As an additional treat this warm season, weâve prepared something special for Hello Neighbor: Search and Rescue VR fans!
For a limited time, from June 16th to July 31st, you can claim the VR Headset for Brave as an exclusive cosmetic item. Add a touch of virtual reality flair to your Secret Neighbor experience on Steam!
Weâre also giving away a different Summer Camp Caps each week for Brave, Bagger, Detective, Engineer, Leader, and Scout till July 23d! Make sure to join all the fun!
Showcase your camp spirit with items galore. đđď¸
How have you been? We're pretty busy these days as we get closer to the Early Access release date (only ~3 weeks to go!), but we wanted to give you some news about the project Ëheart_meË
Demo Update!
We're updating the YAZS demo version to bring it closer to the current state of the development.
The new demo includes many visual & quality of life improvements, such as:
Better graphics, audio & optimization.
New survivor recruitment system.
Item & power-up game mechanics.
Achievements & team stats interfaces.
Visual cues for off-screen drops.
Ability & weapon tweaks / reworks.
More in-game settings.
Be sure to give it a try! There's still a lot of work-in-progress/placeholder stuff in there, so please be patient with us as we test & work things out to create a great experience for everyone!
This demo is much more advanced than the previous one, so the save file is not compatible with the previous one, sorry! Keep in mind that this is not the final demo, and the progress will not be transferred to the full version of the game just yet - we will try to make this possible in future demo builds!
You can download it both on the [YAZS Store Page] or by pressing the "Play for Free!" button below:
PS if you'd like to return to the old Next Fest demo - no problem! We've added an old beta branch in the game's demo settings on Steam, you can switch it back there.
But wait! There's more!
Survivor Preview: The Medic đ
An apple a day won't keep her away!
The Medic is our first support character.
She trades high damage for high healing. The Medic specializes in increasing the overall strength and survivability of her teammates in a variety of ways. For example, her Stimpak ability gives everyone a general stat buff, while her Acid Flasks throwing weapon poisons and weaken your enemies.
She'll be a great help to your team when you need some buffs and healing. Choosing her as your team leader should also be a nice added challenge for the more daring players!
Enemy Preview: The Charger đ
The Charger is a new boss enemy that, well, charges a lot. It's best for your team to stay out of his way, but it wouldn't hurt to set him up to attack his brothers.
Yes, he can be used tactically to trample other zombies, much like the Butcher, who swings his weapon blindly at everything - friend or foe. Right now he's just charging a lot, but we'll see what we can do to spice his patterns up a bit. Got any ideas? Be sure to share them!
Until next time!
Be sure to check out the demo & stay tuned as Early Access launches in a few weeks on July 13th!
As always, thanks for reading. If you're interested in the game, don't forget to wishlist it & follow it on Steam, as it helps us and the other players who get to know it thanks to you!
A quick reminder, that you can find us on our social media and chat with us directly on our Discord server:
v0.9.5 Update: - Fixed lighting - Fix texture low quality by default - Replaced image for red ball grenade item - Fixed music volume slider not working bug - Updated score calculation method: 3 round, each round 3 score. - Easier tutorial, with hint video.
Welcome to the second release candidate of Empyrion Galactic Survival v1.10. This update is mainly to resolve some issues we had fixes ready to release. As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.
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Changelog v1.10 B4232 2023-06-26
Changes:
- Changed: Players starts at 6300 instead of 11800 with the Kriel (deeper into Unfriendly; closer to hostile)
- Changed: Skillon: Mission info now points to the guard at the La Grande Maira to start mission (to get into the vessel)
- Loca Main (EN) updates
- Blueprint Collection Parts: added two "S" buttons to be able to selected snap points according to CopyAir and Overlap, selected snap point is drawn now with "x-ray shader"
- Updated icons
- Hoverbike :
Added max slope allowed of 45deg
Reduction of turn speed with the mouse & smoothed the rotation.
Improve rotation input sharpness + tweaked the animation when taking off
Fixes:
Fixed an issue where explosives weren't damaging/destroying devices
Blueprint Collection Parts: fixed problem that rotated blueprints did break the "reload snap points" regarding the snap points when using the snap point tool (only works for y rotations!)
Fixed Default Multiplayer: Duplcated Key CoQ
Fixed Invader vs Defender: Duplcated Key CoQ
Fixed 00991: Sensor-related exception when changing playfields
Blueprint Collection Parts: fixed a selection of bugs
Blueprint Collection Parts: fixed snap point groups not showing correctly when pasting a part into the world
Fixed issue with Clear Skies (pt3) breaking when not killing NPCs in the correct order on Artifact Site
00947: Player avatar can be seen standing/running on top of the bike after a option in a GUI window has been changed
Fixed: Skillon starter-SV explosions do not set off
Fixed: Skillon La Grande Maira missing blocks (floor)
Fixed possible player-stuck location: BA/BAW CrashedShuttle
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Changelog v1.10 B4230 2023-06-21
Changes:
Blueprint Collection Parts tool:
BPP texts now face the camera
Moved BPP texts a bit higher
Added group hierarchy selection
Removed yellow group name preview when focusing a group as this is not needed any more
Added checkbox "Copy Air", increased font by 50%, if pressing Left-Shift now group will be closedâ
Now you can also use the "Look Around" key for toggling groups, fixed group not showing if only one group and SP focused
Changed: added dedicated mirror model to RampRoundConnectorC, RampRoundMediumTransition and RoundedRampB (available also in the Block shapes selection)
Fixed: mirror issues with coloring and texturing for RampRoundConnectorC, RampRoundMediumTransition and RoundedRampB
NOTE: The change will affect every build that has been done with the current EXP/RC version. As always: Please do not create builds or blueprints for the public release with EXP devices and blocks as they can always change to the very last minute ahead of the public release.
Fixes:
00967: HV bike flying up into the air when getting back on after exiting the bike
00969: HV Bike can lose hover height & get catapulted in the air after going over planet border
00979: Player Drones will not spawn when an offline protection block is placed on a base & not "active".
Blueprint Collection Parts: fixed setting of snap point group name
00985: Open preview for some BPâs in the bpcoll menu can trigger exceptions
00917: Ctrl + Alt key combo toggles free look
00963: DroneBay: PlayerDrones shoot in PvE
0944: Sun reflection & clouds visible through forcefield effects
00964: Building and movement under water near structure issue
Preview model for block placement is still very hard to see when placing blocks underwater.
Fixed indestructible walkway (Abandoned Base Masperon)
Fixed issues with Science Station and Mineral Synth Lab (Ningues)
Fixed: Convoy (Ningues) was missing closte with Tales of Tash log
Fixed: Changed Obelisk faction to Progenitor (so turrets do not shoot at them anymore)
Fixed: Main story could not be started sometimes when starting from Ashon (Gamestart)
Fixed Invader vs Defender: Typo in BlockShapes
Fixed Default Multiplayer: Typo in BlockShapes
Fixes for missing faces in the new shape blocks.
Fixed issue with elemental blocks (error spam/coq)
00965: Filler Block Terrain bug <- In any playfield which you have already visited & already has an issue still with the filler blocks you will need to wipe the poi's of this playfield via the wipe command f.ex: wipe Omicron poi Then for SP leave the save & load back in & for MP saves restart the server & load back in.
We want to make Station to Station more accessible so, in preparation for Steam Next Fest, we localized the Station to Station demo into an astounding 18 languages.
The full list of languages is:
English
French
German
Spanish (Spain)
Spanish (Latin America)
Chinese (Simplified)
Japanese
Portuguese (Brazilian)
Russian
Korean
Italian
Polish
Turkish
Vietnamese
Thai
Malaysian
Hindi
Arabic
You can change the demoâs language at any time from the Game settings in the settings menu.
If your language is available in the demo, we would be grateful if you could try the game in those languages and send us your feedback. If you run into any issues, whether formatting or incorrect localization, please let us know!
Let's keep the Next Fest celebration going with a second Dev live stream, scheduled for this Thursday at 10 AM EST!
Join Joaquin (lead programmer) and Octarina (community manager) on an epic journey to explore strange new worlds in an effort to seek out all easter eggs and secrets, and boldly reveal what no one had noticed before!
You can also lead your own exploration party by downloading the Demo!
The galaxy is dark and full of references... Come find them with us! đ
Hello Neighbor VR: Search and Rescue - irris_place
Hello, Neighborians!
We have a special surprise for all VR fans as we offer an exclusive VR Headset for Brave as free cosmetics item in the multiplayer PC game Secret Neighbor.
From June 16th to July 31st, equip your Brave with the VR Headset to add a touch of virtual reality flair to your Secret Neighbor experience on Steam!
Don't miss out this limited-time opportunity and make a raid on your Neighbor's house with style!
STAR WARSâ˘: The Old Republic⢠- SWTOR Community Team
General
Players on the Old Woundsâ crit path on Voss-Ka are now directed through the shuttle to get to the Interpreter's Retreat
Various Voss armors set visuals have been fixed, they should now be available as drops from the Shrine of Silence Flashpoint and on the Vendor in the Interpreterâs Retreat.
There are some leggings that are still mismatched and will be fixed in a future update
The Eternal Commander MK-M Blaster visuals and functionality fixed
Imperial players who have made the relevant Saboteur choices will no longer receive an unintended follow-up mail from Tau Idair.
The Terminator Droid (Powertech) and Suppression Droid (Vanguard) accuracy debuff now works as intended.
The Cartel Market will no longer show an empty item on searches and the last page of the All tab.
Economy Credit Initiative
Taxes on consumable stims, medpacs, and grenades were removed as originally intended.
We've updated values of some items to be more in line with current inflation. This is largely centered around crafting materials and some Cartel Market items that were being improperly taxed due to their low market value.