Railway Empire 2 - Freeky
Railway Empire 2 – Railway-Academy

Welcome to the official Railway-Academy, Tycoons! In this post, we will provide you with a few suggestions on how to solve some of the most common questions asked about Railway Empire 2. We hope they will help you enjoy Railway Empire 2 even more!



Why can I not stockpile goods at a warehouse?
  • In Railway Empire 2 we have changed the way goods are distributed: Unlike in the predecessor, every transported good gets assigned a final destination when starting its journey. This way goods can switch rail lines with the help of warehouses and get to their different destinations independently. Goods are therefore never sent to a warehouse for storage, but only for transit to an already known destination.

Why are my trains not running?
Missing station gridiron or missing switch
  • In general, trains must be able to return to their initial station. If the tracks are given directions, then the trains need the ability to move from one track to another. This necessitates a station gridiron or switches on both ends of the track.
Minimum required wagons are set above zero
  • Maybe you changed the minimum number of wagons while editing the rail line. If the train is ordered to only depart once a certain number of wagons have been loaded, then it will wait until that number is reached.
Problem with route
  • If the warning “Problem with route” is shown at the rail line, the route could not be created and the trains cannot be deployed. This also means there is an unresolved issue with the route. See “Why is there a problem with route?” below.
Trains waiting for deployment
  • There is something preventing the train deployment. For specifics, see “Why are my trains waiting for deployment?” below.

Why are my trains running empty?
No goods are being requested
  • Trains only load cargo once there is a demand for it. Goods without demand will not be loaded. For specifics, see “Why is good X not requested?” below.
Production is halted
  • It is possible that your factory is running out of raw resources or the export Warehouse reaches its maximum capacity.
Production is slow
  • Consider buying and expanding the site, or simply waiting. Normally, businesses owned by the AI automatically expands after some months running at full efficiency.
No goods in storage (Rural business, factory or warehouse)
  • If no goods are present, no goods can be transported.
The demand is fulfilled by a different rail line
  • It is possible that another rail line is already fulfilling the demand.
Waypoint error
  • There may be a misplaced waypoint somewhere along the route, that messes with your trains.
  • Please check your waypoints carefully again, there might be a misplaced one along the route.

Why are my trains “waiting for goods” for a long time?
There are a few reasons why your trains might fall short of the minimum amount of wagons you have set:
Production is halted or slow
  • See above: “Production is halted” or “Production is slow”.
No goods are being requested
  • There is something preventing your goods from being requested by a destination. For specifics, see below.

Why are my trains “waiting for deployment”?
Minimum spacing between trains of the same rail line
  • Trains of the same rail line will try to keep a reasonable distance between each other. To avoid blocking a track, a new train is not deployed until the distance is large enough.
Too much traffic at the station
  • There is no free track for the train to be deployed on or the free tracks are already reserved by existing trains on the way to that station.

Why is there a “problem with route”?
Missing station gridiron or missing switch
  • In general, trains must be able to return to their initial station. If the tracks are given directions, then the trains need the ability to move from one track to another. This necessitates a station gridiron or switches on both ends of the tracks.
Track directions only go one way or are conflicting
  • Perhaps a train cannot follow its route because the track directions you have set would cause a conflict.
A track is missing
  • Maybe a track was deleted after the route was created
A train station was deleted but the route was not adjusted
  • When a station is replaced, it might not be recognized by the initial route. In such a case edit the rail line to fix the issue.

Why is a specific good not being requested?
City is not big enough
  • Certain goods are only demanded once a specific population level has been reached. To check this, select the city and open the list “Goods Supply and Demand”.
There is an oversupply
  • If a city has reached its maximum stock for a good, the demand will hold until it had time to consume.
A competitor is fulfilling the demand
  • There might be a competitor delivering the same good. Goods in delivery are counted as goods in stock.

Why is a specific good not being transported?
A sufficient number of goods is already on its way
  • A city will only request a certain number of goods at the same time. Goods in delivery are counted as goods in stock.
Another rail line is shorter by more than 25%
  • If there is another rail line passing the same station, goods may use both unless one is 25% shorter than the other.
Not enough train capacity
  • A single train only has eight wagons and needs some time to transport its goods. If it cannot keep up with the demands of the supply some goods will not be transported.

Why are goods getting stuck at the warehouse?
Not enough train capacity between the warehouse and the destination
  • A single train only has eight wagons and needs some time to transport its goods. If it cannot keep up with the demands of the supply some goods will not be transported.
Something happened to the rail line that was supposed to transport the goods to the destination
  • If something disrupts a rail line, goods in the warehouse aren’t automatically reset. You can always reset the goods in the warehouse by deleting and re-adding the selected good type.

Why is my new, more efficient, route not delivering the goods it’s supposed to be?
Another rail line is more than 25% percent shorter
A sufficient shipment of goods is already on its way
  • A city will only request a certain number of goods at the same time. Goods in delivery are counted as goods in stock.
A sufficient shipment of goods is stuck at a warehouse
  • It is possible that a number of requested goods arrive at a warehouse, but then aren’t transported to a city. For specifics see above.

In case you encounter a gameplay issue not mentioned above, or none of the mentioned solutions helped you resolve the situation, please send a message to support@kalypsomedia.com. Please provide them with a Description of your issue, a DxDiag.txt and the affected savegame. You can find all the necessary information on how to acquire these things in the Technical FAQ

https://steamcommunity.com/app/1644320/discussions/2/3843304884848397475/
Jun 20, 2023
Reverse Collapse: Code Name Bakery - AoiSoraXxx
【Demo Patch Note -June 20】
  1. Fixed the display problem in Production menu.
  2. Fixed the issue that some players may encounter error in trip mine tutorial in Ch.1 Act3.
  3. Fixed BGM in Simulation 2.
  4. Fixed the issue that player cannot progress in tutorial without scanner in Ch.2 Act3.
  5. Fixed the Painkiller upgrade description.

Crusader Kings III - PDX-Trinexx
Good afternoon, and welcome to your first class of the semester! My name is Dr. Areysak, and I’ll be your “CKIII University 101” lecturer.

I already see some raised hands. You, in the first row, ask away.

“Why a University Activity? What does it have to do with Wards and Wardens?”

Discuss Dev Diary #131 on our forums!



This is a very interesting question. During the early development of Wards and Wardens, talks of hostages’ education led us to a realization: everything that could influence a character’s education trait happens during childhood. Once a character reaches 16 years of age, they are locked out of any further improvement! And if the player character isn’t directly responsible for the education of their heir, a player can find themselves inheriting an already adult heir character with an education trait they have had no way to influence.

The University Visit activity is the solution we have chosen to open up new possibilities to the player to influence their character’s personal growth. Therefore, as a first aim, it fulfills a gameplay need; secondly, it allows us to expand upon one of the Middle Ages’ many successful inventions, Universities; thirdly, we got to add a new activity!

When we talk of Medieval Universities, we are immediately led to think of the famous names of Western Europe, such as Oxford, Cambridge, and Bologna. The name “University”, in fact, comes from Latin and was born to describe specifically the communities (= universitates) of Latin-speaking teachers and students that congregated in these European cities. However, similar institutions existed all over the Old World. Particularly famous are the Indian “universities”, such as Takshashila and Nalanda; the House of Wisdom in Baghdad was one of the most renowned centers of studies of its age, and Madrasas schools were widespread throughout the Islamic world. In this period, it’s also often difficult to separate, as we would do today, between lay and religious centers of studies, since Christian cathedrals, Muslim mosques and, in particular, Buddhist temples were themselves libraries, scriptoria (i.e., where manuscripts were copied), and educational institutions, or had these institutions develop in their immediate vicinity.

The Activity​

Let’s now have a look at the activity itself, though!

The University Visit is a minor activity that adult landed rulers can always initiate, as long as they have the gold! To keep it in line with the pre-existing decision to Go to University, it is quite expensive. To keep the challenge balanced, the final cost is dynamic (like with all activities) and changes with your tier and era.


(Activity selection interface showing the University Visit)

The activity takes 6 months, and can only be started once every 20 years, and only once per location.

In order to Visit a University, you have to select a valid location in your diplomatic range and travel there.


(Activity destination selection interface)

You might have noticed, however, that not all valid locations are University seats. As discussed above, large religious centers were often centers of study too, and have been included as potential destinations.


(The tooltip of a large religious center)

Being a minor activity, the choice of intents and options is limited but flavorful.
There are only two intents available, but they represent two contrasting approaches to your university experience, and will significantly change both your approach to your studies and the results you can achieve. In fact, every activity event will have at least one special option unlocked by each intent!
“Study Hard” is quite self-explanatory: you went there to study, and study hard you will, no matter the stress cost you’ll have to pay! You try to make the most of your time at University, in order to maximize your chances of success at the end of the activity and increase your rewards.
In fact, the results (and rewards) you obtain at the end of your studies are measured by a value called “Studiousness”, which is a “success” chance similar, e.g., to a Pilgrimage’s Piousness. The activity can’t fail per se, but the entity of your rewards will depend on this value.

“Goliardic Lifestyle” is a completely different approach, inspired by the European Goliards, wandering students and clerics famous for their satirical poetry (for instance the Carmina Burana) exalting the art of drinking and carnal pleasures. With this intent, your aim is to gain as much first-hand experience of life, both inside and outside the walls of the University, indulging in so-called “Goliardic Shenanigans”. I’ll leave you the pleasure of discovering exactly what your character can get up to; the general idea of the intent, however, is to gain less success chance (and therefore less rewards at the conclusion of the activity), but more immediate bonuses such as lifestyle traits, lifestyle xp, and skill points.


(Intents view)

On the other hand, we only have one option with 3 levels, which represent how much money you plan to invest in study materials. The option chosen will influence your success chance and final rewards, including an Illustrious artifact! (cost values are still wip)


(Options view)


(Arrival event)

As you can see, your level of Studiousness is easily traceable from the activity view. To make the interactions more impactful, we have limited the number of guests, which are only a handful of students and teachers, which will be among the wisest minds on the map!


(Activity view and teacher’s character view)


(Event with Study Hard option)


(Event with Goliardic Lifestyle options)

Be ready to gain a whole bunch of stress! Nobody said that getting a degree was easy…

I did mention that your teachers will be among the most brilliant minds around, and I’d like to stress it again because if you manage to make a very good impression on them…


(Conclusion event)

You will be able to invite one of them to move back to your court with you!

But hold on, there is something weird with this teacher… What is that?!


(Teacher’s character view with education trait tooltip)

Is that… A fifth level of the Education Trait?!

YES!

Concurrently with the University Visit activity, we have added a new level to all education traits. This final level will be super rare, and mostly reserved for University teachers and University graduates who already started with the fourth-tier trait.

Rewards​

As you might have guessed from what has been discussed so far, the main reward for the activity is increasing your education trait one level up. However, there is only a chance to succeed in this endeavor! This chance is higher the lower you current level is (i.e., it’s easier to get from tier 1 to 2 than it is from 2 to 3) and the higher your Studiousness level is.


(Tooltip of Tier 4 of Studiousness with the rewards)

However, even if you were to fail at improving your education, you are ensured to gain a number of Perk points that increases with your achieved Studiousness, an assortment of xp and skill points depending on your event choices, and even an Illustrious book if you chose the most expensive option during the activity setup (and therefore went splurging on rare manuscripts)!


(A randomly generated Illustrious book)

Conclusions​
This concludes today’s lecture. I hear some buzzing from the end rows, are there any questions?

“But that’s not how Universities worked! No ruler would go to University like a commoner!!”

You are, of course, correct. We are perfectly aware of it. However, we believe that the combined bonuses offered by new gameplay possibilities (i.e., improving your character’s education and skills) and the historical flavor of showing a slice of the life at Medieval Universities more than warranted the exception!

I hope you are excited to Visit a University soon!

This is the last Dev Diary before the July break, so it seems fitting to just say:

School’s out! Have a nice summer! And see you all back in August!




https://store.steampowered.com/app/2313541/Crusader_Kings_III_Wards__Wardens/

Join the conversation and connect with other Paradox fans on our social media channels! Official Forums Official Discord Steam Discussions Twitter Facebook Instagram Youtube
Summoner Arise! - CookieLegends
Check out this quick devlog where I explain the premise behind the game. As well as catch a glimpse of the gameplay of Summoner Arise!

Brewpub Simulator - מרים
What’s a staple in a brewpub? Well, beer, duh. But do you know what is also cool to have there? Food!

That is why we’ve teamed up with our friends over at Drago entertainment to bring you their Food Truck into Brewpub Simulator!

Check it out:



So now after you unlock the garden expansion for your pub, you can hire a cook to man the Food Truck and serve your customers. Now they’ll never go hungry!

What would you serve in the truck? Let us know in the comments.
Lost Light - 101.Studio
Dear Fireflies,
Lost Light update maintenance begins on June 21, 2023, 8:00 (UTC+8), and is estimated to take 2 hours.During this period, you will not be able to connect to the game. Please wait until the maintenance is completed. We apologize for any inconvenience caused. After the maintenance, please restart the game to experience the latest content. Compensation rewards will be sent via in-game mail after the maintenance.

[Events]
[Weekly Discount] Prize pool refreshed
*Reveal your Weekly Discount! Heidi has refreshed the prize pool for this week, come and check it out!

[Combat Adjustments]
1. To provide a better combat experience, a blood splatter effect will now be triggered when hitting a target near a wall.
2. Fixed the low-poly issue of plants seen while ADS.
3. Fireflies can now change Weapons' Stocks during Operations.
4. Removed the upper limit of body temperature. The temperature change rate remains unchanged. Fireflies can now focus more on keeping their body temperature within the safe range.
1) Character actions (such as walking, sprinting, etc.) no longer have temperature limits. Instead, different actions now have different temperature change rates.
2) Enhancement chips will no longer affect the temperature limits of actions, but instead affect the temperature change rates (e.g. Affects the temperature increase rate when Sprinting).

[Marauder Adjustments]
Marauders will be more cautious after taking down Fireflies.

[General & Rules]
1. Added a new feature: Auto-storage. After clicking the Auto-storage button in the Storage interface, the corresponding items will be automatically stored in Cash Boxes, Thermobag, Medical Supply Cases, and Spray Can Cases.
2. You can enable/disable the Auto-storage feature in the Settings. Once enabled, items of the corresponding types will be prioritized to be stored in the mentioned Space Items when using Quick Transfer or Auto-sort.
3. Item Durability will now be displayed when listing items in the Black Market, including medicines, keys, food, etc.
4. When tracking multiple items, all tracked items will be displayed on the mini-map.

[Task & Item Changes]
1. Fireflies can now use LP to unlock and purchase locked items when selecting equipment before entering the Exclusion Zone.
2. Removed the specific attribute requirements for all weapon modification tasks.

You can join Discord or follow Facebook for more game news:
https://discord.gg/lostlightgame
https://www.facebook.com/lostlightgame
Polity - Online Role Playing - lunarimpactx
Changelog

[2.6.0] - 2023-06-14


Added


🪩 Added a new alert as Slow Network.
🪩 Added a movement icon to Backpack when it’s opening with a new item.


Improved


🚀 Improved Shop Panels.
🚀 Improved Door Arrows.
🚀 Improved some UI Design.
🚀 Improved synchronicity between Quests.
🚀 Improved Hourglass position on Loading Screen.
🚀 Improved Random Name Generator with gender-specific selection.


Removed


🌪️ Removed Havucum’s Gift Code feature.


Fixed


🐛 Fixed issues related to Map.
🐛 Fixed issues related to Outfits.
🐛 Fixed issues related to Quests.
🐛 Fixed issues related to Objects.
🐛 Fixed an issue related to Steps.
🐛 Fixed an issue related to Dialog.
🐛 Fixed an issue related to Chests.
🐛 Fixed issues related to Hand Items.
🐛 Fixed issues related to Planet Map.
🐛 Fixed an issue related to Skip option.
🐛 Fixed an issue related to Quest Icons.
🐛 Fixed an issue related to Mini-Games.
🐛 Fixed an issue related to Focus Mode.
🐛 Fixed an issue related to Notifications.
🐛 Fixed an issue related to Quest Arrows.
🐛 Fixed an issue related to Customization.
🐛 Fixed issues related to Advertising Board.
🐛 Fixed an issue related to Waypoint Arrows.
🐛 Fixed an issue related to Gift Box Opening.
🐛 Fixed an issue related to Furniture positions.
🐛 Fixed an issue related to Mercantile Contest.
🐛 Fixed an issue related to Machine Upgrades.
🐛 Fixed issues related to Zoom-In & Zoom-Out.
🐛 Fixed issues related to Emojis & Chat Balloons.
🐛 Fixed an issue related to Decoration Catalogue.
🐛 Fixed an issue related to Profession Workplaces.
🐛 Fixed an issue related to Lumber Machine (Forestry).
🐛 Fixed issues related to the Pin of Mercantile Contests.
🐛 Fixed issues related to Completed Building Constructions.


Working On


☕ Working on adding new items.
☕ Working on adding Island system.
☕ Working on improving UI/UX Design.
☕ Working on adding new Mini-Games.
☕ Working on improving the quest structure.
☕ Working on improving the dialogue of NPCs.
☕ Working on adding a new structure to Achievement Quests.
Jun 20, 2023
Capto: Screen Capture, Screen Recorder, and Editor - deepa.pai
We have fixed some minor defects in the UI.
Space Prison - hubert
Demo playthrough by developers streaming!

Fellow brothers and sisters in crime, we welcome you to the nastiest hole in the universe! A place where - if you're not smart enough - not only your dreams will die.

Make allies, gather resources, upgrade your cell and recruit alien creatures for you party. And after some time maybe, just maybe, you'll be able to have a shot at escaping this gods forsaken place.

Play the Demo and give us your feedback on the game!

See you behind bars!
Aggregator Elevator System - emonkegames
The demo build update (v0.2) was released which has some drastic changes and improvements to the demo.




  • Removed all physical position altering block types like the falling block from the game completely to focus only on it's core concept. The demo has the falling block replaced with a new equalizer block type.

  • Level arrangements are altered a bit to promote a smoother and fair difficulty curve.

  • Added an optional 1-minute cool down "tip button" in the gameplay menu. Clicking on the tip button temporarily highlights a couple of blocks that are in their correct positions.

  • Fixed frame rate issue in the main menu screen.

  • Added an option in the settings to enable/disable auto submission of levels. Auto-submission is turned on by default. Disabling auto-submission shows a submit button in the gameplay screen which the player can manually click and complete whenever all the signals are solved. Auto-submission will automatically complete the level whenever all the signals are solved.

  • Minor bug fixes related to the settings.
...