We are trying to get newer graphics with Unreal engine 5, and with it we are making new maps and optimizations. We will tell you what has changed in this section.
-Character customization has been completely revamped. -New cars have been added. -Some known errors have been fixed. -Additions and edits have been made to the city map. -A few new maps have been added. -The new monetary system was built and completely renewed again. -The inventory system has been fixed. -The main menu is more modern now. -Phone system has been added (beta). -General optimizations have been made. -The ocean has completely changed.
The Gunforged demo is now available for download! Head on over to the Steam page to download and play the game. Please leave any of your feedback about the game in the community forums.
Devlog
Coinciding with the launch of the demo, I've also published a new devlog covering the latest developments, which you can watch below.
* Add new sound to Chevette. * Add new vehicle MB 1634. * Add bucket trailer for the MB 1634 vehicle (must be engaged manually). * Use the Enter key to get in and out of the driver's seat. * Add function on Left Alt button to reposition vehicle's internal camera. * Add handbrake system for the vehicles except the machine(the handbrake of the machine is still automatic). * MB 1313 and MB 1634 use pneumatic brakes. * Changed the game volume system, now it's one volume for everything. * Add Clouds, rains and fog. * A few more small internal fixes :)
Hey everyone I'm trying to be more around on Steam since every other social media is a dumpster fire currently.
I was talking to Daniel recently and he mentioned that the world was lookin a little flat. And while I knew I had more work to do on this level, I agreed. After finishing up the details on this level (More on that in a future blogpost), I sat down and genuinely tried to explore new art styles for the game again. Yet another polishing pass but this time focused on graphics. Before I did that, however, I spent a whole day optimizing the shaders I use and how the lighting is handled for the world. Overall, FPS on Best graphical setting increased by 15-20 in all scenarios, averaging around 100fps total on my machine. I'm hopeful that this will pass on anything made in the last generation of hardware.
Be sure to sign up for the beta test to help me polish the first couple of tables in the game, very soon.
Speaking of the demo,
the old Itch demo has been removed from Steam. You can still play it there but it will never be updated again. The game is simply too different now for the demo to be updatable. Everything is different. (More on that too in a future blogpost)
BTW, Do you draw or animate in any way? Want to be part of this project? I'm looking for people with non-gamedev skills to assist me in making marketing material for this game. Hit me up on the Discord, or email me at ymbal@skylorbeck.website with a subject about what you do.
We're excited to announce our new free demo for those that want to take the game for a spin before making a purchase.
The demo allows you to play as many games as your muddy fingers can handle in our Exhibition mode where you can control the Chicago Blues or the Buffalo Steel in 3 minute quarter games.
There's a ton more to the game when you unlock the full version, but this is a taste of the beautiful core of the game which is the gameplay! It's the foundation of the game and is a huge part of what makes football fans love Legend Bowl!
We hope you enjoy the game and we can't wait to see you in our community!
Thanks again to everyone who has supported our game!