Wartales - Dynamo [Shiro CM]
Attention, brave warriors of Wartales!

We're excited to unveil Community Update 1 (the first one since 1.0 release), a result of your invaluable feedback and requests. Community Updates are designed to enhance your gameplay experience and bring a selection of your desired changes, in line with our vision for the game, to life.

Prepare to customize your mercenaries with a stunning array of helmets, adding both style and protection to your adventures.
We've also prioritized accessibility and quality of life features, ensuring that every player can fully immerse themselves in the world of Wartales.
But that's not all! This update includes a host of minor content additions, carefully balanced gameplay adjustments, and crucial bug fixes.

Your input continues to shape Wartales, and we thank you for being an essential part of the game’s development.

Protect your heads!

Helmets are making a grand entrance in Wartales!



There is now a distinct helmet by weight category for every faction, matching the existing armors and bringing defensive attributes. Moreover, each of these helmets can give its bearer a specific combat Skill. This means we have added close to 30 new skills to the game!

What if you’d like a companion to use the skill of a helmet that doesn’t suit them? This is made possible thanks to a new customisation feature: Stamps. By dismantling a helmet with a master tinkerer, you can obtain a stamp bearing the helmet’s skill. This item can then be applied (just like a layer) on any other helmet, replacing its skill with the one on the stamp. With this system, build possibilities are multiplied!



All leaders will wear helmets, but other enemy units will start wearing helmets gradually as the player’s level increases. Combat length and difficulty should be affected, since the pre-existing armor and guard bonuses have been distributed between helmets and armors, with little to no change in the total amounts.

Another detail: If your character’s hairstyle looks too good to be concealed, you can click the helmet’s display toggle at any time without disabling its effects.


Rare layers

A new foe joins the ranks of the ghost pack: the Ghost Bear! It will only show up against seasoned adventurers, who might have a chance to obtain the much sought-after Colossal Paw.



This useful item is the base ingredient for the newly introduced Rare Layers. If you already learned the recipe for an uncommon layer, you will be able to learn the matching rare recipe from your compendium.



While designing these new layers, we chose to give a little boost to the old ones. The armor bonuses, in particular, have been increased.


You can run AND you can hide

Ambushes have existed in Wartales for a long time, but we are now making them easier to understand and to use.

By remaining concealed in a forest for a few seconds, the player will reach the ambush state and notice that potential Targets are highlighted in the forest’s surroundings. Once this state is reached, targeting one of these groups will cause the player’s troupe to chase it.

If they reach their target, a combat will begin and the player will be off to a very good start. Every attacker will gain +20% chances of landing a critical hit, while every enemy will gain +10% damage taken.


Experience and progression

We believe that the experience accumulated in Combat up to level 5 is fairly consistent. Beyond that, your feedback has indicated that gaining enough experience is a tedious task. While we're convinced that the final levels should be a little hard to reach, we don't want the game to become a grindy monster. With this in mind, we've decided to adjust the experience curve to make the experience smoother and more enjoyable. The overall experience requirement up to level 12 has been reduced, but levels 6 to 9 in particular should be much easier to reach.



We have also made a few changes to the experience gains of each Profession. It seemed that the Scholar and Miner were especially easy to upgrade, while training a Thief or a Woodcutter was far more troublesome. Now, the learning curves of the different professions should be more harmonious.


Balancing

At higher levels, there was a lack of Difficult Missions on the Bounty Board. We have now linked the minimum amount of difficult missions on the board to several factors:
  • Game difficulty
  • Player level
  • Amount / Difficulty of completed missions



Three more changes should make the game a little more challenging for advanced players. First, we increased the average level of the enemies you will encounter in forests. More importantly, we started scaling the Movement attribute of enemy units depending on their level. Finally, we introduced a few differences in AI behavior between Hard and Normal/Easy difficulty.

Finally, we noticed that thievery was an intimidating path for newer players, while also being way too profitable for those who are well versed in the art of Crime & Chaos. In an attempt to make theft less cryptic while also preventing abuses, we made several changes to the calculation of Suspicion and Fines.

Both of these numbers are now much more proportional to the value of the stolen items. Additionally, an item that is consumed or used for crafting will now continue to be tracked for as long as the player is researched (the Guard knows you’ve stolen those, after all). However, once the Guard stops chasing you, these items will be forgotten. Meanwhile, items that are still in your possession will continue to count until they’ve been either given back, paid for or laundered.


Changing our tune

The Bards are perfecting their Art! Their repertoire has increased, with the addition of 3 New Songs that can be unlocked as your troupe accomplishes glorious feats. A new series of chords has been designed for each of these songs.




Accessibility

  • A toggle has been added to disable screen shakes in the Options menu.
  • Clearer feedback when hovering over environmental hazards such as fire or poison has been added.
  • It is now possible to customize the size and color of the outline highlighting interactive elements.
  • A Magnifying Glass option has been added (P key, rebindable).


UX

  • A Quick Save shortcut has been added (F5 key, rebindable).
  • When crafting, repairing armor or healing units, you can now use resources from the camp’s chest (including in co-op mode).
  • It is now possible to run by holding a double click.
  • A tutorial has been added to explain how bonus Action Points work.
  • In co-op mode, you can now see a preview of your allies’ AOE skills.


Fixes

Co-op
  • Fixed an issue where Merchant caravans wouldn’t spawn in Co-op.
  • Fixed a client-side crash at the start of the secret camp’s fight when siding with the tracker.
  • Fixed an issue where Clients wouldn’t be able to end their turn after scoring during Rouste.

Items
  • The recipes for the Layer of the snake and the Layer of the fox are now sold by the trackers in Ludern.
  • The recipe for Conversion oil is now sold by the traveling purifiers.
  • Fixed an issue where recipe component requirements would not update properly in the compendium.
  • Fixed an issue where the Tier 2 and 3 alchemy sickles required themselves in order to be crafted.
  • Fixed an issue where the scrollbar in a seller’s inventory wouldn’t appear when selling size 1 objects.
Skills
  • Fixed an issue where the Aimed Shot skill would not appear in the player’s skill bar.
  • Fixed an issue where an archer using the skill Wrath would trigger an incorrect animation.
  • Fixed an issue where archers would fire twice when pairing the skills Shoot order and Barrage.

World
  • Fixed an issue where both Tracker & Scholar camp would be required for the completion of Drombach’s location.
  • Fixed an issue where the lock in Mount Altis’ Sepulcher was invisible.
  • Fixed an issue where a Weekly bounty would reward the player with the Elderguard dagger instead of the Basher mace.
  • Fixed an issue where Early Access saves new runes couldn’t learn and find and codices in previously completed tombs
  • Trade bounties will now appear on Gosenberg city’s bounty board.

Misc
  • Fixed an issue where resting would set your party’s happiness value to -2147483648
  • Fixed an issue during the Bard minigame where the music would stop before the end of the minigame.
  • Fixed an issue where friendly units could spawn in the fog during encounters with the Ghost pack.
  • Fixed an issue that prevented reorganizing the party members when you had a Captain and/or Lieutenants.


Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update, you can do so by joining our discord, reddit and following us on twitter.

Remember to take a look at the roadmap to find out what’s up next for Wartales!

- Shiro Games

Age of Wonders 4 - fangirlcrazily
Hi there!

After the release of the Dragon Dawn Content Pack and the associated Wyvern Update, it's time to look ahead. I'm Lennart Sas, game director of the Age of Wonders series. Today, we're sharing our Roadmap for 2023, highlighting the free updates in store. In this Development Diary, we'll delve deeper into our plans, show what we have coming up and the reasoning behind it.



Fan Focus

Age of Wonders 4 had an exceptional launch, with record sales and critical acclaim. This game is Triumph's most ambitious and complex to date, offering more systems and customization options than ever before.

Our goal extends beyond providing a fun experience for role-players and tinkerers. We aim to cater to power gamers, strategy connoisseurs, modders and multiplayer fans; you, the core of our community!

Foundations

Our initial focus was to improve core tech for stability, performance, and multiplayer. The recent Wyvern Update has already made significant progress in these areas. Check out the Wyvern update patch notes for more information. Of course future patches will continue to improve stability.

Major AI Update

In a symmetrical strategy game like ours, the AI plays a vital role. We've been working tirelessly to enhance its performance, making it more proactive in general and proficient in various subsystems. This Summer's Watcher update will prioritize major AI improvements. Due to the complex nature of the AI we unfortunately could not bring AI fixes earlier, for the Wyvern Update.

Freedom versus Constraints

Some design choices (either intentionally or unintentionally) resulted in an overly flexible experience where everything is possible. While accessibility is important, we want choices to have consequences and factions to develop distinctively. We are planning to make significant effort in tightening several aspects of the game in the upcoming updates.

Research Flow

One of our highest priorities is revamping the research system. Currently, it's too easy to acquire an abundance of Tomes, causing balance issues and often resulting in homogenous end-game factions. Our changes will limit players to a subset of Tomes and Affinities in a single session, encouraging more meaningful choices and stronger faction identities.

More Checks and Balances

We'll be introducing additional checks and balances to various mechanics, such as tightening rules for casting summons, limiting the impact of direct damage spells on the world map, and imposing more severe penalties for exceeding the Hero Cap.

Victory Conditions

We aim to make winning feel like a true achievement and ensure losing feels fair. We acknowledge the need for improvement in Magic Victory, which often occurs too early and doesn’t scale along with map size / session length. We want player factions to actively prevent opponents from reaching victory, rather than relying on PvE pressure. Expect a reworked Magic Victory in the upcoming Watcher update. Seals Victory will return as a premium feature for Empires and Ashes.

Maps

While map generation systems continue to evolve, there are specific areas we want to give extra attention to. For the Watcher Update, we're enhancing the Underground, making caverns more spacious and valuable, relocating the Ore-class of magic materials predominantly underground, granting higher annex ranges for underground cities, and introducing themed Infestations through excavations.

Water gameplay improvements are also planned, offering more reasons to explore and ways to exploit water provinces, as well as enhancing naval encounters. Lava gameplay, including lava walking and faction-specific lava sector exploitation, is under consideration for future updates.

We will increase the number of notches on player distance / relative map size so there is some more granularity there.

New Features

In addition to addressing issues, we're dedicated to introducing exciting new free features. The Golem update will bring a War Coordination system for Vassals and other players, allowing you to request assistance in attacking specific targets. We're also developing an all-new Item Forge; the design already looks very promising as it integrates the collected Magic Material nodes in your domain.

Balance

Balancing the game remains an ongoing task, focusing on addressing overpowered meta playstyles and combat synergies. Top priority goes to adjusting the buffing of ranged units, among other considerations.

Faction Identity

Faction creation lies at the heart of the game, and we're committed to enhancing it across updates. Expect more options for customization and evolution, such as an additional Form trait slot and traits themselves and new ways to alter army visuals. We're striving to improve faction identity and differentiation both from the start and as factions progress as we continue to develop the game.

We hope this summary of our upcoming plans is helpful! Please note all of the above is in various stages of development, so things may still change!

To conclude, we sincerely appreciate your continuous support, invaluable feedback, and patience as we enhance Age of Wonders 4. Your input fuels our passion to create the best strategy game possible. Thank you for being a part of our community and please continue sharing your thoughts!

Best Regards,
Lennart Sas
Game Director
Age of Wonders 4


P.S. If you are interested in impacting AOW4's development directly, our Closed Beta is still open for applications! We are excited to give more players the opportunity to test upcoming changes to the game and give direct feedback to the developers. Through this latest wave of the program, we hope to hear new perspectives and broaden our understanding of the player experience. If you have the time to commit and the ability to give constructive feedback, please fill in the form here to be considered.


https://store.steampowered.com/app/2367860/Age_of_Wonders_4_Dragon_Dawn/
Community Announcements - [CM] Art


* Event Period: 21st June 2023 (after maintenance) – 5th July 2023 (8:59 AM)

* Main Event:

Elesis’ Fate and Maturity Event (21st June 2023 after maintenance till 5th July 2023 8:59 AM)

* Event Details

Elesis’ Fate and Maturity Event

Quest Type

Quest Name

Requirements

Reward

Limitations

Connected

[Event] Elios’ Guardian, Part 1

Reach Elesis’ 1st class of the 4th path

 

30x Aranka’s Refined Recovery Potion

 

1x Aranka’s Milky Way Party Headset (15 days)

Level 1+

Elesis’ 4th path

per character

[Event] Elios’ Guardian, Part 2

2x Besma or Altera Dungeons

30x Aranka’s Bingsu Dessert

Aranka’s Seed from El’s Tree (20x)

Level 10+

Elesis’ 4th path

per character

[EVENT] Elios’ Guardian, Part 3

Elesis’ 2nd class of the 4th path

30x Aranka’s Fossil Potion

Aranka’s Noble Magic Stone

30x

Level 10+

Elesis’ 4th path

per character

[EVENT] Elios’ Guardian, Part 4

2x Peita or Belder Dungeons

30x Aranka’s Refined Recovery Potion

10x Aranka’s Gloomy Ticket

Level 10+

Elesis’ 4th path

per character

[EVENT] Elios’ Guardian, Part 5

3x Belder or Hamel Dungeons

1x Aranka’s Milky Way Party Star Aurora (15 days)

30x Aranka’s Noble Magic Stone

 

Level 10+

Elesis’ 4th path

per character

[EVENT] Elios’ Guardian, Part 6

3x Hamel or Sander Dungeons

1x Aranka’s Secret Message of Finality

 

Level 10+

Elesis’ 4th path

per character

[EVENT] Elios’ Guardian, Part 7

Elesis’ Transcendence of the 4th path

30x Aranka’s Secret Dungeon Entry Permit

1x Aranka’s Milky Way Party Candy Disco Ball (15 days)

Level 10+

Elesis’ 4th path

per character

[EVENT] Elios’ Guardian, Part 8

3x Ranox or Atlas Dungeons

1x Aranka’s Coupon for Fishing VIP Service (1 day)

Level 10+

Elesis’ 4th path

per character

[EVENT] Elios’ Guardian, Part 9

5x Elysion Dungeons

20x Aranka’s Magic Stone of the Wise

 

1x Aranka’s Milky Way Party Keyboard (15 days)

Level 10+

Elesis’ 4th path

per character

[EVENT] Elios’ Guardian, Part 10

Reach Elesis’ 4th path level 99

30x Aranka’s Magic Stone of the Wise

 

10x Aranka’s Battle Elixir

30x Aranka’s Elyanod Guardian Invitation

Level 10+

Elesis’ 4th path

per character
* Note

Item

Stackable

Account Bank

Trade

Sell

Will be deleted

Additional Info

Aranka’s Refined Recovery Potion

Yes

No

No

Yes

-

-

Aranka’s Bingsu Dessert

Yes

No

No

Yes

-

-

Aranka’s Seed from El’s Tree

Yes

No

No

Yes

-

-

Aranka’s Fossil Potion

Yes

No

No

Yes

-

-

Aranka’s Noble Magic Stone

Yes

No

No

Yes

-

-

Aranka’s Gloomy Ticket

Yes

No

No

No

-

-

Aranka’s Secret Message of Finality

No

No

No

Yes

-

-

Aranka’s Secret Dungeon Entry Permit

Yes

No

No

Yes

-

-

Aranka’s Coupon for Fishing VIP Service (1 day)

No

No

No

No

-

-

Aranka’s Magic Stone of the Wise

Yes

No

No

Yes

-

-

Aranka’s Battle Elixir

Yes

No

No

Yes

-

-

Aranka’s Elyanod Guardian Invitation

Yes

No

No

Yes

-

-

Aranka’s Milky Way Party Headset (15 days)

No

No

No

No

-

-

Aranka’s Milky Way Party Star Aurora (15 days)

No

No

No

No

-

-

Aranka’s Milky Way Party Candy Disco Ball (15 days)

No

No

No

No

-

-

Aranka’s Milky Way Party Keyboard (15 days)

No

No

No

No

-

-


Jun 20, 2023
Heroes of Spyria - heroesofspyria
Quick patch for hook-ins for upcoming demo.
No mainline updates otherwise. (Nothing to see here) :)
Night Escape - Vanracs
In Night Escape, immerse yourself in a thrilling environment of suspense and mystery, where a group of individuals conceals a killer among them. Uncover the traitor as you explore intriguing settings. Play with friends or challenge other players in electrifying multiplayer matches. Wishlist now on Steam for an intense and chilling experience!
Crazy Zen Mini Golf - Space Ribbon
"Crazy Zen Mini Golf" offers an immersive and thrilling mini-golf experience set in a magical and zen-like garden. The game aims to provide players with a mesmerizing adventure as they navigate through various challenging holes.



Are you ready to immerse yourself in the enchanting world of Crazy Zen Mini Golf? Prepare for an extraordinary adventure as we take you on a thrilling journey through our zany zen garden. Mark your calendars and get ready to witness the most mesmerizing mini-golf game ever created!

What to Expect:
Experience the Mind-Blowing Gameplay: Be captivated by the sensational gameplay of Crazy Zen Mini Golf as you navigate through crazy courses filled with awesome obstacles.
Stunning Scenery: Prepare to be amazed by the breathtakingly beautiful backdrops that set the stage for your exhilarating adventure.
Multiplayer Madness: Compete against friends or join forces to conquer the courses together in the local multiplayer mode. Will you be the one to claim the top score?
Masterful Trick Shots: Witness incredible trick shots as our skilled players demonstrate their ability to control the ball while in motion, avoiding even the most challenging obstacles.
Developer Insights: Get exclusive behind-the-scenes live gameplay footage from the developers themselves, as they share their current playthrough footage for Crazy Zen Mini Golf.

ABOUT

The game features stunning and breathtaking backdrops that create an enchanting atmosphere for players to enjoy. Each course is designed with crazy obstacles and challenges, such as swinging pendulums, moving platforms, and even Dragon's mouths. Players must demonstrate their skills by carefully selecting their swing strength, aiming accurately, and shooting the ball to reach the hole in as few strokes as possible.



To enhance gameplay, players can collect coins that provide additional advantages and boost their chances of outperforming their opponents. The game also offers a local multiplayer mode, allowing friends to compete against each other and strive for the top score.

One unique feature of the game is the ability to control the ball even while it's in motion, enabling players to execute impressive trick shots and navigate through difficult obstacles with precision. Additionally, teleportation and cannons are available to help players strategically move across the courses, while boost pads provide extra momentum to propel the ball forward.



If you're seeking a mini-golf game that combines stunning visuals, challenging courses, and exciting gameplay mechanics, "Crazy Zen Mini Golf" offers all of that and the opportunity to become a putting pro.

Features
■Crazy courses
■Awesome obstacles
■Stunning scenery
■Varied 9 hole courses
■Local Multiplayer
■Teleportation
■Cannons
■Boost pads

Jun 20, 2023
Drova - Forsaken Kin - T
Mmhh? What's that? A new update video? Nice!


Join our Discord server to tell us your thoughts about all the new stuff! And check out the rest of our YouTube channel to see how far we've come.
Jun 20, 2023
(Old) Drova - Teaser - T
Mmhh? What's that? A new update video? Nice!


Join our Discord server to tell us your thoughts about all the new stuff! And check out the rest of our YouTube channel to see how far we've come.
Community Announcements - [CM] Art


* Event Period: 21st June 2023 (after maintenance) – 28th June 2023 (8:59 AM)

* Main Event:

Update Event to Celebrate Elesis’ 4th Path (21st June 2023 after maintenance till 28th June 2023 8:59 AM)

* Event Details

Update: Elesis’ 4th Path!

Login

Event Title

Requirements

Reward

Limitations

Once

Update: Elesis’ 4th Path!

Logged in for 30 min. (total)

1x [CoBo] Character Slot Expansion Card (+1)

Level 10+

per account
Will be removed from the Letter Box at 8:59 AM on 28th June 2023.

* Note

Item

Stackable

Account Bank

Trade

Sell

Will be deleted

Additional Info

[CoBo] Character Slot Expansion Card (+1)

Yes

Yes

No

No

28th June 2023

-


gOnshit infarct - Overall6549
Dear players,

We are thrilled to announce that after extensive development and effort, we are planning to officially release the game in August 2023.

Over the past few weeks, we have been waiting for the qualification approval for the Steam Visual Novel Festival, and we have previously mentioned that our release timing would depend on obtaining the exhibition qualification. However, as of the time of this announcement, our qualification is still under review, and we cannot provide an exact outcome. To give you a more accurate estimate of our release timing, we have decided to officially announce that we will launch in August.

We understand your anticipation for our game, and our team will continue to work diligently to ensure the highest quality and player experience. We aim to bring you endless fun and excitement with this game, and we believe you will be satisfied with our efforts.

Additionally, we would like to take this opportunity to call for experienced team members in internationalization and localization. We hope to bring the game to players around the world, and we are seeking a professional team that can help us achieve this goal. If you are interested or have any questions or suggestions regarding the game, please feel free to reach out to us at support@agcgames.com.

Once again, we appreciate your support and patience with our game. We are eagerly looking forward to sharing this meticulously crafted game with you and providing an unforgettable gaming experience. Stay tuned for the official release in August 2023!

Thank you!

AGC Games
...