This is an action-adventure game that requires you to use your brain. Save the world with your powers of observation and inspiration!
In this broadcast, a pre-recorded play video is played repeatedly. You can see the story up to the point where the protagonist defeats the first boss. Feel free to ask if you have any questions.
I am Japanese. I don't speak English, but I can read and write a little, so I reply by chat. It may take a long time to respond.
Hey Adventurers! Starting Out Your First Radical Adventure in MythForce? Knowing Is Half The Battle! Conquer the dungeon with this handy MythForce starter guide 👇
Are you ready to watch our garden grow LIVE on camera? 🔴
As part of Next Fest, we’re excited to announce that we’ll be joined by streamer and Kwalee Crew ambassador PaulDespawn to showcase our demo and grow our garden as fast as we possibly can 🌺
Watch us LIVE today from 22:00 BST (14:00 PT, 17:00 ET) either in this event or on our store page!
Want to showcase your incredible garden to the Wildmender community?
Then don’t forget to wishlist Wildmender, join our Discord, and follow us on social media, where you can stay notified of the latest updates and share your garden screenshots with your fellow oasis builders 🏝️
We've spent hours finding and fixing as many bugs as possible. However, if you come across something unexpected or have any feedback on the game, please don't hesitate to contact us on Discord.
✈ Ready to become an accomplished small farmer?
Enjoyed the demo and can't wait to become an accomplished little farmer? We've got great news! You can add the full version of Sunrise's Order to your Steam wishlist now to be notified of its release.
Hey! New demo update came out. Some minor fixes and core improvements
New and added
Achievements. Do something, get something + experience. (Achieves can be seen from game menu)
Progression tree. Before it was available only after Regress, but now it's also available in session through Shrine shop
Added tooltips for disabled buttons, so it's understandble why they are disabled C:
Added some life to Mines, now they look like they are working, instead of dull static visuals.
Now experience multiplier is given for leveling up
Forge. Building from game's second part, Consumes gold, coal and ore, produces Iron ingots. Right now it's only for visuals, but i've planned to create new mechanics for such types of buildingss.
There was something else, but i forgot :C
Fixed
Broken saves after end.
Some collision issues
Reworked prices a bit
I think, that's all. Now the progression is more straight, because of rebalanced multipliers and additional experience sources.
Kuba from My Next Games here. I’ve been a little nostalgic recently. I think what triggered it is the upcoming 10th anniversary of me quitting my job and becoming an indie game developer. It’s been an interesting journey. When I started I knew it would require a lot of work. What I didn’t know was how much talking would be involved :D.
The life of an indie game developer requires you to constantly introduce your projects to new people. After a while you can do it in just one sentence. For the game I’m currently working on Hank: Drowning on Dry Land the phrase I’ve been using goes like this:
“It’s a game about a time-traveling Batman-esque vigilante with an alcohol addiction problem.”
If the person you’re talking to is interested, what usually follows is:
“Ok, sounds cool… But how do I play it?”
The obvious answer is the genre. This is also where the problem with Hank begins. It might sound stupid… but… I don’t know the genre of the game I’m making :( When I started to work on it I wasn't thinking about some other game I wanted to emulate, I just had an idea for an interesting time traveling mechanic that I wanted to explore. How do I answer the “How do you play it?” question then? Well… What I usually do is just show the footage of the game.
Although this answer is satisfying, unfortunately it doesn't solve the problem. Modern gaming is built on the scaffolding of genres. Steam, Newgrounds, Itch.io, Striked wherever you go you use them to find games you might be interested in.
We’ve decided to do something about it. Today starts the Summer Steam Next Fest and Hank: Drowning on Dry Land will be included!
The short demo we’ve prepared focuses mostly on showcasing the game’s mechanics. Yeah… There is some intrigue there (We couldn't help ourselves :P) but the story will be a much bigger part of the final game. Anyway you can play it right now and if you do - don't forget to let me know what genre you think our game is. If you'd like to also discuss it with us, drop by one of our Next Fest Steams. Here are the dates:
First Livestream Event Date: TUESDAY, JUNE 20, 9PM CEST Second Livestream Event Date: FRIDAY, JUN 23, 9PM CEST