Jun 21, 2023
EMPTY SHELL - [IT] highcla
Hey, everyone!

Considering the very positive reception of the idea on Discord, i'm implementing a reload system for all the weapons.

It wasn't there from the beginning, deliberately, to give EMPTY SHELL more of a "Quake" vibe, but the game is shaping up in a way that a reload system would fit nicely.

Some weapons (most of them) will work with mags, others (like the shotgun and the hunting rifle in the prologue, for example) will have single round reload (with a finite number of maximum rounds in the internal magazine).

Dodging, aiming, or melee strikes will interrupt the action, so keep a distance when reloading.
Also, reloading won't be automatic (shooting with an empty weapon with spare ammo won't reload), so keep an eye on the ammo counter!
Jun 21, 2023
Shelter 69 - a.kedzior



Today, we visit one of the villages you put under your protection. The ladies living there have been perhaps a little impatient, so you should expect maybe just a bit of... _competition_ for your graces, but rest assured - each and every one of them wants what you and only you can give, and will wait their turn to be... _seeded_ with hope for the future.

💋Trixie and Jane, as your trusted bodyguards, will, of course, make sure things won't get too rowdy... but, to be completely honest, we doubt they'll resist a good show - we can already imagine seeing them biting their lips and impatiently squirming in place as well.

💋We hope you liked your pineapple diet the last few days... because your ladies sure will...~ And don't keep them waiting, Overseer, they will only get more _intense_ the longer you wait!

Check out our social media:

Facebook JNTGames
Facebook INTERMARUM
Twitter INTERMARUM
Instagram INTERMARUM

https://store.steampowered.com/app/1905950/Shelter_69/
GRIP: Combat Racing - Steve
You won't want to miss this!

Our publisher Wired Productions Has Bulwark: Falconeer Chronicles in the Steam Next Fest.

This means you can get your hands on the Evolving Demo NOW!

Here is our good friend Tomas Sala, the games solo dev guiding you through the Bulwark: Falconeer Chronicles Free Build Gameplay Reveal Trailer:

Bulwark: Falconeer Chronicles is a chilled base builder, players can explore an unforgiving environment, manage the flow of resources as you help to breathe life into the land and provide asylum to those lost.
Meet and hire commanders and specialists that unlock new building options, units and stories.

Bulwark: Falconeer Chronicles requires a novel approach to building, something that isn’t about clicking over a screen but focusing on the world itself. In this sense, the game is one of experimental gameplay and controls, supported by a world and settlement that comes alive before your eyes.

We are hosting two live streams on the games home page:
Friday 1800 PT / 2100 ET / 02:00 BST - ID_Xero fan stream
Saturday 06:00 PT / 09:00 ET / 14:00 BST - Tomas Sala - The games creator
Wishlist and play the evolving demo now:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/
Jun 21, 2023
EMPTY SHELL: PROLOGUE - [IT] highcla
Hey, everyone!

Considering the very positive reception of the idea on Discord, i'm implementing a reload system for all the weapons.

It wasn't there from the beginning, deliberately, to give EMPTY SHELL more of a "Quake" vibe, but the game is shaping up in a way that a reload system would fit nicely.

Some weapons (most of them) will work with mags, others (like the shotgun and the hunting rifle in the prologue, for example) will have single round reload (with a finite number of maximum rounds in the internal magazine).

Dodging, aiming, or melee strikes will interrupt the action, so keep a distance when reloading.
Also, reloading won't be automatic (shooting with an empty weapon with spare ammo won't reload), so keep an eye on the ammo counter!
Against the Storm - Leisurely Luke


Greetings, Viceroys!
We invite you to join us later today at 3:00 pm UTC on our Twitch channel for an overview of the upcoming Cycles Reforged Update:

Follow us on Twitch

During the livestream, we’ll walk you through the new systems (Ancient Seals, World Events, and Caravan upgrading) and other exciting new features and changes. We’ll also hold a Q&A session at the end to answer any potential questions related to the new update.

If you can’t join us live, the recording will be later uploaded to our YouTube channel, where we keep the Livestream Archive playlist with the recordings of all our streams.

Subscribe to our YouTube channel

We can’t wait to see you later today and kindly remind you that as usual, all the ongoing settlements will have to be force-finished (more information below).

ːwarmth_atsː IMPORTANT: Due to extensive changes to the World Map layer, your current Cycle will be force-finished as well and you’ll have to start a new Cycle.

You will keep your Level, Citadel Upgrades, Experience Points, and Citadel Resources.

May the storm be gentle on you,
Eremite Games


How to prepare
We release new content Updates every two weeks on Thursdays around 1 pm – 3 pm UTC. As we make multiple changes to the game’s systems, balance, and content, the game needs to force-finish any settlements that are in progress when you download the update. This aims to prevent various game-breaking bugs that could occur otherwise.

IMPORTANT: If you have a settlement in progress, it will have to be force-finished when you download the Update. You will be reimbursed with Citadel Resources but you will have to start a new settlement. Your meta progress (that is: Experience, Level, completed Deeds, unlocked Upgrades, Citadel Resources, etc.) will remain intact.

In the main menu, under the “Play” button, there’s a countdown to upcoming Updates. Please finish your current settlement before the update day if you don’t want it to be completed automatically.


Previous Updates
https://store.steampowered.com/news/app/1336490/view/3683428365960397833
https://store.steampowered.com/news/app/1336490/view/3674419898821036919
https://store.steampowered.com/news/app/1336490/view/3725084125969993245
https://store.steampowered.com/news/app/1336490/view/3725082859193108251
Netherguild - David [Netherguild Dev]
Change log 21/6/2023 | Version 0.203(E)

Bugfixes:
  • Fixed crash when using Claw-Mace
  • Fixed issue with loading during Pig's bossfight (this doesn't cure affected saves but it should prevent it from happening for future players)
  • Fixed pushing for some rotated enemies (like shooting targets)

Text fixes:
  • Clarified attack "effect after damage" checking before damage is dealt (with things like cog mace: Stun target if health is above 8)


Big update soon! Hopefully this weekend.
Jun 21, 2023
Planetary Delivery - vfg.develop
- Text "Capacity" typo fixed
- Country borders added to The Earth
- Receive task bug fixed
- Reward rate increased 10%
Gori: Cuddly Carnage - Steve
You won't want to miss this!

Our publisher Wired Productions Has Bulwark: Falconeer Chronicles in the Steam Next Fest.

This means you can get your hands on the Evolving Demo NOW!

Here is our good friend Tomas Sala, the games solo dev guiding you through the Bulwark: Falconeer Chronicles Free Build Gameplay Reveal Trailer:

Bulwark: Falconeer Chronicles is a chilled base builder, players can explore an unforgiving environment, manage the flow of resources as you help to breathe life into the land and provide asylum to those lost.
Meet and hire commanders and specialists that unlock new building options, units and stories.

Bulwark: Falconeer Chronicles requires a novel approach to building, something that isn’t about clicking over a screen but focusing on the world itself. In this sense, the game is one of experimental gameplay and controls, supported by a world and settlement that comes alive before your eyes.

We are hosting two live streams on the games home page:
Friday 1800 PT / 2100 ET / 02:00 BST - ID_Xero fan stream
Saturday 06:00 PT / 09:00 ET / 14:00 BST - Tomas Sala - The games creator
Wishlist and play the evolving demo now:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/
Old School RuneScape - Mod Yume


This week we have loads of changes and improvements for you – including some of the ones you voted for in Poll 79!


[expand type=show more]
Poll 79 Changes
  • The maximum Swampbark Armour set bonus can now be achieved with just the Helm, Body and Legs as opposed to the full set.
    • Each outfit piece now increases the duration of Bind spells by an additional tick, so the complete bonus increases the duration to six ticks.
  • Increased the Magic attack bonus on the Bloodbark Body and Legs.
  • Each Bloodbark outfit piece now increases healing from blood spells by 2%, up to 10% for the whole outfit. That’s a total of 35% more healing!
  • Updated the Teleport Crystal with new functionality:
    • The Teleport Crystal can now be worn in the Ring slot and can be toggled to act as a Ring of Life.
    • Players may now choose to have the Teleport Crystal teleport them after a specified period of inactivity.
  • Wearing a Gas Mask, Facemask or Slayer Helmet will now prevent you from being infected by Nex’s virus via other players.
  • Equipping the full set of Zealots’ Robes will provide a 5% chance (1.25% per piece) to save both Bonemeal and Buckets of Slime while worshipping the Ectofuntus.
  • Players may now pay 3,000 Numulites for permanent access to the Volcanic Mine.
  • Players are now 15x more likely to receive the Phoenix pet at Wintertodt when above 200million Firemaking XP.
  • Ultimate Iron players may now store Abyssal Tentacles, Guardian Boots, and Primordial Boots in S.T.A.S.H. units.
  • Ultimate Iron players may now use the Spice Rack in a Player-Owned House.

Other Changes
  • Food can once again be dropped as 1-hour supply piles upon PvM death in the Wilderness. These piles will no longer be saved and follow you if you hop worlds. However, they will continue to follow you if you die outside of the Wilderness.
  • Rune Pouches now keep their contents when their owner dies outside of PvP combat.
  • Fixed an issue where the Twisted Bow bonus accuracy stopped being calculated during Phase Two of The Wardens.
  • The Wardens should no longer delete themselves when bound at the start of Phase Two.
  • The Dragon and Barrows Gloves are no longer prioritised over Infernal Capes for protection on death.
  • Fixed the hair colour on the Makeover Mage’s chathead.
  • (C++ Client Only) Using the Master Volume slider will no longer cut the music.

Merch Shop
  • Mystery bags containing Angel Scapes designs from past, present and future are now available in the Official Merch Shop!

PvP Rota
The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]


Poll 79 Changes

We're back with a whole bunch of updates from the latest Quality of Life poll!

Swampbark Armour

First up, we've made it so you don't need every piece of Swampbark Armour to obtain the set effect bonus! From now on you’ll only need the Head, Body and Legs to get the full effect, so you can don your Mystic Gloves and Boots before your next magical battle.

We’ve also increased the effectiveness of the set effect bonus by 1 tick per item, meaning you'll get an additional 6 ticks of duration when using Bind, Snare or Entangle.
  • Bind: 8 ticks base -> 14 ticks boosted
  • Snare: 16 ticks base -> 22 ticks boosted
  • Entangle: 24 ticks base -> 30 ticks boosted

Bloodbark Armour

Bloodbark's biggest benefit is the increase in healing from Blood spells. With today's update, each piece will give an increased 2% effectiveness – up from 1.5% - allowing you to heal an additional 10% of damage inflicted.

We’ve also increased the magic attack bonuses on the Body and Legs:
  • Body: 21 (previously 18)
  • Legs: 16 (previously 13)

Teleport Crystal

Players may now enable their Teleport Crystal to teleport them after a specified period of inactivity – and that’s customisable!

'Inactivity’ is defined as any time you’re not actively typing, clicking, or tapping the screen – although in a few weeks we’ll expand that definition to rotating the camera or actively mousing over the screen.

To clarify, this feature will only function when you’d be able to teleport away normally – so the deep Wilderness is out, and you can’t use your Teleport Crystal to wriggle out of a teleblock.

Additionally, you can now affix the Crystal to your finger like a ring, and you can also toggle it to act like a Ring of Life and teleport you to safety if your health drops below 10%. Be warned, though – it will act exactly like a Ring of Life, which means it won’t save you from raids or similar events, even though the usual Teleport Crystal would.

Lastly, a niche case: if you happen to have a Teleport Crystal with the new inactivity teleport enabled on you when you enter the Gauntlet, you’ll find that it will function as expected even though it was supposed to be removed upon entry. You’ll also be unable to configure or turn off this feature while you’re in the Gauntlet, so make sure your settings are set up the way you like them before you enter.

If you have questions about Teleport Crystal functionality, Rick on the 1st Floor of the Wizards’ Tower has all the details – just don’t bring up the pumpkin incident.

Smaller Changes
  • Wearing a Gas Mask, Facemask or Slayer Helmet will now prevent you from being infected by Nex’s virus via other players.
  • Equipping the full set of Zealots’ Robes will provide a 5% chance (1.25% per piece) to save both Bonemeal and Buckets of Slime while worshipping the Ectofuntus.
  • Players may now pay 3,000 Numulites for permanent access to the Volcanic Mine.
  • Players are now 15x more likely to receive the Phoenix pet at Wintertodt when above 200million Firemaking XP.
  • Ultimate Iron players may now store Abyssal Tentacles, Guardian Boots, and Primordial Boots in S.T.A.S.H. units.
  • Ultimate Iron players may now use the Spice Rack in a Player-Owned House.


In Case You Missed It: Ruinous Powers

This isn't a section talking about any content changes for this week, but a reminder to check out our latest blog on the Ruinous Powers, which goes into detail about the prayers, power creep, and our ultimate decision to shelve the Ruinous Powers for now. You can check out the blog for yourself by clicking here.

Some of the other requirements for the quest have been adjusted to compensate, meaning the skill requirements for Desert Treasure II are as follows:

  • 75 Firemaking.
  • 75 Magic.
  • 70 Thieving.
  • 62 Herblore.
  • 60 Runecraft.
  • 60 Construction.

Additionally, while nothing's changing this week, we wanted to give you a heads-up about changes to the requirements of Desert Treasure II - The Fallen Empire. With prayers no longer on the table as part of the quest's release, we'll be removing the 60 Prayer requirement and changing the previously mentioned Prayer XP lamp to a 'your choice' Combat XP lamp. You'll still have the option to pick Prayer XP as a reward from this lamp if you like!

Keep an eye out later this week for the Desert Treasure II - The Fallen Empire Rewards Poll, where you'll have your chance to vote on all of the other rewards on offer from Old School's most ambitious quest to-date!


Other Changes
  • Food can once again be dropped as 1-hour supply piles upon PvM death in the Wilderness. These piles will no longer be saved and follow you if you hop worlds. However, they will continue to follow you if you die outside of the Wilderness.
  • Rune Pouches now keep their contents when their owner dies outside of PvP combat.
  • Fixed an issue where the Twisted Bow bonus accuracy stopped being calculated during Phase Two of The Wardens.
  • The Wardens should no longer delete themselves when bound at the start of Phase Two.
  • The Dragon and Barrows Gloves are no longer prioritised over Infernal Capes for protection on death.
  • Fixed the hair colour on the Makeover Mage’s chathead.
  • (C++ Client Only) Using the Master Volume slider will no longer cut the music.


Merch Update: Angels Scapes Mystery Bags!


Angels Scapes has been working with us for years to create unique pin and keyring designs based on our games – you might even have picked up a few of them yourself! But where’s the best place to start your collection? And what about those rare, limited edition items that you just can’t get any more?

Luckily, the Merch Store has the solution in the form of Angels Scapes Mystery Bags! Each pin bag will contain either three individual pins, a complete three or four pin set, or a very special large commemorative pin. What’s more, each bag is guaranteed to contain at least one limited edition pin, including items from the Christmas and Anniversary event collections, the Baroo collabs with star artist Prezleek, the Cities of Gielinor collection, and more! Maybe you’ll even take home your very own Tim and Crunchy?

Keyring bags contain three different keyrings, with a good chance to get a limited edition keyring in each bag. Rare goodies on offer include long sold-out Capes, Godswords, the King Black Dragon, the Wise Old Man, and event keyrings from the Runefest, Christmas, and Black Friday lines.

This might be your last chance to get your hands on these Limited Editions – but you can also pick up end-of-line items, and some of the store’s most popular current lines!

Stock is limited, so grab your Mystery Bag while you can!


Crack the Clue

Woox has provided us all with another cryptic clue this week... maybe this will be the last?




PvP World Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
Jun 21, 2023
Auto Brawl Chess - Friendly user
ADVENTURERS!

Our latest update is here! It is packed with a range of exciting new changes and improvements.

General Changes
  • Added the new Phoenix and Angel Leagues! Ascend to even higher ranks, beat even more challenges and claim greater rewards.
  • Monster Changes: Trimming Chester’s power a little to even out the playing field.
  • Pet Changes: Diego Jr. is given a fresh new rework, which certainly will make him more enticing to pick. Amaru, Fenrir and Pino have also received a small boost, with Rukkur taking a slight nerf.
  • New optimization features to make the game run that much smoother on all devices.
  • Additional minor bug fixes and improvements to your experience in Pangea.

...