Jun 17, 2023
Project Delta - flyingfireco
[Medium]
  • Changed Recollection map structure to allow you to access the shop before going to Ascension
Jun 17, 2023
OVERWHELMED - Blukulele
  • Minor : Fix typo on The Strategist Overheat description.
  • Minor : Fix typo on The Legend Overheat description.
  • Minor : Fix typo in Result panel.
  • Minor : Fix typo on Shuriken description skill.
  • Minor : Fix typo on Overheat Amplifier description skill.
  • Minor : Fix typo on Overheat Vital Essence description skill.
Jun 17, 2023
Demon Command Token 御妖令 - jay.xuanzhou
1、BOSS挑战可挂机,直到可挑战次数为0
2、时间长河图标BUG
3、修复报错闪退问题
Strix STG - strix_stg_dev
Function addition
  • Merged Stage3 into Arcade Mode.
Pixel Composer - MakhamDev
- Raise the gradient key limit to 128.

Interface
- Update default UI theme for visibility.
- Improve crash window interface.
- [Splash] New contest tab showing contests hosted on the Discord server.
- [Graph] Add a tooltip to the atlas junction.
- [Graph] Add graph export menu.
- [Graph] Remove connection line thickness animation.
- [Graph] Improve graph rendering performance.
- [Graph] Adjust connection shift for diagonal line rendering.
- [Inspector] Add node dropper for expression.
- [Add node] Add floating label for sub-category.

Nodes
- New audio export node
- New print node
- New WebSocket send/receive node
- New animation controller node.
- Gradient is now its own datatype separate from color.

- Expression, equation nodes, and textbox evaluation now support bitwise operators (& and, | or, ^ xor, ~) and comparators (==, !=, >, <, >=, <=).
+ Power now change to use ** instead.
- Add option to render disabled node when exporting (on by default).
- [Audio Window] Node will now ignore 1D array input.
- [WAV file in] Add warning when loading unsupported file format.
+ Pixel Composer only reads 8, 16 bits PCM wav with no extension.
- [WAV file in] Add audio preview delay and gain attributes.
- [WAV file in] Greatly improve audio load speed.
- [Render Sprite Sheet] Add range property.
- [Mesh warp] Move to generate into node action.
- [Color Adjustment] Add "color" mode for color/palette adjustment.
- [Array to Anim] Add frame sequence property and frame sequence editor.
- [Path] Transform tool also transform path anchor.
- [Path] Control points mirror state now stored inside the anchor itself.
- [Path] Changes in control point editing tool behavior:
+ Click on anchor point will enable/disable control points.
+ Click and drag on each control point will move them independently.
- [Path] Add shift, alt key functionality for path transform tools.
- [Group Input/Output] Non-renamed node will use the name of the first connected junction.
- [Group Input] Add trigger datatype.
- [Transform] Add wrap render mode.
- [Boolean] Adjust node size, add display options (hide background and label position).
- [Logic Operator] And/Or operation now support dynamic inputs.
- [FXAA] Add activation toggle.
- Rename "Gradient Palette" to "Palette to Gradient".
- Accessing junction data directly from expression now use `(internalname).("inputs" or "outputs").(junction name)` format.

Bugs
- [Notification] Fix crashes when right-clicking on a notification.
- [Collection] Fix assets disappearing after refresh.
- [TextArea] Fix long text overflow.
- [Preview Window] Extends zoom range for larger images.
- [Palette/Gradient dialog] Fix open in Explorer not opening the right folder.
- [Panel] Fix crash when entering focus mode (the ~ key)
- [WAV file in] Fix the preview glitch when the current frame is longer than the audio length.
- [Composite, Scatter] Fix atlas output as a 2D array instead of 1D.
- [RGB color] Fix value stays an integer in normalized mode after toggle normalize off and on.
- [Render Sprite Sheet] Fix the bug when using animation mode with the array.
- [Composite] Fix constant selector does not show up.
- [Compare] Fix bug when comparing array value.
- [Splice Spritesheet] Fix the error when restarting animation on animation output mode.
- [Splice Spritesheet] Fix sync animation not takes animation speed, or filter output into account.
- [Mesh warp] Fix error when generating full mesh.
- [Draw atlas] Fix overlapping transparent pixel and delete pixel underneath.
- [Crop content] Improve speed.
- [Struct] Fix surface data interpret as a number.
- [VFX spawner] Fix error when trying to draw a non-existing surface.
- [3D obj] Fix freeze when creating a node.
- Fix render-disabled node group still rendering.
- Fix error when inspecting slider array.
- Fix loading image ends with "_strip" not automatically spliced.
- Fix some modified projects not showing the save dialog when exiting.
- Fix loop not updating properly.
- Fix crash when loading .gpl palette.
- Fix gradient loading bug.
- Fix some nodes doesn't initialize with internalname.
- Fix the UI element distorted when drawn at a fractional location.
- Fix expression evaluation swap position (evaluate 5 - 3 as 3 - 5 etc.)
- Fix crashes when creating a preview window from a hotkey.
- Fix addon data not loading properly.
Jun 17, 2023
IdleOn - The Idle RPG - LavaFlame2

• Visit the Doggy in World 1 to start your Companion collection!


• Each week, you can claim a FREE companion!



• You can assign your companion to follow you everywhere, just press the Select Follower button within the Manage section!


• You can also buy companions using Crystals, and TRADE these with other players soon!

• This will be genuine trading, so free companions are untradeable so people can't tank the economy by creating new accounts.

• You can now unlink from Divinities twice per week, totally for free. Yea ik it's not companion related but it's still a good change imo

This is just step one of the "Companions" feature! Trading will come soon, then Shiny Companions, new Companion Seasons, and more! I hope you all enjoy getting a lil' IdleOn mobbie following you around, and look forward to some (non) companion updates real soon as always! ːgp_coolː

xoxoxo
CompanionFlame2 ːreheartː
Jun 17, 2023
HROT - Plut
Patch 1.1 fixes several minor issues reported during the first month after release.

  • fixed: e2m1 glitch
  • fixed: burning puppies
  • fixed: Orloj repairing through the wall
  • fixed: boss extra hp bug
  • fixed: horse skull in the way (e1m8)
  • Smaskou/Skapuci corpses no longer hold weapons
  • fixed: pause menu during the intermission
  • added missing subtitles
Astride - Raidho Games
A new patch for Astride is now available. Here are the new features and changes/fixes that have been made. More patches and updates will come soon.

You may have to restart your Steam client if the update is not immediately available.

Added features
  • A slight turn friction when you stop turning has been added to avoid oversteering.
  • Server list filter based on build version has been added.
  • Added striding helpers when you are riding toward a jump.
  • You can now move the horse using the arrow keys.

Fixes and adjustments
  • Reverted the quality settings to Unity's default and bumped the shadow range on high-quality settings from 50 to 130. It will look a little weird right now but we are working on it.
  • Moved the jumping spot ahead a little bit. You can no longer jump “into” the jump and still make it.
  • Moved the back and the apply button in the options menu so that you do not get stuck on weird resolutions.
  • Getting names of someone else who has previously disconnected.
  • Window Mode not saving in the options menu has been fixed.
  • Fixed crash when AnimationPlayer tries to read from an entity that does not exist.
  • The camera in the horse creator no longer resets.
  • The collider behind the riding arena has been removed.
  • Some regions not being able to parse float values in the animation data because of a comma issue (CultureInfo.InvariantCulture) has been fixed.

Known issues
  • Striding is more difficult now because you have to land inside the circle. Since you can no longer jump into the jump so that you land inside the circle, it will seem harder but in reality, we just fixed a bug. Later we will add a way for you to automatically adjust your striding by holding down a button.
  • Game crash on server shutdown.
Drilbert - tomcorp
A Q&A style interview with Tom, the developer of Drilbert, rambling about game design while watching a playtester play the game.
[Neolithic]To the End - orochi2k
English
############Content################
[Lost in the Sand]Dialog options in various locations to look for the professors will no longer appear after you find both of the missing professors.
[Shade Corruption]If you previously killed Officer Fletcher in Queensmouth, the nightmare attacks you because of the high shade corruption value may sometimes have his name.
[Shade Corruption]If you chose to secretly sabotage the ritual to seal the evil in Queensmouth during the mission "Sins of the Father," you will gain 5 points of shade corruption. (It does not affect players who already get through that part of the story in previous versions.)
简体中文
############Content################
【迷失于沙粒中】在你找到两个失踪的教授之后,在各地寻找教授的对话选项将不再出现。
【暗影侵蚀】如果此前你在王后镇杀了弗莱彻警官,那么在你休息时因为暗影侵蚀程度高而出现并攻击你的梦魇有时会以他的名字出现。
【暗影侵蚀】如果你在【父辈的原罪】任务的最后暗中破坏封印邪恶的仪式,你会获得5点暗影侵蚀。(不影响已经在此前版本中通过了这段剧情的玩家。)

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