Sci-Fantasy Defence - Ivan Chernyakov
New
  • Added 3 new maps
  • Added ability to upgrade melee weapons in the Armory (level 2 - x2 size, level 3 - x3 size)
  • Added collision mechanics between enemies and environment (for using gravity gloves (telekinesis) more effective)
  • Added Arsenal to buy weapons and traps using diamonds you get after completing
  • Added cutscenes

Improvements
  • VR: Improved default settings (ex: by default free locomotion is on now)
  • VR: When starting the game, the menu now appears in front of the camera, regardless of the play area
  • VR: Improved Tutorial
  • Added restart and continue buttons for easy navigation

Fixes
  • VR: Fixed when right hand vibrates always even for left hand collision for melee weapons
  • Fixed some other bugs
Town of Salem 2 - shapesifter13
Rebecca is here to welcome you to the afterlife in Salem! She has a penchant for games, so feel free to play them with her, or any other dead players you see around the Town!

New Feature

- Ghost Games

Added Ghost Games! This new feature allows you to earn Ghost Points every time you die, and use those points to play minigames. You can challenge other players, or a NPC named Rebecca (she's a ghost). You can play Death Guess, and try to guess who will die next. Or, you can Death Roll and try to out roll your opponent. Don't be the first to hit 0!

- Ranked Practice Mode

Test your skills in a mode that is balance around a more experience play style! We will be using this list to gather feedback on to build the list for Ranked Season 1!


Improvements

• Serialkiller will no longer get 2 stacks of bloodlust when they attack a roleblocker that visited them
• Admirer protection will save a bodyguard from a duel now
• Necromancer can use Wildling now
• Apocalypse members will be able to talk at night again after silence has ended
• Roles with invincible defense will not die of starvation, allowing pirate and doomsayer to get their win
• SoulCollector now has Astral visits
• Apocalypse will be notified when a teammate is dueled now
• Pirate will now have bloody hands after winning a duel
• Ritualist guessing revealed prosecutor achievement will work properly now
• Coven Leader attack yourself achievement has been reworked
• Removed Role Card button from the Dock and added Minimize and Maximize buttons to the Role Card itself

Bug Fixes

• Fixed overlapping text entry on some Windows machines following pasting text into Last Will, Death Note, Notepad.
• Fixed several client exceptions and crashes
• Fixed issue where opening Chat Log could cause the bottom Chat History window to jump up to earlier text, preventing the player from seeing new messages as they come in until they scroll down the chat again.
• Fixed %name% error for jester when they do not select a haunt target
• Fixed bug where Pirate was getting an achievement meant for Pestilence losing a duel
• Fixed a variety of achievements with duplicate names or misspellings
• Fixed bug that was preventing win with all coven, neutral and all roles achievements from being granted

Edit 5:49 PM CST:
We just pushed a small hotfix patch to fix up the issue where the game was showing you had won more Town Points than you had actually earned. If you verify your game cache on Steam you should get the new patch, and you will be shown the correct Town points.
Jun 22, 2023
NIMRODS: GunCraft Survivor - Havi
Hey everyone!

We brought NIMRODS to the Unity Developer Days convention in Austin on last Thursday! Not only did we get a bunch of great feedback on our game, but it also served as a fantastic networking opportunity to search for publishers, and it also gave us an exclusive glimpse into Unity's future plans and features. We had the pleasure of showing off our game to fellow indie developers, aspiring students, and people from the Unity team :)







Overall, people responded positively to NIMRODS, which makes us even more excited to unveil the game's transformative potential in just a few months!

Don't forget to add NIMRODS to your Steam Wishlist to stay updated on its progress and release




Patch Notes
New
  • Nothing this week. Check back later!

Balance
  • Tier 1 Tech Module Rate of Fire penalty reduced to x0.6 from x.0.55
  • Tier 2 Tech Module Bullet Damage penalty increased to x0.85 from x0.92
  • Tech Module: Bidirectional Attractor cumulative fire penalty reduced to x0.63 from x0.61
  • Tech Module: Enhanced Vulnerability Crit Chance and Crit Damage bonuses increased to +35% from +30%

Fixes
  • Fixed an issue that caused freezes when leveling up

Short update this week. That's because we're hard at work trying to push a different game out the door so it's no longer pressing down on us; that way we can focus exclusively on NIMRODS for a while and work furiously on it until its Steam Demo Release! Hope you'll come along with us for the ride!




Feedback Survey
https://forms.gle/EwV1i9czHBudvWM46


Discord
Are you interested in taking part of this amazing journey? Please, we welcome you to join our Discord Server to participate creating this game with us!

https://discord.gg/mdbCsgnsS7
Jun 22, 2023
Great Hopes City I Playtest - Палка колбасы
- Added a tooltip for pages in the "Diary"

Added additional control buttons, in addition to the existing ones:
- Running - "Shift" or "Space"
- Purchase in the store - "E" or "Enter"
- Scroll through dialogs - "E" or "Enter" or "Space"
- Exit from all game interfaces - "ESC"

And other small fixes :)
Stellar Wanderer DX - steamuk
Hey explorers!

Join us for a livestream as we show you gameplay from the full version and demo of Stellar Wanderer DX this Friday June 23, 2023 at 7:00pm Pacific Time/10:00pm Eastern Time.
Turbo Shell - schneiderable
More than 200 games from German developers and publishers are highlighted in this years "Made in Germany" Steam Sale, running from June 22 to June 29 - and Turbo Shell is right among them!

Make sure to check out the free demo!
Memori - Practical NPC
🎮 Join the top Speedrunner and Developer's Live Stream Event 🚀


Speedrunner: Helrayzr
Developer: PracticalNPC




Dear Memori fans and platforming enthusiasts,

We are thrilled to invite you to an exciting event that will give you an exclusive behind-the-scenes look at the development process of our beloved platformer game, Memori! Join us on an exhilarating journey as we live stream ourselves developing and speedrunning Memori on the Steam page.

📅 Date: 6/22/23
⏰ Time: 7:00 PM EDT
🖥️ Platform: Steam, Twitch

During this special event, you'll get a chance to witness firsthand how the magic happens as we fine-tune and enhance Memori, bringing it closer to its full potential. Watch as we dive into the intricacies of level design, character creation, and the secrets of our unique gameplay mechanics. We'll showcase the blood, sweat, and tears that go into creating an unforgettable gaming experience.

But that's not all! Prepare to be amazed as we push the boundaries of skill and speed in an exciting Memori speed run. Witness our development team take on the game's challenges, blazing through levels with lightning-fast reflexes and impressive tricks. Feel the thrill of the race as we strive for new records and tackle mind-bending obstacles.

📢 What to expect:

  • Live development demonstrations
  • In-depth discussions about game mechanics and design choices
  • Q&A sessions with the developers
  • Memori speedrunning showcase
  • Exciting surprises and announcements

Join us as we celebrate the spirit of community, collaboration, and shared passion for gaming. Your feedback and support have been invaluable throughout Memori's development, and we want to share this milestone with you.


Make sure to mark your calendars, set your alarms, and get ready to immerse yourself in the world of Memori. Follow our Steam page for updates and notifications about the live-stream event. Don't miss this unique opportunity to witness the birth of a gaming masterpiece!

Stay tuned, and let's make gaming history together!

Sincerely,

PracticalNPC and the Memori Development Team

SCP: 5K - Aden

https://store.steampowered.com/app/872670/SCP_5K/

MESSAGE FROM AFFRAY

Hey everyone, welcome back! It's been a while, but rest assured, we've been putting in some serious work into SCP: 5K. This latest update lays the groundwork for exciting narrative efforts that will soon find their way into the game — of which the narrative outline plans are now close to being relatively finalized behind the scenes. It's been a whirlwind period for us, juggling internal company restructuring on the Affray-end and the push for SCP.GAMES. There hasn't been a single slow day for our team!

But fear not, with this update, we're aiming to minimize the gaps between future updates. We've made significant progress on the groundwork, and the restructuring has given our overall efficiency a major boost. So, stay tuned and get ready to dive into the patch notes. We appreciate your continued support and hope you enjoy the update!

Expect a content patch in the coming weeks!

Ad astra,
Affray Interactive & SCP.GAMES

PATCH NOTES

NOTABLE
  • Added SCP-1262 Spitter (hostile)
  • Added SCP-7528 "Screen Anomaly" (hostile)
  • Added a sneak peek of SCP-840 (environmental, for now)
  • Added the Journal System, starting with some documents scattered across the facility
  • Added new Gore system (currently on soldier-based enemies), with blood spreading, pose-space decals, and gore meshes for accurate, positional gore
  • Fleshed out the Area-12 Cinema with the introduction of the Forde Education Center – with new objectives, content, and areas to explore
  • Added new Security Guard character models designed around the legacy of SCP - Containment Breach’s iconic design
  • Added new FBI UIU character models
  • Updated Outpost Axiom and its objective chain
  • Added first pass of in-game soundtrack.


Check out our submission for SCP-7528 on the SCP Wiki, it features a wealth of narrative we've been working on for 5K: https://scpwiki.com/scp-7528 (by Gabriel Kero, HarryBlank, and Placeholder McD)









GUNS
  • Added AUG
  • Added SA58 FAL
  • Added P320
  • Overhauled MP5
  • Added MP5SD and MP5K
  • Added MP5 Flashlight grip
  • Overhauled M1911
  • Overhauled Mossberg 590
  • Added PSO Sight
  • Added low Micro T2 mount
  • Added Wolverine PBS-1 Suppressor for AKs
  • Reworked M1014 to be the 7-round variant instead of 4-round









After this update, we will be slowing down on the production of gun-related content to focus more on environments, narrative, and SCP related content.

GAMEPLAY
  • Added canted sights to all rifles
  • Reduced fire rate of the stock MP5, increasing its damage to compensate
  • Added the ability to have pre-fire delay on automatic fire
  • Added pre-fire delay to LAMG, reducing its effectiveness as an all-round weapon
  • Made braced aim use the aiming sway instead of the hipfire sway
  • Moved locking to electronics from doors
  • Added keycard unlocking for certain doors
  • Added the ability for double doors to be broken down

AI
  • Added the ability for SCP-098 to eat bodies
  • Made SCP-098 flee and hide when threatened
  • Added the ability for Psi-Z Resonator to eat bodies
  • Added support for blending between crab movement animations and procedural
  • Improved crab walking
  • Improved targeting code for SCP-173-B
  • Made AI use automatic bursts by default


ANIMATION
  • Added new Third Person Animation system:
  • - Uses start and stop moving animations
  • - Better blending of weapon animations onto locomotion
  • - Better blending of shoulders and spine
  • - Improved braced aim animation blending
  • - Enabled TP hand IK (inverse kinematics) at all ranges
  • Added hit reactions and injured state to Psi-Z Resonator
  • Adding turning animations to the Psi-Z Resonator
  • Improved Psi-Z Resonator walk animations
  • Updated Pistol and Rifle Melee Animations
  • Updated M9, Tavor, Five Seven, AK, MK17, M1014, M19x, and M67 animations
  • Overhauled MP5 Animations
  • Added inspect to P90
  • Reduced forward ADS offset to reduce arm overextension
  • Improved melee hit timing
  • Added alternate grip poses to third person
  • Fixed foregrips being at wrong angles in third person
  • Added special empty reload animations for shotguns
  • Added support for grips on moving parts (i.e., pump-action shotguns)
  • Made braced aim and sprinting movement not affect sight alignment
  • Improved aiming transition
  • Made weapons switch to braced aim while reloading to improve sight picture
  • Added alternate grip poses to most rifles
  • Improved ADS fire with less latency and better responsiveness on auto fire
  • Improved recoil sway with sustained fire
  • Fixed stuttering on players even when they were nearby

VISUALS
  • Overhauled Muzzle flash visuals, with more impactful, performant gunshots
  • Added unique muzzle flash visuals for compensators
  • Replaced bullet casing effects
  • Updated scopes
  • Added the ability for attachments to inherit cosmetics from the items to which they are attached
  • Updated scope transparency
  • Improved reticle visibility
  • Updated Galil textures
  • Added depth offset to more materials for contact shadows
  • Added GTAO (Global Illumination)
  • Updated NVG (Night Vision Goggles) shader
  • Improved grunge shader
  • Updated camera shakes to be more consistent
  • Added camera shake for the fire selector
  • Improved holographic reticles
  • Improved telescopic sight alignment
  • Added custom bloom and lens flares, improving performance and visuals
  • Added subtractive fog volumes
  • Adjusted laser size when aiming at a distance, making it less prominent
  • Reduced smearing on grass
  • Updated grenade particles
  • Updated DLSS (Deep Learning Super Sampling) to 5.1
  • Improved blood splatters
  • Improved outdoor post-process
  • Improved grass material
  • Made the sky material opaque and added stars
  • Improved rain shader to react better to light
  • Overhauled keypad visuals
  • Replaced swing doors with new assets







AUDIO
  • Reworked most gunshot sounds across the board
  • Improved supersonic cracks
  • Increased the distance at which bullet cracks occur
  • Reworked bullet casing audio
  • Added bullet casing sounds for .45 ACP and 12-gauge
  • Reworked MK18 sounds
  • Reworked M24 sounds
  • Reworked LAMG sounds
  • Reworked Mossberg sounds
  • Reworked Stealth Hunter sounds
  • Reworked 1911 sounds
  • Added SCP-098 footstep sounds
  • Updated MP5 firing sounds
  • Redid M1014 handling sounds
  • Added unique fire selector sounds for AK74, NATO, P90, and SMGs
  • Added new footstep and gear movement sounds for characters
  • Improved stereo on gunshot tails
  • Added new M19x and MP5 shots
  • Added 12-gauge casing sounds
  • Updated explosion sounds
  • Added thick occlusion traces to FMOD occlusion, better modeling sound absorption
  • Implemented simple music
  • Added sounds for when you take damage

UX
  • Updated the spectator camera to reduce nausea when going in and out
  • Made loadout items load asynchronously, fixing freezing during loadout
  • Made attachments load asynchronously, fixing long load times
  • Improved screen percentage on lower settings
  • Added magazine size to item description
  • Added ping to scoreboard

PERFORMANCE
  • Moved player state status to use C++
  • Moved first-person and third-person animation code to C++
  • Moved IK (Inverse Kinematics) animation code to C++
  • Moved check ammo and bashing to C++
  • Moved item and attachment code to C++
  • Optimized hunt memory usage
  • Optimized texture and material usage
  • Improved memory usage
  • Improved modular asset performance
  • Optimized some particles
  • Improved hunt performance
  • Optimized some shaders
  • Optimized and improved rain effects
  • Optimized puddles
  • Reduced overdraw on grass
  • Reused the same system for muzzle flashes and casing effects
  • Moved attachment code to C++
  • Moved item loading to be asynchronous
  • Fixed console log warnings, improving performance and reducing log file size
  • Improved animation performance
  • Improved CPU performance of other players and AI
  • Added LODs (Level of Detail) to important particles to improve particle tick time
  • Moved splatters to use asynchronous loading, reducing hitches in the game
  • Improved audio performance by stopping setting parameters and logging every frame
  • Optimized volumetrics
  • Overhauled pickup code for cleanliness and better performance
  • Fixed performance issues on hunt when zooming in due to shadows
  • Optimized clouds and fixed some shading issues
  • Disabled distance field shadows on medium settings
  • Disabled planar reflections

CRASHES
  • Fixed crashes related to level streaming
  • Fixed a crash caused by FMOD
  • Fixed a crash associated with object pooling
  • Fixed a crash that occurred when closing the game
  • Fixed a crash resulting from dismemberment
  • Fixed vending machine setup and achievement-related crashes
  • Fixed some occasional crashes related to animation
MergeCrafter - Havi
Hey everyone,

It's finally happening, Age of Invention Update is now available!

Trailer


Devlog


Patch Notes
Features:
  • Added 4 Craftable Inventions: Palletron, ClawBot, MagniGrab, Punch-O-Matic
  • Added Mechnical Dungeon
  • Added Finnegan the Tech Gnome
  • Added 15 quests
  • Added 34 Achievements
  • Added TNT item line
  • Added Mechanical Chest line, Gizmo Box, & Explosive Chest
  • Added Mechanical Trinket
  • Added Shrouded Oasis land
  • Max Tool tier extended to T5.3
  • Max Reforge tier extended to T25
  • New Mini-Biome / Mining Feature
Improvements:
  • Significant performance improvements on Low Quality mode
  • Several balance improvements with Mini Drills
  • Furnaces now only ingests fuel when double clicking on them
  • Furnaces & Mini Drills now has a loot bag limits based on their tier or level
  • Improved visuals on Cave Chests to make them more distinguishable
  • Improved visuals on the Cave Dungeon entrance
  • Improved visuals on the Recruiter's Hub UI
  • Improved visuals of the Runic Shop UI
  • Improved sizes of certain Trinket trophies
  • Updated Event icons
Fixes:
  • Fixed an issue where players could get soft-locked during certain tutorials
  • Fixed an issue where the Planter wouldn't show in certain scenarios
  • Fixed an issue where a Trinket wouldn't evolve while repairing on an Anvil
  • Fixed an issue where certain audio would not play correctly
  • Fixed an issue where Quests with x1 reward wouldn't be showing on the UI
  • Fixed an issue where the UI stalactites in the Cave Dungeon would freak out
  • Fixed an issue where an empty Status Effect widget would show with no buff active
  • Fixed an issue in the Trinket Store where the item name wouldn't be showing properly
  • Fixed an issue where tools could be lost
  • Fixed an issue with certain special font characters
  • Fixed an issue where the Mini Drill could not drill into certain grid cells
  • Fixed an issue where the Energy Bottle wasn't showing the correct material
  • Fixed an error related to Dungeon grid cells
  • Fixed an error related to Combo Merging

Official Changelog Website:
https://fiveamp.com/mergecrafter/changelog/



Community
Thank you for playing MergeCrafter!

We take our feedback and suggestions from our community very seriously and we, Fiveamp, want to make MergeCrafter the best game possible 😊

Please join our welcoming Discord Community server and share all of your feedback and suggestions!

Discord: https://discord.gg/RUtXetU

Twitter: https://twitter.com/MergeCrafter

Instagram: https://www.instagram.com/mergecrafter

Facebook: https://www.facebook.com/mergecrafter
Echo Point Nova - mattlarrabee
Hi everyone,

This patch is focused on the orb arena fights. I've given players more control over when they start, and made the fights more consistently intense. No more hunting down the last few stragglers!

I've also reduced some of the annoying traits of the enemy types and fixed an assortment of bugs.

And finally I adjusted the overall lighting of the world to give a little more contrast.

Please let me know what you think!

-MattWLA


Major changes:
  • Change how orb arena fights work: Players no longer need to hunt down last few stragglers. A high amount of enemies is kept stocked and players win when they hit a target kill count. Remaining enemies die and drop pickups for pickup extravaganza.
  • Changed how orb arena fights start: Players can activate instantly with button press, no longer proximity and wait based. All players on server need to activate.
  • Dimmed skylight, changed skylight color temp
Minor changes:
  • Limit 2 shield guys at once per arena fight
  • Reduced shield guy HP
  • Made shield guy look 50% more intimidating
  • Tweaked quest text for find the hoverboard quest
  • Slowed AR reload speed
  • Add sound to jumping units as they jump
  • Tweaked some ledges in first ruin
  • Lowered difficulty of second arena fight
Bug fixes:
  • Disable motion blur on fire particles (performance improvements near fire particles)
  • Can reliably interrupt shotgun and bolt action reloads
  • Fixed bugs where shotgun and bolt action would soft lock
  • HUD graphics are now immediately updated after binds changes
  • Fix countdowns counting down even in pause menu
  • Fix shotgun and sniper ammo going into negatives (not sure, untested)
...