Following events will run from daily maintenance on June 23th until the end of the season (expected date is 10th - 17th of July):
100% experience boost is live
Where is my shipment?
All traders carry increased numbers of crafting resources and rare woods.
St. Kitts Event
St. Kitts 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
Broad pennant will drop from military NPC ships
Diana Event
Captains have to find rare ships like Diana, Santa Cecilia and Admiraal de Ruyter in the search areas provided below. These ships may carry a very rare ship notes and special loot coins, rare wood and rare guns:
Gold Ducat
Gold Rouble
Gold Sultani
Gold Thaler
Strange Gold Bar
Rare wood
Rare guns
Coins might be exchanged in the Academy building to receive:
Additional outpost permit
Additional dock permit
Diana permit
Admiraal de Ruyter permit
If you already have the Navy Connection using the item will add even more outposts or docks (up to a total limit).
Search locations
South Antilles - triangle of Aves, La Blanquilla and Saint George ports
Northeast of Tumbado - area between Cuba and Tumbado
South of Hispaniola
In case of capture of certain ports in the area, the nation of ships will change.
Experience boost event
Experience from sinking a ship is increased so people who want to start the next season in a lineship will have a chance to get a desired rank.
*Spotlight image by Captain Hatan Xayk from the November 2021 screenshot competition.
BUG fixes and updates 2023-06-23 Emergency fix for button input issues regarding unlocking clothing, yoga and dance Also fixed button input issue for crafting items This content and Unity's old input system is related, about Unity's old version of the input system in the development of custom keys will have a relatively large resistance, if you want to achieve custom keys in the old version of the input system need to be adjusted for a long time, because there are more functions to be modified... Thank you for your support, I am still working hard! Have a good day!
Congratulations! @Yokuyin is our newest winner! A €10 Steam gift card will be delivered to them by our contact ASAP.
Our thank you goes to every level uploader, puzzle solver and train driver that keep Train Valley 2 Workshop going! Be sure to visit our Discord server for an upcoming LPT challenge. Until next week!
To gather feedback and make the game better, we sometimes participate in small indie events. Last weekend, 54 people said they found Torn Away fascinating.
We hope you’ve been enjoying the new Cycles Reforged Update*! We’re grateful for your swift reports that allowed us to identify and fix a couple of issues that slipped our attention. We also realized the description of the Seal progress transfer (and the Seal ladder itself) wasn’t clear enough, so we’ll try to provide some additional information and dispel doubts below. We hope this helps!
*We’re crying we missed the opportunity to call it Cycles Stormforged Update.
Changelog
Fixed a bug with perks being incorrectly assigned when there were more than 16 active.
Fixed a bug with the Fishman Soothsayer glade event not disappearing after completion.
Fixed an issue with Fertile Meadows and Barren lands modifiers being spawned next to each other.
Added information about Hostility scaling based on difficulty in the Desacrator effect description (Fire Moths World Event).
Added the Royal Resupply reward to the list of rewards in the embarkation view.
If no seal was reforged, the UI in the CItadel shows no icon (instead of the previous placeholder icon).
Seals ladder and progression transfer
When you enter the game for the first time after downloading the Cycles Reforged Update, you will be given a choice to either climb the Seal ladder from the Settler level or from a higher difficulty level (one that reflects your current highest difficulty beaten).
If you’re having doubts as to which option to choose, here’s a bit more information that hopefully will help you decide.
Q: What are the Seals? The Ancient Seals are a new World Map system. Your task is to journey toward the Seal, gather enough Seal Fragments (necessary to play near the Seal) on the way, and when the Cycle is almost at its end, you can attempt to play on the Sealed Biome. By winning a game on the Sealed Biome, you successfully reforge a Seal.
Q: What dictates the Seal’s difficulty? The Cycles Reforged Update introduced difficulty rings to the World Map. Due to the increasing distance from the Smoldering City’s line of supplies, it is more difficult for Viceroys to settle the farther they are from the Citadel.
Each Seal is located a bit farther from the other and each is located in a different difficulty ring.
Q: How many Seals are there?
There 8 Seals you can complete in total:
Bronze Seal (Settler and up)
Lead Seal (Pioneer and up)
Silver Seal (Veteran and up)
Gold Seal (Viceroy and up)
Platinum Seal (Prestige 5 and up)
Cobalt Seal (Prestige 10 and up)
Titanium Seal (Prestige 15 and up)
Adamantine Seal (Prestige 20)
During each Cycle, 4 Seals will spawn on the World Map:
2 Seals of the highest difficulty that you already reforged
2 Seals of a higher difficulty than the highest one you reforged
For example: When you reforge a Silver Seal, during the next Cycle, 4 Seals will spawn: 2 Silver Seals and 2 Gold Seals. Lead Seals will no longer spawn on the World Map.
Q: What are the rewards for reforging a Seal? By reforging each Seal, you get additional 8 years added permanently to the Cycle. It’s a one-time reward and you won’t get additional years for reforging the same Seal twice.
After reforging a Seal and completing a Cycle, a new higher-tier Seal will spawn on the World Map (and the one that you just completed) as explained above.
You will also get additional Citadel Resources (a percentage value of all Citadel Resources that you collected during this Cycle).
In the Smoldering City, you will see the Highest Seal that you reforged.
Q: How does playing on the Sealed Biome differ for every Seal? The Sealed Biome (Sealed Forest) will have exactly the same visuals, the same music, and the same mechanic on every difficulty level - there's no difference here no matter if you're playing on Settler or Prestige 20.
The difficulty may be scaled in some aspects aside from the regular increase in difficulty between levels.
Q: Do you unlock difficulty levels by reforging Seals? No. The difficulty ladder and the Seal ladder are two different features. You unlock higher difficulties by winning games on the current highest difficulty. You can do this on every biome in the game and at any time during the Cycle. You can unlock Prestige 20 even if you never reforged any Seal.
Q: I still can’t make up my mind. What should I choose? In our opinion, there’s no bad option here.
If you decide to start from the first - Bronze - Seal, you can always play it on a higher difficulty than the minimum one. However, you will start with the Base number of Years per Cycle (32 years). You can also skip to the end of the Cycle if you reach the Seal early.
However, if you don’t want to play multiple Cycles to get additional years that you’d normally get for reforging all the Seals up to the highest difficulty that you unlocked, you may choose the second option and start from a higher-level Seal. You will get all the additional years.
For example: if you’re on Prestige 10, you will get additional 48 Years (as if you’ve beaten the Cobalt Seal). We hope this helps! If you have any additional questions, please let us know in the comments and we’ll provide additional information.
We wish you a lot of fun on your journeys toward the Seals and a joyful weekend.
In this week's update, we're excited to introduce four new Augmentations for the Laser Orb weapon and the Reload module.
Laser Orb weapon We're introducing two powerful weapon augmentations: Star and Pulsar. The Star augmentation grants you multiple lasers that orbit around the player, damaging everything they touch. On the other hand, the Pulsar augmentation combines all laser beams into one powerful beam that deals significant damage to everything in front of you.
Star augmentation
Pulsar augmentation
The second big addition is the Reload module augmentations.
Reload module The Discharge augmentation reduces the weapon cooldown by 25% for 5 seconds every 30 seconds. The Adrenaline augmentation decreases the weapon cooldown by 25% when your health is below 25%.
To complement these augmentations, we've added 2 new achievements for you to unlock!
Furthermore, we've made several quality-of-life improvements, including enhancements to the UI and UX of the assignment list in the Research Facility. These changes should make it easier to read and navigate through the list.
we invite you to participate in the Live stream of our game as part of the Steam Next Festival. You can play the demo, post comments and leave us your feedback. This will allow us to make Bobby an even better game.
Don't forget to add Bobbie to your Wishlist: Steam game link
If you would like to get to know our project in detail, and plans for its development or write us a message, please visit our Kickstarter page and FAQ: Big Butt Bobby - Kickstarter
We also invite you to our Youtube, where we publish various funny (at least for us) videos maintained in the atmosphere of the game: Our YouTube channel
Polimines 2 is an elegant puzzle and logic game that brings together mechanics from Nonograms and Minesweeper. All levels are hand-designed so that guessing is never required.