CRUX will be taking part in this edition of NextFest! See the dev play CRUX and chat with us, download the demo and play along. The demo will feature the first level of our upcoming, highly replayable, arena-shooter roguelike. Challenge yourself to finish the first level, and then to improve on your completion time.
Finally, the new demo of Tales from Candleforth is available! You'll be able to visit Candleforth and step into the shoes of Dorothy, Sara's grandmother who runs the family apothecary, before her mysterious disappearance.
Don't forget to give us your feedback to help us keep improving. Thank you for your support!
Free demo version now includes English language support, accessible through the in-game menu (Setting) for switching between Traditional Chinese and English.
The full version with English support will be updated in Summer. Please stay tuned and feel free to contact me if you have any suggestions.
【Triopticon三昧-Demo 1.20 Update】
1) The demo now supports English, with language switching available in the in-game menu. 2) UI refinements. 3) Correction of text errors in the Traditional Chinese version.
Hey Trovians! Do you know about T.N.Tinder? No? Let’s go ahead and get you acquainted with our new explosive friend!
“Swipe right, ignite! T.N.Tinder: your perfect match for a blast. In the explosive world, it’s all about chemistry. With T.N.Tinder, every hit’s a boom!”
T.N.Tinder is one of the many Trove NPCs you may stumble upon in the hub, and this one has exactly everything you need to satisfy your explosive needs!
Want to know where you can find T.N.Tinder?
You can find it on the northeastern side of the hub, not too far from the Dragon Crucible and just outside of the Battle Station!
Be sure to go and meet T.N.Tinder to find an amazing surprise!
“We asked.. and we regret to inform you T.N.Tinder will not help you find your match 😢” – The Trove team
The main change for this version is that the bottles can now be picked up and thrown. This has actually been in the game the whole time but it broke slightly before the ballin' update, and we just noticed!
Fixed music out of sync/starting from the wrong position.
Fixed a bug in the MissilePool code causing corruption after loading an old save.
Improved collision model to function better against extremely concave surfaces. There are still some places where you can clip out of world if you really try, but it's very few and far between now.
Removed all convex collision meshes since the concave collision code actually performs better now!
Item hotkeys now correctly save to disk again. This was causing items to be stacked on top of regular binds when the application was re-launched.
Removed a bad ending where, if a terminal was destroyed while the player was using it, their soul became trapped forever within the confines of the machine.
Bottles can now be destroyed and picked up and thrown correctly.
Bottles can no longer be picked up after being smashed.
Other decos such as corpses now instance properly during save/load. If you have an old save, you may need to load it then save over it to version the save correctly. After doing this, corpses and bottles should save and load fine.
Fixed the messages server being down because GoDaddy deleted the SSL certificate. Fixed by switching to Dreamhost. Good job GoDaddy.
Fixed items duplicating during the tutorial when dying exactly 2 times.
The first patch for the game demo is finally here! Listening carefully to your feedback, I have dedicated time to improve the user interface, making it more intuitive and seamless. Additionally, I have added small details that will enhance the gaming experience. I am excited to share these improvements with you and I hope you appreciate the attention to detail I put into this patch. Thank you for your ongoing support, and please continue to provide feedback to help me make the game even better!
More fixes, continued shop work, improved stability!
List of changes
Cars/parts
Fixed cheated-on parts becoming unremovable.
Moved an Axis taillight very slightly to the right.
Added missing glass to Zed's headlights! Thanks to g13ba for contributing this!
Increased durability of the V8 superchargers.
Misc
Continued work on the second shop.
Babyproofed some console commands.
Added a top secret cheat (shhhhh!).
Renamed the "Difficulty" setting to "Damage", and renamed the max setting to "Amplified", better communicating what this setting actually does, and further implying the max setting to not be the intended way to play.
Fixed some issues with keeping out-of-sight freeroaming opponents on the navigator.
Fixed a way for the same opponent to still spawn repeatedly.
Fixed music loop mode not working (as mentioned before, you can choose between random or looped playback in the settings).
Fixed a case of career saves not showing up in the menu.
Fixed decal count text not clearing when switching painter mode.
Without a car in the garage, you are no longer told to go to the dealer to buy a new car, if you just arrived from there.
Improved memory management - reduced memory usage, greatly improved stability under high-stress conditions, slightly improved performance. We will continue improving on this front!