Space Prison - hubert
Demo playthrough by developers streaming!

Fellow brothers and sisters in crime, we welcome you to the nastiest hole in the universe! A place where - if you're not smart enough - not only your dreams will die.

Make allies, gather resources, upgrade your cell and recruit alien creatures for you party. And after some time maybe, just maybe, you'll be able to have a shot at escaping this gods forsaken place.

Play the Demo and give us your feedback on the game!

See you behind bars!
Aggregator Elevator System - emonkegames
The demo build update (v0.2) was released which has some drastic changes and improvements to the demo.




  • Removed all physical position altering block types like the falling block from the game completely to focus only on it's core concept. The demo has the falling block replaced with a new equalizer block type.

  • Level arrangements are altered a bit to promote a smoother and fair difficulty curve.

  • Added an optional 1-minute cool down "tip button" in the gameplay menu. Clicking on the tip button temporarily highlights a couple of blocks that are in their correct positions.

  • Fixed frame rate issue in the main menu screen.

  • Added an option in the settings to enable/disable auto submission of levels. Auto-submission is turned on by default. Disabling auto-submission shows a submit button in the gameplay screen which the player can manually click and complete whenever all the signals are solved. Auto-submission will automatically complete the level whenever all the signals are solved.

  • Minor bug fixes related to the settings.
Jun 20, 2023
Deep Blue Fantasy - summer1712
It has been two days since the release of the EA. We have received some feedback and suggestions. Thank you for your support. Currently, there are some issues that need to be fixed.

Bug Fixes
  • Submarine movements are not entirely controlled at high speeds
  • Calculation error in the total number of navigation points on the map
SYNCED - 智慧型滋崩选手
If you missed our recent Developer Livestream featuring all-new SYNCED gameplay, fear not - here's another opportunity to watch our devs teaching the Nanos a thing or too, and grabbing some sweet loot along the way!

Our Next Fest demo runs until June 26, and the full version of SYNCED launches later this summer.

V Rising - SLS_Jeremy


Greetings, Vampires.

As you may be aware, it’s been a busy time for us in the dark crypts at Stunlock Studios! Unfortunately, here in Sweden, the sun never sets this time of year. Fortunately, that’s given us a very good reason to stay inside and focus on working out all the bugs that have been plaguing us over the past month!



Live reenactment.

Soon we’ll return to our usual tricks, cauldrons bubbling and coffins rattling as we craft new and wonderful horrors for you to explore. Before that, though, we thought it would be nice to check in with our favorite swarm of deadly undead.


Thank you all!

Our most heartfelt thanks to each and every one of you who has returned for Update #1! We were pleasantly surprised by the huge turnout of vampires, and we can't thank you enough!



Focus on the elegant party setup and not us being a bunch of nerds in the background.



“There is nothing better than eating your own artwork.” - Johan “Buckster” Wahlbäck

While the cake was undoubtedly delicious, the greatest delight has been witnessing your reaction to Secrets of Gloomrot. Your feedback and support have been incredibly motivating and are helping us take the next step toward the full release of V Rising with all of you in mind.


Give Us Your Thoughts

Your joy has truly become our joy, and we value your thoughts immensely! Now that you've had a chance to dive into the new content, this is the perfect time to share your opinion with us! Make your mark on V Rising forever, at the mere price of a moment of your time and your dark, lovely, twisted mind.






We've been collecting feedback for a while now, but it's by no means comprehensive, and we’d like to reach out to as many Vampires as possible before really assessing the data. That being said, we’ve seen some pretty interesting trends between the statistics of our Official servers and the survey results thus far.

Here are a few interesting numbers! Please keep in mind that these figures are expected to evolve over time, but for now, let's enjoy them for the sheer fun they bring.

  • 62.9% of survey respondents have never played a Stunlock game other than V Rising! If you're among them, you should try this fascinating game, I believe it’s called “Battlerite”.



See some familiar faces.

  • 24.5% of players answered didn’t find any V Blood encounters particularly frustrating. In response, we will be doubling the minion spawns on all V Blood fights, and V Bloods that don’t spawn minions will now spawn Gorecrusher the Behemoth. (A Joke! Perhaps.)



It’s for him. He gets lonely in his cave.

  • 28.4% of you admitted you would wait until a defender in a raid is vulnerable before trying to steal some loot. Devious.



You know who you are.

  • 43.9% of participants so far have never engaged in PvP. Maybe something new to try? Don’t you want a little more carnage to spice up your undead life?



Press F to pay respect.


The Journey Continues

As always, we understand your curiosity about what lies ahead. We are meticulously planning and paving the way toward our future goals. But what exactly awaits us at our destination? Where are we headed, and when?

In the next phase of V Rising, a grand conclusion to the vampire legend awaits. It signifies the pinnacle of your journey to supremacy and marks the start of your reign as the apex predator of Vardoran. It's the end of your ascension but the beginning of your legend. It serves as a satisfying conclusion to this chapter while leaving room for more adventures ahead.



Wouldn’t a key imply… a door?

With the introduction of Secrets of Gloomrot, we've successfully added layers to the gameplay, refined progression where needed, and really made a better experience to bring players onward. We may soon reach a version of the game that we consider to be 'complete'. However, rest assured that this doesn't mark the end of V Rising's development. The game has room to evolve and grow even in its finished state.

We’re aiming to make the next update V Rising’s full release, the big 1.0, and it will require a similar development timeframe as Gloomrot of around a year. But what does it mean for V Rising to reach its full release, transitioning out of Early Access?

It involves further developing our existing systems to make them more engaging, exploring new possible features, and adding more content. It means providing a satisfying conclusion to the adventure-focused PvE side of the survival experience. We’ll also enhance our internal tools to streamline our work process, which will take time. This investment will pave the way for improved efficiency and a smoother workflow beyond 1.0. That means better content, faster.

And, of course, it means polishing the wicked, tortured hell out of everything until we're truly satisfied. Or at least until our artists are tired enough to let us rip the art assets out of their clawed grasps as they beg us to allow them one more pass.



Smile through the pain, Julia. Smile through the pain.


The Ritual Has Begun

We’re drawing out our magic circles, setting up our candles, and getting to cooking. Though it has been nice to enjoy the release of Secrets of Gloomrot, the next chapter of V Rising has begun, and we must ever move forward. Thank you for joining us, and we hope that you continue to show us incredible patience, dignity, and grace. We take your faith in us seriously and will continue working and doing our very best to ensure V Rising reaches its full potential.



Like you, we are building. Credit to redditor /u/glermz for their creation.

While the Vampire Elders of Stunlock Studios map out our path forward, we will take a break from reporting from the crypt, and we'll be back with exciting updates as soon as we have some juicy news to share. More on all things V Rising now and into the foreseeable future, down on all of our socials below, so make sure you’re keeping an eye on us! Until next time!


Subscribe to our newsletter!
Join The V Rising Discord Server!

V Rising Tiktok!
V Rising Facebook!
V Rising Twitter!
V Rising Instagram!



Lots of love and a pint of blood,


/The Marketing Team
Jun 20, 2023
Deep Rock Galactic: Survivor Playtest - martin
Hello Miners!
Version 0.2.18 is now out, and contains a few bugfixes for you all

  • Fixed soft-lock when using the Supply Pod and then dying immediately after
  • Partial fix for the Drop Pod soft-locking when using unreasonable amounts of Move Speed
  • Fixed UltraWide screen UI support (we hope)
  • Font size increased on Level Up cards
  • Milestone Page scroll sensitivity less stupid
  • Removed in-game feedback tool as we are completely overwhelmed. Please use Discord feature request and bug report forums
Jun 20, 2023
Mythrel - carsenk
Mythrel v0.4.5 Patch Notes

Codex and Game Improvements: We have enhanced the Codex and game client for better information display. This includes segregation of Origin Losses and Vortex Wins/Losses, addition of Gauntlet Wins/Losses/ELO, and a bug fix in the Codex digital shop selection for Packs and Scales.

Player Level Ranking Graphics: For a better visualization of your progress, we've introduced player level ranking graphics based off your Origin Wins (Player Level).

Welcome Popup and Help Links: We have introduced a new welcome popup and expanded the Help section with more useful links.

Mailbox Notifications:
Stay updated with a new mailbox notification, which now sends you a message when you receive packs.

Market Listing Limit Text: Only 5 active listings per player are allowed at a time, this text was added to the Market.

Player Level Frames on VS Screen: Fixed an issue with level frames not displaying on the VS screen.

Turn Start Card Play: Resolved a potential bug that prevented players from playing cards from their hand at the start of a turn.

Vortex and Gauntlet Random Decks: Realms were updated for more balance and several new decks were added, there is now over 28+ decks available.

Simultaneous Card Play Issue: Fixed an issue where a player could play multiple cards in quick succession while in targeting.

As part of our commitment to providing a safe gaming environment, we've implemented more security upgrades in this release.

Better Card Zoom: Enjoy a more immersive experience with the enhanced zoom feature for cards, particularly beneficial for small screen devices.

Card Previews: Zoomed card previews now display on hover or tap of your opponent's summoned species in the realms.

New Card Previews: Zoomed card previews now display on hover or tap of your opponent's summoned species in the realms.

Many other improvements, bug fixes, and updates were made! Enjoy! See you in the realms!
Primitive Society Simulator - 鸽天下BigDove_YSH
Here is a recording of the livestream of the developer's DEMO gameplay on 6/20/2023.
Last Train Home - wery
Hello, Legionaries!

As the new survival strategy game Last Train Home was officially announced, it’s time to introduce the developers behind it. As you may already know, our game development studio is called Ashborne Games, and it’s rooted in Brno, Czech Republic – the heart of Europe.



Ashborne Games is a first-party studio that belongs to the THQ Nordic family, and together we are members of the Embracer Group. Today, the studio counts 52 Ashbornians, 11 of whom are female. Although the studio is young, we have, on average, eight years of experience in game development. Some titles we have laid our hands on are Ufo, Arma, Vigor, Mafia, Shadowgun Legends, Dark Train, Comanche, and many more.

We are a friendly group of people with many different interests. There are artistically gifted people in our ranks, including actors, burlesque performers, and musicians. Some of us enjoy doing sports and sometimes play volleyball together. A lot of us have pets, and we even have the option to take our dogs to the office – which we do! Also, the whole company meets in the office every Monday and chats with a beer or lemonade in hand. And when there is an opportunity, we even have a party or a barbeque on the office terrace.

Moreover (as you may already know from our previous posts) 9 of the developers participated in the shooting of trailer(s) for Last Train Home as extras and, therefore, had a first-hand experience with what it was like to be a legionary. If you are yet to see the Behind-The-Scenes video, which depicts the filmmaking, here is the link.



During the following months, we will introduce you to the devs working hard to deliver Last Train Home in the best possible shape. You will get to know us through dev diaries, dev vlogs, live streams, and many more.

Follow us on social media and join our Discord server to get information about us and, more importantly, Last Train Home!

Ashborne Games

https://store.steampowered.com/app/1469610/Last_Train_Home/

Important links

Last Train Home


Ashborne Games


THQ Nordic


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Photo sources: @olgapopovaphotography, @cornyjovaphoto


Potato Mash! - cardiac.lead
Hi!

We have published Potato Mash! Demo for the Next Fest! While you can try it yourself, we will also demonstrate the game through livestream!

What is Potato Mash; for anyone who wants to briefly learn about the game:

An Action-Adventure game where you control a cute evil potato, fully with your mouse. Freely fly, smash your enemies, play various mini games while playing the humorous & satirical story of Marvin, the Potato.
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