Space Gears - lutica0821
COMMAND MECHS, CONQUER MARS!

Greetings from the Space Gears team!

Here are the changes that have been made since the last playtest. Please refer to the following information to see what has been updated:

[Space Gears FAQ]
[General SNF Guide]


[Language]
- Japanese, Simplified Chinese, Traditional Chinese, German, French, Spanish (Latin America), Portuguese (Brazil), and Russian are now supported.


[System]
- The camp system has been removed.
 → Only the World/Homebase system is available.
- Construction, mining, and terraforming-related content has been removed, along with their respective tutorials.
- For a better testing environment, players will now receive an abundant amount of blueprints and other materials upon account creation.
- The "Protect the Mine" tutorial time has been reduced from 3 minutes to 1 minute.


[Mechs]
- The frequency of mech voices during combat has been adjusted to avoid excessive output.
- The maximum repair gauge has been increased by approximately 6 times.
- Mech blueprints have been unified to a single type.
 → Quantum processor and Mech Frame blueprints for each mech have been removed.
- The visual effects of Hornet Mark 1 Type B's Jump Boost skill has been partially adjusted.
- Overall mech combat power statistics have been simplified, and balance adjustments have been made.
- The overall movement speed of all mechs has been increased.
- The damage of each mech's active skills has been generally reduced to decrease overall skill reliance.
- During the SNF period, there will be no stat changes upon switching Mech formations for balancing purposes.
 ※ Features such as weapon attack motion, movement restrictions, and etc. will remain the same.


[UI]
- Tooltips have been added when hovering over certain icons:
 → Skill/formation icons displayed when selecting a mech during combat.
 → Item and skill icons shown in the reward screen and other non-combat interfaces.


[PvP]
- Region selection during matchmaking has been removed. Now all players will be matched in the same region.
- PvP now offers rewards. Winning grants BP (Ranking Points) and items, while losing will reward only items.
 ※ Matches that end too quickly will be invalidated.
- PvP rankings have been implemented and can be viewed in the "Ranking" section on the menu.
- The consumption of Ekarium for the Commander skill "Scan" has been reduced, and the provided area of view has been expanded.


[PvE]
- The spawn locations of infected robots in Eradication mode have been changed.
- More enemies now appear in Eradication mode.


[Bug Fixes]

The following issues that occurred during the playtest have been addressed:

- The sound effect not playing when using the Nano Repair Commander skill.
- The Eraser Type B unit rotating its turret in Artillery formation even when no enemies are in sight.
- Intermittent missed attacks by the Defender Mark 1 Type B unit in Rush formation.
- Certain mechs repeating their attack animations three times in certain situations during movement.
- Defense towers in Invasion mode not detecting enemies from the rear.
- The background turning black when selecting the back button after moving from the Homebase to the Mech tab.
- Temporary visibility provided to the opponent when the ally mech redeploys in PvP.
- Failure to synchronize positions with the opponent when the mech's movement is obstructed due to collision.
 ※ This issue may still occur in certain situations and will be addressed by ongoing adjustments
- Boosters being used when changing formations while a specific mech had an active attack order.
- The Defender Mark 1 Type B Leader skill 'Dash' not activating upon use while cooldown time starts.
- Some mechs within the squad not moving when the Stalker Mark 1 Type B unit deploys.
- Screen flickering issues when using certain skills.
- The Eraser Type B unit being able to attack buildings even without vision.
- Slight misalignment of Ekarium increment during PvP.
- Failure to sort items when the number of owned material items exceeds 999.
- Scan mission description in Utopia Planitia Land displaying in English after changing the language setting from English to Korean.
- "Respawn Time" displayed in Korean when the language setting is English.
- Failure to display the protection time after a successful defense in Invasion mode.
- Attack orders getting canceled when issuing an attack command to an opponent's base without vision.
- Skills not activating for some mechs right after a weapon attack.
- Intermittent immobilization of mechs due to overlapping when using the Hornet Mark 1 Type B's Jump Boost skill.
- Continuous display of the opponent's mech even when their visibility is lost while hovering over it.
- Failure to play sound when using the Warboy Mark 1 Type A leader skill.
- An issue where successfully siezing a turret site right before siezing is unavailble (10 seconds before launch) would result in the turret field malfunction.
- The Defender Mark 1 Type A unit not displaying in the defense formation when respawned.
- Recovery of shields along with durability when using the Defender Mark 1 Type A unit's Shield Link leader skill at home base.


Please take note of the above information. We will provide additional updates if any further changes occur. Thank you!
OBS Studio - Rodney
  • Fixed service selection resetting for services that are not shown by default [derrod]
  • Fixed crash when properties are deleted in callback, e.g. with the Source Record plugin [derrod]
  • Fixed keyboard shortcuts not being displayed for some context menu items [cg2121]
  • Fixed crash with Freetype 2 text sources with non-ASCII text [norihiro]
  • Fixed AMF encoder reconfiguration and dynamic bitrate not working [rhutsAMD]
  • Fixed AMF preset fallback not taking the GPUs reported throughput into account [rhutsAMD]
  • Fixed a bug preventing properties dialogs from being closed with the “Cancel” button [tuduweb]
  • Fixed window capture/game capture compatibility notices being displayed erroneously [notr1ch]
  • Fixed potential crash on exit with obs-websockets [tt2468]
  • Fixed a crash when unloading Lua scripts [xahon]
  • Fixed unnecessary undo/redo entries being created for text sources [exeldro]
  • Fixed macOS capture showing a white background on macOS 14 Beta [gxalpha]
  • Fixed macOS graphics thread timer accuracy [kc5nra]
  • Fixed a bug where the checkable "Source Toolbar" menu item in the View menu wouldn't update when you used the "Show Source Toolbar" and "Hide Source Toolbar" hotkeys [norihiro]
  • Fixed a bug where switching between "Fade" and "Fade to Black" for a quick transition would not work properly [norihiro]
  • Fixed a bug in audio settings where Audio Channels, Sample Rate, and Low Latency Audio Buffer Mode would sometimes not save properly [norihiro]
  • Fixed a bug where the placeholder text for "Group" when adding a new group wouldn't be properly localized [norihiro]
MageCosmos - it.admin
Join our Discord at https://discord.gg/magecosmos-841876916227014656

0.5.2New Features:
Quest System: Added 「Quest」on the main menu, complete daily and weekly quests to claim MageCoins, another convenient and fun way of earning coins.

Mcard: Your personal ID card in MageCosmos world, click other people's nameplates to check their bio and decide whether to friend them!

Friend Quick Visit: No close friends needed to visit each other's island! Add common friends with others and you can directly visit their island on the contact list.

Commando Mini-Game Update:
2 New Guns: Submachine guns and assault rifles, powerful weapons for you to get the first thousand points on the battlefield.
AI Enemy: AI enemies roam everywhere, be careful or you can get killed easily...They're not as weak as you thought.


New Hand Models: Change your hand model on the accessory menu, and wear various gloves!

Gifts Special Effects: Improved gifts special effects when using them, add friends with anyone, and try these awesome little ones!

Hot Events:
Coming soon: Keep a close eye on the avatar and prop sale, the discount is on the way!
Temtem - Tsukki
As if today wasn't packed enough with the 1.4 patch, our Pride event is starting right after maintenance!
The Proud Archipelago event is now live and will last until July 10th.



Complete quests and get cool, exclusive in-game rewards. And we also have a 🎁 for you!
In this event you can get:
ːtemloveː A gorgeous proud coat
ːtemloveː A delightful rainbow Mimit holo
ːtemloveː A flashy iridiscent Koish banner
ːtemloveː A proud stand with the progress colors for your house
ːtemloveː An awesome flag-raising emote
ːtemloveː A lovely seal with all the colors for your Tems

Remember these rewards are exclusive and

We've always tried to make Temtem a safe and inclusive space for the LGBTQ+ community, and we're beyond excited to finally have an event to celebrate that. You'll always have a safe place in Temtem!💗

Jun 19, 2023
bugTDX - progress
adjusted enemy amounts in later waves to make them a little more difficult
made flaming oil a little worse
made enemies a little bigger
fixed volcano crash
Boxing Club Manager - richie
Screen switching and lists are now significantly more responsive with better performance and memory management, providing a more user friendly UI experience.

We hope you enjoy this update.
Jun 19, 2023
Survival Academy - ganitani
- Increased weapon performance when leveling up basic weapons.
- - Attack range increases.
- - Increased projectile speed.

- Increased evolution weapon performance.
- - Increased attack range and speed.

- Limbo sub-stage
- - Added a new weapon, Lightsaber.

- It is now possible to understand the stage difficulty.
- The expedition character has been treated transparently.
- The expedition sub skill progress display has been improved to make it easier to recognize.
Jun 19, 2023
N-Age: Awakening - jrmiranda


Attention Student!

We would like to inform everyone that N-Age Awakening will perform an Emergency Server Maintenance to deliver better game performance.

When: June 20, 2023 07:00 UTC – 08:00 UTC

During the maintenance, the Server will be inaccessible.

Thank you for understanding and continued support!

Thank you!
Jun 19, 2023
Evergreen - Mountain Life Simulator - somnambulistgames
Hi there!

The Prologue of Evergreen - Mountain Life Simulator is going to participate in the Steam Next Fest starting today so more people can discover the game and try it out!!! With this purpose, a demo will be activated during the festival.

If you have already downloaded the prologue of the game, you don't need to download the demo. They are both in the same patch version.

Happy gaming.
Revive & Prosper - P.J.Strnad - Mystiqular
We will over all the main points at one of the campaigns maps
- water simulation
- golems
- survival - food, drink & sleep
- basic factory production
- wood age
- iron age
- steel age
- trains and why they are special
...