Voidtrain - Niko
Hello everyone,

We have decided to split the upcoming content patch into several parts in order to deliver the new changes and improvements to you as quickly as possible. These updates will make your journey through the Void more exciting and enjoyable.

And yes, the new patch is now available for download! The current version of the game is 11965. Let's take a detailed look at what is included in today's Research and Balance rework update.

New Features, Changes, and Improvements

  • Technologies are now divided into branches: primary (main development technologies that unlock further research stages), secondary (QoL technologies and secondary ones for train development), and decor.

    So yeah, now decor is unlocked through technologies rather than feeding Rofleemo - it allows you to decorate your train almost from the beginning of the game. Mushroom resources have temporarily been removed from the resource rotation, but they will be reintroduced in the future with a new role unrelated to decor.

  • Some technologies have been removed or merged with existing ones to optimize the number of steps to key technologies.

  • 4 levels of the new "Stash" technology for increasing the train's chest capacity (additional slots are placed below the standard slots and form a separate line).

  • 4 levels of the new "Sleeping Bag" technology for increasing pet capacity (each level grants +1 capacity).

  • The new "Demolisher" technology - provides a 25% chance to return all resources when demolishing the objects (only half of the resources are returned by default).

  • 2 levels of the new "Homely Comfort" technology - while the character is on the train, they consume health regeneration at a slower rate.

  • Redesigned appearance of the decor research notifications. Also improved the visual appearance of other notifications (new entries in the diary, research of primary and secondary technologies, full inventory).

  • Now, if you need to open the journal for a quest, it opens in the relevant quest section, rather than in the quest list.

  • NPC beds can now be built next to each other without separating them by platforms. Finally, you can designate a separate car for Rofleemo sleeping spots (note that you cannot build them on the locomotive, the first train car with the engine).

  • NPC beds now cover all decor within a certain radius around them, and the same decor object can provide a buff to any number of beds within the radius.

  • Reworked the layout of the workers' list and added worker counters.

  • Added Rofleemo status icons: hungry, no sleeping spot, lack of decor, ejected from the train.

  • Standardized construction costs of decor modules.

  • To optimize crafting and reduce the number of steps in research, the following items have been removed from the game: Sterilizer, Gunpowder, Explosive Mixture, Resin, Grease. Recipes that previously used these items now use other intermediate components.

  • The water canister has been removed from the game. Water-consuming engines now consume half the water by default and can only be refueled with ice.

  • Fertilizer has been removed from the game, as well as the Seeds+ recipe. The base garden recipe now yields more organics. Strange plant now has a chance to drop ingots as a reward.

  • Reduced fuel consumption for the diesel engine based on movement speed.

  • For certain components that previously required Unstable Chemical, Fat is now used in the crafting recipe. Fat has been added to the base recipe from Laboratory I. Fat can also be obtained from the creatures of the void as before.

  • Ammo supply boxes have been added to the quick access wheel.

  • Added animation of Rofleemo with a toy.

  • The first 8 cycles' paths (from depot to depot) have been reduced to 4 chunks (the very first path after leaving the starting room consists of 3 chunks) to make the gameplay experience of those Train Engineers who are ahead of events more smooth and understandable.

  • Now, after death, all loot from your character drops in a skull bag instead of separate items. We introduced this option to minimize potential bugs with small resource objects falling through and to provide a more streamlined looting method.

  • Two new ambient music tracks have been added for Void exploration.

  • Weapons and tokens are now highlighted on locations as well.

  • Redesigned the appearance of clouds in the Void.

  • Reworked lighting to have less negative impact on visibility in shaded areas.

  • Improved visibility of bullet trails.

  • Localization of new texts.

  • Improved sound conversion quality by 40%.

  • Added sounds for the following moments in the game: opening the door in the storyline hangar, manual deactivation of mines, gatherer’s stations, resource clusters in the Void (damage and breaking sounds), sounds when the player teleports with Rofleemo.

  • Fixed engine train sound volume logic. It now smoothly increases when accelerating.

Fixes

  • Improved navigation and controller support between the player's inventory and chest inventories.

  • Fixed recipe bugs for certain decor objects.

  • Fixed infinite loading from some saves.

  • Fixed transparency issues on certain models and vegetation.

  • Fixed pause menu (hovering over certain sections no longer resets, improving interface usability).

  • Fixed character offset in cutscenes when the character is croaching.

  • If you pick up Rofleemo and release it, it will now move to the point where you picked it up, or if it's occupied, to the nearest available point.

  • Fixed various incorrect animations for Rofleemo.

  • NPC tracing is now immediately disabled after kick and during teleportation.

  • Fixed visual bug causing infinite Rofleemo teleportation material.

  • NPC buff no longer persists after removing Rofleemo from the workstation.

  • Fixed the Warehouse NPC perk.

  • Amber no longer appears immediately after reloading a save where the Creature quest was completed.

  • Optimized NPC ticks.

  • Optimized projectile bullets and trails.

  • Fixed technology screen template for certain monitor aspect ratios.

  • Rofleemo could teleport out of your hands - fixed.

  • An item from the inventory that cannot be used at the moment spawns at zero coordinates when attempting to use it and is not removed - fixed.

  • Fixed the ability to duplicate weapons through manipulation of weapon and inventory slots.

  • Fixed navigation in the building book using controller triggers.

  • Fixed Rofleemo desync with the moving train.

  • Added safer pickup of Rofleemo. Previously, it could be blocked if both players had poor connections.

  • Now you can move Rofleemo after releasing him from your hands. Previously, he couldn't be moved until the ability cooldown expired.

  • Fixed Rofleemo returning to a point on a moving train.

Thank you so much for playing VoidTrain and helping us make the game better! If you enjoy the game, please don't forget to leave a review. It's very important to us.
Goonya Monster - MUTAN_NEWS
We have decided to collaborate with "Taiko no Tatsujin"Series!

Many costumes and T-shirts featuring Taiko no Tatsujin characters, including Don-chan and KATSU-chan Masks, will be available!



In addition, a new stage "Monster Night Festival" commemorating the collaboration will also appear!
The stage is perfect for the coming season, with Bon Odori dances, many food stalls, and large fireworks in the sky.
Climb towers, hide in food stalls, and more.
You can fully enjoy the tactics between busters and a monster.




The collaboration event will start on June 29th(JST0:00). Please look forward to it!

※All images are under development.
※All images are under development and subject to change without notice. Please understand beforehand.
Taiko no Tatsujin™Series & ©Bandai Namco Entertainment Inc.

Introduction video: Goonya Monster News vol.11
https://youtu.be/QQ5iQvIg_Ws
Jun 19, 2023
Marko: Beyond Brave - boyan
Play the latest demo of Marko: Beyond Brave as part of the Steam Next Fest 19-26 June.
Jun 19, 2023
Halo: The Master Chief Collection - misplacedyank
Commemorate a day of freedom and humanity.



Juneteenth celebrates the emancipation of enslaved Black Americans on June 19, 1865 reminding us to unite to fight oppression for a better future.

Log in to MCC between now and June 28 to unlock the Juneteenth nameplate.
Jun 19, 2023
Life Not Supported - Fizzy.Co
Welcome to the first Next Fest Livestream.
World of Tanks - The Dot


Commanders!

Do you think a "Collectathon" tag is right for World of Tanks? Are visual components, such as “Historical” or “Realistic,” important to you? Maybe you like the experience of tank driving or contests with worthy rivals? Tell us more by adding tags you think are a good fit for World of Tanks, and we'll grant you one Community Token that you can use to claim various rewards in-game!

       
Please note that we will send the goodies to the account that’s associated with your Steam one!

PeacefulSoldier, WoT Steam Community Manager
How to Suggest Tags for World of Tanks
  1. Go to the Store page.
  2. Find the "Popular user-defined tags for this product" section on the right-hand side of the Store page, and then click the "+" symbol.
  3. Select tags from existing ones by clicking the "+" symbol next to the tag, or create your own tags.
  4. Share your tags in the comments under this post.




NOTE: During this event, the reward will only be granted once, regardless of the number of tags suggested or added. It may take us a couple of days to collect and process all the participants, so don’t worry if you don’t get your Token immediately after the event ends.
Steam Community Shop and Community Tokens: How It Works

[expand]
Community Tokens are a special currency that you earn by being an active member of the World of Tanks Steam Community and by participating in various events and activities.

You can spend your Tokens in the Steam Community Shop in-game to select the rewards you need (rather than a predetermined reward, as it used to be).

To find the Steam Community Shop, log in to the game, enter the Depot from your Garage and open the “Homefront Supplies” tab. There, you will find the Steam Community Shop with all available rewards and their cost in Community Tokens.
[/expand]
Make tag suggestions, receive Tokens, and grab useful rewards from the Steam Community Shop—sounds like a good deal to us!
Jun 19, 2023
Crossout - XO_Team

In the "Road to Singularity" update, the first relic rocket launcher appeared in the game. And its name is "RL-9 Helicon".

Each round of this rocket launcher fires three different types of rockets: the first is armor-piercing, the second is incendiary, and the third is explosive.

Do you like this new weapon? Would you like it or maybe have already purchased it?


For more information on Crossout, follow these channels:
Jun 19, 2023
Super BAWK BAWK Chicken - HOLYDIVER


Overhaul to Game Speed and Scores
  • Jump on the gain train. Game speed now increases at a constant rate, irrelevant of your game speed option. The game speed option now controls how fast you go at the start of the run. When the base game speed (1 chilli) catches up, your game speed will then start to increase.
  • One score to rule them all. Now that everyone's on the same game speed for higher scores, this has removed the need to have separate scoreboards for different game speeds. You can now see all scores, even those from different chillies.
  • Chilli out! We've added the game speed chilli slider to the end game screen, showing you what game speed you selected and your effort each run, to help you match your gameplay to how spicy you like it.
  • A mythical end to scoreless. Instead of mythic items having the scoreless attribute. They now have a mythic attribute and scores gained with these items can be submitted. Get ready to see a new set of high scores for Walled!
  • Smashing scoreboards! - Reworked the scoreboards, fixing duplicates when viewing your local scoreboard and displaying incorrect scores. High scores will be updated every 12 hrs. Trials are the exception, and will continue to update every 30 mins due to their time limit. An option to automatically submit your high scores is included to make getting your name on the board simpler!
Don't forget to re-submit those high scores and put yourself back on the leaderboards!



Fire the Cannons!
  • Cannon ahead. Speed through the start of the level by catching a cannon ride to your highest achieved star. The cannon's power can get you as far as the 3rd red star. In as quick as 15 seconds.
  • Tickets please. To catch a cannon ride, you need to use a cannon pass. Cannon passes are available from Wesley's Wares and certain Missions.


Mission Mayhem!
  • Do all the things! Added a whole stack of missions to do with performing certain actions. Bawk, glide, dash, and run your way to more eggs!
  • I can has mission eggs? Missions now actually award the eggs they say they do.
  • Fully decked out mate. Missions can now require you to be wearing a specific item.
  • More of what you love. Love catching Rascal? So do we! Now you can catch the Rascal for two missions each day. Doing so gives you some cannon passes to use. Wanted posters will reappear when you can catch Rascal from missions.

If you encounter any bugs or issues please post here: https://discord.gg/9ugmz7F9uw




The Nitty Gritty

Level Tweaks and Nerfs
  • Doggos Roam Free. Show-dogs that jump hoops gain more airtime and they can be found running freely without the need to jump hoops. Dogs can also be found playing chasey with ducks 'round the park.
  • Mumma Duck's on Guard. Giant ducks have come out to play, and chase the good bois away! All giant ducks have also agreed to give each other a bit more space.
  • Bigger Ducklings. Ducklings have grown up, eating well and gaining in size! But will spawn less mouths to feed for Mumma duck.
  • Too Rocky. Stubbing your toes on rocks should happen less often as fewer spawn.
  • Walls Be Gone. Stone walls have more gaps to run through with more varieties to choose from.
  • Fun Fences. Fences are smarter and won’t stack behind each other as much.
  • I Can’t See The Bubbles! Fish are now further back, they spread out less and the minimum length of water with fish is a longer.


Quality of Life
  • You will now get a prompt to choose a name on your first time viewing the leaderboards.
  • Now using the correct icon for leaderboards button on the end of game screen.
  • Tutorial now gives you more time to read “move” before it’s too late!
  • Tutorial now has increased length between hay stacks.
  • Fixed a bug in tutorial where the bawk button showed as transparent when it should have been solid.
  • Added a quit confirmation to prevent accidental escape of game.
  • Mouse button actions now align with the UI shown on screen.
  • You can now press the back button on controller to close high score and mission overlays at the end of the game. Made the high score and mission overlay more controller friendly.
  • Home screen navigation is now more intuitive. Navigating down from missions now goes back to the previous button you came from. Overall navigation changes made to feel more intuitive and friendly to the player.
  • When you exit the profile screen it cancels name editing.
  • Improved slot icons to give a better indication of where items will equip.
  • Added a new set of loading tips, and updated existing tips.
  • Shop left button now navigates left (instead of right).
  • New stylised scroll bars.
  • Name change is now limited to once a day.
  • Complete X runs missions now require at least 1 star.
  • Fixed Wesley’s model to give them a better posture.
  • Gave players back the eggs from missions that were not gained correctly.
  • Removed previous saved scores on 1 and 2 chill as they are now too slow to be fair for high scores.
  • Some items will now appear bigger on the menu.
  • Missions are now displayed in a logical order, egg missions, ticket missions and then completed missions at the bottom.
  • While playing the tutorial, the default button selected is now the restart button.
  • Now says loading instead of no scores when loading the online leaderboards.
  • Added another visual variant to Doggos.
  • Added new animations for dash and boost to make it feel more powerful.
  • Equipment screen shop button is now more visible and has changed location.


Bug Fixes
  • R key no longer restarts the level (oops! This was a leftover from the very first build of Bawk Bawk back in 2021!)
  • Path hobs now reset themselves properly and no longer stay destroyed on reset.
  • Golden eggs don’t continue their collect animation after restart.
  • No more eggs fighting for the same spot.
  • Removed egg spawning underneath trampolines on islands.
  • Particles emitted by the player now clear correctly on death.
  • The connection to steamworks is now closed correctly when you quit the game.
  • Improved chicken model animations when wearing items to reduce clipping.
  • Adjust item placements when wearing for better viewing.
  • Fixed some null errors.

Hotfix v0.45
  • Levels adjusted to feel less empty. More eggs, ducks, fences, walls, and less back to back (fishless) water.
  • Fixed some issues that occurred when viewing leaderboards.
Story Of Infinity: Xia - chongqingyougu
To all warriors:

[Story of Infinity:Xia] will be updated on steam on June 19, 2023 ,this update is feature and system content.

1. Inheritance system changes: After the number of inherits reaches the upper limit of six, you can choose one to replace when you get a new Inheritance.
2. Changed boss randomization: On high level Scene or Difficulty 5, double boss rooms will appear randomly.


The above content can help you to explore adventure, We wish you a happy trip! Thank you for your support.

YOUGU Studio
06.19.2023
Project Planet - Earth vs Humanity - sjors
Thanks a lot to @UserFriendsly for joining us on this Let's Play!

-----------------------

Project Planet is a strategical party game for up to six players.

Destroy Humanity with horrible disasters as Planet Earth! Or team up with up to five friends and try to survive as humanity!

Think Plague Inc. meets Pandemic (the board game), with JackboxTV-style drop-in-and-play!

...