Oblivity - Find your perfect Sensitivity - polygames
Developer Note
Hello Oblivity community,
this is by far our biggest update yet.
We heard your feedback and complaints about our old interface, so we reworked large parts of the UI.

many of the new features and bug fixes were requested by you on our official Discord server.
So feel free to join and help us to improve Oblivity!
We are also searching for new testers on the discord server.
Cheers Poly Games

Change Logs

Thumbnail System / UI Rework
We've made a significant alteration by transitioning from a typical SCENARIO LIST to PREVIEW IMAGES. These thumbnail images aim to simplify scenario recognition and enhance scenario comprehension. They are created locally on your computer using the scenario file data but operate deterministically, ensuring all users generate identical thumbnails.

These Thumbnails are integrated in a row-based view, with many different row designs.
We added a great variety of “Gridrows” (around 8), to display different categories or playlists.




Trainer new look
This is what the trainer looks like, you can scroll down to explore more Gridrows.


These Thumbnails replace the original scenario list in every part of the UI, you will find them on the Overview, Sensitivity Finder, Ingame or while using the ultimate search bar.

Smart play
The Smart Play algorithm automatically selects scenarios for you to play, so you don’t have to.


You can always click “Go Next” (F) ingame and a new Scenario will start playing.


This mode's concept is to dive right in without hunting for appropriate scenarios. It utilizes an algorithm that showcases trending scenarios and customizes to your taste. Therefore, it selects scenarios compatible with your proficiency and gaming approach. If a scenario doesn't appeal to you, simply move to the next, and the algorithm will recalibrate. This mechanism should draw more focus to new scenarios, making it easier for high-quality content to achieve popularity.


Social Media System / Author System
With this update, Oblivity tracks your clicks, the time you spend playing, and the rounds you play in each scenario. You can see these stats and a preview by moving your cursor over a thumbnail. The data collected also helps power the 'just play' function and improves the scenario recommendation system.



We've also introduced a new Author Page. Here, you can view all the scenarios and playlists created by them.




You can now follow Authors to see their content in your subscription row.

Scenario Rating
We realized that high-quality difficult scenarios had terrible ratings because they were frustrating to new players. So we moved from a rating system to a simple like system.

New Ingame Look
We reworked the ingame look, for better depth perception.
It should look cleaner and more modern, to fit the UI design better.
We also adjusted the background.



Pause Screen / Escape Screen
When you click esc ingame you open the new Pause screen.



Here, you can check your statistics, access the leaderboard, and explore recommended scenarios. Leaderboards now also have a 'friends only' feature. Recommended scenarios could be from the playlist you're currently on, or smart play scenarios. As you scroll down, you'll see a grid similar to the trainer, which allows for infinite scrolling.



Filter System
We've implemented new Filters, allowing you to search based on scenario categories. Rest assured, the previous filters for categories such as ttk or speed are still available. We're currently developing a filter for difficulty levels.


Everything is Downloaded
Download status indicator on the left Navbar.

Another concept we added to Oblivity, is “Everything is downloaded”. It means Oblivity automatically downloads all new scenarios/playlists so you always have a working copy of all Content.

This removes annoying loading times altogether, and we can always display previews of scenarios.
Also, the total size of all downloaded scenarios and playlists is only 20MB, so don’t worry (around 3000 files).

This also means that Oblivity is fully functional in offline mode.


New Playlist System / Editor

We added a New Playlist creator.
You can now also see the status of your own playlists, and on edit, you can upload the changes.

Sensitivity Finder / Valorant Playlists
The Sensitivity Finder UI was reworked
Added Quick Play: so you don’t have to care about selecting the right scenarios



We also included new Valorant Playlists for different Skill Levels


Bug Fixes
fixed a bug where the optimal sensitivity changes after a restart
prevent sens profile names with “/”
so many stuff should be here …

Jun 17, 2023
Drag Racing Kaos - "One More Run" Playtest - eboyungs
Simple weekly event update. Next major update will be in the next week or so.
Jun 17, 2023
孤胆惊魂3:起源 Fear3:Origins - dch1153
1. Optimize the loading effect
2.Optimize walking map
3. Fix bugs
Community Announcements - CodingGhost
We’ve received many feedbacks from players in the prologue, including a fatal bug that can cause both players and monsters to disappear. After a day of investigation, it is basically confirmed that this bug has been eliminated. At the same time, a detailed investigation was conducted on the game and the following updates were made. Thank you for your positive feedback and patience!

Changes:
-Reduced the overall difficulty of Map 1: reduced the maximum number of monsters generated, and slightly reduced the later monster health.
-Black holes can now absorb barrels, props, experience gems, and bosses.
-The basic attack of Hook Lock has been adjusted to 8->10, and the growth value of each level's damage has been adjusted to 2->3.
-The growth value of each level of Icecone damage has been adjusted to 1->2 √
-Qiqi's "Chicken You Fat" upgrade item has been adjusted to: Chicken You Fat! Fried chicken can now ignite enemies for 3 seconds, dealing sustained damage of 5% (at least 2) of skill damage, and an additional+5% for each upgrade.

Optimization:
-Reduce the situation where monsters are brushed onto players' faces.

Repair:
-Fixed a bug where players and monsters may disappear after 9 minutes of the game.
-Fixed a bug where regular skeleton bows (bone color instead of red) could not be eliminated by player skills.
-Fixed a bug in calculating the duration of flame spraying incorrectly.
-Fixed a bug where the boss's health bar was not updated.
-Fixed a bug where the upgrade option for hook locks did not display correctly.
Jun 17, 2023
General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
Jun 17, 2023
Drilbert - tomcorp
Streaming a Q&A to the Drilbert store page
Jun 17, 2023
DanSparkling - DanSparkling
- Improved Tutorial.
- You can select the resolution and window mode in screen settings.
- Fixed minor bugs.
- Added UI motion guide.
Community Announcements - CodingGhost
We have received many feedbacks from players in the prologue, as well as a fatal bug that can cause both players and monsters to disappear. After a day of investigation, it is basically confirmed that this bug has been eliminated. At the same time, a detailed investigation was conducted on the game and the following updates were made. Thank you for your positive feedback and patience!

Changes:
-Reduced the overall difficulty of Map 1: reduced the maximum number of monsters generated, and slightly reduced the later monster health.
-Black holes can now absorb barrels, props, experience gems, and bosses.
-The basic attack of Hook Lock has been adjusted to 8->10, and the growth value of each level's damage has been adjusted to 2->3.
-The growth value of each level of Icecone damage has been adjusted to 1->2 √
-Qiqi's "Chicken You Fat" upgrade item has been adjusted to: Chicken You Fat! Fried chicken can now ignite enemies for 3 seconds, dealing sustained damage of 5% (at least 2) of skill damage, and an additional+5% for each upgrade.

Optimization:
-Reduce the situation where monsters are brushed onto players' faces.

Repair:
-Fixed a bug where players and monsters may disappear after 9 minutes of the game.
-Fixed a bug where regular skeleton bows (bone color instead of red) could not be eliminated by player skills.
-Fixed a bug in calculating the duration of flame spraying incorrectly.
-Fixed a bug where the boss's health bar was not updated.
-Fixed a bug where the upgrade option for hook locks did not display correctly.
Doomer - Grable Team
Added graphical settings. The menu is still "draft", it will be changed.
Justin Wack and the Big Time Hack - pontus.wittenmark
Fixes a dialog related bug that could cause Justin not to be placed in the dungeon shortly after stepping though the portal - thanks to @fragless on the Discord for reporting it 👍

Check out the Discord over at www.warmkitten.com/discord
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