Even more news is coming from Ithaca. With more changes and improvements for Legendary Hoplite…
Sophrosyne or Improving yourself
As you could see, we removed all four old passives and replaced them with 12 new ones. These passives are unlocked when players upgrade their stats to new passive boxes, and they unlock according to the player's level. Players can replace the passive by clicking on it and view its information by hovering over it.
New lines are divided into four categories: strength, agility, endurance, and leadership. Each category has three unique passives that offer different boosts to the player's abilities. For example, the strength category includes Powerful Arm, which knocks enemies back further with each ranged attack, and Fury, which increases critical damage and block break.
Weapons worthy of Achilles
With new passives comes an arsenal of new legendary weapons.
The Ice Carver is one of the legendary range weapons with unique active and passive skills. The active skill allows you to unleash an ice spear forward that deals cold damage and freezes enemies hit. The passive skill applies Chill effect to your ranged attacks, which reduces the enemy's AS/MS. If an enemy's AS/MS reaches 0, that enemy will be frozen.
Another legendary range weapon is the Life Breaker, which has an active skill that allows you to select an area and cause enemies in that area to receive a debuff that includes reduced movement speed, reduced attack speed, and reduced fire resistance. Enemies affected by this debuff will have a mark on their head. When this mark lasts and the enemy is killed, it will explode, dealing AoE damage. The passive skill allows normal attacks to apply the Burning effect.
The Lightning Rod is the third legendary range weapon with an active skill that allows you to throw a spear straight forward, piercing the first enemy hit and slowing its movement speed. A lightning chain jumps between Dio and the enemy hit by the spear, which stuns all ground-type enemies that touch it and deals damage over time. The passive skill gives your ranged attacks a chance to cause an explosion with stun. This passive is stronger when you receive the Static Form buff, which appears in the yellow box.
And this is it for this devlog. There is more to come. See you around!
About Legendary Hoplite: A combination of Action RPG and Tower Defense: slay monsters, find weapons, upgrade your armies, defend your base… Prevent humanity from extinction at the hands of monsters from Greek mythology and ancient tribes. Don't let them cross the gate, commander!
Follow Legendary Hoplite on our social networks to be the first to lead a young captain, Dio into battle against hordes of mythical monsters!
First of all I want to thank everybody who has played BETON BRUTAL, contributed custom maps, uploaded videos or streamed the game the past three months. This was quite incredible!
Well now that the main speedrun is getting closer to being maxed out I've decided to create a new campaign, harder than the first one to offer a new challenge to seasoned players or anyone who dares attempt it.
BETON BATH is set in a huge indoor swimming pool that has everything a good pool needs: You'll interact with new elements such as springboards, water mushrooms and waterslides.
All the assets used in this campaign will be available in the map editor even if you don't own the DLC.
It's been too long since the last update but I'm happy to be able to finally share some news with everyone. The next update (v0.4) is very close to being ready and there's a lot of changes + new content packed into it. I've opened a public beta branch (which is live at the time of me posting this) for anyone that would like to help bugtest and provide feedback. It's very buggy and unbalanced but it includes all the upcoming changes and features. Please check out the pinned topic on the steam discussion page for more info.
I'll go into more details in the update release post (including why it took so long) but I'd like to thank everyone for their patience. Talk to you all again soon!
Thank you for playing Bellwright Demo! We've been collecting your feedback during the week and released an update that should solve most of the critical issues you've reported. Other things, like performance issues on some hardware, is something that we're actively working on and will be addressed before the release. Make sure to wishlist the game not to miss the announcement!
Gameplay
Fixed raids sometimes getting stuck on new and existing saves.
Improved conditions for new raids to start.
Decreased damage to humans from arrows.
Fixed not being able to mine Iron.
Fixed some of the loot in camps not being reachable.
Added durability damage when using Shovel.
Changed farming interaction from F to LMB.
Fixed and improved Wolf behavior in combat.
Fixed character teleporting too far when stuck in construction.
Allowed to harvest Mud inside neutral villages.
Quests
Removed Mint from quest objectives.
Fixed Drying Rack unlock quest needed for Rawhide being unreachable; requires new game.
Fixed quests that require to bring coins.
NPCs
Fixed NPCs walking into ruins in Haerndean village.
Fixed workers not being able to use buildings with blocked access points.
Sounds
Fixed volume of footsteps being too low.
Adjusted dynamic audio mix of UI sounds.
Fixed blocking SFX sometimes not playing.
Improved bow shooting and arrow sounds.
User Interface
Disabled left-clicking items dropping them from inventory.
Fixed visual display of new codex entry popups.
Fixed details text wrapping on Codex screen.
Improved codex entry and description of Knowledge Books to explain how they work better.
Added specific reasons for errors in town management; which exact tool is missing, etc.
Added a codex entry for explaining death mechanics.
Added an icon for Construction Stockpile when building to mark its location.
Made main quest talk options visually stand out in dialogues.
Added hints for adding orders and worker assignment in town management.
Made save screen more intuitive to use.
Added notification when new NPC joins your settlement.
Renamed "Item Generation" structures to "Farming".
Fixed randomization in character creation not updating initial equipment.
Stability
Fixed crash when NPC is trying to block without a weapon.
Fixed crash when bandits attack neutral villagers.
Fixed crash when workers start a new delivery job.
Fixed crash when forager tries to harvest with weapon and shield equipped.
Fixed crash when interactable object isn't loaded properly.
Fixed crash when a new NPC starts foraging job.
Fixed crash when completing some of the quests with bringing items.
Fixed crash when objects load without settlement assignment.
Fixed crash when player is killed during some of the quests.
If we can be honest, this moment feels so surreal for the team. To think we started from a simple idea of making a simple car game to actually developing it, struggling with Unity’s WheelCollider, receiving extremely valuable feedback, going through so many iterations / versions; each more unique than the last one and finally releasing it on steam!!!! We are so proud of all of our hard work and dedication! With all that said, all of us in Odd Weather more than anything hope you enjoy this game. It is an honor for us to be here and moreover, to have people freely play this game however they like! We wish you a fun & bumpy ride with Raw Nerve!
Raw Nerve presented to you!
It’s a surreal moment for the team to say Raw Nerve runs on Steam. We started with a truck, kept the good, scrapped the bad, and built a world around our physics. It feels very special for us to be here and moreover, to have play however they like…for free. Race, or explore at your leisure. We wish you a bumpy and fun drive!
Raw Nerve is filled with paths, checkpoints, secrets, and collectables. Check out a glimpse of the first planet.
Explore the ups and downs of a deep cave:
Rip through an overgrown road:
Wind up the guts of a forgotten beast:
Cruise narrow paths in a luscious marsh:
And sprint to the summit:
It’s a special moment for the team. After 6 months of development, building everything from scratch, and countless iterations we hope you feel the love and have a great time playing.
Join us for a very special stream on 6/24/2023 at 9:00PM CST where Mottzy and DrassRay will play the updated demo for Alterium Shift and talk about / take questions for the upcoming Early Access release, We may even play the Early Access content right after the demo!