Shadows of Doubt - sam.mckie
Hey everyone, after some time spent in the experimental branch we're now happy to move the main branch of the game to 34.04. Check out the list of fixes below!

- Fixed: Instances of player unable to sit after loading a game.
- Fixed: First person model was visible in photographs taken. (appeared in 34.01)
- Fixed: Items could spawn in the wrong top 2 mailboxes.
- Fixed: A rare occurance of the game failing to generate a city and getting stuck on the load screen.
- Fixed: A rare error occuring when the game tried to remove a button object.
- Fixed: 'Placing' money already in the room from the décor edit menu could result in infinite money.
- Fixed: First person guide arrow no longer appears in in-game photos
- Fixed: Screen blue now no longer effects the destination text.
- Fixed: Hospital dialog options appearing after passing out from getting mugged.
- Fixed: Some Z-fighting in the first person hand models.
- Fixed Guest pass status icons were not being removed from display properly.
- Fixed: Visual Glitch with basement standing water on very large cities.
- Fixed: Instances of certain actions like 'Talk To' not being available if they player had been witnessed doing something illegal.
- Fixed: Certain specific room lighting configurations could result in a rendering error (like tv static)
- Fixed: Errors resulting from placing certain types of furniture in décor edit mode.
- Fixed: Player being unable to scan fingerprints on street lights.

We would like to extend a huge thank you to all players using the experimental branch for their feedback, and are pleased to note we are making good progress regarding the games optimisation.
Jun 22, 2023
The Last Starship - Chris


It’s all about mining, refining, processing, manufacturing and contributing to the biggest mega-project ever attempted!

In Alpha 4 Mark and Chris demonstrate the new Industry mode and show how to bootstrap your way from derelict space-station owner to Stargate production Tycoon.
You’ll need to build your production facility and kit her out with power supply, smelters, gas collectors, fabricators and production tables and connect them together with robot arms and tracks to turn a stream of dirty chunks of asteroid into a gleaming new Stargate.

https://www.youtube.com/watch?v=Bo5xcKekv2Q

= Industry mode
An entirely new game mode with new starting conditions and new objectives.
You are joining a mega-project to construct a Stargate to the Andromeda Galaxy.
Industry, production and automation take centre stage.

- New 'Industry' game mode selector in New Game screen
- New starting ship, which is more of a ruined space station
- Starting ship contains 'Ruined Equipment' which can be dismantled for Scrap Metal.
- There is only one Sector in industry mode

- Stargate Project in the main menu. Shows what parts require manufacture to advance.
- Currently only Phase 1 and 2 of the Stargate have been created
- Sell your Stargate Parts at any trade station to earn money and progress the project.

- NEW EQUIPMENT:
- Fabricator => Makes components out of raw materials: Frame, Motor, Coil
- Assembler => Makes Boxed equipment out of components (Eg Battery, or Stargate parts)
- Robot Arm => Automatically lifts components and resources into and out of equipment
- Track => Automatically moves components and resources along the direction of travel

- Gas clouds and asteroid mineral nodes contain 100x as much raw material in Industry mode


= Balance / Small changes
- Gas Clouds now contain 10x as much gas in non-industry game modes
- Hydroponics now uses half as much water
- Hydroponics now loses 25% of compost per harvest. Previously 50% of compost was lost
- Gatling Guns are now unmanned, and will automatically extend and fire when 'Battle Stations' is called
- Munitions Factory has been renamed to Munitions Bench, as it is operated by a crew member
- The 'Battle Stations' button will no longer show until you have at least one weapon system installed
- Added "--safe-mode" command line argument to start game in windowed mode
- The Install menu now auto-selects the next identical type of equipment,
and groups all identical equipment into a single row


= You can now begin a new game straight from within Creative Mode.
As soon as you perform your first FTL jump, creative mode ends
and you are placed into 'Free Roam' mode with $150k credits


= Steam Workshop
Updated subscribed and published items kick off updating local corresponding preview images
All previously-updated subscribed and published items, prior to the above feature, will have their preview images also updated


= Bug fixes
- Crew trade themselves and turn invisible if they are wearing the spacesuit nearest to a docking port when a spacesuit is sold
- Fixed: Refinery, Chemical Lab, Munitions Factory can be placed outside the ship or in walls
- Fatal error when the ship grid is clicked in spawn mode and no equipment is selected
- Hard rescue missions being generated early in the game (self-destruct timer/moving under thrust)
- [ and ] able to rotate ship without thrusters
- Fix audio glitch when mousing over overlapping buttons.
- Fix phantom crew members that block job execution after transferring crew between ships
- #41 Crash on hyperspace jump
- #20 Ship/Ftl limit - buttons now appear at top of the list and are always clickable
- #32 Crew is abandoned when jumping
- #15 Dismantling airduct leads to immediate loss of all oxygen to the ship

Redfall - GhostlyRich_Bethesda
Today’s hotfix provides bug fixes and minor improvements to the gameplay experience.
---
USER INTERFACE
- The ‘Starting Gear’ tutorial now displays for new Heroes when joining a friend’s campaign

ACCESSIBILITY
Screen narration now narrates in the following states:
- All players have left the Lobby
- Players have been kicked from the game
- Loading screen status

GAMEPLAY
- Fixed an issue where interacting with certain Psychic Echoes would prevent them from playing again during a session
- Fixed an issue where successfully destroying a Nest was not awarding XP in single player sessions
- Fixed an issue where successfully destroying a Nest was not increasing the Rook Storm meter

COMBAT
- Fixed an issue where certain Hero Abilities would prevent players from being able to stake the Black Sun

AI/NPC
- Fixed an issue where Vampires would not correctly pursue players after teleporting in rapid succession

MULTIPLAYER
- Nest Characteristics now correctly display the variation rolled for the encounter

PERFORMANCE & STABILITY
- General improvements to game stability and save functionality
Total War: ROME II - Emperor Edition - CA_Yuey


We've released a game update for Total War: ROME 2 which includes,
 
↗️ Compiler upgrade - This is an update for the game to better use modern architecture and improve performance.
🖥️ Fixed game crashing when running on CPUs with more than 32 logical processors

Alongside this, as the current chat systems in our game are both antiquated and limited in the modern online era, it is necessary for us to remove those services from Total War: ROME 2 and our other legacy titles. We are, however, continuing to investigate ways to implement and support chat in our future projects properly and will keep you updated on any future changes or developments. 

Thanks for your understanding; if you're looking for a free chat option, you can also visit the official Total War Discord server to chat with your friends.
Evolings - eatchillis
0.12.5 Patch Notes:
Gameplay:
  • Added: "Items" page in Evopedia
  • Added: "Tips" page in Evopedia
  • Added: Additional tips
  • Added: "You've been hurt" message appears when rolling the bomb on the slot machine.
  • Added: The last sacrificed Evoling can be bought back in the Shop, even if it's been sacrificed in a previous run.
Bug fixes:
  • Fixed: Fixed a bug that could break the shop when an Evoling was sacrificed before.
  • Fixed: Heal with negative value now has no effect.
  • Fixed: Tips displayed at the end of a fight (not readable) will be displayed on the map instead.
  • Fixed: Fixed a bug where evolves with negative hp could lead to the game being soft locked.
Updates:
  • Updated: shiny extra evolve factor reduced (1.5,2.0,2.5) > (1.5,1.75,2.0).
  • Updated: Enemy Evolings will tend to not use the same move over and over again (circle through moves with random order).
Thanks for playing through the demo so far, it's been such a wonderful time hearing all of your feedback.

If you'd like to give any feedback, please join our discord: https://discord.gg/3nWYNWUGQM
Undead Citadel - joel-rally
We are so glad to be getting so much feedback from you all. Your input has been invaluable in helping us identify areas for improvement in Undead Citadel. We truly appreciate your support and the time you have taken to share your thoughts and suggestions.
Rest assured, we are committed to making Undead Citadel the best combat experience possible. We have been diligently working on implementing the feedback we received, and the result is Undead Citadel v1.0.1. However, our work doesn't stop here.

Here are some of the notable changes you can expect in this version

Improved latency in hand movements and rotations

We have improved the algorithm for hand movement, making them move more realistically. Now, hands don’t go away when the player rotates fast smoothly. They are also less floaty.



This is one of a bunch of improvements we are preparing to improve the latency and improving the physics in the game so expect more improvements to come really soon. Contact us if you want to have anticipated access to our tests and help us to make it better.

Improved parry detection
Based on your suggestions we have made parry a little bit easier by increasing the parry angle and the timing window.

Added ambient sounds in previously quiet areas
We listened to your feedback about quiet areas, so we added more sounds and fixed some bugs about other audios.

Addressed impact feedback issues with certain attacks
In base of your comments we also managed some problems with the impact feedback, making them feel better.

Physics adjustments synchronized with the computer's framerate.
For some of you, one of the causes that added a floaty feeling to the game was a low framerate. Now we will adjust the physics framerate to your computer possibilities.
However you can still manually adjust other values such as shadows, terrain quality and render scale until you find a good balance between quality and performance.

Other changes
  • Optimized terrain for smoother gameplay.
  • Tweaked LOD (Level of Detail) objects for improved performance.
  • Modified hitboxes for unarmed and grounded enemies.
  • Fixed combat music that failed to start or remained active after battles.
  • Other minor fixes.

IMPORTANT
We have changed the Steam controller assignments. If you have overwritten them, please revert to the default values and then make your changes again. Otherwise, the hands may appear displaced.

We have more exciting improvements in the pipeline that are almost ready to be released. These upcoming updates will further enhance the combat mechanics and optimize performance. We can't wait to share them with you!
If you would like to have early access to our tests and be a part of shaping the future updates, please don't hesitate to contact us.

Once again, thank you for your valuable feedback and for being a part of the Undead Citadel community. Your support motivates us to keep pushing boundaries and creating an exceptional gaming experience for all our players.

Dr. Fetus' Mean Meat Machine - Mamas_Johnny


Ladies and gents, Meat Boy lovers and puzzlers!

The wait is over! The time has finally come! ... Hmm, are there more phrases I'm forgetting? ... Anyway friends, for a few moments now - promptly since 5pm CEST/7am PST - Dr. Fetus' Mean Meat Machine is finally available! ːsteamhappyː

[YouTube-Trailer]

We unleash Dr. Fetus' Mean Meat Machine on the world with one laughing eye, and one terribly nervous eye. Laughing because we are super happy that the game is finally available. And super nervous, because of the same reason: Dr. Fetus' Mean Meat Machine is now available. 😅

Anyway, we can't wait to see you all help Dr. Fetus create the perfect Meat Boy clone. And we are eager to hear your feedback! Please let us know what you think, whether it's here in the Steam Community Hub, or on our Discord channel. ❤️

Happy Dr. Fetus' Mean Meat Machine release day to all of you!
Mark, Niko & the Dr. Fetus' Mean Meat Machine Team


https://store.steampowered.com/app/2228030/Dr_Fetus_Mean_Meat_Machine/
King Of The Castle - JoeR247_T17


So you like our customisations? 🤔

Would you like more? That's right! We have Twitch Drops for King of the Castle!

Watch King of the Castle on Twitch for 60 minutes and these two exclusive Twitch drop Villainous Veil outfits can be yours! 💜

Find out more 👉🏼 https://tributary.games/twitch-drops

Thank you all again for playing and, again, if you’re enjoying King of the Castle and want to help us out, please leave a review.



To stay up to date with King of the Castle, wishlist the game on Steam, like it on Facebook, follow on Twitter, and join the Community Discord

https://store.steampowered.com/app/1839880/King_Of_The_Castle/
Jun 22, 2023
Sphere 3 - Evanesca


💫Multipliers frenzy is back!

Between 08:00 and 22:00 on June 24 and 25, your game will be enhanced with different multipliers!
What? No one knows!

🔥Each rate will last 2 hours, so you will fall under 7 different multipliers without interruption. Knock out the right item, upgrade your character, farm gold, sharpen things, insert stones and activate runes - now you can do everything in one day!

Log into the game to find out which multipliers are helping you right now!

Multipliers frenzy will start at 08:00 Saturday!
Dead by Daylight - ThomasBHVR
Dead by Daylight’s Twisted Masquerade is back, signalling the return of unlockable masks, event-themed Hooks and Generators, new Offerings, exciting new gameplay interactions, and even a few otherworldly visitors. Come one, come all, and soak up all the splendour – you might never want to leave.



A CORDIAL INVITATION

From June 22nd 11AM ET - July 13th 11AM ET, the Twisted Masquerade will decorate The Entity’s Realms with a luxurious update. Think a Generator is a practical, unsightly piece of machinery? You clearly haven’t seen it decked out in Masquerade attire. We’re also decorating Hooks, Lockers, and even giving a complete makeover to Father Campbell’s Chapel, so keep an eye out – at your own peril, of course...

The Bloodweb will also be filled with several limited-time event Items, including Masquerade Flashlights, Toolboxes, Medkits, and the delectable Terrormisu, a new recipe enhanced by one or two secret ingredients.


MASK UP

Carrying on tradition from last year, Invitations will be placed throughout every Trial. Sitting ever so temptingly atop an ornate pillar, these Invitations won’t linger in the same place for long, triggering a sound cue after relocating. Upon finding and claiming one, both Killers and Survivors will gain the ability to earn one of 12 exclusive mask cosmetics once a specific condition is met – more on that in a bit.

Each Invitation holds several charges, which can be spent to gain a quick benefit in game. For Survivors, spend one charge to block Window vaults for the Killer or spawn a Fragile Pallet that will break upon use. For Killers, charges can be spent to remotely break a Pallet, reduce the impact of a stun, or Expose a Survivor upon reaching Bloodlust.

UNLOCKING MASKS

So how do you unlock a Mask?

Glad you asked. To unlock a Mask as both Killers and Survivors, you must have at least one charge remaining in your Invitation when the Exit Gates or Hatch open. Of course, you’ll have to resist the urge to use all those sweet charges during the Trial, but that’s your decision to make.

Who gets a Mask?

This year, we’ve got 12 new masks for Killers and Survivors. Please note that these masks are unlocked in random order, regardless of what role you play.

KILLERS
  • The Nurse
  • The Legion
  • The Oni
  • The Blight
  • The Knight
  • The Singularity

SURVIVORS
  • Meg Thomas
  • Jeff Johansen
  • Zarina Kassir
  • Felix Richter
  • Jonah Vasquez
  • Gabriel Soma



EVENT TOME & COMMUNITY CHALLENGES

The Twisted Masquerade once again features an Event Tome, complete with two levels of new Challenges to overcome. This time around, our Tome’s guests of honor are a few fan favorites: The Hillbilly and Nea Karlsson.

If you want to ensure they’re abiding by the Masquerade’s brutally strict dress code, you’ll have to make your way through the Event Tome and earn their Outfits the good old-fashioned way.

  • The Hillbilly– Masquerade Chainsaw
  • Nea Karlsson – Masquerade Shadow


And of course, there will be Charms to unlock as well: Dancing Marionettes, Crow In Disguise, Absurd Celebration, and Bloody Fountain. What better way to showcase that you were there for the second-ever Twisted Masquerade?



DAILY LOGIN REWARDS

The Twisted Masquerade is one of our favorite times of the year, and we want to pay it forward. For the duration of the Event, we’re offering daily login rewards of in-game currency, with each gift period starting at 11 AM ET and running for 24 hours.

The daily login rewards include various forms of in-game currency, including a total of 400,000 Bloodpoints, and 4000 Iridescent Shards. For more information, check out our complete schedule of Twisted Masquerade giveaways.

  • June 22: 50K Bloodpoints
  • June 23: 250 Iridescent Shards
  • June 24: 25K Bloodpoints
  • June 25: 25K Bloodpoints
  • June 26: 500 Iridescent Shards
  • June 27: 50K Bloodpoints
  • June 28: 500 Iridescent Shards
  • June 29: 25K Bloodpoints
  • June 30: 250 Iridescent Shards
  • July 1: 25K Bloodpoints
  • July 2: 25K Bloodpoints
  • July 3: 500 Iridescent Shards
  • Jul 4: 50K Bloodpoints
  • July 5: 500 Iridescent Shards
  • July 6: 25K Bloodpoints
  • July 7: 500 Iridescent Shards
  • July 8: 25K Bloodpoints
  • July 9: 25K Bloodpoints
  • July 10: 500 Iridescent Shards
  • July 11: 50K Bloodpoints
  • July 12: 500 Iridescent Shards



NEW COLLECTIONS
The Twisted Masquerade is a time to don your most elegant attire, and a new limited-time Collection introduces new Outfits for The Ghost Face and Feng Min. Both Outfits can be found within the in-game store – check them out below.



We’re also bringing back the Twisted Masquerade Outfits from last year’s bash, The Dredge’s Masquerade Colors and Haddie Kaur’s Masquerade Outfit. Every earnable mask from last year will also be available for purchase. Head to the in-game store to add them to your wardrobe and remember – these Outfits are only available during Anniversary season.






ANNIVERSARY SALES

Did we mention it’s a time to celebrate? Enjoy some massive sales on Outfits and characters, including up to 50% off nearly all characters released before Tools of Torment, with some exceptions. And since we know how certain parts of our community can get, we feel the need to clarify – the Outfits are 30% off all prices. Though evidently, the long-requested “shirtless Felix” is indeed part of the deal...

  • 30% off Outfits released before End Transmission Chapter
  • 50% off characters released before Tools of Torment (exceptions below)
  • 30% off The Nemesis, Leon S. Kennedy, Jill Valentine, The Mastermind, Ada Wong, Rebecca Chambers, The Shape, Laurie Strode, The Ghost Face, The Onryo, and Yoichi Asakawa.
  • 25% off Tools of Torment characters



We hope you enjoy your time with the Twisted Masquerade, and we’d like to sincerely thank you for spending time with us in The Fog. Be sure to let loose and enjoy the party, gorge on an abundance of Terrormisu, and stuff that wardrobe with more masks than anyone can conceivably wear in a single lifetime.

See you in the Fog,

The Dead by Daylight team
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