Emerald Coast Australia and the accompanying free Outback Update, as well as the Layton Lake Cosmetic Pack, are available now on all platforms!
A New Hunting Destination
Discover breathtaking landscapes and hunt iconic animal species such as the Saltwater Crocodile 🐊 and Eastern Gray Kangaroo 🦘 as you explore this magical new hunting destination down under.
▶ KEY FEATURES
◈ Explore the Australian outback, subtropical bushlands, and tropical rainforests, and experience the natural wonder of its stunning wilderness.
◈ Hunt some of Australia's most iconic fauna, including the Magpie Goose, Banteng, Saltwater Crocodile, Eastern Gray Kangaroo, and a new Great One.
◈ Make new friends and work together to protect the region's beautiful but fragile ecosystem through side and story missions focused on conservation, cooperation, and community.
◈ Expand your hunting arsenal with the new Zagan Varminter .22-250 Bolt-Action Rifle. Light and comfortable to shoot, it's the perfect companion for any hunting trip.
Released as one of the first maps for the game, Layton Lake continues to be a popular destination among hunters from all around the world!
With the new Layton Lake Cosmetic Pack, which includes unique paints, sprays, camos, and wraps directly inspired by this cherished reserve, you can now customize your weapons and tents and ground blinds in true Layton style!
◈ Prepare for an unforgettable challenge! In this update, the majestic Fallow Deer has been added to our list of Great Ones, bringing some spice to your hunting experience.
◈ Enter in style with the Australian Bushwear outfit A new set of clothes inspired by Australian outback style is now available to purchase for in-game currency.
◈ More customization! With the addition of customizable tents and ground blinds, all customization options previously unlocked to use on weapons may now be applied to them too! (Note here that customization can be changed while the item is in your inventory, and not while it’s placed in the world.)
FULL PATCH NOTES
You’re in for an update brimming with new features, quality of life improvements, and bug fixes. Let’s dive into the full patch notes.
Additional New Features
Animals now have a chance to create an interactive audio clue when fleeing.
Interacting with any Audio Clue will now display an estimated distance to the target.
Springbok, European Bison, and Plains Bison have gotten new TruRACs horn designs.
Alligators have gotten more aggressive with the new addition of Saltwater Crocodiles. They will attack more often and are more clever about how and when they will get close and personal with you, so be careful out there!
Alligators and Crocodiles will now float to the surface for retrieval when they die underwater. Lost a kill to the murky swamp water in the past? Never again!
The Harvest Screen has been redesigned.
Players may now tag their favorite Customization Options to make them appear in a favorites menu for easy access.
You may now choose which version of your Trophy Lodge to load into in multiplayer games. You may no longer switch to different lodges after loading into a Multiplayer game. This is to prevent the Trophy Lodge from failing to sync between players.
Adjustments & Improvements
GAMEPLAY
The XP requirement values for various weapons, ammunition, and gear items have been revised to make them less confusing and to make some basic equipment more accessible to new players.
.223 ammunition should be more effective for all .223-compatible weapons.
The Red Deer, Feral Goat, Axis Deer and Fallow Deer have had their furs updated to improve their look.
Alligators in Mississippi should spend more time on land.
Mexican Bobcats will now be out drinking into the wee hours of the morning.
To reflect changes to the updated species, the Springbok, European Bison, Plains Bison, Alligators, and Mexican Bobcat populations will be reset.
UI
Players wishing for a more immersive experience can now disable the Control Hints in the UI by turning them off in Interface Settings.
If the “Hide All Clues” hotkey is activated, a Control Hint will appear showing which key you press to show them again.
The Main Menu has been straightened out and is no longer canted at a jaunty angle.
Animal Harvests in the Hunting Profile have been reorganized to put Great Ones at the top of the list.
Closing the customization menu with unsaved changes will now prompt you to save your changes before leaving.
VISUALS
Added new shadow rendering improvements- Screen Space Contact Shadows. These are on by default on newer Consoles. PC players may activate them by turning on the option in the Video Settings menu.
Shotgun animations were improved.
Bug Fixes
GAMEPLAY
Capercaillie will now react properly to being shot while performing certain aggressive animations
Placed Turkey Decoys will no longer vanish when you leave a reserve.
The Keen Eye skill will correctly be triggered while away from the lookout towers.
The Muscle Memory perk will now work as it should.
We’ve fixed a sight calibration issue with the Hudzik .50 Caplock.
The Grelck Drilling Rifle should no longer leave you unable to fire when switching from Shotgun to Rifle mode.
An issue was resolved where revolvers could become jammed when hip firing with manual chambering enabled. Developer’s Note:We made them act like double-action revolvers when hip-firing which improved their stability.
The reward weapons from Parque Fernando will now unlock correctly when the missions are completed.
The “Ultimate Memento” Mission on Medved-Taiga can be completed again.
We’ve fixed an issue with the mission “Mucking it up for Science” on Vurhonga Savannah, where it was difficult to find one of the objectives.
We’ve addressed an issue in the “Cats and Cradles” mission on New England Mountains that caused objectives to be displayed out of order.
Cans shot with rifles and pistols during the “Target Practice” mission in Rancho Del Arroyo should fall over now.
UI
We moved the default Keybind for “Hide All Clues” to “U”. Developer’s Note:This action was unintentionally set to “C”. Make sure to reset your keybinds to default to get this change.
The default key for saving a loadout could also be bound to scrolling through items. This has been fixed and saving a loadout is now only bound to “R”.
The keybind for activating the Rangefinder bow sight was the same as the keybind for spotting. The bow sight is now “R” when aiming with a bow, or Y / Triangle on a controller.
We’ve fixed an issue where any items in your inventory, that were not saved in your current loadout, were not kept in the active inventory between gameplay sessions.
The Weapon Wheel UI will no longer display confusing “TXT” strings in place of weapon descriptions when quitting the game with a Scoped Weapon in your inventory if it wasn’t saved to your loadout.
Option to “save” a loadout will now work correctly when the select loadout menu is open.
We’ve fixed a UI issue that could happen when changing scopes in the weapon wheel while reloading.
Weapon Customizations from the Hunter Power Pack have been renamed to better indicate their origin.
Customizations applied to the Caversham Steward 12G will no longer also be applied to other, similar 12G shotguns.
Animal harvests are now being recorded correctly in the hunting profile.
Green Wing Teal will no longer display the wrong icon when viewed in the trophy lodge.
We’ve solved an issue with the on-screen button prompt missing when attempting to pet the dog in a Trophy Lodge. Because they deserve all your pets.
When editing a trophy placement, only the base of the chosen trophy will be highlighted to make selection easier.
“Points of Interest” icons from birds spotted with the Tag skill will now properly disappear from the map.
Motion blur now correctly applies to the sights while using a scope.
The map icon for the Parque Fernando reserve has been accurately placed on the world map.
Entering invalid login info while signing into your Apex account or signing in after using “Forgot Password” will no longer cause the game to become unresponsive.
When purchasing the New England Mountains Veteran Cosmetic Pack on the Epic Game Store, you will now properly unlock the coresponding cosmetics.
We’ve fixed an issue where the “Thank you for your purchase” message would remain stuck on the Trophy Lodge menu if a player bought Trophy Lodge DLC from there.
Trophies of animals with no medal will no longer show as a Bronze medal in the trophy lodge UI.
Owned DLC will no longer show up as recommended after purchase.
Corrected a typo in the codex entry for “Serpent Players Playhouse”.
On the Windows Store PC version, we’ve fixed an issue that caused UI Keybinds to save incorrectly. Developer’s Note:As a result, Windows Store players will have their keybinds reset to default after the update.
If you started a new game after progressing part of the Hunt Club beta event, you can now properly claim your rewards.
The “Scarecrow” achievement description has been updated to specify that the player must scare 1000 unique animals. Developer’s Note:The “animals scared” statistic in the codex shows the number of times the player has scared an animal, regardless of whether they’ve scared them before, which is why these numbers don’t necessarily match up.
AUDIO
Gray Wolves, Red Deer, Red Foxes, and Feral Goats should have audible calls again.
Reduced the occurrence of the “zone transition” audio to prevent it from spamming when players move back and forth across a zone border.
Audio should now be in sync with the animation when another player fires a rifle from the hip.
VISUALS
Various animals should no longer slide around and look odd in Multiplayer. We’ve taken away their skates.
An issue that would cause a Moose to look odd when starting to move from idle has been resolved.
We’ve fixed an issue with Female Alligator animations.
Animation issues that could sometimes happen when animals were stopping have been addressed.
Existing Geese models have been adjusted to make their necks more closely resemble actual geese.
Cinnamon Teal models have been fixed.
We’ve fixed some issues with the Springbok skeleton when viewed in X-ray on the harvest screen.
We’ve corrected a minor visual problem with the Melanistic Mallard Models.
We’ve fixed a clipping issue with one of the Bobwhite Quail trophy poses.
A Trophy Pose for Mouflons has been added to fix a bug where their horns weren’t being shown accurately.
We’ve fixed an issue that could cause the dog’s head to spin around… we’re sorry you had to see that.
The dog will not longer become invisible while performing “play” or “pet” interactions with certain graphics settings.
Skin tones on the lower arms are now properly matched while wearing the Africa Outfit.
Wearing the Africa Outfit will no longer give certain player characters a bald spot.
We’ve fixed an issue with half-transparent “phantom trees” appearing on Te Awaroa at low graphics complexity settings.
We’ve addressed an issue with Fog Rendering that made it look weirdly pixelated, particularly when rendering with thin vegetation.
We've fixed an issue on PC where the cursor would not stay locked inside the game window during gameplay if the player had multiple monitors and the game was being displayed on a monitor other than the primary one.
The TAA Sharpness setting now applies properly even when FSR is disabled. With this change things should look smoother than ever!
FXAA and TAA Anti-Aliasing settings have improved to reduce ghosting - yet another fix which will smooth out the graphics.
Players will no longer awkwardly slide around while crawling and looking through the binoculars in 3rd person.
Backpacks have gotten several improvements to look better in 3rd person on ATV’s and on other players.
Landscapers were sent to Hirschfelden to clean up trees near the bridge at the shooting range. They even took a trip to Parque Fernando to remove a tree blocking targets at the archery range!
Tritium Sights no longer become hidden when swapping ammo after equipping one.
The Zarza .308, Grelck Drilling Rifle, and Crossbow look better when viewed in 3rd person.
Mission objects should disappear more smoothly after being picked up. [waves and disappears]
MULTIPLAYER
On Steam, we’ve fixed an issue that allowed players to “join” their friends’ games even if they were set to “private”. Developer’s Note:This also disables the ability for players to send invites using the SHIFT+TAB overlay in private games. To account for this, a new “Invites” button has been added to the in-game multiplayer menu that allows the host to see their Steam friends list and send invites from there.
PERFORMANCE
We’ve fixed a couple of crashes connected to using the dog in multiplayer.
Auto-saving frequency has been reduced. Developer’s Note: We want to strike a balance between ensuring that the game always saves when important things happen, but not saving so often that it’s writing data non-stop. With these improvements, it is possible that some minor data (like statistics) will become inaccurate after suddenly closing the game (e.g. using ALT+F4 or Task Manager). Always use the in-game “quit to main menu” option when leaving the game to ensure that it saves and shuts down gracefully.
On the Windows Store PC version, we’ve fixed a bug that causes the game to occasionally crash during startup.
Having issues? Please check out our Known Issues list first and then reach out to our Support Team for further assistance.
Patch 0.4.3198.14463 is now being deployed, please consider restarting Steam and/or your Quest after patch is applied.
Also remember that servers always have a certain amount of down-time during patching, please keep an eye on our Discord server for timely updates.
➕NEW➕
OPEN VR UPDATE -> No more needing to select correct OpenXR Runtime, Virtual desktop now works better
Index finger curls for all fingers
Haptics effects
Physical gunstock calibration (can also be used to fix occlusion issues on Quest2, video coming soon to explain)
Add tennis ball in safehouse so you can practice throwing
Set screen calibration defaults for devices
Prevent removing mags from other player's guns
Setup AI footstep and voice occlusion
Add option to turn on/off controller motion smoothing
Add master volume slider (doesn't work for footsteps yet)
New social system, fixes certain people not being able to use squads/contacts options
Turning deadzone settings
Make controller motion smoothing optional in settings
🛠️ FIXES 🛠️
Fix Drinkable items hand pose/grab position is not correct
Fix Run capsule trace before un-crouching and see if you will collide with something before un-crouching (in seated mode)
Fix If you put a mag into pouch and take it out really fast it will be invisible for some people
Fix Replication issue with hands not doing dynamic poses in raids
Fix Losing backpack in raid
Fix Ammo disappearing from magazine in certain conditions
Fix Issue where you can't reload guns in raid after taking mag out once
Fix audio not working when window unfocused
Fix not dying when raid timer was up
Fix unlimited use NERDS
Fix not being able to grab fenix/players when dead
Fix choosing your audio device not actually changing your audio device
Fix IoT rock can see under it and shoot players from there
Fix lots of backpack spinning issues
Fix allowing crouching while climbing
Fix Bolt action safety mechanics
Fix boss sks magazine
Fix helmet attachment exploits
Fix being able to look thru floor while crouched
Potential fix for #1 crash for Meta Quest users
Fix for Virtual desktop performance issues
Fix fire mode rotations on the M4
Fix scar magazine
Fix Vive Wands Mute Button Not working
Fix footsteps not making correct sound on some surfaces
Fix AI wallbanging (shooting you through walls)
☢️ PERFORMANCE ☢️
Island of Tabor rework -> New grass system, new tree models, extended military base, new lighting, wind effect for foliage, big performance improvements.
Purple keycards rooms now require an Orange keycard instead
Disabled selling purple key cards. They will be deleted when you try to sell them
Removed Founding Founder DLC on Meta platforms (unless you own it)
We are thrilled to announce that our highly anticipated event of the year, the PUBG Nations Cup, is drawing near!
The PUBG Nations Cup is PUBG Esports' unique event where the current all-star players compete in their national uniforms with a chance to win the glory of becoming the best PUBG national team along with a share of the prize pool.
PUBG Nations Cup 2023 Participating Teams
- Defending Champion: United Kingdom - Argentina, Australia, Brazil, Canada, China, Chinese Taipei, Denmark, Germany, India, Japan, South Korea, Thailand, Türkiye, United States, Vietnam
This year, PNC 2023 will be returning to Seoul, South Korea, the host city of its last the first edition in 2019. The tournament will take place from September 15th to 17th, offering a prize pool of $300,000 plus additional crowdfunding contributions. Spanning three days, PNC 2023 will feature a total of 18 thrilling matches, showcasing the extraordinary skills of the participating teams.
We are delighted to announce that the arena will be fully open for ticket sales, accompanied by a range of exciting on-site events for attendees to enjoy. More information on purchasing tickets for PNC 2023 will be made available in the future.
More details on the PUBG Nations Cup 2023 will be revealed at later dates at pubgesports.com and our PUBG Esports Twitter account. If you're not already, be sure to follow PUBG Esports on Instagram and TikTok for more content.
A new CM Hunt is about to begin! Look out for Conqueror’s Blade Community Managers hiding on their individual servers, and receive a special reward for seeking them out. Community Managers will use their usual nicknames, so all you have to do is find them.
Times and dates will be posted on Discord in a special channel, and the first three players to catch up with a Community Manager and challenge them to a duel will win!
The CM Hunt will take place twice on each server (EU1/EU2/NA), so you have six opportunities to succeed.
Don’t miss out on this epic game of hide and seek from June 21–30!
Happy Tuesday folks! Hope you're ready for an update! Some new content and some key bug fixes await you on the island. Check it out!
With the addition of generators and electricity, it's time we brought the batteries up to speed as well. So batteries have been reworked into the new system. Not only the batteries but electrical devices as well. so let's go through what exactly changed:
Batteries
Batteries now have different functionality. Well, the intent is the same but the method is different, more realistic. Up to this point, batteries were more or less containers that you used to charge the "invisible internal battery" in devices. Where you were then left with the empty battery in hand. No longer my friends, no longer. As of now, you will have to insert the battery inside the device. How? Simply drag and drop the battery on the desired device and you will get a prompt.
That's it, quick and easy. Now those of you with keen eyes might have noticed another detail in that photo. Got it yet? Batteries no longer have usages! That's right, there is more to this rework. Batteries now actually hold charges and will be drained by the device accordingly. Depending on the device requirements the battery will discharge quicker or slower. So on the same set of batteries, you will be able to power the flashlight longer than NVGs. This change also shows up in the UI, you will get all the info you need when hovering over the item in your inventory menu.
Here you can see how much charge you have left, the state of the battery, the discharge rate and time til empty. Oh wait there is something else in these photos, that's what you were wondering. Got you.
Battery charger
We now have a new item: a battery charger. Ok, technically there are 2.
There is the big one and a small one. But don't worry they work in the same way. The first thing you need is a generator. The second thing you need is the battery charger itself. Then just simply put the battery in the battery charger and voila you are charging your battery.
And again you can hover over the battery to see info such as rate of charge and time until charged. Keep in mind that the blue regular batteries are not chargeable! So it won't even let you place them in the charger.
There you go you now have everything you need to properly use your equipment and devices. Oh, and there is another new thing you will need this knowledge for.
The new scope is now in, and it's a special one. Nicknamed vampyr, this scope not only has variable zoom but also night vision capabilities.
Now I know what you're thinking and no not yet. We need a bit more time to set it so that you can't use regular scopes with NVGs but it is in the works. For now. you have time to prepare for that and get that needed gear.
As promised it is here. You can now plant and grow your own tobacco.
Again if you wonder how to do it pop on over to 0.8 patch notes where farming is explained. Here we will cover what you can do with it. The first one is obvious: you can roll it up and smoke it. At your own peril.
You might even try mixing it with another thing. If you know you know. Again at your own peril.
Or you can sell it to general goods trader for profit. So there you have it, you can have your own toxic farm, tax free!
Or better to say item. You requested it and we are here to deliver. Medic helmet you want, medic helmet you got.
Duga Radar site
Located in D0 sector the new POI is a long abandoned huge radar site. Feel free to explore and for those of you who are not afraid of heights, you can climb up the radar as well. Who knows some of you might even find it a good place for a hidden stash.
Fixed the bug where you couldn't rest in the same bed again after resting in a vehicle.
Fixed the issue where clouds would cause flickering through foliage.
Fixed the issue where periodically replenishable resources multiplier would not be applied correctly.
Fixed the issue where some clothing items would dry too fast.
Fixed the issue where improvised grill grid would disappear too fast.
Fixed the issue where main menu would sometimes crash.
Fixed the bug where the metal detector sound would stay active when you dropped the detector on the ground while active.
Fixed the issue where destroyed vehicles would not despawn unless someone was near them for a long time.
Resolved the issue where chests would disappear when they shouldn't. Whooorayy!!!
Fixed the bug where deers teeth were bulletproof and so they survived headshots. (No really, that was the issue.)
Fixed the bug where you could vomit, urinate, and defecate on demand in vehicles.
Fixed the issue where sometimes settings would not apply when resetting them to default.
Fixed the issue where vehicles could not be bought due to spawn location marked as blocked incorrectly.
Arrows and bolts can no longer do damage to vehicles.
Modified recipes of all crafted suppressors.
Eating crickets and earthworms will now give you food repulsion.
Adjusted vehicle parts spawn chance and initial durability.
Removed the eerie ambient audio from Samobor city.
After discovering the soul rifts that appeared in Metropolis, Lan invited his friend Tong to explore. As he entered the rift, Lan felt an overwhelming energy filling his body - the spirit beast, Golden Snake, appeared. Thanks to the combination with Golden Snake, Lan gained outstanding perception. Now, even with his eyes closed, Lan can grasp every moment on the battlefield through changes in the air and temperature.
Lan’s New Skin: Golden Snake, will be available on June 28th!