Train Sim World® 3 - DTG_Alex
Good afternoon everyone,

Today we have some QoL changes to SEHS, with new timetable services, new paths in Scenario Designer as well as PIS Display changes and various fixes/improvements.

Please view our full change list of patch notes below.
These changes will be live from now on all platforms.

Southeastern High Speed
  • Added new services to the timetable
    - Timetable is ready for Thameslink Class 700 EMU
    - The Kentish Crompton railtour using WSR Class 33 & Spirit of Steam Mk1s
    - The Medway Valley Crompton railtour using WSR Class 33 & Northern Trans-Pennine Mk2s*
    - 1O99 and 1S87 railtours using Northern Trans-Pennine Class 47 & Mk2s
    - Additional steam-hauled seasonal AI only railtour at Strood (Nov/Dec)
    - Additional seasonal static stock throughout the route using various, already in-use addons
    - Tweaked how peak-time Class 465 turnback procedures work at Strood to be more prototypical
    - Total number of playable services should be 710 with all layers activated (including Class 700)

  • Added new paths for use in Scenario Designer
    - Making better use of more platforms at each station, for example, can now spawn trains at Strood Platform 3
    - Offering more terminating points, for example, St Pancras to Rochester Platform 3
    - Added HS1 paths which go via Ebbsfleet, Stratford, or both via avoiding lines rather than platforms
    - Added freight-specific paths which start at various Hoo Junction lines & Sittingbourne Goods Loop

  • Added EMT Class 43 layers to SEH scenarios.
  • PIS Display will now show “A service formed of X coaches” text.
  • Changed a ‘Go Via’ to correctly be a ‘Stop at’ near Hoo Junction Siding 27
  • Fixed an issue where an AI service near St. Pancras appeared to be going backwards.
  • Fixed descriptions with incorrect starting points and destinations.
  • Fixed issue with long text getting cut on PIS Displays.
  • Various fixes to prevent crashes.

Please Note: The Medway Valley Crompton railtour has one caveat in order to be correctly drivable; you must briefly go into the lead cab of the rear locomotive and toggle the brakes from Shutdown, into Full Service, and back into Shutdown. This will allow for a proper release of the brakes and without this, you will not be able to move the train.

London Commuter
  • Fixed an issue with wagons not loading on 6O47 services.
Ornament Express - Ornament Express
We are thrilled to present you with our latest update, packed with exciting enhancements and improvements for an even more immersive experience. In this patch, we have focused on enhancing the game's visuals, optimizing gameplay, and addressing various bugs and issues. From a visually stunning train overhaul to the addition of new voice-overs, we have left no stone unturned in our quest to bring you the best time aboard the Ornament Express.



Visuals
The train has received a significant visual overhaul, featuring new models and materials. Additionally, the colors have been completely revamped to enhance the game's atmosphere.



  • New models for the Sword, Eyeball Jar & slider handles!
  • Discover new books with unique titles!
  • Enjoy updated outside visuals that represent 1901's Switzerland!
  • Improved buttons with backings for a more polished look.
  • A new door has been added to the Bird Cage.

Voice-overs
The game now includes new voice-overs for the Collector (voiced by Isabel Salazar) and the Thief (voiced by Tudor Boneanu). These additions elevate immersion and bring a more grounded and enjoyable narrative experience.

Quality of Life
Experience an even more thrilling adventure aboard the Ornament Express with these Quality of Life features!

Buttons
  • The Quit game button now has a reset timer.
Suitcase
  • The lid of the suitcase will now close after the player has placed the Curio.
Drawers
  • Sliding interactions with drawers now provide haptic feedback.
Gameplay
  • Grabbing objects is now easier.
  • The phone now only starts ringing when you actually get close to it.

Improvements/Bug fixes

Train
  • Increased performance by removing upper windows of the cart.
Props & Objects
  • Fixed an issue where the Flytrap would bug out when fed immediately as it opens up.
  • The Flytrap now only closes its mouth when the bone is taken out.
  • The Plant now starts with its mouth open.
  • The eyes in the glass jar will now look at the player while holding any of the snap points.
  • Replaced Eyeball Jar references in Letters & Newspapers.
  • The bone now has proper shading and a grab pose.
  • Removed delay from the apple when eaten.
Credits
  • Updated the credits to reflect changes in roles.
  • Added new credits for voice actors.
Game Transitions
  • Added a fade-out effect between the nature cart and the thieves' office.
Puzzles
  • Puzzle buddies now lock after completion, and rewards are now locked beforehand.
Fonts
  • Fonts have been changed for more consistency on the start game screen.
Geometry Fixes
  • Drawers no longer cause blackout issues.
  • Door to the thieves office now has a fadeout and properly is fit in the door hole
  • Fixed missing face on a door.
  • The Choo Choo handle no longer has fade out effect.
  • Added a fadeout effect to the door in the thieves' office.
  • It is no longer possible to step on top of the bookcase ledge.
  • The player no longer bumps up at certain shelves.
  • Numlock door cannot be teleported trough anymore
Physics
  • The candle now adheres to the laws of physics.
  • Breakables now behave more consistently when hit with an object.
  • The numlock door animations now cancels when the player grabs it.
Visual Fixes
  • Replaced the visual preview for item placement.
  • Updated the frame texture for the map.
  • Fixed a table leg sticking out.
  • Control setting sliders now display values.
  • Outlines now work on doors, sliders, and levers.
  • Adjusted lighting to ensure it no longer drastically changes the appearance of moving items.
  • Optimized materials used in the Nature cart.
  • Updated images for the Eye jar in photos and newspapers to reflect the model change accurately.
  • Realigned the smoke of the pipe to accurately emit from the pipe.
  • The Monstera plant now has a new texture.
  • All scratch marks now have a consistent visual appearance.
  • Fixed the position of the door at the end of the Nature Cart.


We hope you enjoy this update! We can't wait to hear what you think!

See you aboard,
Choo Choo Studios
These Doomed Isles: The First God - sean.campbell
Hey everyone! I thought you prologue players might like to know that the demo is now live as part of Steam Next Fest!

For the first time, Plutus, the Greek god of wealth is playable, and it features new cards, god powers, and more enemies.

This demo will only be around for a limited time so make sure you go and check it out! As always, your feedback is super helpful to me, so if you do have any suggestions please do let me know.

Hope you enjoy playing as Plutus, the Greek god of wealth!

Cheers,

Andrew
Kind Nature - polypirates
Kind Nature Patch Notes – V 0.0.5 (20.06.2023)

After another round of playtests, we fixed some more issues and implemented more feedback for players (tutorials, popups, etc.)

This is included in the new update:

New
  • Boss Battle in Berlin has its own environment now
  • Improved Main Menu and added links to all important sites
  • Demo will now start with a mission
Changes
  • Added more cards to the starter deck: Simple Spear 1x, Simple Dagger 2x, Luggage Strap 1x, Comfrey Paste 1x
  • Removed the following cards from starter deck: Improvised Weapon 2x, Small Pouch 1x, Bulbine Bandage 1x
  • Bleed now triggers when it’s stacked on 5 instead on 10 and will do 5 damage
  • Bandit enemies will no longer heal but instead use strength
  • Nature Fanatic heal less and use more boost and slow
Bug Fixes
  • Fixed a bug where damage numbers where below zero
  • Fixed caravan tab being still selected when trying to recycle cards leading to a bug
Gameplay Improvements
  • The timeline now shows a preview of how fast you will reach the end in relation to your opponent
  • End Turn Button is better clickable
  • More information when crafting cards. Added Description, count in deck and caravan/bacis icon
  • Runner now changes direction when being clicked to better indicate that he’s selected
  • UI and Popups can be closed with ESC now
  • Added some tips that will show up during fights
  • Added Poison Tutorial popup
Other Changes
  • Updated the intro with new graphics and some animations

Thank you for playing Kind Nature, and we hope you enjoy the latest patch. Please don't hesitate to report any bugs or issues you encounter while playing.
You can reach us via mail at support@polypirates.com or on our discord server (verlinken).
Jun 20, 2023
Final Forge - OPS Game Studio
Changelog:
- Improved Stone Model 2 collider to not break the collection system
- Tree in collider tower area was adjusted on the map
- Stone Model 2 now hides its renderer when broken
- Notification system no longer deactivates an already deactivated view
- Spawn Points adjusted to respect NavMeshAgents positioning
- Wave Manager prevents waves of 1 entity or no entity from appearing
- Hegnos no longer slows down after delivering some resources to the tower
- Enhancement tree fixed for some Hegnos enhancements
- Some sound effect tweaks
The Magical Mixture Mill - CamillaHOOK


Hey, Magical Mixers!

Now that most of our worst bugs seem to be out of the way, we are excited to add more content to the game!

With this update, we aim to add another step of automation in the mid-late game through the introduction of the Summoner Crate and Repeatable Importing.

We also wanted to make our first balancing pass on the in-game economy - without expecting it to be perfect yet.

As always, your feedback is what helps us shape The Magical Mixture Mill and we hope to see you on our Discord to read your experience and suggestions!

New Content
  • Bigger Workshop
    - We have added another 3 tiers of workshop sizes, which allows for a Workshop that is four times the current maximum size.
    - For work-safety reasons, Bogglewoggle insisted on adding some support pillars. Some of your workstations may have been dismantled as a result of this.
  • New Workstation: Summoner Crate.
    - The Summoner Crate can summon resources from either Chests or the Import Storage. However, it requires Arcane Power to do so.
  • New Workstation: Arcane-O-Coil.
    - The Arcane-O-Coil transforms Mixtures into Arcane Power for nearby Workstations.
  • Advanced Importing.
    - The maximum daily import amount has been raised.
    - Import prices increase the more you import.
    - Imports can be toggled to be repeated daily.
    - Import expenses are no longer paid when the import order is made. Instead, coins are deducted at the end of the day.
    - Sticks are now a baseline import. This should reduce tree grind.
  • New Investment: Emporium Exoticum
  • New Investment: King’s Tavern
Changes
  • Investment overhaul
    - Bob has retired from his blacksmithing business
    - Yeast importing is now unlocked from the tavern tier II investment.
    - All insect ingredients can now be unlocked for importing through the herbalist tier II investment.
  • In-game economy rebalance
    - Brewing and selling potions should be the main source of income in the game. Therefore, we have reduced the value of most resources and increased the value of higher tier potions.
  • Resources inside Workstations that are in production are grayed out in the interface to better indicate they can not be removed.
  • Connection Mode now has on-screen help text to make it easier to connect workstations.
  • Connection paths now transport resources a tiny bit faster so the Rusher Crate can run more smoothly.
  • Dismantling a workstation now triggers a prompt.
  • Moving a workstation that has connections now triggers a prompt.
  • You can now remove resources from a workstation when they are not running a production.
  • Changed the way geodes work. It is no longer possible to force them to make diamonds by clever use of game mechanics.
  • We have simplified and toned down the Outskirts music to make it less dominant.
  • Build Mode UI: It should now be more obvious when you do not have enough resources to build a Workstation.
  • Settings: Resolution is now locked when playing in borderless windowed mode.
Bug fixes
  • Creating circular connection networks now actually works!
  • End-of-day-screen music now no longer triggers if you click on the bed.
  • Resources in crates now no longer randomly spawn underneath the floor.
  • Workstations now no longer stop working after 25 in-game days if you have high FPS.
  • Inventory stacks no longer merge when loading a game.
  • Dismantling or moving a Workstation with an active connection should no longer randomly break the Workstation.
  • You should no longer get stuck between the burned house and the wheat fields.
  • Triggering a “conversation” with Lapis no longer starts a dialogue with Chunk.
  • Randomly selecting in-game objects while in the main menu should no longer be possible.
  • While in connection mode, magic trail pathing should now display correctly.
  • Pinetrees now no longer randomly spawn in Wilderness.
  • Kilns no longer create a clone of a potion when burning away the mixture.
  • The furnace now properly registers charcoal when it has a potion input.
  • Getting stuck on the first big tree stump in Old Woods should no longer be possible.
  • Getting stuck on stump-gate leading to the Old Woods Ruins should no longer be possible.
  • Odie’s dialogue now matches the objective in the Unfortunate Son - Part 4 quest.
  • Quest tracker toggle hotkey now functions in the inventory screen.
SCP: Observer - GetMyIsland
Greetings fellow engineers,

a new update has just been released to improve some graphical content and the user interface. The Steam Workshop is not ready yet and needs more time than originally expected, but I'm working on it. I have also heard some reports of performance issues that I would like to improve as well.

Full changelist

  • Added a scanline effect when watching security cameras
  • Revised Post Processing effects
  • Power drain severity and server failure occurences can now be selected separately in Custom Scenario
  • Active security camera map button now green
  • Increased the delay and cooldown of the camera map action
  • Fixed bug in Intro with "Connection Lost" monitors
  • Fixed bug with SCP-096 getting stuck in place
  • Fixed bug with SCP-939 sometimes behaving weird
  • Other small ui changes and bugfixes

Feedback and bug reports are welcome as always.
Demolish & Build 3 - Demolish Games
Watch gameplay from our latest demo!
Runa & the Chaikurú Legacy - Fanny Pack Studios
A fantasy world like no other! Help Runa uncover the mysteries buried deep in the ruins of the ancient Chaikuru civilization, in a classic and epic 3D platform adventure.
Jun 20, 2023
TheFighters Online - skullsameh
I have published a new game on Xbox, I wish everyone can try it and give me reviews. game title: TheFighters: NewBlood

https://www.xbox.com/en-US/games/store/thefightersnewblood/9NBGPTJ5FRLK

it is now on a free trial, you can try it







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