Fixed memory leaks on scene switch which lead to degraded performance over time.
Glaring light has reduced visual stack count to prevent visual blow out
Darkness Challenges for receiving skill gems now do not spawn enemies on current player position
Fixed wrong displayed shadow on phoenix superboss
Fixed stats display fraction of values decimal values
Stone Statue enemies now as well have red outline for hands
Loading screen now has translations
Balancing
Worm enemies now do not deal damage on tail edge
Bugfixes:
Fixed world event glitch that makes it possible to activate an event multiple times
Rolled back previous change that always difficulty tier 1 is automatically selected. Now always the highest current difficulty tier is selected by default on the start of a run
Fixed increased projectile damage skill nodes not affecting the projectile damage (v.0.8.5.1b)
Third update of Stellar Version 1.0 has just hit Steam! Achievement fixes again, plus I found another bug with James' battle while working on the achievements! Sorry for all the updates, I hope this will be the last one for a while :) Testing will still continue though, and any more issues will be fixed ASAP if there is any! Thanks everyone <3
"Digs" is an exciting and challenging roguelike tower defense game that offers endless possibilities and a new experience every time you play. As the defender, your task is to protect a valuable chest from waves of enemies on a randomly generated map. Using strategy and quick thinking, you must dig in the mine and place towers, traps, and obstacles to defend the chest. Each stone block holds various rewards, such as towers, power-ups, and more. Use cards earned at the beginning of each wave to customize and upgrade your towers, giving you the edge you need to defeat the enemies and progress to the next level. The final release will include dozens of different towers, each with unique abilities for crushing more enemies.
In our previous stream, we provided a sneak peek into the content available in the free demo. Now, get ready for an exciting glimpse into the immersive world of SolarBlack, showcasing even more of the captivating experience that awaits you.
But that's not all! We extend a warm invitation for you to join our community. Explore our social channels on solarblack.net, where you can connect with fellow gamers, share your adventures, and stay up-to-date with the latest news and updates. Your valuable feedback is instrumental in shaping the SolarBlack experience and is greatly appreciated.
Prepare to be inspired as you embark on this thrilling journey alongside the developer. Unleash your full potential, unravel hidden secrets, and conquer SolarBlack's legendary difficulty. Together, let's forge an unforgettable gaming experience and cultivate a community united by our shared passion and excitement. Don't miss out—join us now and make your voice heard!
A long time ago, we shared a series of videos showcasing hypothetical fights between some of Wraeclast's deadly denizens. We wanted to take a trip down memory lane and check out some of those grueling battles in today's news post!
Check out some of the fights in the videos below, or check out the full playlist on YouTube here!
Immortal Syndicate Free For All
Vaal Architects Free For All
The Unholy Trio
Want to know who would win in a one on one between the bosses of Path of Exile? Let us know who you'd like to see duke it out!
ːns_pinkː Maintenance ːns_greenː Added music ːns_greenː Added a volume setting for the music ːns_greenː Added a volume setting for the car's SFX
ːbr_cautionː I am trying to create a work around for the problem with the car pulling to the side when it hits another car/wall (it's a problem from the physics engine), if this still happens to you please let me know.
ːbar_energyː Help us maintain and improve our games! ːbar_energyː
-Improved large structures placing system. -Improved space limit indicators visibility during night time and early day. -Improved dome interior. -Improved locations in the caves. -Fixed waypoints placed by the other player showing "Hello World" text. -Fxed tutorial heatead facility section bug. -Adjusted glider cost. -Added lights to the glider. -Improved glider physics. -Decreased cost of using your drill. -Solar panels now always have some energy stored when you wake up. -Improved inventory menu text formatting.
As you are all aware I have been reworking several of our Community programs over the past months. One program that was still missing from this list was the reactivation of the Fancontent program.
In the past, we offered players a chance to send in their own creations for pretty much any kind of asset.
Due to a lot of restructuring within DECA itself and also the Realm Team, this topic unfortunately was not fully overviewed. While the Forms themselves were live for this program, the evaluation of the content was not done due to a different focus for the teams.
Now that we are more structured in regard to our programs, we are reopening the Fan Content Form officially again. This gives you the opportunity to maybe see your own creation in Realm of the Mad God. Please keep in mind that we can never guarantee that something will be added to the game.
A very important note. If you did send in anything since April 2022, the chances of it being reviewed and evaluated are very low. We highly recommend sending your content once again and we can sort through it.
Rewards wise nothing will change. Your Asset will be credited to your IGN, you will receive the Item and additional 2000 Gold. Players who send in several assets and have them added to the game will have a chance to get the Artist Extraordinaire Skins. Please keep in mind that we don't have a fixed number of assets that are required for this.
There you can find the requirements to send in different kinds of Assets. Since we had this issue before, the “date” field of the form is the current date, not your date of birth.
In case you have any open questions, feel free to reach out to me via Discord: DECA_Acalos#8049
Answering questions, stomping tanks and piloting drones! Join the developer for a more in-depth discussion of what a mech simulator really is. Why single-player? Why Early Access? What was so great about MechWarrior anyway?
Maybe this time I'll be able to complete a mission without exploding? Strangers things HAVE happened. They won't happen here, but they have happened elsewhere. I'm trying my best.