Naval Action - Ink
Captains,

Following events will run from daily maintenance on June 23th until the end of the season (expected date is 10th - 17th of July):

100% experience boost is live

Where is my shipment?
  • All traders carry increased numbers of crafting resources and rare woods.
St. Kitts Event
  • St. Kitts 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
  • Broad pennant will drop from military NPC ships
Diana Event
Captains have to find rare ships like Diana, Santa Cecilia and Admiraal de Ruyter in the search areas provided below. These ships may carry a very rare ship notes and special loot coins, rare wood and rare guns:
  • Gold Ducat
  • Gold Rouble
  • Gold Sultani
  • Gold Thaler
  • Strange Gold Bar
  • Rare wood
  • Rare guns
Coins might be exchanged in the Academy building to receive:
  • Additional outpost permit
  • Additional dock permit
  • Diana permit
  • Admiraal de Ruyter permit
If you already have the Navy Connection using the item will add even more outposts or docks (up to a total limit).

Search locations
  • South Antilles - triangle of Aves, La Blanquilla and Saint George ports
  • Northeast of Tumbado - area between Cuba and Tumbado
  • South of Hispaniola
In case of capture of certain ports in the area, the nation of ships will change.

Experience boost event
Experience from sinking a ship is increased so people who want to start the next season in a lineship will have a chance to get a desired rank.

*Spotlight image by Captain Hatan Xayk from the November 2021 screenshot competition.
The Game of Annie 安妮的游戏 - potentknight
BUG fixes and updates 2023-06-23
Emergency fix for button input issues regarding unlocking clothing, yoga and dance
Also fixed button input issue for crafting items
This content and Unity's old input system is related, about Unity's old version of the input system in the development of custom keys will have a relatively large resistance, if you want to achieve custom keys in the old version of the input system need to be adjusted for a long time, because there are more functions to be modified...
Thank you for your support, I am still working hard! Have a good day!
Train Valley 2 - Vauban


Hello! Weekly TOP 3 - best levels Workshop creators have presented for the past 7 days - is here:

1st place: :tv2conductor: Yokuyin - :tvloco: Switchback Summit
https://steamcommunity.com/sharedfiles/filedetails/?id=2979020369

2nd place: :tv2conductor: PureSativa - :tvloco: What goes up, Must come Down!
https://steamcommunity.com/sharedfiles/filedetails/?id=2980524404

3rd place: :tv2conductor: Radio ツ - :tvloco: Pheonix Valley
https://steamcommunity.com/sharedfiles/filedetails/?id=2980729084

Congratulations! @Yokuyin is our newest winner! A €10 Steam gift card will be delivered to them by our contact ASAP.

Our thank you goes to every level uploader, puzzle solver and train driver that keep Train Valley 2 Workshop going!
Be sure to visit our Discord server for an upcoming LPT challenge. Until next week!

----

:tvhook: Train Valley 2 Discord Server :tvvagon::tvvagon::tv2loco:

:tv2computer: Our Twitter.
Torn Away - hozaicka
To gather feedback and make the game better, we sometimes participate in small indie events. Last weekend, 54 people said they found Torn Away fascinating.

We hope you'll be among them on Steam next time!



Against the Storm - Leisurely Luke
Greetings, Viceroys!
We hope you’ve been enjoying the new Cycles Reforged Update*! We’re grateful for your swift reports that allowed us to identify and fix a couple of issues that slipped our attention. We also realized the description of the Seal progress transfer (and the Seal ladder itself) wasn’t clear enough, so we’ll try to provide some additional information and dispel doubts below. We hope this helps!

*We’re crying we missed the opportunity to call it Cycles Stormforged Update.


Changelog
  • Fixed a bug with perks being incorrectly assigned when there were more than 16 active.
  • Fixed a bug with the Fishman Soothsayer glade event not disappearing after completion.
  • Fixed an issue with Fertile Meadows and Barren lands modifiers being spawned next to each other.
  • Added information about Hostility scaling based on difficulty in the Desacrator effect description (Fire Moths World Event).
  • Added the Royal Resupply reward to the list of rewards in the embarkation view.
  • If no seal was reforged, the UI in the CItadel shows no icon (instead of the previous placeholder icon).


Seals ladder and progression transfer
When you enter the game for the first time after downloading the Cycles Reforged Update, you will be given a choice to either climb the Seal ladder from the Settler level or from a higher difficulty level (one that reflects your current highest difficulty beaten).



If you’re having doubts as to which option to choose, here’s a bit more information that hopefully will help you decide.

Q: What are the Seals?
The Ancient Seals are a new World Map system. Your task is to journey toward the Seal, gather enough Seal Fragments (necessary to play near the Seal) on the way, and when the Cycle is almost at its end, you can attempt to play on the Sealed Biome. By winning a game on the Sealed Biome, you successfully reforge a Seal.

Q: What dictates the Seal’s difficulty?
The Cycles Reforged Update introduced difficulty rings to the World Map. Due to the increasing distance from the Smoldering City’s line of supplies, it is more difficult for Viceroys to settle the farther they are from the Citadel.

Each Seal is located a bit farther from the other and each is located in a different difficulty ring.

Q: How many Seals are there?
  • There 8 Seals you can complete in total:
  • Bronze Seal (Settler and up)
  • Lead Seal (Pioneer and up)
  • Silver Seal (Veteran and up)
  • Gold Seal (Viceroy and up)
  • Platinum Seal (Prestige 5 and up)
  • Cobalt Seal (Prestige 10 and up)
  • Titanium Seal (Prestige 15 and up)
  • Adamantine Seal (Prestige 20)
During each Cycle, 4 Seals will spawn on the World Map:
  • 2 Seals of the highest difficulty that you already reforged
  • 2 Seals of a higher difficulty than the highest one you reforged

For example: When you reforge a Silver Seal, during the next Cycle, 4 Seals will spawn: 2 Silver Seals and 2 Gold Seals. Lead Seals will no longer spawn on the World Map.

Q: What are the rewards for reforging a Seal?
By reforging each Seal, you get additional 8 years added permanently to the Cycle. It’s a one-time reward and you won’t get additional years for reforging the same Seal twice.

After reforging a Seal and completing a Cycle, a new higher-tier Seal will spawn on the World Map (and the one that you just completed) as explained above.

You will also get additional Citadel Resources (a percentage value of all Citadel Resources that you collected during this Cycle).

In the Smoldering City, you will see the Highest Seal that you reforged.

Q: How does playing on the Sealed Biome differ for every Seal?
The Sealed Biome (Sealed Forest) will have exactly the same visuals, the same music, and the same mechanic on every difficulty level - there's no difference here no matter if you're playing on Settler or Prestige 20.

The difficulty may be scaled in some aspects aside from the regular increase in difficulty between levels.

Q: Do you unlock difficulty levels by reforging Seals?
No. The difficulty ladder and the Seal ladder are two different features. You unlock higher difficulties by winning games on the current highest difficulty. You can do this on every biome in the game and at any time during the Cycle. You can unlock Prestige 20 even if you never reforged any Seal.

Q: I still can’t make up my mind. What should I choose?
In our opinion, there’s no bad option here.

If you decide to start from the first - Bronze - Seal, you can always play it on a higher difficulty than the minimum one. However, you will start with the Base number of Years per Cycle (32 years). You can also skip to the end of the Cycle if you reach the Seal early.

However, if you don’t want to play multiple Cycles to get additional years that you’d normally get for reforging all the Seals up to the highest difficulty that you unlocked, you may choose the second option and start from a higher-level Seal. You will get all the additional years.

For example: if you’re on Prestige 10, you will get additional 48 Years (as if you’ve beaten the Cobalt Seal).


We hope this helps! If you have any additional questions, please let us know in the comments and we’ll provide additional information.

We wish you a lot of fun on your journeys toward the Seals and a joyful weekend.

May the storm be gentle on you,
Eremite Games

The current game version is 0.53.3.


Previous Updates
https://store.steampowered.com/news/app/1336490/view/3676674235050601004
https://store.steampowered.com/news/app/1336490/view/3683428365960397833
https://store.steampowered.com/news/app/1336490/view/3674419898821036919
https://store.steampowered.com/news/app/1336490/view/3725084125969993245
Jun 23, 2023
Escape The Pacific - Gamers4Gamers Team
Hello Survivors!

A new Hotfix 0.62e.0.1 is available!

Changelog:
  • Fixed: Rudder can't be attached or fastened to raft
  • Fixed: Sail mast can't be attached or fastened to raft
  • Fixed: Sail can't be attached or fastened to Sail mast

Thanks for your support, bug reports and feedback.

Peter,
G4GTeam

Jun 23, 2023
Defend Earth: Xenos Survivors - Reija
Hello, Agents!

In this week's update, we're excited to introduce four new Augmentations for the Laser Orb weapon and the Reload module.

Laser Orb weapon
We're introducing two powerful weapon augmentations: Star and Pulsar. The Star augmentation grants you multiple lasers that orbit around the player, damaging everything they touch. On the other hand, the Pulsar augmentation combines all laser beams into one powerful beam that deals significant damage to everything in front of you.

Star augmentation

Pulsar augmentation

The second big addition is the Reload module augmentations.

Reload module
The Discharge augmentation reduces the weapon cooldown by 25% for 5 seconds every 30 seconds.
The Adrenaline augmentation decreases the weapon cooldown by 25% when your health is below 25%.

To complement these augmentations, we've added 2 new achievements for you to unlock!

Furthermore, we've made several quality-of-life improvements, including enhancements to the UI and UX of the assignment list in the Research Facility. These changes should make it easier to read and navigate through the list.

As always, keep up the great work, Agents!

Defend Earth: Xenos Survivors - Team
Big Butt Bobby - sm
Hi,

we invite you to participate in the Live stream of our game as part of the Steam Next Festival.
You can play the demo, post comments and leave us your feedback. This will allow us to make Bobby an even better game.

Don't forget to add Bobbie to your Wishlist:
Steam game link

If you would like to get to know our project in detail, and plans for its development or write us a message, please visit our Kickstarter page and FAQ:
Big Butt Bobby - Kickstarter

We also invite you to our Youtube, where we publish various funny (at least for us) videos maintained in the atmosphere of the game:
Our YouTube channel
Polimines 2 - The Lovely Duck
Polimines 2 is an elegant puzzle and logic game that brings together mechanics from Nonograms and Minesweeper. All levels are hand-designed so that guessing is never required.

Feel free to drop by and watch the livestream!
Jun 23, 2023
Brotato - Blobfish
After 10 months of Early Access, Brotato is now out in version 1.0!

Thank you everyone for playing the game and for your feedback!

I hope you all enjoy Brotato in its complete (?) form!



UPDATE 1.0.0.3

Content
  • Added 5 new elites
  • Added 6 new characters
  • Added 7 new weapons
  • Added 6 new items
  • Added 12 new challenges

Balancing
  • Statue: +30% Attack Speed while standing still => +40%, price decreased (65 => 60)
  • Mage can now start with Plank
  • Entrepreneur can now start with Pruner and Wrench
  • Gnome: +5 Elemental Damage => +10
  • Spicy Sauce: 50% Max HP scaling => 100%
  • Slingshot: fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48
  • Jack: +50% damage against bosses => +75%
  • Acid junky enemies: 20 base health => 15
  • Hatchet: 100% Melee Damage scaling => 75%, +15% Attack Speed scaling
  • Ricochet: -35% Damage => -25%, price increased (100 => 110)
  • Mammoth: +15 Melee Damage => +20, +2 HP Regeneration => +5, price increased (115 => 130)
  • Wolf Helmet: +8 Elemental Damage => +10, +15 Luck => +20, prince increased (80 => 90)
  • Medikit: +2 HP Regeneration every 5 seconds until the end of the wave, price increased (90 => 95)
  • Explosive Shells: +15% Explosion Size, price increased (100 => 120)
  • Potato: +3% Damage => +5%, +1 HP Regeneration => +2, +5% Attack Speed, price increased (85 => 95)
  • Robot Arm: -3 HP Regeneration => -2, -3% Life Steal => -2%
  • Diploma: +10% XP Gain => +20%
  • Octopus: +5% Life Steal => +3%, +5 HP Regeneration
  • Big Arms: +10 Melee Damage => +12, +5 Ranged Damage => +6, -2 Armor => -1
  • Heavy Bullets: -10% Attack Speed => -5%
  • Night Goggles: -2 Armor => -1
  • Jetpack: -6 Max HP => -5, -2 Armor => -1
  • Obliterator: is now part of the Gun weapon set
  • Baby Gecko: -1% Lifesteal => +10 Range
  • Panda: -12% Damage => -5%
  • Spider: -6% Dodge => -3%, -8 Harvesting => -5
  • Missile: -6% Attack Speed => -4%
  • Community Support: now unique
  • A flying enemy now appears on wave 3 on danger 2+
  • Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
  • Fixed a bug where Chunky was tagged for HP Regeneration instead of Luck
  • Fixed a bug where Improved Tools were tagged for Elemental Damage instead of Engineering
  • Shotgun: Tier IV, -15% Piercing Damage => -30%, 12 Damage => 9, cooldown 55 => 60
  • Blood Leech: base price reduced 50 => 45, -6 Harvesting => -4
  • Riposte: 50% chance to activate => 100%
  • Tweaked the number of trees spawning to be more consistent when having bonuses to trees
  • Padding: limited (3)
  • Dangerous Bunny: limited (3)
  • Hunting Trophy: limited (3)
  • Endless Harvesting decrease: 10% => 20%
  • The speed of enemies in endless mode now increases slower
  • The health of enemies in endless mode now increases slightly faster
  • The rate of consumables' drops in endless mode now decreases a lot slower
  • Endless shop and rerolling prices now increase a lot slower
  • Endless materials drops now decrease slower and cap higher
  • Generalist: can no longer start with Crossbow, can now start with Knife, Shuriken, Laser Gun
  • Streamer: can now start with Spiky Shield
  • Well Rounded, Old, Saver, Farmer, Mutant, Lucky, Entrepreneur, Explorer, Soldier, Masochist can now start with Wand
  • Mage: +5 Elemental Damage => +0
  • Taser: damage 5/5/5/9 => 6/6/6/12
  • Wand: Elemental Damage scaling 50% => 50/65/80/100%
  • Chain Gun: 5 Damage => 3
  • Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2
  • Baby Elephant: price reduced (35 => 25)
  • Cyberball: tier I => tier II, price increased (25 => 35)

Fixes
  • Upgraded ModLoader to v6. Most mods will probably need to be updated because of that. (see: breaking changes)
  • Added the possibility to set up to 5 tags for your mod in the Godot Workshop Utility.
  • A button now appears in wave 19's shop to switch a normal run into an endless run
  • Fixed a bug where the "Clover" item was not spawning
  • Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
  • Fixed a bug where one less elite was spawning after wave 101 than the intended number
  • Fixed a bug where Recycling Machine wasn't displaying the materials gained from recycling items found in crates
  • Fixed a bug where the experience gained by Harvesting could make the xp bar overflow
  • Changed "Lumberjack" challenge icon
  • Changed the max number of structures on the map at once to 100 from 50
  • Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
  • The wave number displayed in the shop now corresponds to the current wave and not the next one
  • Added next wave's number in the "go" button in the shop
  • Runs with modifed accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs
...