- GLTF export improvements: faster peformance, terrain support - Drag and drop file support (Windows only for now): drag scenes, models or scripts into the editor to instantly open them - stability improvements
・Issues have been updated. For more information, please see the following: ・Bug Fixes
New Unit
Susanowo "Season 5 STORM"" brings ""Susanowo"" to Gundam Evolution! Its active skills specialize in slowing enemies down and dealing strong damage.
Please see the ""Unit"" page on the official website for more details.
Balance Adjustments
We will be making adjustments to various units as well as to the matchmaking system. Please refer to the announcement posted below for further details:
Event Challenge 1: June 28th 6:00 PM ~ July 5th 5:59 PM
Event Challenge 2: July 5th 6:00 PM ~ July 12th 5:59 PM
Event Challenge 3: July 12th 6:00 PM ~ July 19th 5:59 PM
Event Challenge 4: July 19th 6:00 PM ~ July 26th (start of maintenance)
Overview
Players can obtain Supply Pod Tickets and customization items, including unit skins for Gundam Exia and GM, by completing challenges that are only available during the event period.
Rewards
Event Challenge 1
Challenge Requirements
Rewards
Win 3 matches (Casual and/or Ranked)
1 Supply Pod Ticket
Deal a total of 100,000 damage
125CP
Play 15 matches
Plain Strider Unit Skin (Gundam Exia)
Event Challenge 2
Challenge Requirements
Rewards
Win 3 matches (Casual and/or Ranked)
1 Supply Pod Ticket
Get a total of 30 kills
125CP
Play 15 matches
Plain Strider Weapon Skin (Gundam Exia)
Event Challenge 3
Challenge Requirements
Rewards
Win 3 matches (Casual and/or Ranked)
1 Supply Pod Ticket
Use G-Maneuver a total of 20 times
125CP
Play 15 matches
Plain Legion Unit Skin (GM)
Event Challenge 4
Challenge Requirements
Rewards
Win 3 matches (Casual and/or Ranked)
1 Supply Pod Ticket
Perform repair 5 times
125CP
Play 15 matches
Plain Legion Weapon Skin (GM)
STORM Login Bonus
Event Period
June 28th (end of maintenance) - July 26th (start of maintenance) (PDT)
Overview
During this period, players can log in to the game to obtain various rewards, including the ""Tiger Yellow Lines"" unit and weapon skins for Susanowo, player icons, CP, and Supply Pod Tickets.
Acquisition Conditions and Rewards
Number of Days Logged in
Reward
Day 1
50CP
Day 2
1 Supply Pod ticket
Day 3
100CP
Day 4
1 Supply Pod ticket
Day 5
Unit Skin ""Tiger Yellow Lines"" Susanowo
Day 6
1 Supply Pod ticket
Day 7
Stamp ""GHA Custom Head""
Day 8
1 Supply Pod ticket
Day 9
100CP
Day 10
Weapon Skin ""Tiger Yellow Lines"" Susanowo
How to Collect
Rewards can be collected from the in-game Present Box by logging into the game during the event period.
Notes of Attention
The login bonus will be reset at 6:00 PM (PDT) every day.
Rewards will be kept in the Present Box for 30 days; after 30 days, the rewards will be deleted.
""Season 5 PASS STORM""
What is a Season Pass?
In GUNDAM EVOLUTION, every player has a Season Pass that corresponds to the current season. Players can gain Season Pass EXP by playing matches, completing challenges, etc. By earning Season Pass EXP, players can level up their Season Pass and earn rewards.
A Season Pass can be upgraded to a Premium Pass with EVO Coins. Premium Passes offer more rewards.
Premium Pass rewards for ""Season 5 STORM"" include the Susanowo Legendary Unit Skin ""Homura"", up to 990 EVO Coins, and other customization items. For more details about the rewards and the description of the Season Pass, please check the ""Season Pass"" page on the official website.
""Season 5 PASS STORM"" Period
During Season 5
Item Shop
Season 5 Shop Update
New items are now available in the item shop.
Sales Period
Sales will begin after the maintenance on June 28th (PDT) ※The sales period is subject to change
Sales Contents
▼Set Item ・1,880EC:Scars Repair (Gundam Exia) ・1,880EC:River Crab (Mahiroo) ※The set items consist of unit skin and weapon skin.
▼Unit Skins ・1,280EC:GM [WD] ・1,280EC:General Revil Type (Methuss) ・1,280EC:Titans Type (Marasai) ・1,280EC:Titans Type (Asshimar) ・1,280EC:GM Sniper II [Lydo Wolf Type]
Notes of Attention
Please click here for item set descriptions and notes.
Unit Pack ""STORM""
Unit Pack ""STORM"" unlocks the new unit Susanowo along with customization items, including unit skins, weapon skins, and portraits.
Sales Price
1,980 EC
Sales Period
June 28th (end of maintenance) - August 23rd (start of maintenance) (PDT) ※The sales period is subject to change.
Sales Contents
■Unit Unlock ・Susanowo
■Customization Items ▼Unit Skin ・White Knight
▼Weapon Skin ・White Knight
▼Portrait ・Mr. Bushido Ver.2
Notes of Attention
Unit Pack ""STORM"" unlocks a unit. Players will not receive compensatory items or points if the unit is already unlocked.
Please click here for the item set descriptions and notes.
Supply Pods
What is a Supply Pod?
Supply Pods provide players with random customization items. To purchase a Supply Pod, players need the currency specified for each Supply Pod, which could be EVO Coins, Capital Points, or Supply Pod Tickets.
EC Pod Limited
EC Pod Limited will include the new ""EC Pod STORM"". ""EC Pod STORM"" offers limited time customization items for units including Gundam Exia and Guntank!
Sales Period
June 28th (end of maintenance) - July 26th (start of maintenance) ※The sales period is subject to change.
Some of the Newly Added Items
▼Unit Skins ・""Obsidian Armor"" (Gundam Exia) ・""Astral Fire"" (Guntank) ・""Doom Order Bishop"" (Unicorn Gundam) ・""Doom Order Trample"" (Guntank)
▼MVPs ・""Fin Funnel Barrier"" (Nu Gundam) ・""Forgive me for destroying you!"" (Susanowo)
▼Emotes ・""Greeting"" (Susanowo)
▼Portraits ・""Susanowo""
▼Stamps ・""Susanowo Head"" ・""Isn't that cheating?!""
▼Ornaments ・""Blue Susanowo Charm""
Other Supply Pods
CAP Pods and Ticket Pods will be updated as well as EC Pods, so please check the ""Item Appearance Rate"" of each supply pod in the game for details.
Notes of Attention
Please click here for the descriptions of EC Pods and Pickup Items.
Some Supply Pods may contain Pickup Items. Pickup Items have a higher appearance rate than items of the same rarity and category. For details on these probabilities, please check the ""Item Appearance Rate"" for Pickup Items in the in-game Supply Pod page.
The following items will no longer appear in EC Pod Limited after the June 28th update. ▼Portraits ・Kira & Lacus
Other Updates
Season Pass EXP earnable in ranked matches has been increased.
Rating adjustment in ranked matches for players ranked Gold II or lower when they lose.
The order of achievement titles has been changed.
New title ""Susanowo"" has been added to the achievements.
Custom matches can now be played on the home console version.
Bug Fixes
Fixed an issue in which using the G-Maneuver while in Aim Mode with Nu Gundam would cancel Aim Mode.
Fixed an issue in the home console versions where the screen would go dark for a long period of time after repeatedly changing units during a match.
Fixed an issue in which the operation to change the behavior of units in Practice Mode could not be performed when using Gundam Dynames.
Fixed an issue in ""Destruction"" rule, where the button for the relay area was grayed out in the sortie area selection screen when the relay area had been conquered at the time of returning to battle.
Fixed an issue where the gauge display was out of alignment immediately after using Hyperion Gundam's ""Armure Lumiere"".
Fixed an issue where the charging sound of the GN Sniper Rifle would continue to play while Gundam Dynames's G-Maneuver was active.
Fixed an issue where Gundam Dynames would appear to teleport if it received a knockback effect when firing its GN Sniper Rifle.
※This has been confirmed for all attacks with knockback.
Fixed an issue where Gundam Gundam Heavyarms Custom [EW] could perform an emote during a sub action.
Fixed an issue in which units were not displayed correctly from the spectator's viewpoint in custom matches when certain procedures were performed while both teams had the same units.
Fixed an issue where the sound of GM Sniper II's select animation ""Deploying GM Sniper II!"" will not play.
Fixed an issue in a custom matches where the time limit would be displayed incorrectly when a timeout was executed under certain conditions .
Fixed an issue in custom matches where some menu operations could not be performed with a gamepad.
Fixed an issue with Gundam Dynames, where the Aim state could not be released when using the ""Recovery Gun"" after aiming while ""TRANS-AM"" was active, under certain conditions.
Fixed an issue with Gundam Barbatos, where the ""Mace (Smash)"" would not occur when the ""Mace (Sweep)"" was charged under certain conditions.
Fixed an error in the description of the Ranked Match.
ixed an issue where the Master rank icon would appear on the results screen when a player was demoted from New Type to Diamond.
Fixed an issue where when a player disconnects at the same time as a match being started they are stuck on the homescreen and receive a penalty even after reconnecting.
Fixed an issue where Aim Assist would remain at the position of a destroyed unit under certain conditions in the home console version until the destroyed unit re-enters the battlefield.
Fixed an issue where the ""Arm Beam Gun"" may not be displayed correctly during the transformation of Methuss.
Corrected the name of a customization items. - Player icon: ""The Asticassia School of Technology Holder"" -> ""Asticassia Holder""
Fixed an issue where Nu Gundam's ""Fin Funnel"" could not be activated under certain circumstances.
Fixed an issue in which the Earthnoid and Spacenoid icons did not switch when the ""Switch"" button was pressed in a Custom Match.
Fin Funnel symbols can no longer be given to invincible state units attacked by Nu Gundam's Fin Funnel active skill.
For details on the currently confirmed problems, please refer to the ""Issues"" page. If you still find any of the above problems after the fixes, please report them via the ""Contact Us"" page."
Units with single-shot ranged attack for their main weapon have had difficulty hitting enemy units, resulting in a lower win rate. Therefore, we will enlarge the size of the bullet slightly to make it easier to hit the enemies. ・The specific values of the adjustments are listed in the relevant unit sections.
Compared to mobile fighting units, units that can use shields have only one boost step, making it difficult for them to manage their boost gauge in enemy territory and causing them to be destroyed by the enemy more often than not. Therefore, we will adjust the balance of boost gauges and boost steps for some units that can use shields in order to reduce the difficulty to operate them. ・Specific details of the adjustments will be described in the relevant unit sections.
Marasai [UC]
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.In addition, we have adjusted the attack animation of "Fedayeen Rifle (Beam Blade)" to a sweep instead of a thrust to make it easier to hit.
Fedayeen Rifle ↑Bullet size: 5 → 8 Fedayeen Rifle (Beam Blade) ↑Change of attack motion ・Change from thrust to sweep. ・The hit box is now larger to the left and right, making it easier to hit the opponent.
Gundam
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Beam Rifle ↑Bullet size: 5 → 8
GM
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, the size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Unit ↑Time to start the gauge recovery after a boost step: 0.5 → 0.33 ↑Boost gauge recovery speed while using a shield: 45% → 100% Beam Spray Gun ↑Bullet size: 5 → 8
Sazabi
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, since its main weapon is more specialized for melee than other shield units, we will lower the damage of it and lengthen its cool down as well since the impact of the gauge adjustment on mobility will be far greater for it than other units.
Unit ↑Time to start boost gauge recovery after boost step: 0.5→0.33 ↑Boost gauge recovery speed while using a shield: 45%→100% Beam Shot Rifle ↓Damage: 26 → 24 Beam Tomahawk ↓Cooldown: 7 → 9 Homing Boost ↓Cooldown: 8 → 10
Hyperion Gundam
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, we will also adjust the HP and the defensive performance of the "Armure Lumiere" to reduce the impact of the improved mobility and the impact on its current win rate.
Unit ↓HP: 1000 → 900 ↑Time to start the gauge recovery after a boost step: 0.5 → 0.33 ↑Boost gauge recovery speed while using a shield: 45% → 100% Armure Lumiere ↓Barrier durability value: 2000→1500
Gundam Exia
In order to balance the mobility of this unit, the boost step recovery will be fine-tuned to slightly increase the difficulty of disengaging battles without using skills.
Unit ↓Time to start boost gauge recovery after a boost step: 0.8 → 0.95
Gundam Barbatos
In order to balance the mobility of this unit, the boost step recovery will be fine-tuned to slightly increase the difficulty of disengaging battles without using skills.
Unit ↓Time to start boost gauge recovery after a boost step: 0.7 → 0.95
Guntank
The Guntank's ability to contest with mobile units will remain the same, but its HP will be reduced so that it won't be too strong against ranged units.
Unit ↓HP: 1200 → 1100 Bop Missile ↑Fire rate of the Focus Fire: 0.12 → 0.1 This will fix an unintended adjustment made during the 5/25 updates. Charge ↓Effect time: 2 → 1.4 Launch Core Fighter ↓Amount of points required to activate: 7300 → 7800
Turn A Gundam
We will decrease the magazine size for the "Beam Rifle" and lower the units HP to make it harder to achieve Moonbeam Butterfly, since the units win-rate is still very high.On the other hand, the amount of points required to activate the "Moonlight Butterfly" will be reduced so that the above changes don't cause Turn A to not get its G-Maneuver at all.
Unit ↓HP: 1,100 → 1,000 Beam Rifle ↓Magazine ammunition: 12 → 10 Moonbeam Butterfly ↑Amount of points required to activate: 9,700 → 9,000
Nu Gundam
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Beam rifle ↑Bullet size: 5 → 8 Fin Funnel ↓Nu Gundam will no longer accumulate Fin Funnel marks on invincible units.
Asshimar
In order to make it easier to engage in battle, the cooldown of Asshimar's skills will be reduced. Damage numbers will be adjusted to make sure Asshimar isn't overpowered.
The cooldown of the "Gun Turret" will be extended since the current cooldown was allowing the Gun Turret to be placed constantly.
Gun Turret ↓Cooldown: 9 → 12
GM Sniper II
In order to differentiate it from Gundam Dynames, GM Sniper II will be changed to be able to snipe in the air allowing it to better utilize the Jump Booster.Additionally, the survivability of sniping will be improved, since the win rate of sniper units were trending low.
Unit ↑HP: 800 → 900 ↑Number of boost steps: 1 → 2 ↑Hovering behavior has been changed so that the unit can stay in the air, similar to Asshimar Sniper Rifle ↑Changed to be able to aim in the air by consuming boost gauge. ※Scoping in the air will not possible unless a certain amount of boost gauge remains. ※You will continue to consume more Boost Gauge, if you hold the scope state. ・Aiming in the air consumes a certain amount of boost gauge. ※While G-Maneuver is active, aiming in the air will not consume boost gauge.
Gundam Dynames
The survivability of sniping will be improved, since the win rate of sniper units were trending low.
Unit ↑HP: 800 → 900
Others
Fixed an issue in which it was difficult to see the amount of the shield durability gauge after the shield durability reached 0.
Motion Adjustment ・Turn A Gundam ・Beam Rifle ・Modified the shooting animation when not charged. ・A charged shot and a non-charged shot shared the same motion before but the new non-charged motion will be shorter. ・Adjusted the movement animation while aiming. ・The animation is now based on the direction of movement. ・Marasai [UC] ・Fedayeen Rifle ・Adjusted the shooting animation ・The animation of the rifle has been adjusted so that it is more natural when firing in succession.
Map Adjustments
Adjustment of the position of repair packs
The position of the repair packs have been adjusted for easier acess when in battle.
Thermal Plant (Domination)
Some of the shapes of the ceilings have been adjusted because there were many cases in which flying and units with blink skills were getting stuck.
The shape of the high ground in target area B has been adjusted to make it easier to climb with blink skills.
Before
After
Model Adjustments ・The model of the areas set to be impassable was quite small in relation to the collision, so the shape of the model was adjusted. ※The collision itself has not been changed. ・The collisions have been fixed for places that the units should be able to be on top of but could not.
Buried City (Head Quarters)
It seemed difficult for some attackers to return to the respawn point during the core phase, so the operation and shape of the shutter gimmick have been adjusted to allow the return to the respawn point a bit easier.You can ride the upper surface of the shutter gimmick to be raised near the respawn point, during the core phase.
Rule Adjustments
Head Quarters rule revisions ・ The following adjustments have been made due to matches lasting longer than expected. ・The following adjustments have been made to shorten the length of each match by increasing the importance of each round. ・The victory condition has been changed to 3 points. ・Core Phase time has been extended. ・Area Phase time has been extended. ・The amount of time required to secure the target area has been extended. ・Increased the core's durability value ・To reward the attacking team, the defending team will no longer obtain a point if the core is at least half destroyed. ・In conjunction with this adjustment, the head quarters rule is now matching for casual matches only.
Matchmaking/Rating Adjustments
The amount of rate fluctuation will be strongly influenced by the level of your activity during the match. We will continue to monitor the impact of the change and make periodic adjustments as necessary.
Maintenance is now finished. We appreciate your cooperation with our maintenance efforts. GUNDAM EVOLUTION maintenance will be performed on the following time and date. The game will not be accessible during maintenance.
Maintenance Schedule
6/28/2023 5:30PM - 10:00PM (PDT) (Scheduled) Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.
As an apology for both the Bandai Namco ID issue that occurred on 6/13 (PDT) and the emergency maintenance on the Playstation version of the game, we will be distributing "5x Supply Pod Ticket" to all players.
We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.
June 24 global service S85 officially opened! After joining the community, please contact customer service directly to receive various gift codes. There are new player gift codes, screenshot gift codes, review gift codes, holiday gift codes and more. Discord: https://discord.gg/favQR3wdA7 New gift codes launched this month, please contact customer service in time.
Aftertime - DLSS 3 Update is Here. With this update the game is upgraded to Unreal Engine 5.2 as well.
Watch the video for performance enhancements with DLSS 3.
Also, I have added highly detailed realistic 3D explosion effects to the asteroid cutscene in the first mission. We will be creating brand new 3D simulated fire and explosion effects for the game soon.
Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles.
Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (300% power) fire damage and stuns enemies within 3.5 tiles for 2 seconds. You move 50% faster while airborne.
Reworked Rune - Power Fist (Flashover, previously Flash): Uppercuts instead trigger every 5 casts and also release a cone of electricty up to 10 tiles towards target direction, dealing an additional (150% power) lightning damage to enemies.
Spells
There is no longer a 1 frame delay between casts - spells can now be cast on that same frame that the current spell cast ends.
Apparition: Spirits are now summoned in front of the player.
Black Hole: The black hole is now summoned in front of the player and slowly moves towards target direction.
Chain Lightning: If no target is detected, this spell now targets the furthest position towards target direction instead of targetting the cursor position.
Electric Field: Now targets player position, damage reduced from 65% of power to 60%, duration increased from 5 seconds to 6, radius reduced from 7 tiles to 6.
Fireball: Projectile speed greatly increased.
Ignite: Damage increased from 100% of power to 110%.
Lava Chakram: Cast speed slightly increased.
Power Fist: Spell description changed for clarity.
Ravage: Familiar bite size and speed increased, spell description changed for clarity.
Teleport: Maximum range reduced from 15 tiles to 12.
Runes
Apparition (Terrify): Stun duration reduced from 3.5 seconds to 3.
Ghost Form (Exorcism): Ghost familiar now lasts for 6 seconds and bounces off walls.
Ignite (Jumpstart): Damage increased from 200% of power to 220%.
Meteor Form (Hypervelocity): Flight time reduction reduced from 50% to 25%, now increases airborne move speed bonus to 100%.
Teleport (Telefrag): Target detection radius increased from 1.5 tiles to 2, added visual effects to show target detection radius.
Emblems
Enlightened: Fixed typo in emblem description.
Enemies
Enemies have lower base stats but now gain bonus life and power at later arenas, which should make runs easier at the beginning and harder towards the end relative to previous versions of the game.
Challenge elites appear less often and have less bonus power, but have higher bonus life.
Challenge Elite - Infested (Purple): Spawn fewer spiders on death.
Other
Added separate menu pages for audio, video, and game settings.
Added button to reset controls to default.
Improved control input icons.
Tome - Cooldown Speed: Bonus reduced from 18% to 15%.
Bug Fixes
Fixed a bug where the game would crash after pressing the "start" button in the main menu.
Fixed a bug where the Invigorating Strike emblem was granting more mana than intended when casting spells with specific runes (e.g. Lash (Hydra)).
Fixed a bug where the Time Leak emblem could cause the game to freeze if triggered while standing next to a wall.