We have just sent out the first round of invites to the Deep Rock Galactic: Survivor Playtest. This is the first time we are distributing the game to a wider audience which is both nerve wracking and very exciting for us. The purpose of this playtest is to gather feedback from a wider range of players than we have been able to previously, testing on a wider range of hardware, with players on both ends of the genre-skill bell curve.
The Playtest is a small taste of what the Early Access release will look like (which in turn is a small taste of what the full release will look like). If you feel like the game is currently lacking in certain ways, remember that we are a very small team working hard to improve it every day.
Q: How do I give feedback? A: We have a system set up on our Discord to create threads with bug reports, and cards with feature suggestions that can be voted up/down by the community. If you insist on using the Steam Hub for feedback, we will read that occasionally too.
Q: When are you sending out more invites? A: We will be inviting more people throughout this week and next at irregular intervals, so keep an eye out for an email from Steam that says “You’ve been invited to help test Deep Rock Galactic: Survivor”.
Q: How long will the playtest last? A: A couple of weeks. We will be sure to give you a warning a couple of days in advance before we close it, so you have time for one last dive.
Q: I didn’t get in :( Why don’t you just let EVERYONE in? A: The purpose of the playtest is to get actionable feedback, not to be overwhelmed by it. We will make a demo for everyone later this year, so you get to try the game before our Early Access launch.
We sincerely hope you enjoy the playtest, and look forward to hearing your feedback. We are making this game for you.
Rock and stone!
Funday Games
PS. We've just added an extra way to get a key for the Playtest (if you're lucky). Sweepwidget is a bit like Gleam.io where you can get a few entries to a giveaway by following our socials and wishlisting the game. We're giving out 250 keys with this on Friday. https://sweepwidget.com/c/71109-vflbayrh
"Return from Core" will be launching a demo for the upcoming Steam Next Fest, and we will also be hosting a developer livestream event at Pacific Time June 19th, 11:00 PM. We invite you to join us and watch the livestream.
ABOUT THE GAME
Return From Core is a survival sandbox adventure that throws players into the Inner Earth, a world within a world where the main character seeks shelter after the catastrophe that left the surface as a wasteland and shattered all signs of civilization. Exploring a vast array of treacherous caves and tunnels will give you the tools to survive in an unforgiving environment. But who knows if, during your expeditions, you will find the knowledge and technology that one day, hopefully, will let you return to the surface to start a new life.
From June 21 to June 28, Caliber will host a Double Credits event. During the event, you will receive twice as many Credits for completing objectives and their stages.
Survivors, we are looking for moderators for our Discord server! If you have free time, enough gaming experience and desire to help the project development, join the game volunteers’ team.
Requirements:
Guaranteed online during required duty period.
18+ years old.
Responsibility and stress tolerance, communication skills and literate English language, desire to improve personal skills and help the project development.
Ability to explain own thoughts and understand other players.
Good knowledge of and compliance with Discord and Crossout rules.
Enough gaming experience.
Knowledge of Discord basic operating principles.
Tasks:
Regular attendance at a moderated platform.
User assistance with their questions and issues.
Maintenance of order and friendly environment in channels.
Fill in the form via the following link and become one of the candidates! If we haven't contacted you, it means that we are not yet ready to invite you to become a Discord moderator.
Be careful with the extra hot offers and spicy rewards cause there’s a lewd heatwave on the way. Get ready for a huge, time-limited summer sale full of delights that you simply must not miss. This is your chance to get exclusive garments and gems at a great discount from the shop.
Don’t miss out! This event is only available between June 19th ~ 23rd.
Memori is thrilled to unveil the highly anticipated 0.3.0.1 update, packed with an array of exciting improvements tailored specifically for our vibrant speedrunning community. Brace yourself for a slew of quality of life enhancements that will elevate your gameplay experience to new heights.
Not only that, but we've also injected a breath of fresh air into our game by introducing a set of meticulously crafted, cleaner levels. Prepare to be captivated by their sleek design and seamless navigation.
Get ready to race against the clock and conquer the challenges that await you in Memori's latest update!
Key features of this update include:
Speedrunning mode
quickly restarting your runs without any delay
cleaner rooms, better design, improved colors
For those of you who are interested, we are also hosting the speedrunning completion during the steam next fest week!
you can find all of the information on our discord
This includes the highly requested mass deconstruction of your shelters, better weapon tooltips, construction time on buildings, and more!
Highlighted Changes:
Added the ability to mass-deconstruct an entire room of a Shelter / Habitat at once (alt + right-click by default)
Improved the tooltips of Thermo Bulbs and Oxygenators to help identify invalid Shelters / Habitats
Added a short construction time to buildings
Weapon tooltips now show primary and secondary attack key bindings
Players can now change most settings on their existing save files
Added new temperature screen effects - colours will now shift towards colder or warmer hues based on the player’s temperature
Other Changes:
The Void Nexus can now be scanned and inspected
The Brachylon Trader button now says Buy and Sell instead of Trade
Renamed Basic Walls and Doors to Basic Fences and Gates to reduce confusion
Added a new visual effect for when Kangah dies and is revived by his skill, ‘Kangah Cannot Lose’
Updated building placement sounds to match the new construction behaviour
Updated sounds for the Plasma Welder
Added new ‘mission accepted’ sounds
Added background music when talking to the Admiral near the end of the game
Added creature alert sounds
Improved urchin combat music
Improved weapon sounds
Made Void Rift audio more menacing
Updated the smoke and spark textures for the Void Nexus Stabiliser
Recent players are now displayed on Steam
Added a visual fuel indicator to the exterior of the Geothermal Generator structure
The current research is now displayed in the Research HUD button’s tooltip
Void Seeds now generate a small damage pulse while under construction
Fixes:
Fixed various spelling and grammatical errors
Fixed the ‘No Research In Progress’ indicator remaining visible after all research had been completed
Fixed inconsistent key binding order for the movement and camera options
Fixed some map inconsistencies in the Wildlands biome
Tooltips will now refresh their text when changing languages
The Data Laboratory can no longer accept unscanned items
The Oven’s output slot size now matches its input slot size
Fixed Metal Sheeting being able to stack up to 40 in the player’s inventory but only to 20 in a Storage Locker or Storage Vault
Removed C.A.R.L.’s ‘scan more’ reminders
Clicking anywhere to close an inventory will no longer cause an attack action to be executed
The Credits reward text no longer overlaps the XP text when acquired at the same time
Fixed the Corapod hit sound effect not playing correctly
Fixed an issue where a death event would be processed when Kangah was revived by his skill, ‘Kangah Cannot Lose’
Fixed an issue where talking to Clawtooth could incorrectly progress the story and prevent some objectives from being completed
Fixed the name of the Captured Shock Sprite
Fixed missing mouse-over audio for the ‘Free the Forge Cores’ objective
Added a backup claim button for completed Daily Missions
Fixed an issue where Kangah’s body would contort sideways when taking hazard damage while running
The Forge Heart no longer points to artefacts stored inside the player’s backpack
Fixed a crash caused by placing the Forge Heart in a Storage Locker or Storage Vault
Fixed an issue where raiders sometimes stopped attacking during a raid
Fixed some textures and pathing issues in the Lava Magma Flow and Lava Steam Vents biomes
Teleportation now occurs on release of the left mouse button instead of on press to prevent accidental teleports when dragging the map
Fixed an issue where players were unable to progress objectives involving Cence if another player started and completed earlier parts of the Octomian storyline
Fixed a few crashes caused by inventory transactions and map updates
Fixed an issue where the Lush and Bountiful Kepple plants did not display their names on the map
Balance Changes:
The First Aid Kit now heals 100 instead of 55
The First Aid Kit now requires ×1 Shock Sprite Gel instead of ×3
Increased the maximum stack size of Organic Data, Mineral Data and Crystal Data from 100 to 9,999
Increased the initial Obelisk detection range so that players can more easily find Obelisks earlier in the game
Increased the incoming Corrupted Defender warning time from 1s to 1.5s. This also applies to the reinforcement waves that defend void structures.
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.