Join now and enjoy your scorching summer adventure filled with lewd fun and naughty babes! First things first, grab your free goodies!
Use code:
SummerStart23
and get these spicy treats:
Golden Key x20
Gear Box x30
Powder Box x30
And guess what? The fun doesn’t stop there! We’ve got some irresistible offers waiting for you. So make sure you dive in and indulge in all the summer delights.
Hurry up! The event is only available between June 21st ~ 28th.
//misc changes - Sumptuous Slimeous minion: They no longer require a Hero Soul to boneraise.
//bug fixes - Hub: When changing character class it wasn't immediately updating the Crypt Paint colours. - Hub - Goblusious: He wouldn't allow access to the Lost Relics menu if you had researched them all. He wasn't showing the "has all" text that normally shows if you have all discovered relics. - Hub - Fabellia: She wasn't showing the "has all" text that normally shows if you have all of her buyable meta. - Compendium - Achievements: Fixed several issues, such as incorrect names/descriptions. - Mausoleum Awakens - Escape Menu: It wasn't showing the Quick Restart option in this game mode. - Transitory Elevator map: Enemies could spawn very close to the edge of the lift which could cause issues. - Transitory Elevator map: There was a chance the Elven Wayfinder could fall to the bottom of the map if he attacked from close to the edge of the lift. - Sumptuous Slimeous minion: The Status Screen wasn't showing this minion's info correctly. - Eggy Bro minion: They couldn't hatch into a Big Chupacabradabro or Big Chestibooty Bro. - Brodacious Brozilla minion: The Big Chupacabradabro and Big Chestibooty Bro weren't counting towards the number of Big Bro minions needed to be offered the Brozilla.
Thank you for playing the demo and wishlisting it. We have tripled our wishlist count since releasing the demo. We are grateful. Please reach out to me on Twitter(@mushfiq_iqbal) and share your experience. We would love to hear your feedback.
Welcome to the Cum on Tits Spectacle! Join the event and unlock juicy new rewards! Build your tower higher and higher and earn unique rewards! Also take a look at your phone and enjoy the extra hot conversations.
Greetings, Heroes! Another major update for Hero's Story has been released today.
In this update, a new region has been added to the game - Magic Forest, as well as the new types of enemies, new achievements and also the intro cinematic. Among other things, many bugs have been fixed, 'invisible walls' have been removed wherever possible, and the game world has undergone changes.
Full list of changes can be found below.
General
Game version was updated to 1.0.9
Removed invisible walls that restrict the movement of the character in Expanse
Removed invisible walls that restrict the movement of the character in Endless Desert
Additions
New region: Magic Forest
New enemy type: Scarecrow
New enemy type: Sorceress
Intro cinematic has been added
Added alternative music themes for the Expanse and the Endless Desert
Added 'I found a bug' button in the game settings
Added 2 new Steam achievements: "Eternal Moon" and "Monster Hunter"
Added materials for the future updates
Balance
Melee attack range of the player's character has been slightly increased
Other
Troll Warlord has been removed from the game
Ingame 'Credits' section was updated
Bugfixes
Fixed a critical bug when Skeleton Sorcerer spell did to much damage in some cases
Fixed a bug when after the death of the player's character it was impossible to load the game correctly or exit menu from controller
Fixed a bug when Skeleton Warriors did not chase the player after taking damage from a distance
Fixed a bug when Mummies did not chase the player after taking damage from a distance
Fixed a bug when the name of Sand Spiders was not displayed when looking on them
Fixed a bug when pressing the 'Use' key (E/X) activated several actions at the same time
Various game levels fixes and changes
And now let's take a closer look at some points.
MAGIC FOREST
New region stretches to the west of Enthor. It is a forest area with lakes and rivers, surrounded by mountains. Once there was a great battle between the wizards of Angalar, and it changed the forest forever. On territory of the forest there are ancient fortresses, magic towers, ruins of an ancient empire and entrance to mysterious catacombs! You can get into the Magic Forest by crossing the river in the Expanse.
NEW ENEMIES
The magic-soaked forest is guarded by Sorceresses - allies of Angalar, and Scarecrows - man-made constructs, inside of which an evil spirit has settled. Keep in mind that these enemies are more dangerous than those that you have met in the Expanse. The magic of agile Sorceresses can set the adventurer on fire with magic fire, and Scarecrows, not being living creatures, are in no hurry to die, and their blades can cause blood loss!
WORLD WITHOUT BORDERS
In the new update, the notorious invisible walls that limit the space available to players have been removed. In their place came various obstacles and rocks, and the game world has become even bigger! Of course, work on the landscape will continue in future updates.
A new version of our demo is out with a good chunk of bug fixes. Again, thank you all for playing and giving our game a look.
Bug Fixes Fixed the save system bug preventing a new save file Fixed the mission fail state that resets the player Fixed the xp requirement bug that kept the amount needed to level up the same, despite losing the points Fixed the weapon upgrade bugs preventing some weapons from being upgraded Overhauled the enemy spawn system to minimize enemy spawning in difficult to navigate spaces Fixed volume of the defend AI landing sound effects Fixed the defend AI health bar so its visuals are more clear Removed the large outdoor map due to various issues Added the defend variation of the cave map Move the collisions for the barrels upwards more so they don't block the player and bullets Small changes to a few maps
Hello everyone, here’s another patch addressing some more of the top issues we’ve gotten around to from the feedback we’ve gotten from you all
There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day
As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
See you again soon everyone <3
BUG FIXES
Fixed a crash on startup for Dedicated Server when the server query port was set to a value that exceeded the maximum value of an int16
Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled
Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all
Fixed the customizer still consuming resources from inventory when No Build Cost was enabled
Fixed getting refunds for Customizer Materials and Patterns when No Build Cost is enabled (So your inventory does not fill up with things you don’t want)
Fixed a crash with the Customizer when using the Customization filter
Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0
Potentially fixed a crash related to conveyor belt holograms
Potentially fixed a crash when loading a save that might be affecting saves that have Geothermal power set up
Temporary fix for audio log spam on Dedicated Servers when using vehicles which would lead into clients being kicked out of the Server
UI
Added a button to the new Wiki to the Social Media buttons in the main menu and rearranged the buttons
Made the Experimental Label bit more transparent and less bright red to help prevent OLED Burn-in
GAMEPLAY
Reduced the height at which the player hangs from the Zipline, this should help some cases where the player gets detached from the cable when ziplining down an incline due to bumping the Pioneer’s head
MODDING
Included .usmap file into the Community Resources
LOCALISATION
Fixed several text entries that were not possible to localize after the UE5 migration
Also excluded other texts and folders from improperly showing up in the localization files
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM
Lights don’t behave correctly in Lumen compared to Signs
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality