GUNDAM EVOLUTION - bno_oishi
Effective Date
June 28th (after maintenance)

Unit Adjustments
Overall
  • Units with single-shot ranged attack for their main weapon have had difficulty hitting enemy units, resulting in a lower win rate. Therefore, we will enlarge the size of the bullet slightly to make it easier to hit the enemies.
    ・The specific values of the adjustments are listed in the relevant unit sections.
  • Compared to mobile fighting units, units that can use shields have only one boost step, making it difficult for them to manage their boost gauge in enemy territory and causing them to be destroyed by the enemy more often than not. Therefore, we will adjust the balance of boost gauges and boost steps for some units that can use shields in order to reduce the difficulty to operate them.
    ・Specific details of the adjustments will be described in the relevant unit sections.
Marasai [UC]
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.In addition, we have adjusted the attack animation of "Fedayeen Rifle (Beam Blade)" to a sweep instead of a thrust to make it easier to hit.
Fedayeen Rifle
↑Bullet size: 5 → 8
Fedayeen Rifle (Beam Blade)
↑Change of attack motion
・Change from thrust to sweep.
・The hit box is now larger to the left and right, making it easier to hit the opponent.


Gundam
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Beam Rifle
↑Bullet size: 5 → 8


GM
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, the size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Unit
↑Time to start the gauge recovery after a boost step: 0.5 → 0.33
↑Boost gauge recovery speed while using a shield: 45% → 100%
Beam Spray Gun
↑Bullet size: 5 → 8


Sazabi
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, since its main weapon is more specialized for melee than other shield units, we will lower the damage of it and lengthen its cool down as well since the impact of the gauge adjustment on mobility will be far greater for it than other units.
Unit
↑Time to start boost gauge recovery after boost step: 0.5→0.33
↑Boost gauge recovery speed while using a shield: 45%→100%
Beam Shot Rifle
↓Damage: 26 → 24
Beam Tomahawk
↓Cooldown: 7 → 9
Homing Boost
↓Cooldown: 8 → 10


Hyperion Gundam
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, we will also adjust the HP and the defensive performance of the "Armure Lumiere" to reduce the impact of the improved mobility and the impact on its current win rate.
Unit
↓HP: 1000 → 900
↑Time to start the gauge recovery after a boost step: 0.5 → 0.33
↑Boost gauge recovery speed while using a shield: 45% → 100%
Armure Lumiere
↓Barrier durability value: 2000→1500


Gundam Exia
In order to balance the mobility of this unit, the boost step recovery will be fine-tuned to slightly increase the difficulty of disengaging battles without using skills.
Unit
↓Time to start boost gauge recovery after a boost step: 0.8 → 0.95


Gundam Barbatos
In order to balance the mobility of this unit, the boost step recovery will be fine-tuned to slightly increase the difficulty of disengaging battles without using skills.
Unit
↓Time to start boost gauge recovery after a boost step: 0.7 → 0.95


Guntank
The Guntank's ability to contest with mobile units will remain the same, but its HP will be reduced so that it won't be too strong against ranged units.
Unit
↓HP: 1200 → 1100
Bop Missile
↑Fire rate of the Focus Fire: 0.12 → 0.1
This will fix an unintended adjustment made during the 5/25 updates.
Charge
↓Effect time: 2 → 1.4
Launch Core Fighter
↓Amount of points required to activate: 7300 → 7800


Turn A Gundam
We will decrease the magazine size for the "Beam Rifle" and lower the units HP to make it harder to achieve Moonbeam Butterfly, since the units win-rate is still very high.On the other hand, the amount of points required to activate the "Moonlight Butterfly" will be reduced so that the above changes don't cause Turn A to not get its G-Maneuver at all.
Unit
↓HP: 1,100 → 1,000
Beam Rifle
↓Magazine ammunition: 12 → 10
Moonbeam Butterfly
↑Amount of points required to activate: 9,700 → 9,000


Nu Gundam
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Beam rifle
↑Bullet size: 5 → 8
Fin Funnel
↓Nu Gundam will no longer accumulate Fin Funnel marks on invincible units.


Asshimar
In order to make it easier to engage in battle, the cooldown of Asshimar's skills will be reduced. Damage numbers will be adjusted to make sure Asshimar isn't overpowered.
Napalm Grenade
↑Cooldown: 12 → 10
↓Damage: 22 → 19


Methuss
The cooldown of the "Gun Turret" will be extended since the current cooldown was allowing the Gun Turret to be placed constantly.
Gun Turret
↓Cooldown: 9 → 12


GM Sniper II
In order to differentiate it from Gundam Dynames, GM Sniper II will be changed to be able to snipe in the air allowing it to better utilize the Jump Booster.Additionally, the survivability of sniping will be improved, since the win rate of sniper units were trending low.
Unit
↑HP: 800 → 900
↑Number of boost steps: 1 → 2
↑Hovering behavior has been changed so that the unit can stay in the air, similar to Asshimar
Sniper Rifle
↑Changed to be able to aim in the air by consuming boost gauge.
  ※Scoping in the air will not possible unless a certain amount of boost gauge remains.
  ※You will continue to consume more Boost Gauge, if you hold the scope state.
 ・Aiming in the air consumes a certain amount of boost gauge.
  ※While G-Maneuver is active, aiming in the air will not consume boost gauge.


Gundam Dynames
The survivability of sniping will be improved, since the win rate of sniper units were trending low.
Unit
↑HP: 800 → 900


Others
  • Fixed an issue in which it was difficult to see the amount of the shield durability gauge after the shield durability reached 0.
  • Motion Adjustment
    ・Turn A Gundam
     ・Beam Rifle
      ・Modified the shooting animation when not charged.
       ・A charged shot and a non-charged shot shared the same motion before but the new non-charged motion will be shorter.
      ・Adjusted the movement animation while aiming.
      ・The animation is now based on the direction of movement.
    ・Marasai [UC]
     ・Fedayeen Rifle
      ・Adjusted the shooting animation
      ・The animation of the rifle has been adjusted so that it is more natural when firing in succession.

Map Adjustments
Adjustment of the position of repair packs
  • The position of the repair packs have been adjusted for easier acess when in battle.
Thermal Plant (Domination)
  • Some of the shapes of the ceilings have been adjusted because there were many cases in which flying and units with blink skills were getting stuck.
  • The shape of the high ground in target area B has been adjusted to make it easier to climb with blink skills.
Before
After
  • Model Adjustments
    ・The model of the areas set to be impassable was quite small in relation to the collision, so the shape of the model was adjusted.
     ※The collision itself has not been changed.
    ・The collisions have been fixed for places that the units should be able to be on top of but could not.
Buried City (Head Quarters)
  • It seemed difficult for some attackers to return to the respawn point during the core phase, so the operation and shape of the shutter gimmick have been adjusted to allow the return to the respawn point a bit easier.You can ride the upper surface of the shutter gimmick to be raised near the respawn point, during the core phase.

Rule Adjustments
  • Head Quarters rule revisions
    ・ The following adjustments have been made due to matches lasting longer than expected.
     ・The following adjustments have been made to shorten the length of each match by increasing the importance of each round.
      ・The victory condition has been changed to 3 points.
      ・Core Phase time has been extended.
      ・Area Phase time has been extended.
      ・The amount of time required to secure the target area has been extended.
      ・Increased the core's durability value
    ・To reward the attacking team, the defending team will no longer obtain a point if the core is at least half destroyed.
    ・In conjunction with this adjustment, the head quarters rule is now matching for casual matches only.

Matchmaking/Rating Adjustments
  • The amount of rate fluctuation will be strongly influenced by the level of your activity during the match. We will continue to monitor the impact of the change and make periodic adjustments as necessary.
GUNDAM EVOLUTION - bno_oishi
[Updated 6/28 10:00PM PDT]

Maintenance is now finished.
We appreciate your cooperation with our maintenance efforts.

GUNDAM EVOLUTION maintenance will be performed on the following time and date.
The game will not be accessible during maintenance.

Maintenance Schedule
6/28/2023 5:30PM - 10:00PM (PDT) (Scheduled)
Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.

Maintenance Details
https://store.steampowered.com/news/app/1816670/view/3653030337004385116
https://store.steampowered.com/news/app/1816670/view/3653030337007937091
  • As an apology for both the Bandai Namco ID issue that occurred on 6/13 (PDT) and the emergency maintenance on the Playstation version of the game, we will be distributing "5x Supply Pod Ticket" to all players.
We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.
Community Announcements - Domain of God
June 24 global service S85 officially opened! After joining the community, please contact customer service directly to receive various gift codes.
There are new player gift codes, screenshot gift codes, review gift codes, holiday gift codes and more.
Discord:
https://discord.gg/favQR3wdA7
New gift codes launched this month, please contact customer service in time.
Aftertime - Dazzling Divine
Hey Everyone,

Aftertime - DLSS 3 Update is Here. With this update the game is upgraded to Unreal Engine 5.2 as well.

Watch the video for performance enhancements with DLSS 3.

Also, I have added highly detailed realistic 3D explosion effects to the asteroid cutscene in the first mission. We will be creating brand new 3D simulated fire and explosion effects for the game soon.

Jun 23, 2023
Neophyte - regal.pigeon
New
  • Added full controller support.
  • Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles.
  • Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (300% power) fire damage and stuns enemies within 3.5 tiles for 2 seconds. You move 50% faster while airborne.
  • Reworked Rune - Power Fist (Flashover, previously Flash): Uppercuts instead trigger every 5 casts and also release a cone of electricty up to 10 tiles towards target direction, dealing an additional (150% power) lightning damage to enemies.

Spells
  • There is no longer a 1 frame delay between casts - spells can now be cast on that same frame that the current spell cast ends.
  • Apparition: Spirits are now summoned in front of the player.
  • Black Hole: The black hole is now summoned in front of the player and slowly moves towards target direction.
  • Chain Lightning: If no target is detected, this spell now targets the furthest position towards target direction instead of targetting the cursor position.
  • Electric Field: Now targets player position, damage reduced from 65% of power to 60%, duration increased from 5 seconds to 6, radius reduced from 7 tiles to 6.
  • Fireball: Projectile speed greatly increased.
  • Ignite: Damage increased from 100% of power to 110%.
  • Lava Chakram: Cast speed slightly increased.
  • Power Fist: Spell description changed for clarity.
  • Ravage: Familiar bite size and speed increased, spell description changed for clarity.
  • Teleport: Maximum range reduced from 15 tiles to 12.

Runes
  • Apparition (Terrify): Stun duration reduced from 3.5 seconds to 3.
  • Ghost Form (Exorcism): Ghost familiar now lasts for 6 seconds and bounces off walls.
  • Ignite (Jumpstart): Damage increased from 200% of power to 220%.
  • Meteor Form (Hypervelocity): Flight time reduction reduced from 50% to 25%, now increases airborne move speed bonus to 100%.
  • Teleport (Telefrag): Target detection radius increased from 1.5 tiles to 2, added visual effects to show target detection radius.

Emblems
  • Enlightened: Fixed typo in emblem description.

Enemies
  • Enemies have lower base stats but now gain bonus life and power at later arenas, which should make runs easier at the beginning and harder towards the end relative to previous versions of the game.
  • Challenge elites appear less often and have less bonus power, but have higher bonus life.
  • Challenge Elite - Infested (Purple): Spawn fewer spiders on death.

Other
  • Added separate menu pages for audio, video, and game settings.
  • Added button to reset controls to default.
  • Improved control input icons.
  • Tome - Cooldown Speed: Bonus reduced from 18% to 15%.

Bug Fixes
  • Fixed a bug where the game would crash after pressing the "start" button in the main menu.
  • Fixed a bug where the Invigorating Strike emblem was granting more mana than intended when casting spells with specific runes (e.g. Lash (Hydra)).
  • Fixed a bug where the Time Leak emblem could cause the game to freeze if triggered while standing next to a wall.
Jun 23, 2023
The Bookwalker: Thief of Tales - deadcow_
- Fix for missing endgame credits
- Minor tweaks across the game
City of Beats - kaitorched
Heya,

City of Beats is currently part of the "Games Germany" Steam event and with it comes a 20% discount!



Make sure to check out the other awesome games at the event page:
https://store.steampowered.com/sale/games-germany


Cheers,
Kai
HAELE 3D - Feet Poses Pro - Drawing References - lumifinley
- Fixes in Polish and German translation
Jun 23, 2023
The Merchant's Guide to the Kingdom - stardom959
Small tweak to Main Menu functionality.
HAELE 3D - Feet Poses Lite - Drawing References - lumifinley
v0.44 - Language updates
- Fixes in Polish and German translation
...