Here's a new video, where I show you how the render for the post with my story was created! As you can see, it takes a lot of time for the frame to come out juicy, realistic and to be able to make out different details. In the video you can see the accelerated process of 7 hours of work! Quality comes first!
Drive your train and get to safety while shooting down endless hordes of zombies that are blocking your way. Upgrade your weapons and abilities and become absurdly powerful! Try out the free demo here on Steam.
The broadcast will appear at the top of the Choo Choo Survivor steam store page.
Balance 1. make zombie defense scale with difficulty (e.g. on easy difficulty, killing a zombie takes less hits 2. push back the night at which events start for all difficulties (Easy -> 6; Normal -> 4; Hard -> 2)
Fix 1. improve Chinese localization 2. fix bug making player get "savagely attacked" every time when time expires (after bug fix, the chance of getting attacked and the amount of damage a player receives depends on the solar rating for that night) 3. increase frequency of generator glow (so generators are easier to see)
Other 1. add a more distinct icon for the player on the scavenging-level area map (for easier visibility) 2. draw distinct walls on all maps so rooms can more easily be distinguished 3. set main menu weather to be ALWAYS be "mostly clear" (so that Brightness/Visibility test will be more consistent) 4. make RadioBroadcast objective start at Night 3 (instead of Night 2)
First and foremost, we want to apologize for not previously including a keyboard guide within our game. We understand the importance of accessibility and ease of use, and we are happy to announce that a keyboard guide has now been added!
We would like to also introduce a new user interface feature: a kill scoreboard! This will allow you to keep track of the number of kills you've accomplished throughout your gameplay. However, please note that the sorting feature for this is still under development, and we'll be working on improving it in upcoming patches.
In the meantime, we encourage you to explore these new features and share your feedback with us. Your opinions are crucial in helping us improve the game for everyone.
As always, thank you for your continued support. We hope you enjoy the new updates!
Elder Ring will be launching a demo for the upcoming Steam Next Fest, and we will also be hosting a developer livestream event on Pacific Time June 19th, 1:00 AM. We invite you to join us and watch the livestream.
Looper Tactics will be launching a demo for the upcoming Steam Next Fest. Additionally, we will be hosting a developer livestream event on Pacific Time June 19th, 7:00 PM. We invite you to join us for the livestream.
ABOUT THE GAME
Looper Tactics mixes collectible card game and deckbuilding mechanics with roguelite elements. Explore dungeons and complete tasks to gain access to more powerful cards. Fight, die and repeat the cycle until you craft the most powerful deck in the game.
Thank you for your attention, and we hope you enjoy the demo version of the game.
In some cases a sketch would fail to load (if the top layer only had reference images on it and no brush strokes). This fixes that by moving them to the main layer. A proper fix will be in the next formal release.