The moment we've been eagerly anticipating has arrived! Casino Resort Tower is now officially available for early access! Thank you to everyone who is joining us as we embark on this exciting journey together!
And also, we enthusiastically welcome your invaluable opinions and feedback as we unveil our early access roadmap, providing an exciting glimpse into our future plans.
You can share your feedback with us through the CRT Discord server, community hub or in the comments section.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Announcements
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.
Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".
The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.
If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Highlights
logistics
When you select a stockpile, you'll now see a panel that will let you toggle its automation features. Items and animals brought to that stockpile can be automatically marked for melting, trading, dumping, and/or training.
For example, you can set up cage traps for catching wild game. When you catch something, your dwarves will bring the caged animal to your Animals stockpile. If you enable automatic training on that stockpile, the animals will automatically get a trainer assigned to them. Combine this with autobutcher, which can mark the trained animals for butchering, and you now have a low-toil food supply chain for your kitchens!
Similarly, if you enable automatic trading for your trade goods stockpile, all items in the stockpile will be marked for trading and automatically brought to the trade depot when a merchant caravan arrives.
Dreamfort
Dreamfort is the result of over a decade of experimentation and revision from some of Dwarf Fortress's most experienced players. It is a fully functional, pre-designed fortress you can build yourself from gui/quickfort blueprints. If you're having trouble with getting your forts to work smoothly, try building Dreamfort. The blueprints walk you through the process of creating the fortress so you can learn from its design, progression, and configuration. You can even reuse individual blueprints for the parts you especially like to extend your own designs.
Logic for when to suspend building jobs has been upgraded. Now suspendmanager is much smarter when you're building in areas with limited access paths. For example, if you fill a corridor or build a high wall, it will now correctly realize that a wall tile can block access to a another tile farther away.
Moreover, suspendmanager now also considers smoothing and engraving jobs. For example, if you attempt to build a statue on top of flooring that is designated for smoothing, it will now allow the smoothing job to be completed first before the statue blocks it.
Generated release notes
New Plugins
logistics: automatically mark and route items or animals that come to monitored stockpiles. options are toggleable on an overlay that comes up when you have a stockpile selected.
Fixes
buildingplan: don't include artifacts when max quality is masterful
dig-now: clear item occupancy flags for channeled tiles that had items on them
emigration: reassign home site for emigrating units so they don't just come right back to the fort
gui/create-item: allow blocks to be made out of wood when using the restrictive filters
gui/liquids: ensure tile temperature is set correctly when painting water or magma
gui/quickfort:
allow traffic designations to be applied over buildings
protect against meta blueprints recursing infinitely if they include themselves
gui/sandbox: allow creatures that have separate caste-based graphics to be spawned (like ewes/rams)
RemoteFortressReader: fix a crash with engravings with undefined images
workorder: prevent autoMilkCreature from over-counting milkable animals, which was leading to cancellation spam for the MilkCreature job
Misc Improvements
Blueprint library:
dreamfort: full rewrite and update for DF v50
pump_stack: updated walkthrough and separated dig and channel steps so boulders can be cleared
aquifer_tap: updated walkthrough
autonick: additional nicknames based on burrowing animals, colours, gems, and minerals
combine: reduce max different stacks in containers to 30 to prevent contaners from getting overfull
dig-now: can now handle digging obsidian that has been formed from magma and water
gui/autodump: add option to clear the trader flag from teleported items, allowing you to reclaim items dropped by merchants
gui/control-panel:
add some popular startup configuration commands for autobutcher and autofarm
add option for running fix/blood-del on new forts (enabled by default)
gui/quickfort:
adapt "cursor lock" to mouse controls so it's easier to see the full preview for multi-level blueprints before you apply them
only display post-blueprint messages once when repeating the blueprint up or down z-levels
gui/sandbox: when creating citizens, give them names appropriate for their races
orders:
only display import/export/sort/clear panel on main orders screen
refine order conditions for library orders to reduce cancellation spam
prioritize: add wild animal management tasks and lever pulling to the default list of prioritized job types
quickfort: significant rewrite for DF v50! now handles zones, locations, stockpile configuration, hauling routes, and more
stockpiles: added barrels, organic, artifacts, and masterworks stockpile presets
suspendmanager:
now suspends construction jobs on top of floor designations, protecting the designations from being erased
suspend blocking jobs when building high walls or filling corridors
workorder: reduce existing orders for automatic shearing and milking jobs when animals are no longer available
Removed
gui/automelt: replaced by an overlay panel that appears when you click on a stockpile
Structures
abstract_building_libraryst: initialize unknown variables as DF does
misc_trait_type: realign
Documentation
blueprint-library-guide: update Dreamfort screenshots and links, add aquifer_tap screenshot
HKGamesSTUDIO is pleased to announce that the highly anticipated release of Guilty Me is scheduled for August 1, 2023! Get ready to dive into a world of puzzles and discoveries that will challenge your skills and test your mettle.
A Roguelike is only as fun as they amount of upgrades and synergies it is able to offer. Check out the system behind the creation of many unique upgrades in Summoner Arise!
Hey Everyone! It’s Bruce, the Director of Sun Haven.
We’re excited to announce that Patch 1.2: Romance and Barns Update is now available on Steam! This patch includes upgradeable barns and new farm animals for Nel’Vari and Withergate, 3 new Romanceable Characters, decorative sheds, exterior house customization, updated UI, overnight cutscene events, some new cosmetic DLC packs, and more!
Disclaimer: the patch is currently available for all languages, but new items and text will only be in English for a short period of time until we can get it translated!
Let’s jump right in!
The new DLC mounts are adorable!
Barns and Animals Update:
As we talked about in the sneak peek, previously players have only been able to have four Tier 1 barns in Sun Haven. This patch, you can now upgrade your barns all the way up to Tier 3 allowing them to look cooler, have more interior space, and hold more animals! Each upgrade to each barn gives an additional 8 slots for barn animals.
Additionally, there are also some brand new regional barns - you can now place (and upgrade!) up to 4 Elven Barns in Nel’Vari, or even own a Sewer Barn in Withergate!
To go along with all the newly upgraded barns, we’ve added some more brand-new animals and creatures that you can buy for your farm to help you collect resources and other items. There are 5 new Nel’Vari animals that can be purchased from Fonzo, and 8 new Withergate animals that can be purchased from Ur, a new Vendor in the Withergate Sewer.
These animals will be a lot more comfortable in my upgraded barn!
New Romanceable Characters
Three new Romanceable characters have been added as well! You will have the option to romance and marry two brand new characters, and one you may recognize from before... :
Kai, The Wayward Naga - Since washing up on shore in Sun Haven, Kai may not remember much about his past, but with your help, he might discover more about himself. Vivi, The Bounty Hunter - A klutzy assassin out for the high bounty on your heart head. Now with getting to know her, maybe you’ll find out who placed the bounty… Wesley, The Elven Historian - This familiar face has found commonality with many people from our community, but can you get him to open his heart?
Each new Romanceable has their own unique dates, cutscenes, dialogue, keepsakes, and wedding rings! These characters also have certain features needed to be able to unlock them. For Kai, you’ll need to reach Summer Year 1. For Wesley, you’ll need to complete the Commonality questline in Nel’Vari, and for Vivi, you’ll need to complete the Glorite Miners encounter in Withergate (yes, the one in Withergate!). So be sure to keep your eyes open, talk to other NPCs, and continue through the main quests to find these new characters!
(Also note: Wesley's Dialogue is now reset!)
For those of you who are achievement hunters, these new characters also bring new Steam Achievements!
Since announcing the three new Romanceable Characters, we’ve seen a lot of player suggestions for some more beloved characters to become romanceable, and we’re excited to share that we have several more Romanceables coming later this year. Stay tuned!
Look at them all, so cute!
Farm Building Customization
Sheds are a brand new way to customize your farm and add a bit more storage! Sheds can be crafted at a Construction Table along with the different kinds of shed skin kits which can let you change how the exteriors look. These sheds have fully customizable interiors as well, so you can store items, create role play spaces, match them to your farm, or even live in them if you want!
You can also have up to 4 on your farm at once, so you can set them up anywhere and make your own story.
These are perfect to make your adventure match your farm!
Player House Customization
A brand new store has opened up in Sun Haven, the Hardware Store! Here you can buy individual pieces of customization for your house to change its exterior look and appearance. Lewis, the new store owner, is selling over 135 unique roofs, walls, windows, doors, and patios, so be sure to stop by and take a look at what he has for sale!
This feature has already been receiving overwhelmingly positive feedback, and we are happy to announce that we’ll be adding even more House customization in a future patch as well. So if you have any suggestions or ideas for house exteriors you’d like to see, please let us know over on our Discord!
Note: The house customization is only available for your Sun Haven house, and will not affect your Nel’Vari Tree House or Withergate Apartment.
Mix pieces to make new combinations or stick with a matching set!
4 New DLC Packs:
We are excited to announce 4 new DLC packs will be available on Steam very soon, including a FREE Snaccoon Costume DLC! (Yes, that’s right, it’s free!)
These packs are quite a bit larger than the ones we released last patch, so buckle your seatbelts, or should I say, raise the sails for these new packs! Let’s take a look:
Free Snaccoon Costume DLC
contains a full Snaccoon outfit - hat, shirt, pants, gloves, and a tail!
Just two Snaccoons hanging around!
Set Sail DLC
contains over 40 items, including a furniture set, 8 new outfits, 2 mounts, and 3 pets! This Pirate-Themed pack will put the ARRR in are you kidding me with how cool these mounts are?! Ride on the back of a Parrot, pet a monkey, and make your farm a swashbuckler’s paradise!
Mushy DLC
contains over 40 items, including a furniture set, 15 new outfits, 1 mount, and 1 pet. This Mushroom-Themed pack will make you a fun-gi with the perfect cottage-core vibes. Ride a Mushroom Frog, dress up in the coziest mushroom-inspired clothes, and pet your very own Booshroom!
Ocean Shores DLC
contains over 30 items, including a furniture set, 7 new outfits, and 1 mount. This Beach-Themed pack will be sure to make you ready for summer with clothes perfect for the hot weather! You can, mermaid-ify your farm, ride on the back of a manatee, and enjoy the season with this DLC.
Thanks for reading so far! We hope you enjoy the rest of the patch notes in your free Snaccoon onesies. Now let’s get into the meat of the patch notes:
----
Patch Summary:
Sun Haven Barn is now upgradeable to Tier 2 and Tier 3
Nel’Vari and Withergate Barns
New Nel’vari and Withergate Barn Animals
3 New Romanceable Characters
Married Morning Gifts
Sheds and Shed Skins
House Customization
8 Rare Overnight Events
Updated Character Customization and Dialogue Box UI
—
Sun Haven Patch 1.2:
Barns Update:
Sun Haven Barn is now upgradeable to Tier 2 and Tier 3
The exterior will become more luxurious and the interior becomes larger
New slime farm animal, Ooey, can be unlocked after defeating King Slimius XVII
Nel’Vari Barns, Tier 1-3 are now craftable, these new permits can be purchased from Fonzo
Added 5 new Nel’Vari Farm Animals, these new farm animals can be purchased from Fonzo in Nel’Vari
Withergate Sewer Barn Tier 1-3 is now unlockable in the Apartment Sewer, these permits can be purchased from Ur in the Withergate Sewer
Added 8 new Withergate Barn Animals, these new farm animals can be purchased from Ur in the Withergate Sewer
Updated Nel’Vari and Apartment Sewer maps to display new Barn Animals
New Items from these Barns can be crafted at the Nel’Vari and Withergate Crafting Tables
New Romanceable Characters:
3 New Unlockable Romanceable Characters
Kai, a Naga who washed ashore with no memories of his past.
Vivi, an Amari out for the bounty on your head, if she could just keep her shoes tied.
Wesley, Elder Gorwin's Assistant and a man of history who works hard to preserve the traditions of Nel’Vari.
These character’s houses are in the world now prior to unlocking them, but you will not be able to enter them until you unlock the romanceable the home belongs to
Added unique beach outfits and beach portraits for all RNPCs during the Summer BBQ Festival
Added unique wedding outfits and wedding portraits for all RNPCs for the Wedding Ceremony
You will now receive gifts like breakfast in the morning from your Spouse!
(Kissing your spouse coming soon!)
Sheds:
Sheds are new farm structures that players can place to decorate, make their own storefronts, or use for storage
These are craftable at the Construction Table
23 Unique Shed Kits to change your Shed’s appearance:
Keg Shed Kit
Jam Shed Kit
Bookstore Shed Kit
Take Out Shed Kit
Tavern Shed Kit
Post Office Shed Kit
Ice Cream Parlor Shed Kit
Clock Tower Shed Kit
Cafe Shed Kit
Coffee Cup Shed Kit
Coffee Shop Shed Kit
Grocery Store Shed Kit
Taco Stand Shed Kit
Arcade Shed Kit
Castle Shed Kit
Rock Shed Kit
Cozy House Shed Kit
Beach House Shed Kit
Pirate Shed Kit
Tropical Cabana Kit
Fish Shack Kit
Fish Bowl Kit
Very Boring Shed Kit
House Customization:
Sun Haven Player House is now able to be customized.
Roof, Windows, Walls, Door, and Patio are able to be changed individually. Upgrades will also conveniently persist across house tiers.
A new Hardware Store has been added next to the Cafe to sell House Customization!
Added 27 Unique themes- 135 individual pieces of Customization (more options also coming next patch!)
Blue Tiled
Cat
Cow Print
Gingerbread
Green Plank
Greenhouse
Honeycomb
Ice
Monster Mouth
Nature
Old Stone
Orange Tiled
Purple Ruffled
Red Prism
Red
Rickety
Robotic
Slime Drop
Slimey
Stone Brick
Stone
Straw
Terracotta
Terracotta Shackle
Withergate
Yellow
Basic
More Customization Coming Soon
Overnight Events:
- After falling asleep, there is a rare chance an event might occur 8 Different events and cutscenes can be obtained, granting cool items or just little ghosts to water your plants!
UI:
Overhauled the Character Customization UI
Overhauled the Salon UI
Updated the Dialogue UI with a new version
DLC:
4 new DLC Packs coming soon:
Set Sail, a Pirate-Themed DLC Pack
Mushy, a Mushroom-Themed DLC Pack
Ocean Shore, a Beach-Themed DLC Pack
Free Snaccoon Costume, a Free DLC Pack containing a Snaccoon Costume
Balance:
Minorly rebalanced Seeds and Crops between Sun Haven, Nel’Vari, and Withergate
Rebalanced the costs of Pets, Mounts, and Clothing
Rebalanced 30+ Quest Rewards
Adjusted some Wedding Ring Stats and Keepsake Stats
Rebalanced purchase prices of Pet Merchants in Nel’Vari and Withergate
Quality of Life Changes:
Increased the number of options sold per day at the Sun Haven Clothing store by 150%
Updated the Tavern Interior to make it easier to speak to Ronald
Aquariums in the Museum now visually match the theme they represent
The Fishing Bundles will now drop a matching Aquarium to the theme they represent
After completing a Fishing Bundle, you now be able to craft a matching Aquarium to the bundle you completed
Added in 10+ new quests to the Sun Haven, Nel’Vari, and Withergate Bulletin Boards
Added option to select no Wings as an Elf
Added Additional Optimizations for reduced player load time
Bug Fixes:
Fixed issues with Romanceable Characters clipping under furniture during Date Cutscenes
Fixed issue with some Romanceable Character likes not updating in the UI Menu
Characters will no longer leave while you are talking to them after knocking on their doors
Third Dates intended for nighttime can no longer be triggered in the morning
The Tavern will now have lighting at night
The Museum is no longer displaying the Bulletin Board description on the Map
DLC Items will no longer disappear after being picked up by someone who does not own the DLC
Fixed Multiple typos
Misc Changes:
Added Summer Armor to Blossom’s Summer Store
Updated the Icons for the House Upgrade Kits
You can no longer knock on people’s doors in the morning
The Farming Snaccoon has been changed back to the classic Snaccoon purple and the plush has been changed to match
The Map in the Cultural Section of the Museum is now updated to match the Sun Haven world
Updated some Nel’Vari and Withergate Character’s walk paths
Slate in the Nel’Vari Tavern now sells a new item, Honeybrew
New cutscenes to introduce crafting in Nel’Vari and Withergate
Update gift text for romanceable characters
New Achievements for your starting game Keepsakes
New Achievements for the new Romanceable Characters
Coming Soon:
New Romanceable Characters
Multiplayer Bosses, Quests, Experiences, and more
Unique NPC Animations
Ambient Animations Update
Farm Structures
Sun Haven Black Market
Race-Based Dialogue
Player Birthday
WG and NV Fruit Trees
More Weather Patterns
UI Update
Kids
Don’t forget to join our Discord to find a group to play with, ask for game help, or just hang out with the rest of our amazing community!
Good Luck, Have Fun, and we’ll see you in Sun Haven!
This is a terrible mutant, fast-moving, high damage, very cranky, encountered to keep a distance, unless you are too curious.
The design prototype is the Witch in left 4 dead, which is also a tribute to the classic. But there are still differences, there are very different.
More action will be added later.
Every day we came to the office, the security guard was surprised and asked, "Are you still working today?" Yes, we work every day, for the ideal, for everyone's expectation, our work must be the best.
The game is still under development, and a new test version is expected to be released in a few weeks, so stay tuned.
The wait is over! I am proudly presenting my new title called Ayako's Mission which is recently launched on Steam! If you are into 2D top down arcade shoot'em ups you might enjoy the game.
Ayako's Mission is a 2D Top-Down Shoot'em Up game based on the story of the war breaking out between the two territories called, AY Corp and ATO Corp. where you must defend your territory against the invaders.
I hope you will enjoy the game and feel free to provide feedback to improve it. Thank you!
The wait is over! I am proudly presenting my new title called Ayako's Mission which is recently launched on Steam! If you are into 2D top down arcade shoot'em ups you might enjoy the game.
Ayako's Mission is a 2D Top-Down Shoot'em Up game based on the story of the war breaking out between the two territories called, AY Corp and ATO Corp. where you must defend your territory against the invaders.
I hope you will enjoy the game and feel free to provide feedback to improve it. Thank you!
The wait is over! I am proudly presenting my new title called Ayako's Mission which is recently launched on Steam! If you are into 2D top down arcade shoot'em ups you might enjoy the game.
Ayako's Mission is a 2D Top-Down Shoot'em Up game based on the story of the war breaking out between the two territories called, AY Corp and ATO Corp. where you must defend your territory against the invaders.
I hope you will enjoy the game and feel free to provide feedback to improve it. Thank you!