This version is a very early preview of the next update. Including space trading & frogs. It will change a lot before the final update, and there's more to come.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v 0.8.001 - Temporary changelog :
New space trading system : The new space trading platform allow to send a rocket containing items to be sold in space After a certain time, the rocket will come back, giving the player an amount of "Terra Tokens" corresponding to the rocket content price Once the player have enough tokens, he or she can buy items that will be added in the returning rocket content on the next trip In order to gain tokens easily, the player can use drones to fill the rockets and set it up to automatically launch once full The values of items are not final, let us know your opinions on this (You will receive the recipe by mail once you reached the breathable stage - play a bit to receive the mail)
New terraformation stage - amphibians : Frogs and frog eggs appears in the wild when amphibians stage is reached Frog eggs can be modified in incubator once unlocked (Frogs movements and animations will be improved)
Changes : One new meteo event (triggers only after breathable stage)
New Items : Space trading platform Multiple frog eggs to find or craft Mutagen T4 Terra Tokens chips Amphibian farm
New Items to buy or unlock via the space trading platform : 3x3 pod habitat 3x3 pod habitat with dome Storage container with 80 slots Cooking station One new butterfly species One new fish species Colored Fabric Colored sofa Colored double bed Cacao and wheet seeds
Improvements : Foundations and stairs now snap to the launch platform
Bugfixes : Fix tool tips always staying on bug
Performances : Flatten game object hierarchy to improve performances Disable map camera by default Some small improvements here & there
Balancing : Mutagen 3 unlock after fish stage
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
Thank you very much for your feedback throughout the week. Thanks to you, we're improving the quality of the game every day, and we'd love to be able to patch faster, but don't forget that the development team is only 2 people!
Multiplayer is here
As you can see from the title, you'll be able to battle your friends or other players from all over the world! For the moment, only the "Quick Game" mode is available, with the option of inviting friends to join in later. The "Ranked Game" mode will depend on the game's popularity, so opening a ranking doesn't make much sense if there aren't many people playing the game.
For the time being, you can also only play Ares vs. Ares, of course this is only in the demo.
You can also edit your deck for Multiplayer mode using its dedicated temple!
We invite you to visit the community's Discord server to find other players for multiplayer games.
- Texts should be consistent with spell effects - AI should cast bonuses less on the player than on itself. - You can alternate properly between single-player and multiplayer. - The Temple works in both single- and multiplayer modes - Improvement of logs when reporting a bug
Goa: A New Expedition, a strategy game of auctions and resource management, is set at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centres in the world. Competing companies deal in spices, send ships and colonists into the world, and invest money.
Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help.
Goa: A New Expedition is out-of-print, and is part of our Board Game Museum - a collection of hard-to-find and classic games!
On the occasion of the Game Cup (the French Independent Video Game Cup), I've prepared a new teaser for Wild Dose. Although it's a rather rough version, I've replaced the old trailer with this one, as the art direction, environments and characters have greatly evolved since then.
I hope that this short video (available on the game's Steam page) will give you a good idea of what's in store.
We have just updated the experimental branch of The Riftbreaker with a patch aiming to address the most prevalent issues with The Riftbreaker after the launch of the World Expansion II.
This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
With all these warnings out of the way, here’s how to access the experimental branch:
create a backup copy of your save folder (Documents/The Riftbreaker)
disable Steam Cloud save backup for The Riftbreaker
go to your Steam Library
right-click on The Riftbreaker
select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
The Riftbreaker World Expansion II Experimental Maintenance Update, June 22nd, 2023. EXE: 797 DATA: 414 Changelog:
MINOR SPOILERS AHEAD, DO NOT REVEAL THE HIDDEN PARTS IF YOU HAVEN'T PLAYED INTO THE DARK YET.
Fixes
Added a new pain skin for Cavernot - previously it used the material from Gnerot Alpha.
Added an option to mute game audio in the background (when the game window is out of focus).
Dead units now have a resurrection cooldown that will prevent Necrodons from raising the same creature over and over again.
Energy Pylons toggle off option is now disabled - they can't be turned off and this is is now properly indicated.
Introduced minor changes to some map tiles to prevent camera culling bugs.
Playing a dialogue back from the journal screen should now lower the volume of music and sfx.
Reduced number of polygons in one family of trees found in the jungle biome.
Tweaks and fixes to the boss intro and outro sequences.
Fixed a lot of potential memory leaks and introduced optimizations to reduce the memory footprint of the game.
Fixed a problem that caused some ruins not to get removed after repairs.
Fixed a problem with boss fight arenas that allowed players to build towers and other structures during boss fights using hotkeys.
Fixed a problem with lua allocations while building floors that could cause memory leaks.
Fixed a problem with pipes that could cause crashes.
Fixed an error in teleport.lua script that could cause crashes.
Fixed an issue that allowed players to use building hotkeys when the building mode is disabled, e.g. near a magnetic rock.
Fixed an issue that caused ambient creature groups not to become aggressive towards the player.
Fixed an issue that caused sounds and music to become quieter during dialogues even when the dialogue volume was set to zero.
Fixed an issue that prevented melee units from damaging the player or their structures.
Fixed an issue with teleport_blocker that could cause players to break the logic flow of the game when using the teleport skill.
Fixed problems with Bioanomalies spawning in invalid positions.
Fixed problems with some of the building ruin models.
Fixed the looping animation of 'exposed heart' in the Into the Dark boss fight.
The new summer season "Treasure Hunters" is live in Warface! But don't expect it to be plain sailing, there are seasonal activities aplenty to have fun and fill up those treasure chests. A new Battle Pass season with upgraded daily task and progression systems, a new Ranked Matches season with improved ban and match cancellation systems, a new Prestige season, other quality of life improvements, striking thematic weapons, achievements, and charms are waiting for you! Keep the keel even and start playing!
22.06 – 06.07Retweet Contest. All you'll have to do to find this treasure is press one button! Enter the Retweet Contest for a chance to win a permanent weapon from the "Undead" weapon series.
27.06Open the chest. Team up to join forces and open a very special treasure chest, that has a prize for everyone. And you don't even need a map!
On the occasion of the Game Cup (the French Independent Video Game Cup), I've prepared a new teaser for Wild Dose. Although it's a rather rough version, I've replaced the old trailer with this one, as the art direction, environments and characters have greatly evolved since then.
I hope that this short video (available on the game's Steam page) will give you a good idea of what's in store.
As of this moment, more invites to the Closed Alpha are making their way to the inbox of new commanders! Take a look at your inbox to see if you were selected and start your journey of galactic warfare.
Don't worry if you were not selected yet, we will be gradually sending new waves of invites over the following weeks. The next large one will happen next Tuesday, so stay tuned for any updates!
We are thrilled to announce that the update v1.4: Realistic Gameplay Update is ready to download! We have listened to your feedback and worked tirelessly to bring you some exciting new features. The new update includes:
-Added full-body IK [BETA] -Added holsters [BETA] -Added realistic reload [BETA] -Added airdrop -Added extraction crate -Other minor fixes and improvements
The first three features are still in the beta phase, so we apologize for all the imperfections. Our goal was to deliver these additions to you within a short period of time while acknowledging that there is still room for refinement. We encourage you to share your thoughts and suggestions with us about these new features. Your feedback will be invaluable in helping us shape the future of Survival Nation.