended machines
- And more

Fixes:
- Inventory duplication glitch where items duplicated if inventory was closed with “I” and was dragged
- Gear window did not open properly
- Gear window closed by itself while dragging gear out
- Controls did not apply when restarting game
- Barrels did not open properly when game was saved
- Sounds did not play when entering/leaving the city
- Anvils did not work
- Sharpener did not update its text when sharpening

Screenshots:





Final Notes:
Currently, islands on the other side of the water are not accessible as they will be added with content in a future update.
For the best gameplay, I would recommend following the main story questline as it (should) slowly increase difficulty (by going to different areas).
The next major update will mostly focus on revamping current systems, updating animations, adding more actions to NPCs and enemies, and increasing world density in terms of content and structures. The current update target date is unknown, and I will do my best to release it in an acceptable time period.
Finally, thank you for playing Vosphia, and supporting this project.

If you have any questions, suggestions, or bug reports, feel free to post them on this community or on the Vosphia discord.
Kit's Quest - Lone Fox Games
  • Added the game's fifth and final main level: Enchanted Metalworks! This makes some other areas and challenges accessible now, too, and brings the game to over 95% complete!
  • Renamed the game's three difficulty levels to Apprentice, Challenger, and Grandmaster.
  • Updated Apprentice difficulty to make Kit respawn at his latest safe position if he falls into a void.
  • Added difficulty options for speedruns.
  • Added new Achievements.
  • Made a number of minor improvements.
Super Dungeon Designer - Squish Studios
Let's build some dungeons!

Our Steam Next Fest demo is live now! Check it out and upload your dungeons! For this special Steam Next Fest Edition Live Stream we're going to do a little bit of everything! We'll play through a handful of dungeons, create some of our own, and show off the awesome features of Super Dungeon Designer!

We'll be interacting with the chat so feel free to come chat with us and share any questions or suggestions you might have about the game.

We stream Super Dungeon Designer every Friday at 8:30pm ET on Twitch and to our Steam page.

Give us a follow on Twitch to get notifications when we're live:

https://www.twitch.tv/squish_studios

Wishlist from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/

Our Kickstarter is coming soon! Get notified when we launch here:
https://www.kickstarter.com/projects/squishstudios/super-dungeon-designer
Tits and Shadows - BecSantus
First of all, we will be hosting a live stream this Sunday, June 25th, and we will be recording it as we take you through a walkthrough of the game, discussing the development and creative process, and listening to your questions and suggestions.

17:00 local time in Mexico



We are extremely pleased to announce that we have made an Android port of our game, Tits and Shadows, and it is available for free download! Since we are not mobile developers, we cannot guarantee that the game will be free of errors or crashes, but we have tested it on a Samsung Galaxy A51 and a Moto G9 Play, and it worked well with some frame drops.

Tits and Shadows Mobile is exactly the same as the Steam version but features touchscreen controls.

Download it for free on our ITCH IO page:
Tits & Shadows (itch.io)
Life Not Supported - Fizzy.Co
The Next Fest Stream a day before Life Not Supported enters Early Access.
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